1s job skill quests optimization. now using @temp vars
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8820 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -11,9 +11,6 @@ Mass Zero
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* Redoing lots of the custom scripts.
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Massdriller
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* Correcting & Bugfixing scripts
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MasterOfMuppets
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* Working on The Sign Quest atm.
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* Updating Items / Scripts
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erKURITA
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* Warps maintainment
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Evera
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@ -35,9 +32,10 @@ Date Added
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09/20
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* Final optimization of Niflheim quests [Lupus]
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- Book of Devil Quest uses bit-wise var MISC_QUEST | 256. Removed extra vars
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- Piano Quest uses 1 bit-wise temp var instead of 5.
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- Piano Quest uses 1 bit-wise temp var instead of 5 variables.
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- Clear Niflheim garbage vars in Global_Functions.txt
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- Added few missing NEXT; into job quests, thanks to $ephiroth
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- Changed permanent variables in 1st Job Quest skills to @temp ones
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09/19
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* Fixed rpsroulette.txt, giving 10 blue potions as prize instead of the 20 it said. Also fixed
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a missing variable in sphinx_mask.txt. Noticed by JTE and fixed by Warian [erKURITA]
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@ -37,6 +37,10 @@
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function script F_ClearJobVar {
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// Misc ---------------------------------
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set JBLVL,0;
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set FIRSTAID,0;
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set PLAYDEAD,0;
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set got_bandage,0;
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set got_novnametag,0;
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// First Class Jobs ---------------------
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set job_acolyte_q,0; set job_acolyte_q2,0;
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set job_archer_q,0;
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@ -88,6 +92,8 @@ function script F_ClearGarbage {
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set niflheimlost2,0; set niflheimlost,0; set lostgirl,0;
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set nif_random,0; set nif_random1,0;
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if(MISC_QUEST&32){set nif_quest1,0; set nif_quest2,0; set nif_quest3,0; set nif_quest4,0; set nif_quest5,0;}
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set ARWCRFT,0; set HOLYLIGHT,0; set ARWREP,0; set ENRGYCOAT,0; set CRAZYROAR,0; set CHANGECART,0; set CARTREVO,0;
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set SANDATTACK,0; set STONEFLING,0; set BACKSLIDE,0; set BAGNFNTY,0;
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return;
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}
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.4
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//= 1.4a
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//===== Compatible With: =====================================
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//= eAthena 7.15 +
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//===== Description: =========================================
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@ -14,6 +14,7 @@
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//= 1.2 Added Baby Class Support [Lupus]
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//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
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//= 1.4 Fixed an exploit [Lupus]
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//= 1.4a changed perm. variables to temp ones [Lupus]
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//============================================================
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@ -29,8 +30,8 @@ L_Other:
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close;
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L_Start:
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if (HOLYLIGHT == 1) goto L_Check;
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if (getskilllv(156)>0) goto L_GotSkill;
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if(@HOLYLIGHT) goto L_Check;
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if(getskilllv(156)>0) goto L_GotSkill;
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if(sex==1) mes "Ahh... Brother!";
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if(sex==0) mes "Ahh... Sister!";
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mes "Does the task of caring for our lost sheep tire you out? Is it too";
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@ -73,7 +74,7 @@ L_Start:
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next;
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mes "[Acolyte Klift]";
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mes "Come back when you are ready. I will be here.";
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set HOLYLIGHT, 1;
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set @HOLYLIGHT, 1;
