- Fixed txt-converter compilation.
- Added my_global.h include to login converter - Removed sd->char_id since we can use sd->status.char_id instead. - Small speedup in STRECOVERY, and made it not unlock a mob's target. - Fixed GS_GROUNDDRIFT consuming ammo when it's time expires (so it was consuming 2 grenades instead of one). Also added a "explosion effect" when their time runs out. - gvg_dungeon mapflag won't set pvp related mapflags anymore, pc_dead will force pvp ranking gain/loss on gvg_dungeon maps now. - Now when coming out of hiding land-effects will trigger on the character. - Made the pc_setpos message when being placed on an unwalkable tile tell you which player triggered it. - Fixed land effects not taking effect inmediately on map-load when the invincible timer is disabled. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9374 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4050,12 +4050,12 @@ int char_config_read(const char *cfgName) {
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remove_control_chars((unsigned char *) w2);
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if(strcmpi(w1,"timestamp_format")==0) {
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strncpy(timestamp_format, w2, 20);
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} else if(strcmpi(w1,"stdout_with_ansisequence")==0){
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stdout_with_ansisequence = config_switch(w2);
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} else if(strcmpi(w1,"console_silent")==0){
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msg_silent = 0; //To always allow the next line to show up.
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ShowInfo("Console Silent Setting: %d\n", atoi(w2));
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msg_silent = atoi(w2);
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} else if(strcmpi(w1,"stdout_with_ansisequence")==0){
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stdout_with_ansisequence = config_switch(w2);
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} else if (strcmpi(w1, "userid") == 0) {
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strncpy(userid, w2, 24);
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} else if (strcmpi(w1, "passwd") == 0) {
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