* Fixed Arch Bishop job quest. (bugreport:7111)

* Added two item checks in Mora quests as a safety measure. (credits: TTest)

Signed-off-by: Euphy <euphy@rathena.org>
This commit is contained in:
Euphy
2013-08-14 17:36:04 -04:00
parent cbdbda1f0e
commit 3125f09aae
3 changed files with 206 additions and 181 deletions

View File

@@ -4,7 +4,7 @@
//= L0ne_W0lf
//= Credits: Gepard
//===== Current Version: =====================================
//= 1.7a
//= 1.8
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -22,6 +22,7 @@
//= 1.6 Fixed bugs where players unable to continue the quest. [Joseph]
//= 1.7 Updated script, many bugs fixed. [Euphy]
//= 1.7a Moved warps to separate file. [Euphy]
//= 1.8 Bug fixes and corrections. [Euphy]
//============================================================
prt_church,103,88,3 script Praying Minister#arch 60,{
@@ -93,7 +94,7 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
mes "But, I recommend this.";
next;
mes "[Praying Minister]";
mes "Have you ever heard of a^3131FFHoly Pilgrimage^000000?";
mes "Have you ever heard of a ^3131FFHoly Pilgrimage^000000?";
mes "A Holy Pilgrimage means going to a holy place to pray to the God Odin for protection and grace.";
next;
mes "[Praying Minister]";
@@ -776,7 +777,10 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~";
close;
}
if (Class != Job_Arch_Bishop || Class != Job_Arch_Bishop_T || Class != Job_Baby_Bishop) {
if (Class != Job_Priest && Class != Job_High_Priest && Class != Job_Baby_Priest) {
warp "odin_tem02",282,263;
end;
} else if (Class != Job_Arch_Bishop && Class != Job_Arch_Bishop_T && Class != Job_Baby_Bishop) {
if (job_arch < 5) {
warp "odin_tem02",282,263;
end;
@@ -953,7 +957,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
mes "OK. now I'm going to send you there.";
mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000.";
mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000.";
mes "But you have to be careful if an imeprsonation falls down.";
mes "But you have to be careful if an impersonation falls down.";
close2;
nude;
if (countitem(2798))
@@ -972,7 +976,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
end;
OnBc:
set $@archbs,0;
mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00";
hideoffnpc "Valkyrie#arch";
end;
}
@@ -981,8 +985,8 @@ job3_arch02,119,49,0 script #arch_1_start 139,6,6,{
OnTouch:
if (countitem(12381) == 0)
getitem 12381,1; //ValkyrieA_Scroll
mapannounce "job3_arch02","Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
hideonnpc "#arch_1_start";
mapannounce "job3_arch02","Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00";
disablenpc "#arch_1_start";
end;
}
@@ -990,18 +994,18 @@ OnTouch:
OnTouch:
if (countitem(12381)) {
delitem 12381,1; //ValkyrieA_Scroll
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
}
if (getmercinfo(1) == 2037) {
// fall through
} else if (getmercinfo(1) == 2037) {
if (strnpcinfo(0) == "#arch_1_10")
viewpoint 1,113,327,1,0xFF9900;
set .@randht, rand(1,10);
if (.@randht < 8)
mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
else if ((.@randht == 8) || (.@randht == 9))
mapannounce "job3_arch02","Whispering of an impersonation: They are coming!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapannounce "job3_arch02","Whispering of an impersonation: They are coming!",bc_map,"0xFFCE00";
end;
}
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
