Some more tweaks to the guild code
- unrolling of foreach()/_sub() pairs using db iterators - usage of ARR_FIND instead of for()/break; - old function header adjustment git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11896 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
8be1c4d48c
commit
2af4a7f61b
@ -29,9 +29,8 @@ static int guild_newid = 10000;
|
|||||||
|
|
||||||
static unsigned int guild_exp[100];
|
static unsigned int guild_exp[100];
|
||||||
|
|
||||||
int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, int flag, const char *mes);
|
|
||||||
int mapif_guild_broken(int guild_id, int flag);
|
int mapif_guild_broken(int guild_id, int flag);
|
||||||
bool guild_check_empty(struct guild *g);
|
static bool guild_check_empty(struct guild *g);
|
||||||
int guild_calcinfo(struct guild *g);
|
int guild_calcinfo(struct guild *g);
|
||||||
int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len);
|
int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len);
|
||||||
int mapif_guild_info(int fd, struct guild *g);
|
int mapif_guild_info(int fd, struct guild *g);
|
||||||
@ -306,7 +305,8 @@ int inter_guild_fromstr(char* str, struct guild* g)
|
|||||||
|
|
||||||
#ifndef TXT_SQL_CONVERT
|
#ifndef TXT_SQL_CONVERT
|
||||||
// ギルド城データの文字列への変換
|
// ギルド城データの文字列への変換
|
||||||
int inter_guildcastle_tostr(char *str, struct guild_castle *gc) {
|
int inter_guildcastle_tostr(char *str, struct guild_castle *gc)
|
||||||
|
{
|
||||||
int len;
|
int len;
|
||||||
|
|
||||||
len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", // added Guardian HP [Valaris]
|
len = sprintf(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", // added Guardian HP [Valaris]
|
||||||
@ -320,8 +320,10 @@ int inter_guildcastle_tostr(char *str, struct guild_castle *gc) {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
#endif ///TXT_SQL_CONVERT
|
#endif ///TXT_SQL_CONVERT
|
||||||
|
|
||||||
// ギルド城データの文字列からの変換
|
// ギルド城データの文字列からの変換
|
||||||
int inter_guildcastle_fromstr(char *str, struct guild_castle *gc) {
|
int inter_guildcastle_fromstr(char *str, struct guild_castle *gc)
|
||||||
|
{
|
||||||
int tmp_int[26];
|
int tmp_int[26];
|
||||||
|
|
||||||
memset(gc, 0, sizeof(struct guild_castle));
|
memset(gc, 0, sizeof(struct guild_castle));
|
||||||
@ -396,9 +398,11 @@ int inter_guildcastle_fromstr(char *str, struct guild_castle *gc) {
|
|||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef TXT_SQL_CONVERT
|
#ifndef TXT_SQL_CONVERT
|
||||||
// ギルド関連データベース読み込み
|
// ギルド関連データベース読み込み
|
||||||
int inter_guild_readdb(void) {
|
int inter_guild_readdb(void)
|
||||||
|
{
|
||||||
int i;
|
int i;
|
||||||
FILE *fp;
|
FILE *fp;
|
||||||
char line[1024];
|
char line[1024];
|
||||||
@ -424,7 +428,8 @@ int inter_guild_readdb(void) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルドデータの読み込み
|
// ギルドデータの読み込み
|
||||||
int inter_guild_init() {
|
int inter_guild_init()
|
||||||
|
{
|
||||||
char line[16384];
|
char line[16384];
|
||||||
struct guild *g;
|
struct guild *g;
|
||||||
struct guild_castle *gc;
|
struct guild_castle *gc;
|
||||||
@ -511,79 +516,79 @@ int inter_guild_init() {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void inter_guild_final() {
|
void inter_guild_final()
|
||||||
|
{
|
||||||
castle_db->destroy(castle_db, NULL);
|
castle_db->destroy(castle_db, NULL);
|
||||||
guild_db->destroy(guild_db, NULL);
|
guild_db->destroy(guild_db, NULL);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
struct guild *inter_guild_search(int guild_id) {
|
struct guild *inter_guild_search(int guild_id)
|
||||||
|
{
|
||||||
return idb_get(guild_db, guild_id);
|
return idb_get(guild_db, guild_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ギルドデータのセーブ用
|
|
||||||
int inter_guild_save_sub(DBKey key,void *data,va_list ap) {
|
|
||||||
char line[16384];
|
|
||||||
FILE *fp;
|
|
||||||
|
|
||||||
inter_guild_tostr(line,(struct guild *)data);
|
|
||||||
fp=va_arg(ap,FILE *);
|
|
||||||
fprintf(fp,"%s\n",line);
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ギルド城データのセーブ用
|
|
||||||
int inter_castle_save_sub(DBKey key, void *data, va_list ap) {
|
|
||||||
char line[16384];
|
|
||||||
FILE *fp;
|
|
||||||
|
|
||||||
inter_guildcastle_tostr(line, (struct guild_castle *)data);
|
|
||||||
fp = va_arg(ap, FILE *);
|
|
||||||
fprintf(fp, "%s\n", line);
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ギルドデータのセーブ
|
// ギルドデータのセーブ
|
||||||
int inter_guild_save() {
|
int inter_guild_save()
|
||||||
|
{
|
||||||
FILE *fp;
|
FILE *fp;
|
||||||
int lock;
|
int lock;
|
||||||
|
DBIterator* iter;
|
||||||
|
struct guild* g;
|
||||||
|
struct guild_castle* gc;
|
||||||
|
|
||||||
|
// save guild data
|
||||||
if ((fp = lock_fopen(guild_txt, &lock)) == NULL) {
|
if ((fp = lock_fopen(guild_txt, &lock)) == NULL) {
|
||||||
ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", guild_txt);
|
ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", guild_txt);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
guild_db->foreach(guild_db, inter_guild_save_sub, fp);
|
|
||||||
|
iter = guild_db->iterator(guild_db);
|
||||||
|
for( g = iter->first(iter,NULL); iter->exists(iter); g = iter->next(iter,NULL) )
|
||||||
|
{
|
||||||
|
char line[16384];
|
||||||
|
inter_guild_tostr(line, g);
|
||||||
|
fprintf(fp, "%s\n", line);
|
||||||
|
}
|
||||||
|
iter->destroy(iter);
|
||||||
|
|
||||||
// fprintf(fp, "%d\t%%newid%%\n", guild_newid);
|
// fprintf(fp, "%d\t%%newid%%\n", guild_newid);
|
||||||
