Fixes Lux Anima status not applying (#7796)
* Fixes #7793. * Follow up to 7913eda. * Adds missing sc_start after cleaning up previous check. Thanks to @mazvi!
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@ -10690,6 +10690,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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break;
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break;
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case RK_LUXANIMA:
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case RK_LUXANIMA:
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status_change_clear_buffs(bl, SCCB_LUXANIMA); // For bonus_script
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status_change_clear_buffs(bl, SCCB_LUXANIMA); // For bonus_script
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sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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break;
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break;
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case RK_GIANTGROWTH:
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case RK_GIANTGROWTH:
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case RK_STONEHARDSKIN:
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case RK_STONEHARDSKIN:
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