@@ -1022,17 +1026,14 @@ job3_arch02,203,286,0 script #arch_1_boss 139,5,5,{
OnTouch:
if (countitem(12381)) {
delitem 12381,1; //ValkyrieA_Scroll
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
// fall through
} else if (getmercinfo(1) == 2037) {
mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000";
donpcevent "mob#arch_1::OnKill";
end;
}
if (getmercinfo(1) == 2037) {
mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
donpcevent "mob#arch_1::OnKill";
} else {
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
}
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
@@ -1059,22 +1060,22 @@ OnEnable:
OnMyMobDead:
if (mobcount("job3_arch02","#arch_val01::OnMyMobDead") < 1) {
donpcevent "#arch_redcell::OnGreen";
mapannounce "job3_arch02","Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
mapannounce "job3_arch02","Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000";
hideoffnpc "Valkyrie#arch_01";
hideonnpc "#arch_1_start";
hideonnpc "#arch_1_01";
hideonnpc "#arch_1_02";
hideonnpc "#arch_1_03";
hideonnpc "#arch_1_04";
hideonnpc "#arch_1_05";
hideonnpc "#arch_1_06";
hideonnpc "#arch_1_07";
hideonnpc "#arch_1_08";
hideonnpc "#arch_1_09";
hideonnpc "#arch_1_10";
hideonnpc "#arch_1_11";
hideonnpc "#arch_1_12";
hideonnpc "#arch_1_boss";
disablenpc "#arch_1_start";
disablenpc "#arch_1_01";
disablenpc "#arch_1_02";
disablenpc "#arch_1_03";
disablenpc "#arch_1_04";
disablenpc "#arch_1_05";
disablenpc "#arch_1_06";
disablenpc "#arch_1_07";
disablenpc "#arch_1_08";
disablenpc "#arch_1_09";
disablenpc "#arch_1_10";
disablenpc "#arch_1_11";
disablenpc "#arch_1_12";
disablenpc "#arch_1_boss";
}
end;
OnKill:
@@ -1089,9 +1090,9 @@ OnEnable:
end;
OnMyMobDead:
if (mobcount("job3_arch02","#arch_val02::OnMyMobDead") < 1) {
mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000";
hideoffnpc "Valkyrie#arch_02";
hideonnpc "#arch_2_boss";
disablenpc "#arch_2_boss";
viewpoint 1,279,234,1,0xFFFF99;
}
end;
@@ -1300,7 +1301,7 @@ OnTouch:
jobchange roclass(eaclass()|EAJL_THIRD);
close;
OnInit:
hideonnpc "#arch_end";
disablenpc "#arch_end";
end;
}
@@ -1334,7 +1335,7 @@ job3_arch02,132,323,0 script #arch_2_01 139,5,5,{
end;
OnTouch:
if (countitem(12382))
mapannounce "job3_arch02","Whispering of Valkyrie: I see a new ancient scroll!",bc_map; //FW_NORMAL 12 0 0
mapannounce "job3_arch02","Whispering of Valkyrie: I see a new ancient scroll!",bc_map;
end;
}
@@ -1342,21 +1343,18 @@ OnTouch:
OnTouch:
if (countitem(12382)) {
delitem 12382,1; //ValkyrieB_Scroll
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
if (getmercinfo(1) == 2038) {
// fall through
} else if (getmercinfo(1) == 2038) {
set .@randht, rand(1,10);
if (.@randht < 8)
mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00";
else if ((.@randht == 8) || (.@randht == 9))
mapannounce "job3_arch02","Whispering of an impersonation: Combat readiness!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapannounce "job3_arch02","Whispering of an impersonation: Combat readiness!",bc_map,"0xFFCE00";
else
mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you. Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you. Die!",bc_map,"0xFFCE00";
end;
}
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
@@ -1371,93 +1369,102 @@ job3_arch02,234,179,0 duplicate(archbjcq2) #arch_2_09 139,5,5
job3_arch02,227,169,0 duplicate(archbjcq2) #arch_2_10 139,5,5
job3_arch02,190,146,0 duplicate(archbjcq2) #arch_2_11 139,5,5
/*
// Not in official script.