lock_fclose(fp, guild_txt, &lock);
|
lock_fclose(fp, guild_txt, &lock);
|
||||||
|
|
||||||
|
// save castle data
|
||||||
if ((fp = lock_fopen(castle_txt,&lock)) == NULL) {
|
if ((fp = lock_fopen(castle_txt,&lock)) == NULL) {
|
||||||
ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", castle_txt);
|
ShowError("int_guild: can't write [%s] !!! data is lost !!!\n", castle_txt);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
castle_db->foreach(castle_db, inter_castle_save_sub, fp);
|
|
||||||
|
iter = castle_db->iterator(castle_db);
|
||||||
|
for( gc = iter->first(iter,NULL); iter->exists(iter); gc = iter->next(iter,NULL) )
|
||||||
|
{
|
||||||
|
char line[16384];
|
||||||
|
inter_guildcastle_tostr(line, gc);
|
||||||
|
fprintf(fp, "%s\n", line);
|
||||||
|
}
|
||||||
|
iter->destroy(iter);
|
||||||
|
|
||||||
lock_fclose(fp, castle_txt, &lock);
|
lock_fclose(fp, castle_txt, &lock);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ギルド名検索用
|
|
||||||
int search_guildname_sub(DBKey key, void *data, va_list ap) {
|
|
||||||
struct guild *g = (struct guild *)data, **dst;
|
|
||||||
char *str;
|
|
||||||
|
|
||||||
str = va_arg(ap, char *);
|
|
||||||
dst = va_arg(ap, struct guild **);
|
|
||||||
if (strcmpi(g->name, str) == 0)
|
|
||||||
*dst = g;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ギルド名検索
|
// ギルド名検索
|
||||||
struct guild* search_guildname(char *str) {
|
struct guild* search_guildname(char *str)
|
||||||
struct guild *g = NULL;
|
{
|
||||||
guild_db->foreach(guild_db, search_guildname_sub, str, &g);
|
DBIterator* iter;
|
||||||
|
struct guild* g;
|
||||||
|
|
||||||
|
iter = guild_db->iterator(guild_db);
|
||||||
|
for( g = iter->first(iter,NULL); iter->exists(iter); g = iter->next(iter,NULL) )
|
||||||
|
{
|
||||||
|
if (strcmpi(g->name, str) == 0)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
iter->destroy(iter);
|
||||||
|
|
||||||
return g;
|
return g;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -614,7 +619,8 @@ unsigned int guild_nextexp (int level)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルドスキルがあるか確認
|
// ギルドスキルがあるか確認
|
||||||
int guild_checkskill(struct guild *g, int id) {
|
int guild_checkskill(struct guild *g, int id)
|
||||||
|
{
|
||||||
int idx = id - GD_SKILLBASE;
|
int idx = id - GD_SKILLBASE;
|
||||||
|
|
||||||
|
|
||||||
@ -626,7 +632,8 @@ int guild_checkskill(struct guild *g, int id) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルドの情報の再計算
|
// ギルドの情報の再計算
|
||||||
int guild_calcinfo(struct guild *g) {
|
int guild_calcinfo(struct guild *g)
|
||||||
|
{
|
||||||
int i, c;
|
int i, c;
|
||||||
unsigned int nextexp;
|
unsigned int nextexp;
|
||||||
struct guild before = *g;
|
struct guild before = *g;
|
||||||
@ -688,7 +695,8 @@ int guild_calcinfo(struct guild *g) {
|
|||||||
// map serverへの通信
|
// map serverへの通信
|
||||||
|
|
||||||
// ギルド作成可否
|
// ギルド作成可否
|
||||||
int mapif_guild_created(int fd, int account_id, struct guild *g) {
|
int mapif_guild_created(int fd, int account_id, struct guild *g)
|
||||||
|
{
|
||||||
WFIFOHEAD(fd, 10);
|
WFIFOHEAD(fd, 10);
|
||||||
WFIFOW(fd,0) = 0x3830;
|
WFIFOW(fd,0) = 0x3830;
|
||||||
WFIFOL(fd,2) = account_id;
|
WFIFOL(fd,2) = account_id;
|
||||||
@ -703,7 +711,8 @@ int mapif_guild_created(int fd, int account_id, struct guild *g) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルド情報見つからず
|
// ギルド情報見つからず
|
||||||
int mapif_guild_noinfo(int fd, int guild_id) {
|
int mapif_guild_noinfo(int fd, int guild_id)
|
||||||
|
{
|
||||||
WFIFOHEAD(fd, 8);
|
WFIFOHEAD(fd, 8);
|
||||||
WFIFOW(fd,0) = 0x3831;
|
WFIFOW(fd,0) = 0x3831;
|
||||||
WFIFOW(fd,2) = 8;
|
WFIFOW(fd,2) = 8;
|
||||||
@ -715,24 +724,24 @@ int mapif_guild_noinfo(int fd, int guild_id) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルド情報まとめ送り
|
// ギルド情報まとめ送り
|
||||||
int mapif_guild_info(int fd, struct guild *g) {
|
int mapif_guild_info(int fd, struct guild *g)
|
||||||
|
{
|
||||||
unsigned char buf[8+sizeof(struct guild)];
|
unsigned char buf[8+sizeof(struct guild)];
|
||||||
|
|
||||||
WBUFW(buf,0) = 0x3831;
|
WBUFW(buf,0) = 0x3831;
|
||||||
memcpy(buf + 4, g, sizeof(struct guild));
|
memcpy(buf + 4, g, sizeof(struct guild));
|
||||||
WBUFW(buf,2) = 4 + sizeof(struct guild);
|
WBUFW(buf,2) = 4 + sizeof(struct guild);
|
||||||
// printf("int_guild: sizeof(guild)=%d\n", sizeof(struct guild));
|
|
||||||
if (fd < 0)
|
if (fd < 0)
|
||||||
mapif_sendall(buf, WBUFW(buf,2));
|
mapif_sendall(buf, WBUFW(buf,2));
|
||||||
else
|
else
|
||||||
mapif_send(fd, buf, WBUFW(buf,2));
|
mapif_send(fd, buf, WBUFW(buf,2));
|
||||||
// printf("int_guild: info %d %s\n", p->guild_id, p->name);
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// メンバ追加可否
|
// メンバ追加可否
|
||||||
int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, int flag) {
|
int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, int flag)
|
||||||
|
{
|
||||||
WFIFOHEAD(fd, 15);
|
WFIFOHEAD(fd, 15);
|
||||||
WFIFOW(fd,0) = 0x3832;
|
WFIFOW(fd,0) = 0x3832;
|
||||||
WFIFOL(fd,2) = guild_id;
|
WFIFOL(fd,2) = guild_id;
|
||||||
@ -745,7 +754,8 @@ int mapif_guild_memberadded(int fd, int guild_id, int account_id, int char_id, i
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 脱退/追放通知
|
// 脱退/追放通知
|
||||||
int mapif_guild_leaved(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes) {
|
int mapif_guild_leaved(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes)
|
||||||
|
{
|
||||||
unsigned char buf[79];
|
unsigned char buf[79];
|
||||||
|
|
||||||
