* Fixed Status Recovery dealing too short blind time on undead mobs
* Fixed mobs not affected by Blind status * Added an invalid id check check in map_id2sd * Added sd check in clif_send git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1226 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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bcd9a01531
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@ -1,9 +1,14 @@
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Date Added
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03/12
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* Fixed Status Recovery dealing too short blind time on undead [celest]
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* Fixed mobs not affected by Blind status [celest]
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* Added an invalid id check check in map_id2sd [celest]
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* Added sd check in clif_send [celest]
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* Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus]
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* Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus]
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- Should be made as an option of battle_athena.conf
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03/11
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* Fixed "--en/ja--" usage in 'monster' script not working properly, thanks
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to sbilly [celest]
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@ -295,8 +295,7 @@ int clif_send_sub(struct block_list *bl, va_list ap)
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*/
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int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) {
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int i;
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struct map_session_data *sd;
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struct chat_data *cd;
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struct map_session_data *sd = NULL;
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struct party *p = NULL;
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struct guild *g = NULL;
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int x0 = 0, x1 = 0, y0 = 0, y1 = 0;
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@ -304,6 +303,9 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) {
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if (type != ALL_CLIENT) {
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nullpo_retr(0, bl);
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}
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if (bl && bl->type == BL_PC) {
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nullpo_retr (0, sd=(struct map_session_data*)bl);
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}
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switch(type) {
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case ALL_CLIENT: // 全クライアントに送信
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@ -337,21 +339,24 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) {
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break;
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case CHAT:
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case CHAT_WOS:
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cd = (struct chat_data*)bl;
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if (bl->type == BL_PC) {
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sd = (struct map_session_data*)bl;
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cd = (struct chat_data*)map_id2bl(sd->chatID);
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} else if (bl->type != BL_CHAT)
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break;
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if (cd == NULL)
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break;
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for(i = 0; i < cd->users; i++) {
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if (type == CHAT_WOS && cd->usersd[i] == (struct map_session_data*)bl)
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continue;
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if (packet_db[cd->usersd[i]->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
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if (cd->usersd[i]->fd >=0 && session[cd->usersd[i]->fd]) // Added check to see if session exists [PoW]
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memcpy(WFIFOP(cd->usersd[i]->fd,0), buf, len);
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WFIFOSET(cd->usersd[i]->fd,len);
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{
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struct chat_data *cd;
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if (sd) {
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cd = (struct chat_data*)map_id2bl(sd->chatID);
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} else if (bl->type == BL_CHAT) {
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cd = (struct chat_data*)bl;
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} else if (bl->type != BL_CHAT)
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break;
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if (cd == NULL)
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break;
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for(i = 0; i < cd->users; i++) {
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if (type == CHAT_WOS && cd->usersd[i] == sd)
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continue;
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if (packet_db[cd->usersd[i]->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
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if (cd->usersd[i]->fd >=0 && session[cd->usersd[i]->fd]) // Added check to see if session exists [PoW]
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memcpy(WFIFOP(cd->usersd[i]->fd,0), buf, len);
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WFIFOSET(cd->usersd[i]->fd,len);
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}
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}
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}
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break;
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@ -366,13 +371,11 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) {
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case PARTY_WOS: // 自分以外の全パーティーメンバに送信
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case PARTY_SAMEMAP: // 同じマップの全パーティーメンバに送信
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case PARTY_SAMEMAP_WOS: // 自分以外の同じマップの全パーティーメンバに送信
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if (bl->type == BL_PC) {
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sd = (struct map_session_data *)bl;
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if (sd) {
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if (sd->partyspy > 0) {
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p = party_search(sd->partyspy);
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} else {
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if (sd->status.party_id > 0)
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p = party_search(sd->status.party_id);