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close;
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M_End:
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mes "[Acolyte Klift]";
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@ -85,8 +86,8 @@ L_Check:
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mes "So, are you ready for the Holy Light training? Let me check....";
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next;
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mes "[Acolyte Klift]";
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if (BaseJob==Job_Acolyte && JobLevel<30) goto L_LowLvl;
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if (countitem(727)<1 || countitem(991)<1 || countitem(2608)<1) goto L_NoItems;
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if(BaseJob==Job_Acolyte && JobLevel<30) goto L_LowLvl;
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if(countitem(727)<1 || countitem(991)<1 || countitem(2608)<1) goto L_NoItems;
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delitem 727,1;
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delitem 991,1;
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delitem 2608,1;
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@ -101,7 +102,7 @@ L_Check:
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mes "Yes! I feel it. You have released your hidden abilities and can now";
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mes "use ^5555FFHoly Light^000000!";
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skill 156,1,0;
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set HOLYLIGHT, 0;
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set @HOLYLIGHT, 0;
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next;
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mes "[Priest]";
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mes "You have done well. May God bless you!";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= eAthena dev team
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//===== Current Version: =====================================
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//= 1.4
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//= 1.4b
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//===== Compatible With: =====================================
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//= eAthena 7.15 +
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//===== Description: =========================================
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@ -18,6 +18,7 @@
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//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
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//= 1.4 Fixed exploits [Lupus]
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//= 1.4a Fixed some typos [IVBela]
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//= 1.4b changed perm. variables to temp ones [Lupus]
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//============================================================
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@ -25,7 +26,7 @@
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//<======================== Roberto: Arrow crafting =========================>\\
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morocc.gat,121,109,5 script Roberto 88,{
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mes "[Roberto]";
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if (baseClass == Job_Archer) goto L_Start;
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if(baseClass == Job_Archer) goto L_Start;
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L_Other:
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mes "Eh?... First time seeing an archer or something? Why don't you just";
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@ -34,9 +35,9 @@ L_Other:
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emotion e_what;
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close;
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L_Start:
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if (BaseJob==Job_Archer && JobLevel<30) goto L_LowLvl;
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if (getskilllv(147)>0) goto L_GotSkill;
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if (ARWCRFT == 1) goto L_GetSkill;
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if(BaseJob==Job_Archer && JobLevel<30) goto L_LowLvl;
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if(getskilllv(147)>0) goto L_GotSkill;
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if(@ARWCRFT) goto L_GetSkill;
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mes "Hmmm?.... Oh you seem to be a high level Archer type. Why don't we";
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mes "converse for a while, eh? Let me start off by talking about my";
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mes "childhood.... . . . . . . . . . . .";
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@ -74,7 +75,7 @@ L_Start:
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mes "41 Pointed Scales,";
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mes "13 Trunks,";
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mes "1 Red potion^000000";
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set ARWCRFT, 1;
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set @ARWCRFT, 1;
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emotion e_ic;
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close;
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M_1:
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@ -92,7 +93,7 @@ L_Start:
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close;
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L_GetSkill:
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if ((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf;
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if((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf;
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delitem 907, 20;