WBUFW(buf, 0) = 0x3834;
|
WBUFW(buf, 0) = 0x3834;
|
||||||
@ -763,7 +773,8 @@ int mapif_guild_leaved(int guild_id, int account_id, int char_id, int flag, cons
|
|||||||
}
|
}
|
||||||
|
|
||||||
// オンライン状態とLv更新通知
|
// オンライン状態とLv更新通知
|
||||||
int mapif_guild_memberinfoshort(struct guild *g, int idx) {
|
int mapif_guild_memberinfoshort(struct guild *g, int idx)
|
||||||
|
{
|
||||||
unsigned char buf[19];
|
unsigned char buf[19];
|
||||||
|
|
||||||
WBUFW(buf, 0) = 0x3835;
|
WBUFW(buf, 0) = 0x3835;
|
||||||
@ -778,7 +789,8 @@ int mapif_guild_memberinfoshort(struct guild *g, int idx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 解散通知
|
// 解散通知
|
||||||
int mapif_guild_broken(int guild_id, int flag) {
|
int mapif_guild_broken(int guild_id, int flag)
|
||||||
|
{
|
||||||
unsigned char buf[7];
|
unsigned char buf[7];
|
||||||
|
|
||||||
WBUFW(buf,0) = 0x3836;
|
WBUFW(buf,0) = 0x3836;
|
||||||
@ -791,7 +803,8 @@ int mapif_guild_broken(int guild_id, int flag) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルド内発言
|
// ギルド内発言
|
||||||
int mapif_guild_message(int guild_id, int account_id, char *mes, int len, int sfd) {
|
int mapif_guild_message(int guild_id, int account_id, char *mes, int len, int sfd)
|
||||||
|
{
|
||||||
unsigned char buf[2048];
|
unsigned char buf[2048];
|
||||||
|
|
||||||
WBUFW(buf,0) = 0x3837;
|
WBUFW(buf,0) = 0x3837;
|
||||||
@ -805,7 +818,8 @@ int mapif_guild_message(int guild_id, int account_id, char *mes, int len, int sf
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルド基本情報変更通知
|
// ギルド基本情報変更通知
|
||||||
int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len) {
|
int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int len)
|
||||||
|
{
|
||||||
unsigned char buf[2048];
|
unsigned char buf[2048];
|
||||||
|
|
||||||
WBUFW(buf,0) = 0x3839;
|
WBUFW(buf,0) = 0x3839;
|
||||||
@ -818,7 +832,8 @@ int mapif_guild_basicinfochanged(int guild_id, int type, const void *data, int l
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルドメンバ情報変更通知
|
// ギルドメンバ情報変更通知
|
||||||
int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int type, const void *data, int len) {
|
int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int type, const void *data, int len)
|
||||||
|
{
|
||||||
unsigned char buf[4096];
|
unsigned char buf[4096];
|
||||||
|
|
||||||
WBUFW(buf, 0) = 0x383a;
|
WBUFW(buf, 0) = 0x383a;
|
||||||
@ -834,7 +849,8 @@ int mapif_guild_memberinfochanged(int guild_id, int account_id, int char_id, int
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルドスキルアップ通知
|
// ギルドスキルアップ通知
|
||||||
int mapif_guild_skillupack(int guild_id, int skill_num, int account_id) {
|
int mapif_guild_skillupack(int guild_id, int skill_num, int account_id)
|
||||||
|
{
|
||||||
unsigned char buf[14];
|
unsigned char buf[14];
|
||||||
|
|
||||||
WBUFW(buf, 0) = 0x383c;
|
WBUFW(buf, 0) = 0x383c;
|
||||||
@ -847,7 +863,8 @@ int mapif_guild_skillupack(int guild_id, int skill_num, int account_id) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルド同盟/敵対通知
|
// ギルド同盟/敵対通知
|
||||||
int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2) {
|
int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2)
|
||||||
|
{
|
||||||
unsigned char buf[67];
|
unsigned char buf[67];
|
||||||
|
|
||||||
WBUFW(buf, 0) = 0x383d;
|
WBUFW(buf, 0) = 0x383d;
|
||||||
@ -867,7 +884,8 @@ int mapif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int acco
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルド役職変更通知
|
// ギルド役職変更通知
|
||||||
int mapif_guild_position(struct guild *g, int idx) {
|
int mapif_guild_position(struct guild *g, int idx)
|
||||||
|
{
|
||||||
unsigned char buf[2048];
|
unsigned char buf[2048];
|
||||||
|
|
||||||
WBUFW(buf,0) = 0x383b;
|
WBUFW(buf,0) = 0x383b;
|
||||||
@ -881,7 +899,8 @@ int mapif_guild_position(struct guild *g, int idx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルド告知変更通知
|
// ギルド告知変更通知
|
||||||
int mapif_guild_notice(struct guild *g) {
|
int mapif_guild_notice(struct guild *g)
|
||||||
|
{
|
||||||
unsigned char buf[186];
|
unsigned char buf[186];
|
||||||
|
|
||||||
WBUFW(buf,0) = 0x383e;
|
WBUFW(buf,0) = 0x383e;
|
||||||
@ -894,7 +913,8 @@ int mapif_guild_notice(struct guild *g) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルドエンブレム変更通知
|
// ギルドエンブレム変更通知
|
||||||
int mapif_guild_emblem(struct guild *g) {
|
int mapif_guild_emblem(struct guild *g)
|
||||||
|
{
|
||||||
unsigned char buf[2048];
|
unsigned char buf[2048];
|
||||||
|
|
||||||
WBUFW(buf,0) = 0x383f;
|
WBUFW(buf,0) = 0x383f;
|
||||||
@ -918,7 +938,8 @@ int mapif_guild_master_changed(struct guild *g, int aid, int cid)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int mapif_guild_castle_dataload(int castle_id, int index, int value) {
|
int mapif_guild_castle_dataload(int castle_id, int index, int value)
|
||||||
|
{
|
||||||
unsigned char buf[9];
|
unsigned char buf[9];
|
||||||
|
|
||||||
WBUFW(buf,0) = 0x3840;
|
WBUFW(buf,0) = 0x3840;
|
||||||
@ -930,7 +951,8 @@ int mapif_guild_castle_dataload(int castle_id, int index, int value) {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int mapif_guild_castle_datasave(int castle_id, int index, int value) {
|
int mapif_guild_castle_datasave(int castle_id, int index, int value)
|
||||||
|
{
|
||||||
unsigned char buf[9];
|
unsigned char buf[9];
|
||||||
|
|
||||||
WBUFW(buf,0) = 0x3841;
|
WBUFW(buf,0) = 0x3841;
|
||||||
@ -942,23 +964,30 @@ int mapif_guild_castle_datasave(int castle_id, int index, int value) {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int mapif_guild_castle_alldataload_sub(DBKey key, void *data, va_list ap) {