job3_arch02,252,267,0 script #arch_2_12 139,5,5,{
OnTouch:
mapannounce "job3_arch02","Whispering of an impersonation: It's a crossroad. Let's go to the left side. I have to find my pipe.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapannounce "job3_arch02","Whispering of an impersonation: It's a crossroad. Let's go to the left side. I have to find my pipe.",bc_map,"0xFFCE00";
end;
}
job3_arch02,250,290,0 script #arch_2_13 139,5,5,{
OnTouch:
mapannounce "job3_arch02","Whispering of an impersonation: I can see a ruined shrine. Take a rest in there.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapannounce "job3_arch02","Whispering of an impersonation: I can see a ruined shrine. Take a rest in there.",bc_map,"0xFFCE00";
end;
}
*/
job3_arch02,206,113,0 script #arch_2_boss 139,5,5,{
OnTouch:
if (countitem(12382)) {
delitem 12382,1; //ValkyrieB_Scroll
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
}
if (getmercinfo(1) == 2038)
mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
else {
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapwarp "job3_arch02","job3_arch01",29,29;
// fall through
} else if (getmercinfo(1) == 2038) {
mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000";
end;
}
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
mapwarp "job3_arch02","job3_arch01",29,29;
end;
}
job3_arch02,284,159,0 script #arch_3_01 139,20,20,{
OnTouch:
if (BaseJob != Job_Priest) {
mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
areamonster "job3_arch02",242,44,246,48,"Frus",1762,1;
if (Class != Job_Priest) {
mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000";
areamonster "job3_arch02",242,44,246,48,"Frus",1762,1,"#arch_3_01::OnMyMobDead";
}
hideonnpc "#arch_3_01";
disablenpc "#arch_3_01";
end;
OnMyMobDead:
end;
OnKill:
killmonster "job3_arch02","#arch_3_01::OnMyMobDead";
end;
OnInit:
hideoffnpc "#arch_3_01";
end;
//OnInit:
// enablenpc "#arch_3_01";
// end;
}
job3_arch02,307,200,0 script #arch_3_02 139,5,5,{
OnTouch:
if (BaseJob == Job_Priest) {
mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
monster "job3_arch02",307,200,"Skogul",1761,1;
mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000";
monster "job3_arch02",307,200,"Skogul",1761,1,"#arch_3_02::OnMyMobDead";
}
hideonnpc "#arch_3_02";
disablenpc "#arch_3_02";
end;
OnMyMobDead:
end;
OnKill:
killmonster "job3_arch02","#arch_3_02::OnMyMobDead";
end;
OnInit:
hideoffnpc "#arch_3_02";
end;
//OnInit:
// enablenpc "#arch_3_02";
// end;
}
job3_arch02,296,216,0 script #arch_3_03 139,5,5,{
OnTouch:
mapannounce "job3_arch02","Frus: I like your face... Can I steal it?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
monster "job3_arch02",296,216,"Frus",1762,1;
hideonnpc "#arch_3_03";
mapannounce "job3_arch02","Frus: I like your face... Can I steal it?",bc_map,"0xFF0000";
monster "job3_arch02",296,216,"Frus",1762,1,"#arch_3_03::OnMyMobDead";
disablenpc "#arch_3_03";
end;
OnMyMobDead:
end;
OnKill:
killmonster "job3_arch02","#arch_3_03::OnMyMobDead";
end;
OnInit:
hideonnpc "#arch_3_03";
disablenpc "#arch_3_03";
end;
}
job3_arch02,389,390,1 script mob#arch_1 844,{
end;
OnEnable:
monster "job3_arch02",100,102,"Shrine Invader",1394,2;
monster "job3_arch02",90,131,"Shrine Invader",1394,2;