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} else if (sd->status.party_id > 0) {
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p = party_search(sd->status.party_id);
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}
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}
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if (p) {
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@ -411,8 +414,7 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) {
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}
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break;
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case SELF:
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sd = (struct map_session_data *)bl;
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if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
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if (sd && packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
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memcpy(WFIFOP(sd->fd,0), buf, len);
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WFIFOSET(sd->fd,len);
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}
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@ -428,13 +430,11 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) {
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y1 = bl->y + AREA_SIZE;
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case GUILD:
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case GUILD_WOS:
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if (bl && bl->type == BL_PC) { // guildspy [Syrus22]
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sd = (struct map_session_data *)bl;
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if (sd) { // guildspy [Syrus22]
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if (sd->guildspy > 0) {
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g = guild_search(sd->guildspy);
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} else {
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if (sd->status.guild_id > 0)
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g = guild_search(sd->status.guild_id);
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} else if (sd->status.guild_id > 0) {
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g = guild_search(sd->status.guild_id);
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}
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}
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if (g) {
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@ -462,10 +462,8 @@ int clif_send(unsigned char *buf, int len, struct block_list *bl, int type) {
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break;
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case GUILD_SAMEMAP:
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case GUILD_SAMEMAP_WOS:
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if (bl->type == BL_PC) {
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sd = (struct map_session_data *)bl;
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if (sd->status.guild_id > 0)
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g = guild_search(sd->status.guild_id);
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if (sd && sd->status.guild_id > 0) {
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g = guild_search(sd->status.guild_id);
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}
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if (g) {
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for(i = 0; i < g->max_member; i++) {
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@ -1576,7 +1576,9 @@ struct map_session_data * map_id2sd(int id) {
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return NULL;
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*/
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int i;
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struct map_session_data *sd=NULL;
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struct map_session_data *sd;
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if (id <= 0) return 0;
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for(i = 0; i < fd_max; i++)
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if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) && sd->bl.id == id)
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@ -2927,7 +2929,7 @@ int inter_config_read(char *cfgName)
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} else if(strcmpi(w1,"map_server_db")==0){
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strcpy(map_server_db, w2);
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} else if(strcmpi(w1,"use_sql_db")==0){
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if (strcmpi(w2,"yes")){db_use_sqldbs=0;} else if (strcmpi(w2,"no")){db_use_sqldbs=1;}
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db_use_sqldbs = battle_config_switch(w2);
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printf ("Using SQL dbs: %s\n",w2);
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//Login Server SQL DB
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} else if(strcmpi(w1,"login_server_ip")==0){
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@ -1596,6 +1596,8 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
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int i,dx,dy,ret,dist;
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int attack_type=0;
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int mode,race;
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int search_size = AREA_SIZE*2;
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int blind_flag = 0;
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nullpo_retr(0, bl);
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nullpo_retr(0, ap);
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@ -1625,6 +1627,9 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
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if((md->opt1 > 0 && md->opt1 != 6) || md->state.state==MS_DELAY || md->sc_data[SC_BLADESTOP].timer != -1)
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return 0;
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if (md->sc_data && md->sc_data[SC_BLIND].timer != -1)
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blind_flag = 1;
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if(!(mode&0x80) && md->target_id > 0)
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md->target_id = 0;
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@ -1649,7 +1654,8 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
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if(abl->type==BL_PC)
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asd=(struct map_session_data *)abl;
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if(asd==NULL || md->bl.m != abl->m || abl->prev == NULL || asd->invincible_timer != -1 || pc_isinvisible(asd) ||
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(dist=distance(md->bl.x,md->bl.y,abl->x,abl->y))>=32 || battle_check_target(bl,abl,BCT_ENEMY)==0)
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(dist=distance(md->bl.x,md->bl.y,abl->x,abl->y))>=32 || battle_check_target(bl,abl,BCT_ENEMY)==0 ||
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(blind_flag && dist>3))
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md->attacked_id=0;