|
int mapif_guild_castle_alldataload_sub(DBKey key, void *data, va_list ap)
|
||||||
|
{
|
||||||
int fd = va_arg(ap, int);
|
int fd = va_arg(ap, int);
|
||||||
int *p = va_arg(ap, int*);
|
int *p = va_arg(ap, int*);
|
||||||
|
|
||||||
WFIFOHEAD(fd, sizeof(struct guild_castle));
|
|
||||||
memcpy(WFIFOP(fd,*p), (struct guild_castle*)data, sizeof(struct guild_castle));
|
|
||||||
(*p) += sizeof(struct guild_castle);
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int mapif_guild_castle_alldataload(int fd) {
|
int mapif_guild_castle_alldataload(int fd)
|
||||||
|
{
|
||||||
|
DBIterator* iter;
|
||||||
|
struct guild_castle* gc;
|
||||||
int len = 4;
|
int len = 4;
|
||||||
|
|
||||||
WFIFOHEAD(fd, 0);
|
WFIFOHEAD(fd, 4 + MAX_GUILDCASTLE*sizeof(struct guild_castle));
|
||||||
WFIFOW(fd,0) = 0x3842;
|
WFIFOW(fd,0) = 0x3842;
|
||||||
castle_db->foreach(castle_db, mapif_guild_castle_alldataload_sub, fd, &len);
|
iter = castle_db->iterator(castle_db);
|
||||||
|
for( gc = iter->first(iter,NULL); iter->exists(iter); gc = iter->next(iter,NULL) )
|
||||||
|
{
|
||||||
|
memcpy(WFIFOP(fd,len), gc, sizeof(struct guild_castle));
|
||||||
|
len += sizeof(struct guild_castle);
|
||||||
|
}
|
||||||
|
iter->destroy(iter);
|
||||||
WFIFOW(fd,2) = len;
|
WFIFOW(fd,2) = len;
|
||||||
WFIFOSET(fd, len);
|
WFIFOSET(fd, len);
|
||||||
|
|
||||||
@ -969,7 +998,8 @@ int mapif_guild_castle_alldataload(int fd) {
|
|||||||
// map serverからの通信
|
// map serverからの通信
|
||||||
|
|
||||||
// ギルド作成要求
|
// ギルド作成要求
|
||||||
int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_member *master) {
|
int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_member *master)
|
||||||
|
{
|
||||||
struct guild *g;
|
struct guild *g;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
@ -1039,7 +1069,8 @@ int mapif_parse_CreateGuild(int fd, int account_id, char *name, struct guild_mem
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルド情報要求
|
// ギルド情報要求
|
||||||
int mapif_parse_GuildInfo(int fd, int guild_id) {
|
int mapif_parse_GuildInfo(int fd, int guild_id)
|
||||||
|
{
|
||||||
struct guild *g;
|
struct guild *g;
|
||||||
|
|
||||||
g = idb_get(guild_db, guild_id);
|
g = idb_get(guild_db, guild_id);
|
||||||
@ -1053,7 +1084,8 @@ int mapif_parse_GuildInfo(int fd, int guild_id) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルドメンバ追加要求
|
// ギルドメンバ追加要求
|
||||||
int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m) {
|
int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m)
|
||||||
|
{
|
||||||
struct guild *g;
|
struct guild *g;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
@ -1063,16 +1095,15 @@ int mapif_parse_GuildAddMember(int fd, int guild_id, struct guild_member *m) {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
for(i = 0; i < g->max_member; i++) {
|
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 );
|
||||||
if (g->member[i].account_id == 0) {
|
if( i < g->max_member )
|
||||||
|
{
|
||||||
memcpy(&g->member[i], m, sizeof(struct guild_member));
|
memcpy(&g->member[i], m, sizeof(struct guild_member));
|
||||||
mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0);
|
mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 0);
|
||||||
guild_calcinfo(g);
|
guild_calcinfo(g);
|
||||||
mapif_guild_info(-1, g);
|
mapif_guild_info(-1, g);
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
|
mapif_guild_memberadded(fd, guild_id, m->account_id, m->char_id, 1);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
@ -1124,42 +1155,51 @@ int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, in
|
|||||||
}
|
}
|
||||||
|
|
||||||
// オンライン/Lv更新
|
// オンライン/Lv更新
|
||||||
int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, int char_id, int online, int lv, int class_) {
|
int mapif_parse_GuildChangeMemberInfoShort(int fd, int guild_id, int account_id, int char_id, int online, int lv, int class_)
|
||||||
|
{
|
||||||
struct guild *g;
|
struct guild *g;
|
||||||
int i, alv, c;
|
int i, sum, c;
|
||||||
|
|
||||||
g = idb_get(guild_db, guild_id);
|
g = idb_get(guild_db, guild_id);
|
||||||
if (g == NULL)
|
if (g == NULL)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
g->connect_member = 0;
|
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
|
||||||
|
if( i < g->max_member )
|
||||||
alv = 0;
|
{
|
||||||
c = 0;
|
|
||||||
for(i = 0; i < MAX_GUILD; i++) {
|
|
||||||
if (g->member[i].account_id == account_id && g->member[i].char_id == char_id) {
|
|
||||||
g->member[i].online = online;
|
g->member[i].online = online;
|
||||||
g->member[i].lv = lv;
|
g->member[i].lv = lv;
|
||||||
g->member[i].class_ = class_;
|
g->member[i].class_ = class_;
|
||||||
mapif_guild_memberinfoshort(g, i);
|
mapif_guild_memberinfoshort(g, i);
|
||||||
}
|
}
|
||||||
if (g->member[i].account_id > 0) {
|
|
||||||
alv += g->member[i].lv;
|
g->average_lv = 0;
|
||||||
|
g->connect_member = 0;
|
||||||
|
c = 0; // member count
|
||||||
|
sum = 0; // total sum of base levels
|
||||||
|
|
||||||
|
for(i = 0; i < g->max_member; i++)
|
||||||
|
{
|
||||||
|
if( g->member[i].account_id > 0 )
|
||||||
|
{
|
||||||
|
sum += g->member[i].lv;
|
||||||
c++;
|
c++;
|
||||||
}
|
}
|
||||||
if( g->member[i].online )
|
if( g->member[i].online )
|
||||||
g->connect_member++;
|
g->connect_member++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (c)
|
if( c ) // this check should always succeed...
