* Added documentation for new mounts (doc\script_commands.txt)
* Minor fix in "eA Job System" documentation for third classes (doc\ea_job_system.txt) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16262 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -59,20 +59,24 @@ The first step is basic swordman, with nothing else:
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EAJ_SWORDMAN
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If a swordman is adopted...
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EAJ_SWORDMAN|EAJL_BABY -> EAJ_BABY_SWORDMAN
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The next step is to either become a 2-1 or a 2-2 job:
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EAJ_SWORDMAN|EAJL_2_1 -> EAJ_KNIGHT
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EAJ_SWORDMAN|EAJL_2_2 -> EAJ_CRUSADER
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if a swordman is adopted...
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EAJ_SWORDMAN|EAJL_BABY -> EAJ_BABY_SWORDMAN
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Or getting out the rebirth versions of a swordman:
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Getting out the rebirth versions of a swordman:
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EAJ_SWORDMAN|EAJL_UPPER -> EAJ_SWORDMAN_HIGH
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EAJ_SWORDMAN|EAJL_2_1|EAJL_UPPER -> EAJ_LORD_KNIGHT
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EAJ_SWORDMAN|EAJL_2_2|EAJL_UPPER -> EAJ_PALADIN
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Or getting the third job versions:
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EAJ_SWORDMAN|EAJL_2_1|EAJL_THIRD -> EAJ_RUNE_KNIGHT
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EAJ_SWORDMAN|EAJL_2_2|EAJL_THIRD -> EAJ_ROYAL_GUARD
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Why are we using the bitwise OR operand ('|') rather than just adding? Because the OR is wreck-proof:
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@ -3450,19 +3450,53 @@ and 0 if they don't.
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*checkriding()
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If <flag> is 0 this command will remove the mount from the character.
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Otherwise it give the invoking character a PecoPeco (if they are a Knight
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series class) or a GrandPeco (if they are a Crusader series class). Unlike
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'setfalcon' and 'setcart' this will not work at all if they aren't of a class
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which can ride.
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Otherwise it gives the invoking character a PecoPeco (if they are a Knight
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series class), a GrandPeco (if they are a Crusader series class), or
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a Gryphon (if they are a Royal Guard). Unlike 'setfalcon' and 'setcart'
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this will not work at all if they aren't of a class which can ride.
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Note: the character needs to have the skill KN_RIDING to gain a mount
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The accompanying function will return 1 if the invoking character is riding a
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bird and 0 if they don't.
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bird and 0 if they aren't.
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if (checkriding()) mes "PLEASE leave your bird outside! No riding birds on the floor here!";
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---------------------------------------
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*setdragon {<flag>};
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If <flag> is 0 this command will remove the mount from the character.
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Otherwise it gives the invoking character a dragon mount, which is
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checked using checkriding().
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Note: the character needs to have the skill KN_RIDING to gain a mount
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The accompanying function will return 1 if the invoking character is riding a
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dragon and 0 if they aren't.
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---------------------------------------
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*setmadogear {<flag>};
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*checkmadogear()
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If <flag> is 0 this command will remove the mount from the character.
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Otherwise it gives the invoking character a Mado (if they are a Mechanic).
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The accompanying function will return 1 if the invoking character has a
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Mado and 0 if they don't.
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---------------------------------------
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*setmounting;
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*ismounting()
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Gives the invoking character a cash mount. Unlike the other mount
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commands, it cannot be used to remove a cash mount.
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The accompanying function will return 1 if the invoking character has a
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mount and 0 if they don't.
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---------------------------------------
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*checkvending({"<player name>"})
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*checkchatting({"<Player Name>"})
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