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delitem 7033, 7;
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delitem 906, 41;
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@ -117,7 +118,7 @@ L_GetSkill:
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mes "kind of unique and lengthy training.......";
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next;
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skill 147,1,0;
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set ARWCRFT, 0;
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set @ARWCRFT, 0;
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mes "[Roberto]";
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mes "...... Well good luck and have fun making arrows. I've got other";
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mes "things to do if you don't mind.......";
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@ -148,15 +149,15 @@ L_LowLvl:
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//<============================== Arrow Repel ===============================>\\
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payon.gat,103,63,5 script Jason 88,{
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mes "[Jason]";
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if (baseClass == Job_Archer) goto L_Start;
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if(baseClass == Job_Archer) goto L_Start;
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L_Other:
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mes "What does life need from a lonely lad like me?";
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close;
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L_Start:
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if (getskilllv(148)>0) goto L_GotSkill;
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if (BaseJob == Job_Archer && JobLevel < 35) goto L_LowLvl;
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if (ARWREP == 1) goto L_Check;
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if(getskilllv(148)>0) goto L_GotSkill;
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if(BaseJob == Job_Archer && JobLevel < 35) goto L_LowLvl;
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if(@ARWREP) goto L_Check;
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mes "Hi, I'm the master of the skill ^0033FFArrow Repel^000000. I might be able to";
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mes "teach you the skill, but only if you help me get the ingredients";
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mes "for my Grandma's soup.";
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@ -178,7 +179,7 @@ L_Start:
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next;
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mes "[Jason]";
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mes "Hurry hurry!";
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set ARWREP, 1;
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set @ARWREP, 1;
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close;
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L_LowLvl:
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@ -187,7 +188,7 @@ L_LowLvl:
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close;
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L_Check:
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if ((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf;
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if((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf;
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delitem 721,2;
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delitem 942,3;
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delitem 962,10;
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@ -197,7 +198,7 @@ L_Check:
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mes "Now it'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000";
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next;
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skill 148,1,0;
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set ARWREP, 0;
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set @ARWREP, 0;
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mes "[Jason]";
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mes "There you go! Happy hunting in the future.";
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close;
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.4
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//= 1.4b
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//===== Compatible With: =====================================
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//= eAthena 7.15 +
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//===== Description: =========================================
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@ -15,6 +15,7 @@
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//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
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//= 1.4 Fixed exploit [Lupus]
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//= 1.4a Fixed some typos [IVBela]
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//= 1.4b changed perm. variables to temp ones [Lupus]
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//============================================================
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@ -29,7 +30,7 @@ L_Other:
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close;
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L_Start:
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if(ENRGYCOAT == 1) goto L_GetSkill;
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if(@ENRGYCOAT) goto L_GetSkill;
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if(getskilllv(157)>0) goto L_GotSkill;
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mes "Hey! My friend! I see that you are a magic user. If you look within yourself, you'll find that you have... 'HIDDEN ABILITIES'!!";
