- Item sharing now shares the same rules as exp sharing (no sharing when dead, or idle, etc)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6737 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/05/24
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* Item sharing now shares the same rules as exp sharing (no sharing when
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dead, or idle, etc) [Skotlex]
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* Fixed summoned slaves being able to cast onspawn summon-skills (slaves
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aren't supposed to be able to call minions) [Skotlex]
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* The clif_skill_poseffect packet will not be invoked in Snap unless the
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@ -714,7 +714,10 @@ int party_share_loot(struct party *p, TBL_PC *sd, struct item *item_data)
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i++;
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if (i >= MAX_PARTY)
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i = 0; // reset counter to 1st person in party so it'll stop when it reaches "itemc"
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if ((psd=p->member[i].sd)==NULL || sd->bl.m != psd->bl.m)
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if ((psd=p->member[i].sd)==NULL || sd->bl.m != psd->bl.m ||
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pc_isdead(psd) || (battle_config.idle_no_share && (
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psd->chatID || psd->vender_id || (psd->idletime < (last_tick - battle_config.idle_no_share)))
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))
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continue;
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if (pc_additem(psd,item_data,item_data->amount))
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@ -729,7 +732,11 @@ int party_share_loot(struct party *p, TBL_PC *sd, struct item *item_data)
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int count=0;
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//Collect pick candidates
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for (i = 0; i < MAX_PARTY; i++) {
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if ((psd[count]=p->member[i].sd) && psd[count]->bl.m == sd->bl.m)
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if ((psd[count]=p->member[i].sd) && psd[count]->bl.m == sd->bl.m &&
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!pc_isdead(psd[count]) && (!battle_config.idle_no_share || (
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!psd[count]->chatID && !psd[count]->vender_id &&
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(psd[count]->idletime >= (last_tick - battle_config.idle_no_share)))
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))
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count++;
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}
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if (count > 0) { //Pick a random member.
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@ -6008,8 +6008,6 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
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md->mode = MD_CANATTACK|MD_AGGRESSIVE;
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md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, id, 0);
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}
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// To-do: ?「還されるモンスタ?[には?「還したプレ?[ヤ?[の名前が付きます
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// (attach name of player?)
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}
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break;
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case AM_SPHEREMINE: // スフィア?マイン
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