Apply suggestions from code review
Co-authored-by: Aleos <aleos89@users.noreply.github.com>
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@ -213,9 +213,9 @@ Flags: Various status flags for specific status change events.
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MobLoseTarget - When active on a monster it will lose the target.
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RestartOnMapWarp - Restarts the timer of a status when warping to another map.
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SpreadEffect - Passes the status onto a target when SC_DEADLYINFECT is active.
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SendVal1 - Whether val1 shoudn't be ignored.
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SendVal2 - Whether val2 shoudn't be ignored.
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SendVal3 - Whether val3 shoudn't be ignored.
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SendVal1 - Whether val1 shouldn't be ignored.
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SendVal2 - Whether val2 shouldn't be ignored.
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SendVal3 - Whether val3 shouldn't be ignored.
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NoClearbuff - Cannot be removed by 'status_change_clear_buffs()', 'sc_end SC_ALL', 'status_change_clear(3)', etc.
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NoForcedEnd - Cannot be removed by sc_end.
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@ -1751,8 +1751,7 @@ int clif_spawn( struct block_list *bl, bool walking ){
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case BL_PET:
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if (vd->head_bottom)
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clif_pet_equip_area((TBL_PET*)bl); // needed to display pet equip properly
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clif_efst_status_change_sub( *bl, *bl, AREA_WOS );
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break;
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[[fallthrough]];
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case BL_HOM:
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case BL_MER:
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case BL_ELEM:
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@ -5111,8 +5110,7 @@ void clif_getareachar_unit( map_session_data* sd,struct block_list *bl ){
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case BL_PET:
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if (vd->head_bottom)
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clif_pet_equip(sd, (TBL_PET*)bl); // needed to display pet equip properly
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clif_efst_status_change_sub( sd->bl, *bl, SELF );
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break;
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[[fallthrough]];
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case BL_HOM:
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case BL_ELEM:
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clif_efst_status_change_sub( sd->bl, *bl, SELF );
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