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next;
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@ -65,7 +66,7 @@ L_Start:
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next;
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mes "[BLIZZARDRISS]";
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mes "When you are fully trained and have all of the required items come back and see me.";
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set ENRGYCOAT, 1;
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set @ENRGYCOAT, 1;
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close;
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sM_End:
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@ -91,7 +92,7 @@ L_GetSkill:
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mes "~ several hours later ~";
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next;
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skill 157,1,0;
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set ENRGYCOAT,0;
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set @ENRGYCOAT,0;
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mes "[BLIZZARDRISS]";
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mes "You can now use the spell, 'Energy Coat'!! Use it wisely my friend!";
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emotion e_no1;
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@ -17,6 +17,7 @@
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//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
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//= 1.4 Fixed exploits [Lupus]
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//= 1.4a Fixed some typos [IVBela] 1.4b Gershuan -> Gershaun
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//= changed perm. variables to temp ones [Lupus]
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//============================================================
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@ -31,15 +32,15 @@ alberta.gat,89,96,5 script Necko#01 139,0,4,{
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alberta.gat,83,96,5 script Necko#02 98,{
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mes "[Necko]";
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if (baseClass == Job_Merchant) goto L_Start;
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if(baseClass == Job_Merchant) goto L_Start;
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L_Other:
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mes "Necko's store is closed right now. Come back later..... Hehe....";
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close;
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L_Start:
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if (getskilllv(155)>0) goto L_GotSkill;
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if (CRAZYROAR == 1) goto L_GetSkill;
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if(getskilllv(155)>0) goto L_GotSkill;
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if(@CRAZYROAR) goto L_GetSkill;
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mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?";
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mes "After all you heared it from a far off distance.";
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emotion e_what;
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@ -75,7 +76,7 @@ L_Start:
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mes "[Necko]";
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mes "Come back when you are ready! I think I shall do a little vocal training myself........";
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mes "Bbooowuuuuuuuuuuuuuuuuuuuuuuuuuh!!";
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set CRAZYROAR, 1;
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set @CRAZYROAR, 1;
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close;
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L_JobLvl:
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@ -87,7 +88,7 @@ L_Start:
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close;
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L_GetSkill:
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if ((countitem(722)<7) || (countitem(532)<1) || (countitem(921)<50)) goto L_Items;
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if((countitem(722)<7) || (countitem(532)<1) || (countitem(921)<50)) goto L_Items;
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delitem 722,7;
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delitem 532,1;
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delitem 921,50;
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@ -101,7 +102,7 @@ L_GetSkill:
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mes "[Necko]";
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mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Excellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job.";
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skill 155,1,0;
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set CRAZYROAR, 0;
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set @CRAZYROAR, 0;
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emotion e_no1;
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close;
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@ -121,13 +122,13 @@ L_GotSkill:
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//----------------------------------------- Charlron: Change cart ---------------------------------\\
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alberta.gat,119,221,6 script Charlron 107,{
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mes "[Charlron]";
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if (baseClass == Job_Merchant) goto L_Start;
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if(baseClass == Job_Merchant) goto L_Start;
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L_Other:
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mes "I am a merchant that deals with many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me.";