monster "job3_arch02",91,170,"Shrine Invader",1427,1;
monster "job3_arch02",104,183,"Shrine Invader",1427,1;
monster "job3_arch02",138,205,"Shrine Invader",1394,2;
monster "job3_arch02",161,215,"Shrine Invader",1394,2;
monster "job3_arch02",165,215,"Shrine Invader",1427,1;
monster "job3_arch02",201,236,"Shrine Invader",1394,2;
monster "job3_arch02",218,250,"Shrine Invader",1427,1;
monster "job3_arch02",254,293,"Shrine Invader",1427,1;
monster "job3_arch02",100,102,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
monster "job3_arch02",90,131,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
monster "job3_arch02",91,170,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
monster "job3_arch02",104,183,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
monster "job3_arch02",138,205,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
monster "job3_arch02",161,215,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
monster "job3_arch02",165,215,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
monster "job3_arch02",201,236,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
monster "job3_arch02",218,250,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
monster "job3_arch02",254,293,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
end;
OnMyMobDead:
end;
OnKill:
killmonster "job3_arch02","mob#arch_1::OnMyMobDead";
@@ -1467,18 +1474,20 @@ OnKill:
job3_arch02,389,389,1 script mob#arch_2 844,{
end;
OnEnable:
monster "job3_arch02",156,321,"Shrine Invader",1480,2;
monster "job3_arch02",170,305,"Shrine Invader",1480,2;
monster "job3_arch02",183,293,"Shrine Invader",1453,1;
monster "job3_arch02",200,287,"Shrine Invader",1453,1;
monster "job3_arch02",256,293,"Shrine Invader",1480,2;
monster "job3_arch02",286,284,"Shrine Invader",1480,2;
monster "job3_arch02",278,236,"Shrine Invader",1453,1;
monster "job3_arch02",292,185,"Shrine Invader",1480,2;
monster "job3_arch02",281,170,"Shrine Invader",1453,1;
monster "job3_arch02",227,166,"Shrine Invader",1453,1;
monster "job3_arch02",190,146,"Shrine Invader",1480,1;
monster "job3_arch02",204,177,"Shrine Invader",1453,1;
monster "job3_arch02",156,321,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
monster "job3_arch02",170,305,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
monster "job3_arch02",183,293,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
monster "job3_arch02",200,287,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
monster "job3_arch02",256,293,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
monster "job3_arch02",286,284,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
monster "job3_arch02",278,236,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
monster "job3_arch02",292,185,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
monster "job3_arch02",281,170,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
monster "job3_arch02",227,166,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
monster "job3_arch02",190,146,"Shrine Invader",1480,1,"mob#arch_2::OnMyMobDead";
monster "job3_arch02",204,177,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
end;
OnMyMobDead:
end;
OnKill:
killmonster "job3_arch02","mob#arch_2::OnMyMobDead";