|
||||||
// 平均レベル
|
g->average_lv = sum / c;
|
||||||
g->average_lv = alv / c;
|
|
||||||
|
//FIXME: how about sending a mapif_guild_info() update to the mapserver? [ultramage]
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ギルド解散処理用(同盟/敵対を解除)
|
// ギルド解散処理用(同盟/敵対を解除)
|
||||||
int guild_break_sub(DBKey key, void *data, va_list ap) {
|
int guild_break_sub(DBKey key, void *data, va_list ap)
|
||||||
|
{
|
||||||
struct guild *g = (struct guild *)data;
|
struct guild *g = (struct guild *)data;
|
||||||
int guild_id = va_arg(ap, int);
|
int guild_id = va_arg(ap, int);
|
||||||
int i;
|
int i;
|
||||||
@ -1172,7 +1212,8 @@ int guild_break_sub(DBKey key, void *data, va_list ap) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルド解散要求
|
// ギルド解散要求
|
||||||
int mapif_parse_BreakGuild(int fd, int guild_id) {
|
int mapif_parse_BreakGuild(int fd, int guild_id)
|
||||||
|
{
|
||||||
struct guild *g;
|
struct guild *g;
|
||||||
|
|
||||||
g = idb_get(guild_db, guild_id);
|
g = idb_get(guild_db, guild_id);
|
||||||
@ -1191,12 +1232,14 @@ int mapif_parse_BreakGuild(int fd, int guild_id) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルドメッセージ送信
|
// ギルドメッセージ送信
|
||||||
int mapif_parse_GuildMessage(int fd, int guild_id, int account_id, char *mes, int len) {
|
int mapif_parse_GuildMessage(int fd, int guild_id, int account_id, char *mes, int len)
|
||||||
|
{
|
||||||
return mapif_guild_message(guild_id, account_id, mes, len, fd);
|
return mapif_guild_message(guild_id, account_id, mes, len, fd);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ギルド基本データ変更要求
|
// ギルド基本データ変更要求
|
||||||
int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char *data, int len) {
|
int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char *data, int len)
|
||||||
|
{
|
||||||
struct guild *g;
|
struct guild *g;
|
||||||
short dw = *((short *)data);
|
short dw = *((short *)data);
|
||||||
|
|
||||||
@ -1223,7 +1266,8 @@ int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const char
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルドメンバデータ変更要求
|
// ギルドメンバデータ変更要求
|
||||||
int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len) {
|
int mapif_parse_GuildMemberInfoChange(int fd, int guild_id, int account_id, int char_id, int type, const char *data, int len)
|
||||||
|
{
|
||||||
int i;
|
int i;
|
||||||
struct guild *g;
|
struct guild *g;
|
||||||
|
|
||||||
@ -1306,7 +1350,8 @@ int inter_guild_sex_changed(int guild_id,int account_id,int char_id, int gender)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルド役職名変更要求
|
// ギルド役職名変更要求
|
||||||
int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_position *p) {
|
int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_position *p)
|
||||||
|
{
|
||||||
struct guild *g = idb_get(guild_db, guild_id);
|
struct guild *g = idb_get(guild_db, guild_id);
|
||||||
|
|
||||||
if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION) {
|
if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION) {
|
||||||
@ -1320,7 +1365,8 @@ int mapif_parse_GuildPosition(int fd, int guild_id, int idx, struct guild_positi
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルドスキルアップ要求
|
// ギルドスキルアップ要求
|
||||||
int mapif_parse_GuildSkillUp(int fd, int guild_id, int skill_num, int account_id) {
|
int mapif_parse_GuildSkillUp(int fd, int guild_id, int skill_num, int account_id)
|
||||||
|
{
|
||||||
struct guild *g = idb_get(guild_db, guild_id);
|
struct guild *g = idb_get(guild_db, guild_id);
|
||||||
int idx = skill_num - GD_SKILLBASE;
|
int idx = skill_num - GD_SKILLBASE;
|
||||||
|
|
||||||
@ -1356,8 +1402,10 @@ static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int ac
|
|||||||
mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
|
mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ギルド同盟要求
|
// ギルド同盟要求
|
||||||
int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_id1, int account_id2, int flag) {
|
int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_id1, int account_id2, int flag)
|
||||||
|
{
|
||||||
struct guild *g[2];
|
struct guild *g[2];
|
||||||
int j, i;
|
int j, i;
|
||||||
|
|
||||||
@ -1396,7 +1444,8 @@ int mapif_parse_GuildAlliance(int fd, int guild_id1, int guild_id2, int account_
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルド告知変更要求
|
// ギルド告知変更要求
|
||||||
int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *mes2) {
|
int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *mes2)
|
||||||
|
{
|
||||||
struct guild *g;
|
struct guild *g;
|
||||||
|
|
||||||
g = idb_get(guild_db, guild_id);
|
g = idb_get(guild_db, guild_id);
|
||||||
@ -1409,7 +1458,8 @@ int mapif_parse_GuildNotice(int fd, int guild_id, const char *mes1, const char *
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ギルドエンブレム変更要求
|
// ギルドエンブレム変更要求
|
||||||
int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char *data) {
|
int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char *data)
|
||||||
|
{
|
||||||
struct guild *g;
|
struct guild *g;
|
||||||
|
|
||||||
g = idb_get(guild_db, guild_id);
|
g = idb_get(guild_db, guild_id);
|
||||||
@ -1422,7 +1472,8 @@ int mapif_parse_GuildEmblem(int fd, int len, int guild_id, int dummy, const char
|
|||||||
return mapif_guild_emblem(g);
|
return mapif_guild_emblem(g);
|
||||||
}
|
}
|
||||||
|
|
||||||
int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index) {
|
int mapif_parse_GuildCastleDataLoad(int fd, int castle_id, int index)
|
||||||
|
{
|
||||||
struct guild_castle *gc = idb_get(castle_db, castle_id);
|
struct guild_castle *gc = idb_get(castle_db, castle_id);
|
||||||
|
|
||||||
if (gc == NULL) {
|
if (gc == NULL) {
|
||||||
|
@ -40,43 +40,49 @@ static unsigned int guild_exp[100];
|
|||||||
|
|
||||||
int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
|
int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
|
||||||
int mapif_guild_broken(int guild_id,int flag);
|
int mapif_guild_broken(int guild_id,int flag);
|
||||||
bool guild_check_empty(struct guild *g);
|
static bool guild_check_empty(struct guild *g);
|
||||||
int guild_calcinfo(struct guild *g);
|
int guild_calcinfo(struct guild *g);
|
||||||
int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
|
int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
|
||||||
int mapif_guild_info(int fd,struct guild *g);
|
int mapif_guild_info(int fd,struct guild *g);
|
||||||
int guild_break_sub(int key,void *data,va_list ap);
|
int guild_break_sub(int key,void *data,va_list ap);
|
||||||
int inter_guild_tosql(struct guild *g,int flag);
|
int inter_guild_tosql(struct guild *g,int flag);
|
||||||
|
|
||||||
static int guild_save(DBKey key, void *data, va_list ap) {
|
static int guild_save_timer(int tid, unsigned int tick, int id, int data)
|
||||||
struct guild *g = (struct guild*) data;
|
{
|
||||||
int *last_id = va_arg(ap, int *);
|
static int last_id = 0; //To know in which guild we were.
