Follow-up to ecb01c4 (Angry mode)

* When monsters switch modes from or to angry mode, the aggressive bit will now be set properly
This commit is contained in:
Playtester 2016-03-04 21:40:38 +01:00
parent ecb01c44f4
commit 2b7eb9f523

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@ -7952,6 +7952,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
md->db->skill[md->skill_idx].val[2],
md->db->skill[md->skill_idx].val[3],
skill_get_time(skill_id, skill_lv));
//Reset aggressive state depending on resulting mode
md->state.aggressive = md->status.mode&MD_ANGRY?1:0;
}
break;