@@ -1488,43 +1497,43 @@ OnKill:
job3_arch02,389,388,1 script start#arch 844,{
end;
OnInit:
mapwarp "job3_arch02","job3_arch02",29,29;
mapwarp "job3_arch02","job3_arch01",29,29;
end;
OnEnable:
mapwarp "job3_arch02","job3_arch02",29,29;
hideoffnpc "#arch_1_start";
hideoffnpc "#arch_1_01";
hideoffnpc "#arch_1_02";
hideoffnpc "#arch_1_03";
hideoffnpc "#arch_1_04";
hideoffnpc "#arch_1_05";
hideoffnpc "#arch_1_06";
hideoffnpc "#arch_1_07";
hideoffnpc "#arch_1_08";
hideoffnpc "#arch_1_09";
hideoffnpc "#arch_1_10";
hideoffnpc "#arch_1_11";
hideoffnpc "#arch_1_12";
hideoffnpc "#arch_1_boss";
hideonnpc "#arch_2_01";
hideonnpc "#arch_2_02";
hideonnpc "#arch_2_03";
hideonnpc "#arch_2_04";
hideonnpc "#arch_2_05";
hideonnpc "#arch_2_06";
hideonnpc "#arch_2_07";
hideonnpc "#arch_2_08";
hideonnpc "#arch_2_09";
hideonnpc "#arch_2_10";
hideonnpc "#arch_2_11";
hideonnpc "#arch_2_boss";
hideonnpc "#arch_3_01";
hideonnpc "#arch_3_02";
hideonnpc "#arch_3_03";
mapwarp "job3_arch02","job3_arch01",29,29;
enablenpc "#arch_1_start";
enablenpc "#arch_1_01";
enablenpc "#arch_1_02";
enablenpc "#arch_1_03";
enablenpc "#arch_1_04";
enablenpc "#arch_1_05";
enablenpc "#arch_1_06";
enablenpc "#arch_1_07";
enablenpc "#arch_1_08";
enablenpc "#arch_1_09";
enablenpc "#arch_1_10";
enablenpc "#arch_1_11";
enablenpc "#arch_1_12";
enablenpc "#arch_1_boss";
disablenpc "#arch_2_01";
disablenpc "#arch_2_02";
disablenpc "#arch_2_03";
disablenpc "#arch_2_04";
disablenpc "#arch_2_05";
disablenpc "#arch_2_06";
disablenpc "#arch_2_07";
disablenpc "#arch_2_08";
disablenpc "#arch_2_09";
disablenpc "#arch_2_10";
disablenpc "#arch_2_11";
disablenpc "#arch_2_boss";
disablenpc "#arch_3_01";
disablenpc "#arch_3_02";
disablenpc "#arch_3_03";
donpcevent "#arch_3_01::OnKill";
donpcevent "#arch_3_02::OnKill";
donpcevent "#arch_3_03::OnKill";
hideonnpc "#arch_end";
disablenpc "#arch_end";
hideonnpc "Valkyrie#arch_01";
hideonnpc "Valkyrie#arch_02";
hideonnpc "Valkyrie Anguhilde#end";
@@ -1563,10 +1572,10 @@ OnTimer540000:
}
end;
OnTimer600000:
mapannounce "job3_arch02","Valkyrie's Nightmare: I can't stand anymore!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
mapannounce "job3_arch02","Valkyrie's Nightmare: I can't stand anymore!",bc_map,"0xFF0000";
end;
OnTimer605000:
mapannounce "job3_arch02","Whispering of Valkyrie: No way! I can't let you guys do that. Go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
mapannounce "job3_arch02","Whispering of Valkyrie: No way! I can't let you guys do that. Go back!",bc_map,"0xFFCE00";
mapwarp "job3_arch02","job3_arch01",29,29;
donpcevent "Valkyrie#arch::OnBc";
stopnpctimer;
@@ -1576,32 +1585,32 @@ OnTimer605000:
job3_arch02,390,388,1 script #arch_2_start 844,{
end;
OnInit:
hideonnpc "#arch_2_01";
hideonnpc "#arch_2_02";
hideonnpc "#arch_2_03";
hideonnpc "#arch_2_04";
hideonnpc "#arch_2_05";
hideonnpc "#arch_2_06";
hideonnpc "#arch_2_07";
hideonnpc "#arch_2_08";
hideonnpc "#arch_2_09";
hideonnpc "#arch_2_10";
hideonnpc "#arch_2_11";
hideonnpc "#arch_2_boss";
disablenpc "#arch_2_01";
disablenpc "#arch_2_02";
disablenpc "#arch_2_03";
disablenpc "#arch_2_04";
disablenpc "#arch_2_05";
disablenpc "#arch_2_06";
disablenpc "#arch_2_07";
disablenpc "#arch_2_08";