|
||||||
int *state = va_arg(ap, int *);
|
int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
|
||||||
|
DBIterator* iter;
|
||||||
|
DBKey key;
|
||||||
|
struct guild* g;
|
||||||
|
|
||||||
if ((*state) == 0 && g->guild_id == (*last_id))
|
if( last_id == 0 ) //Save the first guild in the list.
|
||||||
(*state)++; //Save next guild in the list.
|
state = 1;
|
||||||
else if (g->save_flag&GS_MASK && (*state) == 1) {
|
|
||||||
|
iter = guild_db_->iterator(guild_db_);
|
||||||
|
for( g = iter->first(iter,&key); iter->exists(iter); g = iter->next(iter,&key) )
|
||||||
|
{
|
||||||
|
if( state == 0 && g->guild_id == last_id )
|
||||||
|
state++; //Save next guild in the list.
|
||||||
|
else
|
||||||
|
if( state == 1 && g->save_flag&GS_MASK )
|
||||||
|
{
|
||||||
inter_guild_tosql(g, g->save_flag&GS_MASK);
|
inter_guild_tosql(g, g->save_flag&GS_MASK);
|
||||||
g->save_flag &= ~GS_MASK;
|
g->save_flag &= ~GS_MASK;
|
||||||
|
|
||||||
//Some guild saved.
|
//Some guild saved.
|
||||||
(*last_id) = g->guild_id;
|
last_id = g->guild_id;
|
||||||
(*state)++;
|
state++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(g->save_flag == GS_REMOVE) { //Nothing to save, guild is ready for removal.
|
if( g->save_flag == GS_REMOVE )
|
||||||
|
{// Nothing to save, guild is ready for removal.
|
||||||
if (save_log)
|
if (save_log)
|
||||||
ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
|
ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
|
||||||
db_remove(guild_db_, key);
|
db_remove(guild_db_, key);
|
||||||
}
|
}
|
||||||
return 0;
|
|
||||||
}
|
}
|
||||||
|
iter->destroy(iter);
|
||||||
|
|
||||||
static int guild_save_timer(int tid, unsigned int tick, int id, int data) {
|
|
||||||
static int last_id = 0; //To know in which guild we were.
|
|
||||||
int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
|
|
||||||
if (!last_id) //Save the first guild in the list.
|
|
||||||
state = 1;
|
|
||||||
guild_db_->foreach(guild_db_, guild_save, &last_id, &state);
|
|
||||||
if( state != 2 ) //Reached the end of the guild db without saving.
|
if( state != 2 ) //Reached the end of the guild db without saving.
|
||||||
last_id = 0; //Reset guild saved, return to beginning.
|
last_id = 0; //Reset guild saved, return to beginning.
|
||||||
|
|
||||||
@ -95,6 +101,7 @@ int inter_guild_removemember_tosql(int account_id, int char_id)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
#endif //TXT_SQL_CONVERT
|
#endif //TXT_SQL_CONVERT
|
||||||
|
|
||||||
// Save guild into sql
|
// Save guild into sql
|
||||||
int inter_guild_tosql(struct guild *g,int flag)
|
int inter_guild_tosql(struct guild *g,int flag)
|
||||||
{
|
{
|
||||||
@ -543,9 +550,10 @@ struct guild * inter_guild_fromsql(int guild_id)
|
|||||||
|
|
||||||
return g;
|
return g;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif //TXT_SQL_CONVERT
|
#endif //TXT_SQL_CONVERT
|
||||||
int inter_guildcastle_tosql(struct guild_castle *gc){
|
|
||||||
|
int inter_guildcastle_tosql(struct guild_castle *gc)
|
||||||
|
{
|
||||||
// `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
|
// `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
|
||||||
|
|
||||||
if (gc==NULL) return 0;
|
if (gc==NULL) return 0;
|
||||||
@ -570,8 +578,8 @@ ShowDebug("Save guild_castle (%d)\n", gc->castle_id);
|
|||||||
#endif //TXT_SQL_CONVERT
|
#endif //TXT_SQL_CONVERT
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
#ifndef TXT_SQL_CONVERT
|
|
||||||
|
|
||||||
|
#ifndef TXT_SQL_CONVERT
|
||||||
// Read guild_castle from sql
|
// Read guild_castle from sql
|
||||||
int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc)
|
int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc)
|
||||||
{
|
{
|
||||||
@ -676,8 +684,8 @@ int inter_guild_ReadEXP(void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
int inter_guild_CharOnline(int char_id, int guild_id) {
|
int inter_guild_CharOnline(int char_id, int guild_id)
|
||||||
|
{
|
||||||
struct guild *g;
|
struct guild *g;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
@ -716,21 +724,23 @@ int inter_guild_CharOnline(int char_id, int guild_id) {
|
|||||||
g->save_flag &= ~GS_REMOVE;
|
g->save_flag &= ~GS_REMOVE;
|
||||||
|
|
||||||
//Set member online
|
//Set member online
|
||||||
for(i=0; i<g->max_member; i++) {
|
ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
|
||||||
if (g->member[i].char_id == char_id) {
|
if( i < g->max_member )
|
||||||
|
{
|
||||||
g->member[i].online = 1;
|
g->member[i].online = 1;
|
||||||
g->member[i].modified = GS_MEMBER_MODIFIED;
|
g->member[i].modified = GS_MEMBER_MODIFIED;
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
int inter_guild_CharOffline(int char_id, int guild_id) {
|
int inter_guild_CharOffline(int char_id, int guild_id)
|
||||||
|
{
|
||||||
struct guild *g=NULL;
|
struct guild *g=NULL;
|
||||||
int online_count=0, i;
|
int online_count, i;
|
||||||
|
|
||||||
if (guild_id == -1) {
|
if (guild_id == -1)
|
||||||
|
{
|
||||||
//Get guild_id from the database
|
//Get guild_id from the database
|
||||||
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
|
if( SQL_ERROR == Sql_Query(sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) )
|
||||||
{
|
{
|
||||||
@ -760,15 +770,17 @@ int inter_guild_CharOffline(int char_id, int guild_id) {
|
|||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
//Set member offline
|
//Set member offline
|
||||||
for(i=0; i<g->max_member; i++) {
|
ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id );
|
||||||
if(g->member[i].char_id == char_id)
|
if( i < g->max_member )
|
||||||
{
|
{
|
||||||
g->member[i].online = 0;
|
g->member[i].online = 0;
|
||||||
g->member[i].modified = GS_MEMBER_MODIFIED;
|
g->member[i].modified = GS_MEMBER_MODIFIED;
|
||||||
}
|
}
|
||||||
if(g->member[i].online && !online_count)
|
|
||||||
|
online_count = 0;
|
||||||
|
for( i = 0; i < g->max_member; i++ )
|
||||||
|
if( g->member[i].online )
|
||||||
online_count++;
|
online_count++;
|
||||||
}
|
|
||||||
|
|
||||||
// Remove guild from memory if no players online
|
// Remove guild from memory if no players online
|
||||||
if( online_count == 0 )
|
if( online_count == 0 )
|
||||||
@ -859,8 +871,8 @@ unsigned int guild_nextexp(int level)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int guild_checkskill(struct guild *g,int id) {
|
int guild_checkskill(struct guild *g,int id)
|
||||||
|
{
|
||||||