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close;
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L_Start:
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if (getskilllv(154)>0) goto L_GotSkill;
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if (CHANGECART == 1) goto L_GetSkill;
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if(getskilllv(154)>0) goto L_GotSkill;
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if(@CHANGECART) goto L_GetSkill;
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mes "Welcome young one. Is selling fun for you? I am the merchant Charlron.";
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next;
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mes "[Charlron]";
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@ -140,12 +141,12 @@ L_Start:
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mes "I can change the way your cart looks for you. Of course some conditions need to be met......";
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next;
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mes "[Charlron]";
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if (BaseJob==Job_Merchant && JobLevel < 30) goto L_JobLvl;
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if(BaseJob==Job_Merchant && JobLevel < 30) goto L_JobLvl;
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mes "First you will need to bring me these items:";
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mes "^3355FF50 Trunks,";
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mes "20 Animal Skin,";
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mes "10 Iron^000000.";
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set CHANGECART, 1;
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set @CHANGECART, 1;
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close;
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L_JobLvl:
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@ -154,12 +155,12 @@ L_Start:
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close;
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L_GetSkill:
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if ((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items;
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if((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items;
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mes "Oh good, you have all of the items. Well here you are..... Hmm?... Oh these are the design sheets for your cart.";
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mes "Now that you have the proper materials, just follow these guides to make your cart look spectacular.";
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// Note: It is not supposed to take these items, just check you have collected them
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skill 154,1,0;
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set CHANGECART, 0;
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set @CHANGECART, 0;
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next;
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mes "[Charlron]";
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mes "Good luck, see you around";
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@ -180,7 +181,7 @@ L_GotSkill:
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//-------------------------====-------- Gershaun: Cart Revolution ---------------------------------\\
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alberta.gat,232,106,6 script Gershuan 57,{
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if (baseClass == Job_Merchant) goto L_Start;
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if(baseClass == Job_Merchant) goto L_Start;
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L_Other:
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mes "[Gershuan]";
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@ -190,8 +191,8 @@ L_Other:
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close;
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L_Start:
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if (getskilllv(153)>0) goto L_GotSkill;
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if (CARTREVO == 1) goto L_GetSkill;
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if(getskilllv(153)>0) goto L_GotSkill;
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if(@CARTREVO) goto L_GetSkill;
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mes "[Gershuan]";
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mes "Hmm... a young merchant. You must use carts too right? Since you have to do all of that vending..... But is that all you use your cart for?";
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emotion e_hmm;
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@ -239,7 +240,7 @@ L_Start:
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sM_0:
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mes "[Gershuan]";
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if (BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl;
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if(BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl;
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mes "OK! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:";
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mes "^3355FF30 Sticky Mucus,";
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mes "20 Fly wings,";
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@ -249,7 +250,7 @@ L_Start:
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next;
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mes "[Gershuan]";
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mes "Come back when you have all of these items. Good luck.";
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set CARTREVO, 1;
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set @CARTREVO, 1;
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close;
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ssL_LowLvl:
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@ -265,7 +266,7 @@ L_Start:
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close;
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L_GetSkill:
|
||||
if ((countitem(533)<2) || (countitem(998)<15) || (countitem(938)<30) || (countitem(601)<20) || (countitem(962)<5)) goto sM_0;
|
||||
if((countitem(533)<2) || (countitem(998)<15) || (countitem(938)<30) || (countitem(601)<20) || (countitem(962)<5)) goto sM_0;
|
||||
delitem 533,2;
|
||||
delitem 998,15;
|
||||
delitem 938,30;
|
||||
@ -292,7 +293,7 @@ L_GetSkill:
|
||||
emotion e_no1;
|
||||
next;
|
||||
skill 153,1,0;
|
||||
set CARTREVO, 0;
|
||||
set @CARTREVO, 0;
|
||||
mes "[Gershuan]";
|
||||
mes "Take care of yourself and remember to fill that cart up so that it can do some major damage.";
|
||||
emotion e_gg;
|
||||
|
@ -22,7 +22,7 @@
|
||||
//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\
|
||||
prt_in.gat,235,133,4 script Nurse Aid 90,{
|
||||
mes "[Nurse Aid]";
|
||||
if(FIRSTAID == 1) goto L_GetAid;
|
||||
if(FIRSTAID) goto L_GetAid;
|
||||
if(getskilllv(142)>0) goto L_GotAid;
|
||||
|
||||
mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?";
|
||||
@ -53,14 +53,14 @@ prt_in.gat,235,133,4 script Nurse Aid 90,{
|
||||
|
||||
sM_Yes:
|
||||
mes "[Nurse Aid]";
|
||||
mes "In order for me to teach you First Aid you need to have at least a^0000ff job level of 3^000000.";
|
||||
mes "You then need to give me:^ff0000 5 red herbs^000000,^00bb00 5 clovers^000000, and an^aaaa00 old bandage^000000.";
|
||||
mes "In order for me to teach you First Aid you need to have at least a^0000ff Job Level of 3^000000.";
|
||||
mes "You then need to give me:^ff0000 5 Red Herbs^000000,^00bb00 5 Clovers^000000, and an^aaaa00 Old Bandage^000000.";
|
||||
next;
|
||||
mes "[Nurse Aid]";
|
||||
mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle.";
|
||||
next;
|
||||
mes "[Nurse Aid]";
|
||||
mes "Once you get job level 3 and have all of the items come back and see me, OK?";
|
||||
mes "Once you get Job Level 3 and have all of the items come back and see me, OK?";
|
||||
set FIRSTAID,1;
|
||||
close;
|
||||
|
||||
@ -114,12 +114,12 @@ L_Novice:
|
||||
mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......";
|
||||
next;
|
||||
mes "[Bulma]";
|
||||
mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFjob level of 7^000000.";
|
||||
mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFJob Level of 7^000000.";
|
||||
mes "If you're interested in it come back and talk to me when you've leveled up a bit more.";
|
||||
close;
|
||||
|
||||
L_Start:
|
||||
if(PLAYDEAD == 1) goto L_GetSkill;
|
||||
if(PLAYDEAD) goto L_GetSkill;
|
||||
if(getskilllv(143)>0) goto L_GotSkill;
|
||||
mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days.....";
|
||||
mes "Look at me acting all sentimental like some old man........";
|
||||
@ -234,30 +234,30 @@ L_NonNov:
|
||||
emotion e_what;
|
||||
close;
|
||||
L_Start:
|
||||
if(FIRSTAID==1 && countitem(930)==0 && got_bandage!=1) goto L_Aid;
|
||||
if(PLAYDEAD==1 && countitem(7039)==0 && got_novnametag!=1) goto L_Play;
|
||||
if(FIRSTAID && countitem(930)==0 && got_bandage!=1){
|
||||
mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
|
||||
next;
|
||||
getitem 930,1;
|
||||
set got_bandage,1;
|
||||
mes "[Newbie Assistant]";
|
||||
mes "You'll need it in order for her to teach you her excellent healing technique.";
|
||||
next;
|
||||
mes "[Newbie Assistant]";
|
||||
mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
|
||||
next;
|
||||
mes "[Newbie Assistant]";
|
||||
mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello.";
|
||||
emotion e_lv;
|
||||
close;
|
||||
}
|
||||
if(PLAYDEAD && countitem(7039)==0 && got_novnametag!=1){
|
||||
mes "So Bulma sent you uh.... okay here you go.";
|
||||
getitem 7039,1;
|
||||
set got_novnametag,1;
|
||||
next;
|
||||
mes "Good luck on your adventure.";
|
||||
close;
|
||||
}
|
||||
mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know.";
|
||||
close;
|
||||
L_Aid:
|
||||
mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
|
||||
next;
|
||||
getitem 930,1;
|
||||
set got_bandage,1;
|
||||
mes "[Newbie Assistant]";
|
||||
mes "You'll need it in order for her to teach you her excellent healing technique.";
|
||||
next;
|
||||
mes "[Newbie Assistant]";
|
||||
mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
|
||||
next;
|
||||
mes "[Newbie Assistant]";
|
||||
mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello.";
|
||||
emotion e_lv;
|
||||
close;
|
||||
L_Play:
|
||||
mes "So Bulma sent you uh.... okay here you go.";
|
||||
getitem 7039,1;
|
||||
set got_novnametag,1;
|
||||
next;
|
||||
mes "Good luck on your adventure.";
|
||||
close;
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4a
|
||||
//= 1.4b
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 7.15 +
|
||||
//===== Description: =========================================
|
||||
@ -19,6 +19,7 @@
|
||||
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
|
||||
//= 1.4 Fixed exploit [Lupus]
|
||||
//= 1.4a Fixed some typos [IVBela]
|
||||
//= 1.4b changed perm. variables to temp ones [Lupus]
|
||||
//============================================================
|
||||
|
||||
|
||||
@ -59,7 +60,7 @@ M_Menu:
|
||||
|
||||
M_Sand:
|
||||
mes "[Alcouskou]";
|
||||
if(SANDATTACK == 1) goto L_Sand;
|
||||
if(@SANDATTACK) goto L_Sand;
|
||||
if(getskilllv(149) > 0) goto L_GotSand;
|
||||
mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen or touched unless he/she wants to be";
|
||||
next;
|
||||
@ -84,12 +85,12 @@ M_Menu:
|
||||
next;
|
||||
mes "[Alcouskou]";
|
||||
mes "Come back when you are ready.";
|
||||
set SANDATTACK, 1;
|
||||
set @SANDATTACK, 1;
|
||||
goto M_Menu;
|
||||
M_Back:
|
||||
mes "[Alcouskou]";
|
||||
if (BACKSLIDE == 1)goto L_Back;
|
||||
if (getskilllv(150)>0) goto L_GotBack;
|
||||
if(@BACKSLIDE)goto L_Back;
|
||||
if(getskilllv(150)>0) goto L_GotBack;
|
||||
mes "People tend to focus on attack and damage, but it's necessary to understand that FLEEING is JUST AS IMPORTANT as attacking!";
|
||||
next;
|
||||
mes "[Alcouskou]";
|
||||
@ -120,12 +121,12 @@ M_Menu:
|
||||
mes "[Alcouskou]";
|
||||
mes "Think of it as the first part of your training.";
|
||||
if(BaseJob == Job_Thief) mes "If you are a Thief, you will also need to have a job level of at least ^5555FF35^000000.";
|
||||
set BACKSLIDE, 1;
|
||||
set @BACKSLIDE, 1;
|
||||
goto M_Menu;
|
||||
M_Find:
|
||||
mes "[Alcouskou]";
|
||||
if (FINDSTONE == 1) goto L_Find;
|
||||
if (getskilllv(151)>0) goto L_GotFind;
|
||||
if(@FINDSTONE) goto L_Find;
|
||||
if(getskilllv(151)>0) goto L_GotFind;
|
||||
mes "The more experienced and better skilled members of our guild are quite handy.";
|
||||
mes "They can turn something as common as a rock on the ground into a very effective weapon.";
|
||||
next;
|
||||
@ -147,12 +148,12 @@ M_Menu:
|
||||
next;
|
||||
mes "[Alcouskou]";
|
||||
mes "Collecting those items will help you develop the skills necessary to learn Find Stone.";
|
||||
set FINDSTONE, 1;
|
||||
set @FINDSTONE, 1;
|
||||
goto M_Menu;
|
||||
M_Fling:
|
||||
mes "[Alcouskou]";
|
||||
if (STONEFLING == 1) goto L_Fling;
|
||||
if (getskilllv(152)>0) goto L_GotFling;
|
||||
if(@STONEFLING) goto L_Fling;
|
||||
if(getskilllv(152)>0) goto L_GotFling;
|
||||
mes "The more experienced and better skilled members of our guild are quite handy.";
|
||||
mes "They can turn something as common as a rock on the ground into a very effective weapon.";
|
||||
next;
|
||||
@ -166,7 +167,7 @@ M_Menu:
|
||||
mes "[Alcouskou]";
|
||||
mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000.";
|
||||
mes "You will also need to have mastered ^5555FFFind Stone^000000 as well.";
|
||||
set STONEFLING, 1;
|
||||
set @STONEFLING, 1;
|
||||
goto M_Menu;
|
||||
M_End:
|
||||
mes "[Alcouskou]";
|
||||
@ -174,8 +175,8 @@ M_Menu:
|
||||
close;
|
||||
|
||||
L_Sand:
|
||||
if (countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1;
|
||||
if (BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1;
|
||||
if(countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1;
|
||||
if(BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1;
|
||||
delitem 7041, 5;
|
||||
delitem 7042, 1;
|
||||
mes "Alright, you've got all the items. Now it's time to learn.... the... ultimate.... attack.... Sand Attack!!!";
|
||||
@ -201,8 +202,7 @@ L_Sand:
|
||||
mes "Oh and it does Earth Property damage....... (I gotta find a better way to teach this).........";
|
||||
emotion e_swt;
|
||||
skill 149,1,0;
|
||||
set SANDATTACK, 0;
|
||||
set BAGNFNTY, 0;
|
||||
set @SANDATTACK, 0;
|
||||
close;
|
||||
|
||||
L_NotRdy1:
|
||||
@ -221,8 +221,8 @@ L_Sand:
|
||||
close;
|
||||
|
||||
L_Back:
|
||||
if (countitem(940)<20) goto L_NotRdy2;
|
||||
if (BaseJob==Thief && JobLevel<35) goto L_LowLvl2;
|
||||
if(countitem(940)<20) goto L_NotRdy2;
|
||||
if(BaseJob==Thief && JobLevel<35) goto L_LowLvl2;
|
||||
delitem 940,20;
|
||||
mes "Great, you have the grasshopper legs. While you were collecting them I'm sure you picked up on many of the characteristics of grasshoppers.";
|
||||
next;
|
||||
@ -241,7 +241,7 @@ L_Back:
|
||||
mes "[Alcouskou]";
|
||||
mes "Ah! You've got it. Just like a pro. With this skill being overwhelmed by mobs is a thing of the past.";
|
||||
skill 150,1,0;
|
||||
set BACKSLIDE, 0;
|
||||
set @BACKSLIDE, 0;
|
||||
close;
|
||||
|
||||
L_NotRdy2:
|
||||
@ -255,7 +255,7 @@ L_Back:
|
||||
close;
|
||||
|
||||
L_Find:
|
||||
if (countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3;
|
||||
if(countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3;
|
||||
delitem 912,1;
|
||||
delitem 948,1;
|
||||
delitem 908,5;
|
||||
@ -274,7 +274,7 @@ L_Find:
|
||||
mes "Very good. You have chosen some fine stones. This tells me that you have now perfected the Find Stone skill.";
|
||||
emotion e_no1;
|
||||
skill 151,1,0;
|
||||
set FINDSTONE, 0;
|
||||
set @FINDSTONE, 0;
|
||||
next;
|
||||
mes "[Alcouskou]";
|
||||
mes "Have fun using it.";
|
||||
@ -288,8 +288,8 @@ L_Find:
|
||||
close;
|
||||
|
||||
L_Fling:
|
||||
if (getskilllv(151) == 0) goto L_NotRdy4;
|
||||
if ((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4;
|
||||
if(getskilllv(151) == 0) goto L_NotRdy4;
|
||||
if((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4;
|
||||
delitem 910,2;
|
||||
delitem 911,2;
|
||||
mes "Good! You look like you're ready for me to teach you the Stone Fling skill. Let us begin....";
|
||||
@ -315,7 +315,7 @@ L_Fling:
|
||||
mes "Haha! Excellent! It's a bullseye. You have now mastered Stone Fling, congratulations.";
|
||||
emotion e_no1;
|
||||
skill 152,1,0;
|
||||
set STONEFLING, 0;
|
||||
set @STONEFLING, 0;
|
||||
next;
|
||||
mes "[Alcouskou]";
|
||||
mes "As you can see this is a skill that relies heavily on concentration.";
|
||||
@ -334,7 +334,7 @@ L_Fling:
|
||||
//====================================================================================
|
||||
payon.gat,91,77,4 script RuRumuni 99,{
|
||||
mes "[RuRumuni]";
|
||||
if(SANDATTACK == 1 && BAGNFNTY != 2) goto L_Start;
|
||||
if(@SANDATTACK && !countitem(7042)) goto L_Start;
|
||||
|
||||
mes "I am a humble merchant here in Payon. I buy leather hides, brought in by the hunters, to make leather pouches to sell.";
|
||||
mes "I grew up around leather and am quite good at working with it.";
|
||||
@ -345,16 +345,16 @@ payon.gat,91,77,4 script RuRumuni 99,{
|
||||
close;
|
||||
|
||||
L_Start:
|
||||
if(BAGNFNTY == 1) goto L_Check;
|
||||
if(@BAGNFNTY == 1) goto L_Check;
|
||||
mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Infinity'^000000........";
|
||||
mes "I will be more than happy to make one for you............";
|
||||
next;
|
||||
mes "[RuRumuni]";
|
||||
mes "But this bag is very special, and I will need some special items in order to make it.";
|
||||
next;
|
||||
set BAGNFNTY, 1;
|
||||
set @BAGNFNTY, 1;
|
||||
|
||||
L_List:
|
||||
L_List:
|
||||
mes "[RuRumuni]";
|
||||
mes "Here are the items that I will need:";
|
||||
mes "- 5 ^5533FFScorpion Tails^000000";
|
||||
@ -382,6 +382,6 @@ L_Check:
|
||||
mes "[RuRumuni]";
|
||||
mes "Here you go, one Leather Bag of Infinity. Enjoy!";
|
||||
getitem 7042, 1;
|
||||
set BAGNFNTY, 2;
|
||||
set @BAGNFNTY, 0;
|
||||
close;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user