disablenpc "#arch_2_09";
disablenpc "#arch_2_10";
disablenpc "#arch_2_11";
disablenpc "#arch_2_boss";
end;
OnEnable:
hideoffnpc "#arch_2_01";
hideoffnpc "#arch_2_02";
hideoffnpc "#arch_2_03";
hideoffnpc "#arch_2_04";
hideoffnpc "#arch_2_05";
hideoffnpc "#arch_2_06";
hideoffnpc "#arch_2_07";
hideoffnpc "#arch_2_08";
hideoffnpc "#arch_2_09";
hideoffnpc "#arch_2_10";
hideoffnpc "#arch_2_11";
hideoffnpc "#arch_2_boss";
enablenpc "#arch_2_01";
enablenpc "#arch_2_02";
enablenpc "#arch_2_03";
enablenpc "#arch_2_04";
enablenpc "#arch_2_05";
enablenpc "#arch_2_06";
enablenpc "#arch_2_07";
enablenpc "#arch_2_08";
enablenpc "#arch_2_09";
enablenpc "#arch_2_10";
enablenpc "#arch_2_11";
enablenpc "#arch_2_boss";
donpcevent "#arch_val02::OnEnable";
donpcevent "mob#arch_2::OnEnable";
end;
@@ -1610,11 +1619,11 @@ OnEnable:
job3_arch02,390,386,1 script #arch_3_start 844,{
end;
OnEnable:
hideoffnpc "#arch_3_01";
hideoffnpc "#arch_3_02";
hideoffnpc "#arch_3_03";
hideoffnpc "#arch_end";
hideoffnpc "#arch_end_eff";
enablenpc "#arch_3_01";
enablenpc "#arch_3_02";
enablenpc "#arch_3_03";
enablenpc "#arch_end";
//enablenpc "#arch_end_eff";
end;
}
@@ -1624,21 +1633,16 @@ OnTouch:
end;
}
odin_tem02,30,181,0 script #wherearch01 139,10,10,{
OnTouch:
if (job_arch == 5)
viewpoint 1,282,263,1,0xFFFF99;
end;
}
odin_tem02,30,335,0 script #wherearch02 139,10,10,{
OnTouch:
if (job_arch == 5)
viewpoint 1,282,263,1,0xFFFF99;
end;
}
/*
job_arch01,26,25,0 script #archremove 139,3,3,{
OnTouch:
if (countitem(6154)) delitem 6154, countitem(6154); //Broken_Horn_Pipe
if (countitem(12381)) delitem 12381, countitem(12381); //ValkyrieA_Scroll
if (countitem(12382)) delitem 12382, countitem(12382); //ValkyrieB_Scroll
if (countitem(2798)) delitem 2798, countitem(2798); //Will_Of_Exhausted_Angel
end;
}
job3_arch01,1,1,1 script control#arch 844,{
mes "[Troll]";
mes "Password please.";
@@ -1666,4 +1670,18 @@ job3_arch01,1,1,1 script control#arch 844,{
close;
}
}
*/
*/
odin_tem02,30,181,0 script #wherearch01 139,10,10,{
OnTouch:
if (job_arch == 5)
viewpoint 1,282,263,1,0xFFFF99;
end;
}
odin_tem02,30,335,0 script #wherearch02 139,10,10,{
OnTouch:
if (job_arch == 5)
viewpoint 1,282,263,1,0xFFFF99;
end;
}

View File

@@ -250,7 +250,7 @@ L_Third:
- script Valerie#sign -1,{
mes "^ff00ffI couldn't pay the office rent so I am temporarily relocating to the building across from the Prontera Refinery.^000000";
mes "";
mes " ";
mes "^ff00ffValerie^000000";
close;
}

View File

@@ -2064,7 +2064,11 @@ mora,117,66,3 script Euridi#pa 521,{
mes "Euridi is standing staring blankly like someone who wasn't all there.";
mes "Let's go show the letter to Pitt.";
changequest 1112,1113;
delitem 6383,30; //Clue_Of_Lope
//delitem 6383,30; //Clue_Of_Lope
set .@count, countitem(6383);
if (.@count) delitem 6383,((.@count > 30)?30:.@count); //Clue_Of_Lope
set ep14_1_rope,5;
close;
} else if (ep14_1_rope == 5) {
@@ -2107,7 +2111,10 @@ mora,117,66,3 script Euridi#pa 521,{
mes "She starts to sing in a strained voice, still crying.";
changequest 1116,1117;
set ep14_1_rope,10;
delitem 6384,1; //Ring_Of_Lope
//delitem 6384,1; //Ring_Of_Lope
if (countitem(6384)) delitem 6384,1; //Ring_Of_Lope
close;
}
} else if (ep14_1_rope > 9) {