int idx = id - GD_SKILLBASE;
|
int idx = id - GD_SKILLBASE;
|
||||||
|
|
||||||
if(idx < 0 || idx >= MAX_GUILDSKILL)
|
if(idx < 0 || idx >= MAX_GUILDSKILL)
|
||||||
@ -951,6 +963,7 @@ int mapif_guild_created(int fd,int account_id,struct guild *g)
|
|||||||
WFIFOSET(fd,10);
|
WFIFOSET(fd,10);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Guild not found
|
// Guild not found
|
||||||
int mapif_guild_noinfo(int fd,int guild_id)
|
int mapif_guild_noinfo(int fd,int guild_id)
|
||||||
{
|
{
|
||||||
@ -1096,8 +1109,7 @@ int mapif_guild_skillupack(int guild_id,int skill_num,int account_id)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ACK guild alliance
|
// ACK guild alliance
|
||||||
int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,
|
int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2)
|
||||||
int flag,const char *name1,const char *name2)
|
|
||||||
{
|
{
|
||||||
unsigned char buf[19+2*NAME_LENGTH];
|
unsigned char buf[19+2*NAME_LENGTH];
|
||||||
WBUFW(buf, 0)=0x383d;
|
WBUFW(buf, 0)=0x383d;
|
||||||
@ -1161,7 +1173,7 @@ int mapif_guild_master_changed(struct guild *g, int aid, int cid)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int mapif_guild_castle_dataload(int castle_id,int index,int value) // <Agit>
|
int mapif_guild_castle_dataload(int castle_id,int index,int value)
|
||||||
{
|
{
|
||||||
unsigned char buf[9];
|
unsigned char buf[9];
|
||||||
WBUFW(buf, 0)=0x3840;
|
WBUFW(buf, 0)=0x3840;
|
||||||
@ -1172,7 +1184,7 @@ int mapif_guild_castle_dataload(int castle_id,int index,int value) // <Agit
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int mapif_guild_castle_datasave(int castle_id,int index,int value) // <Agit>
|
int mapif_guild_castle_datasave(int castle_id,int index,int value)
|
||||||
{
|
{
|
||||||
unsigned char buf[9];
|
unsigned char buf[9];
|
||||||
WBUFW(buf, 0)=0x3841;
|
WBUFW(buf, 0)=0x3841;
|
||||||
@ -1188,7 +1200,7 @@ int mapif_guild_castle_alldataload(int fd)
|
|||||||
struct guild_castle s_gc;
|
struct guild_castle s_gc;
|
||||||
struct guild_castle* gc = &s_gc;
|
struct guild_castle* gc = &s_gc;
|
||||||
int i;
|
int i;
|
||||||
int off;
|
int len;
|
||||||
char* data;
|
char* data;
|
||||||
|
|
||||||
WFIFOHEAD(fd, 4 + MAX_GUILDCASTLE*sizeof(struct guild_castle));
|
WFIFOHEAD(fd, 4 + MAX_GUILDCASTLE*sizeof(struct guild_castle));
|
||||||
@ -1197,7 +1209,7 @@ int mapif_guild_castle_alldataload(int fd)
|
|||||||
"`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
|
"`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
|
||||||
"`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7` FROM `%s` ORDER BY `castle_id`", guild_castle_db) )
|
"`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7` FROM `%s` ORDER BY `castle_id`", guild_castle_db) )
|
||||||
Sql_ShowDebug(sql_handle);
|
Sql_ShowDebug(sql_handle);
|
||||||
for( i = 0, off = 4; i < MAX_GUILDCASTLE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
|
for( i = 0, len = 4; i < MAX_GUILDCASTLE && SQL_SUCCESS == Sql_NextRow(sql_handle); ++i )
|
||||||
{
|
{
|
||||||
memset(gc, 0, sizeof(struct guild_castle));
|
memset(gc, 0, sizeof(struct guild_castle));
|
||||||
|
|
||||||
@ -1228,12 +1240,12 @@ int mapif_guild_castle_alldataload(int fd)
|
|||||||
Sql_GetData(sql_handle, 24, &data, NULL); gc->guardian[6].hp = atoi(data);
|
Sql_GetData(sql_handle, 24, &data, NULL); gc->guardian[6].hp = atoi(data);
|
||||||
Sql_GetData(sql_handle, 25, &data, NULL); gc->guardian[7].hp = atoi(data);
|
Sql_GetData(sql_handle, 25, &data, NULL); gc->guardian[7].hp = atoi(data);
|
||||||
|
|
||||||
memcpy(WFIFOP(fd, off), gc, sizeof(struct guild_castle));
|
memcpy(WFIFOP(fd, len), gc, sizeof(struct guild_castle));
|
||||||
off += sizeof(struct guild_castle);
|
len += sizeof(struct guild_castle);
|
||||||
}
|
}
|
||||||
Sql_FreeResult(sql_handle);
|
Sql_FreeResult(sql_handle);
|
||||||
WFIFOW(fd, 2) = off;
|
WFIFOW(fd, 2) = len;
|
||||||
WFIFOSET(fd, off);
|
WFIFOSET(fd, len);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@ -1425,25 +1437,19 @@ int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, in
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Change member info
|
// Change member info
|
||||||
int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,
|
int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,int account_id,int char_id,int online,int lv,int class_)
|
||||||
int account_id,int char_id,int online,int lv,int class_)
|
|
||||||
{
|
{
|
||||||
// Could speed up by manipulating only guild_member
|
// Could speed up by manipulating only guild_member
|
||||||
struct guild * g;
|
struct guild * g;
|
||||||
int i,alv,c;
|
int i,sum,c;
|
||||||
int prev_count;
|
int prev_count, prev_alv;
|
||||||
|
|
||||||
g = inter_guild_fromsql(guild_id);
|
g = inter_guild_fromsql(guild_id);
|
||||||
if(g==NULL)
|
if(g==NULL)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
prev_count = g->connect_member;
|
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id );
|
||||||
g->connect_member=0;
|
if( i < g->max_member )
|
||||||
|
|
||||||
for(i=0,alv=0,c=0;i<g->max_member;i++)
|
|
||||||
{
|
|
||||||
// Found the member
|
|
||||||
if(g->member[i].account_id==account_id && g->member[i].char_id==char_id)
|
|
||||||
{
|
{
|
||||||
g->member[i].online = online;
|
g->member[i].online = online;
|
||||||
g->member[i].lv = lv;
|
g->member[i].lv = lv;
|
||||||
@ -1451,30 +1457,31 @@ int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,
|
|||||||
g->member[i].modified = GS_MEMBER_MODIFIED;
|
g->member[i].modified = GS_MEMBER_MODIFIED;
|
||||||
mapif_guild_memberinfoshort(g,i);
|
mapif_guild_memberinfoshort(g,i);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
prev_count = g->connect_member;
|
||||||
|
prev_alv = g->average_lv;
|
||||||
|
|
||||||
|
g->average_lv = 0;
|
||||||
|
g->connect_member = 0;
|
||||||
|
c = 0;
|
||||||
|
sum = 0;
|
||||||
|
|
||||||
|
for( i = 0; i < g->max_member; i++ )
|
||||||
|
{
|
||||||
if( g->member[i].account_id > 0 )
|
if( g->member[i].account_id > 0 )
|
||||||
{
|
{
|
||||||
if (g->member[i].lv > 0)
|
sum += g->member[i].lv;
|
||||||
{
|
|
||||||
alv+=g->member[i].lv;
|
|
||||||
c++;
|
c++;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if( g->member[i].online )
|
if( g->member[i].online )
|
||||||
g->connect_member++;
|
g->connect_member++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (c)
|
if( c ) // this check should always succeed...
