- Item sharing now shares the same rules as exp sharing (no sharing when dead, or idle, etc)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6737 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-05-24 19:15:27 +00:00
parent e6d15ee6a9
commit 2fe91c5e7d
3 changed files with 11 additions and 4 deletions

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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/24 2006/05/24
* Item sharing now shares the same rules as exp sharing (no sharing when
dead, or idle, etc) [Skotlex]
* Fixed summoned slaves being able to cast onspawn summon-skills (slaves * Fixed summoned slaves being able to cast onspawn summon-skills (slaves
aren't supposed to be able to call minions) [Skotlex] aren't supposed to be able to call minions) [Skotlex]
* The clif_skill_poseffect packet will not be invoked in Snap unless the * The clif_skill_poseffect packet will not be invoked in Snap unless the

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@ -714,7 +714,10 @@ int party_share_loot(struct party *p, TBL_PC *sd, struct item *item_data)
i++; i++;
if (i >= MAX_PARTY) if (i >= MAX_PARTY)
i = 0; // reset counter to 1st person in party so it'll stop when it reaches "itemc" i = 0; // reset counter to 1st person in party so it'll stop when it reaches "itemc"
if ((psd=p->member[i].sd)==NULL || sd->bl.m != psd->bl.m) if ((psd=p->member[i].sd)==NULL || sd->bl.m != psd->bl.m ||
pc_isdead(psd) || (battle_config.idle_no_share && (
psd->chatID || psd->vender_id || (psd->idletime < (last_tick - battle_config.idle_no_share)))
))
continue; continue;
if (pc_additem(psd,item_data,item_data->amount)) if (pc_additem(psd,item_data,item_data->amount))
@ -729,7 +732,11 @@ int party_share_loot(struct party *p, TBL_PC *sd, struct item *item_data)
int count=0; int count=0;
//Collect pick candidates //Collect pick candidates
for (i = 0; i < MAX_PARTY; i++) { for (i = 0; i < MAX_PARTY; i++) {
if ((psd[count]=p->member[i].sd) && psd[count]->bl.m == sd->bl.m) if ((psd[count]=p->member[i].sd) && psd[count]->bl.m == sd->bl.m &&
!pc_isdead(psd[count]) && (!battle_config.idle_no_share || (
!psd[count]->chatID && !psd[count]->vender_id &&
(psd[count]->idletime >= (last_tick - battle_config.idle_no_share)))
))
count++; count++;
} }
if (count > 0) { //Pick a random member. if (count > 0) { //Pick a random member.

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@ -6008,8 +6008,6 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
md->mode = MD_CANATTACK|MD_AGGRESSIVE; md->mode = MD_CANATTACK|MD_AGGRESSIVE;
md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, id, 0); md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, id, 0);
} }
// To-do: ?「還されるモンスタ?[には?「還したプレ?[ヤ?[の名前が付きます
// (attach name of player?)
} }
break; break;
case AM_SPHEREMINE: // スフィア?マイン case AM_SPHEREMINE: // スフィア?マイン