Follow-up to ecb01c4 (Angry mode)
* When monsters switch modes from or to angry mode, the aggressive bit will now be set properly
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parent
ecb01c44f4
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2b7eb9f523
@ -7952,6 +7952,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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md->db->skill[md->skill_idx].val[2],
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md->db->skill[md->skill_idx].val[2],
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md->db->skill[md->skill_idx].val[3],
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md->db->skill[md->skill_idx].val[3],
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skill_get_time(skill_id, skill_lv));
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skill_get_time(skill_id, skill_lv));
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//Reset aggressive state depending on resulting mode
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md->state.aggressive = md->status.mode&MD_ANGRY?1:0;
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}
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}
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break;
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break;
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