|
||||||
{
|
{
|
||||||
alv = alv/c;
|
g->average_lv = sum / c;
|
||||||
if (g->connect_member != prev_count || g->average_lv != alv)
|
if( g->connect_member != prev_count || g->average_lv != prev_alv )
|
||||||
{
|
|
||||||
g->average_lv=alv;
|
|
||||||
g->save_flag |= GS_CONNECT;
|
g->save_flag |= GS_CONNECT;
|
||||||
}
|
|
||||||
if( g->save_flag & GS_REMOVE )
|
if( g->save_flag & GS_REMOVE )
|
||||||
g->save_flag &= ~GS_REMOVE;
|
g->save_flag &= ~GS_REMOVE;
|
||||||
}
|
}
|
||||||
@ -1568,8 +1575,7 @@ int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,int type,const char *da
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Modification of the guild
|
// Modification of the guild
|
||||||
int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,
|
int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,int type,const char *data,int len)
|
||||||
int type,const char *data,int len)
|
|
||||||
{
|
{
|
||||||
// Could make some improvement in speed, because only change guild_member
|
// Could make some improvement in speed, because only change guild_member
|
||||||
int i;
|
int i;
|
||||||
@ -1725,24 +1731,21 @@ static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int ac
|
|||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
char name[NAME_LENGTH];
|
char name[NAME_LENGTH];
|
||||||
for(i=0;i<MAX_GUILDALLIANCE;i++)
|
|
||||||
if(g->alliance[i].guild_id == guild_id)
|
ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id );
|
||||||
{
|
|
||||||
strcpy(name, g->alliance[i].name);
|
|
||||||
g->alliance[i].guild_id=0;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if( i == MAX_GUILDALLIANCE )
|
if( i == MAX_GUILDALLIANCE )
|
||||||
return -1;
|
return -1;
|
||||||
|
|
||||||
|
strcpy(name, g->alliance[i].name);
|
||||||
|
g->alliance[i].guild_id=0;
|
||||||
|
|
||||||
mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
|
mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
|
||||||
g->save_flag |= GS_ALLIANCE;
|
g->save_flag |= GS_ALLIANCE;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Alliance modification
|
// Alliance modification
|
||||||
int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,
|
int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,int account_id1,int account_id2,int flag)
|
||||||
int account_id1,int account_id2,int flag)
|
|
||||||
{
|
{
|
||||||
// Could speed up
|
// Could speed up
|
||||||
struct guild *g[2];
|
struct guild *g[2];
|
||||||
@ -1761,14 +1764,9 @@ int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,
|
|||||||
// Remove alliance/opposition, in case of alliance, remove on both side
|
// Remove alliance/opposition, in case of alliance, remove on both side
|
||||||
for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
|
for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
|
||||||
{
|
{
|
||||||
for(j=0;j<MAX_GUILDALLIANCE;j++)
|
ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK) );
|
||||||
{
|
if( j < MAX_GUILDALLIANCE )
|
||||||
if(g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK))
|
|
||||||
{
|
|
||||||
g[i]->alliance[j].guild_id = 0;
|
g[i]->alliance[j].guild_id = 0;
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1777,16 +1775,13 @@ int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,
|
|||||||
for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
|
for(i=0;i<2-(flag&GUILD_ALLIANCE_TYPE_MASK);i++)
|
||||||
{
|
{
|
||||||
// Search an empty slot
|
// Search an empty slot
|
||||||
for(j=0;j<MAX_GUILDALLIANCE;j++)
|
ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 );
|
||||||
{
|
if( j < MAX_GUILDALLIANCE )
|
||||||
if(g[i]->alliance[j].guild_id==0)
|
|
||||||
{
|
{
|
||||||
g[i]->alliance[j].guild_id=g[1-i]->guild_id;
|
g[i]->alliance[j].guild_id=g[1-i]->guild_id;
|
||||||
memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH);
|
memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH);
|
||||||
// Set alliance type
|
// Set alliance type
|
||||||
g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
|
g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK;
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1833,7 +1828,7 @@ int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *da
|
|||||||
return mapif_guild_emblem(g);
|
return mapif_guild_emblem(g);
|
||||||
}
|
}
|
||||||
|
|
||||||
int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) // <Agit>
|
int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index)
|
||||||
{
|
{
|
||||||
struct guild_castle gc;
|
struct guild_castle gc;
|
||||||
if (!inter_guildcastle_fromsql(castle_id, &gc)) {
|
if (!inter_guildcastle_fromsql(castle_id, &gc)) {
|
||||||
@ -1873,7 +1868,7 @@ int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) // <Agit
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value) // <Agit>
|
int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value)
|
||||||
{
|
{
|
||||||
struct guild_castle gc;
|
struct guild_castle gc;
|
||||||
if(!inter_guildcastle_fromsql(castle_id, &gc))
|
if(!inter_guildcastle_fromsql(castle_id, &gc))
|
||||||
|
Loading…
x
Reference in New Issue
Block a user