Corrects some details about new Alchemist Potions (#5335)
* Fixes the Concentrated Red, Blue, and Golden Syrup Potions to only require 5 Empty Potion Bottles instead of 10. * Fixes Golden X to return 1 damage instead of 0 on reflect. Thanks to @Badarosk0 and Sigma!
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@ -661,12 +661,12 @@
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265,100232,29,2497,1,1092,10,507,45,608,5
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265,100232,29,2497,1,1092,10,507,45,608,5
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//-- Blue Herb Activator <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 15 Blue Herb, 5 Yggdrasil Seed
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//-- Blue Herb Activator <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 15 Blue Herb, 5 Yggdrasil Seed
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266,100233,29,2497,1,1092,10,510,15,608,5
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266,100233,29,2497,1,1092,10,510,15,608,5
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//-- Concentrated Red Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 Red Syrup
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//-- Concentrated Red Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 5 Empty Potion Bottle, 15 Red Syrup
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267,1100003,29,2497,1,1092,10,1093,10,11621,15
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267,1100003,29,2497,1,1092,10,1093,5,11621,15
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//-- Concentrated Blue Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 Blue Syrup
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//-- Concentrated Blue Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 5 Empty Potion Bottle, 15 Blue Syrup
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268,1100004,29,2497,1,1092,10,1093,10,11624,15
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268,1100004,29,2497,1,1092,10,1093,5,11624,15
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//-- Concentrated Golden Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 White Syrup, 10 Yellow Syrup
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//-- Concentrated Golden Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 5 Empty Potion Bottle, 10 White Syrup, 10 Yellow Syrup
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269,1100005,29,2497,1,1092,10,1093,10,11623,15,11622,10
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269,1100005,29,2497,1,1092,10,1093,5,11623,10,11622,10
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//===============================================
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//===============================================
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//--------------------LEVEL 30-----------
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//--------------------LEVEL 30-----------
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@ -7304,8 +7304,12 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
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return 0;
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return 0;
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}
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}
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if (ssc && (ssc->data[SC_REF_T_POTION] || ssc->data[SC_HELLS_PLANT]))
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if (ssc) {
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return 0;
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if (ssc->data[SC_HELLS_PLANT])
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return 0;
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if (ssc->data[SC_REF_T_POTION])
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return 1; // Returns 1 damage
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}
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if (flag & BF_SHORT) {//Bounces back part of the damage.
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if (flag & BF_SHORT) {//Bounces back part of the damage.
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if ( (skill_get_inf2(skill_id, INF2_ISTRAP) || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) {
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if ( (skill_get_inf2(skill_id, INF2_ISTRAP) || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) {
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