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else {
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//距離が遠い場合はタゲを変更しない
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@ -1676,15 +1682,16 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
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if( (!md->target_id || md->state.targettype == NONE_ATTACKABLE) && mode&0x04 && !md->state.master_check &&
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battle_config.monster_active_enable){
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i=0;
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search_size = (blind_flag) ? 3 : AREA_SIZE*2;
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if(md->state.special_mob_ai){
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map_foreachinarea(mob_ai_sub_hard_activesearch,md->bl.m,
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md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2,
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md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2,
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md->bl.x-search_size,md->bl.y-search_size,
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md->bl.x+search_size,md->bl.y+search_size,
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0,md,&i);
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}else{
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map_foreachinarea(mob_ai_sub_hard_activesearch,md->bl.m,
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md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2,
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md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2,
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md->bl.x-search_size,md->bl.y-search_size,
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md->bl.x+search_size,md->bl.y+search_size,
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BL_PC,md,&i);
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}
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}
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@ -1692,9 +1699,10 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
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// The item search of a route monster
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if( !md->target_id && mode&0x02 && !md->state.master_check){
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i=0;
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search_size = (blind_flag) ? 3 : AREA_SIZE*2;
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map_foreachinarea(mob_ai_sub_hard_lootsearch,md->bl.m,
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md->bl.x-AREA_SIZE*2,md->bl.y-AREA_SIZE*2,
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md->bl.x+AREA_SIZE*2,md->bl.y+AREA_SIZE*2,
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md->bl.x-search_size,md->bl.y-search_size,
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md->bl.x+search_size,md->bl.y+search_size,
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BL_ITEM,md,&i);
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}
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@ -1706,7 +1714,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
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else if(tbl->type==BL_MOB)
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tmd=(struct mob_data *)tbl;
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if(tsd || tmd) {
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if(tbl->m != md->bl.m || tbl->prev == NULL || (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase)
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if(tbl->m != md->bl.m || tbl->prev == NULL || (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y)) >= search_size || (blind_flag && dist>3))
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mob_unlocktarget(md,tick); // 別マップか、視界外
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else if( tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || tsd->sc_data[SC_BASILICA].timer != -1 ||
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((pc_ishiding(tsd) || tsd->state.gangsterparadise) &&
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@ -1725,9 +1733,11 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
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// if(md->timer != -1 && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tsd->bl.x,tsd->bl.y)<2) )
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if(md->timer != -1 && md->state.state!=MS_ATTACK && (DIFF_TICK(md->next_walktime,tick)<0 || distance(md->to_x,md->to_y,tbl->x,tbl->y)<2) )
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return 0; // 既に移動中
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if( !mob_can_reach(md,tbl,(md->min_chase>13)?md->min_chase:13) )
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search_size = (blind_flag) ? 3 :
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((md->min_chase > 13) ? md->min_chase : 13);
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if(!mob_can_reach(md,tbl, search_size))
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mob_unlocktarget(md,tick); // 移動できないのでタゲ解除(IWとか?)
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else{
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else {
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// 追跡
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md->next_walktime=tick+500;
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i=0;
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@ -1761,8 +1771,8 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
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if(dy<0) dy=2;
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else if(dy>0) dy=-2;
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mob_walktoxy(md,md->bl.x+dx,md->bl.y+dy,0);
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}
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}
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}
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} else { // 攻撃射程範囲内
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md->state.skillstate=MSS_ATTACK;
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if(md->state.state==MS_WALK)
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@ -1770,23 +1780,17 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
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if(md->state.state==MS_ATTACK)
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return 0; // 既に攻撃中
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mob_changestate(md,MS_ATTACK,attack_type);
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/* if(mode&0x08){ // リンクモンスター
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map_foreachinarea(mob_ai_sub_hard_linksearch,md->bl.m,
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md->bl.x-13,md->bl.y-13,
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md->bl.x+13,md->bl.y+13,
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BL_MOB,md,&tsd->bl);
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}*/
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}
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return 0;
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}else{ // ルートモンスター処理
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} else { // ƒ‹<C692>[ƒgƒ‚ƒ“ƒXƒ^<5E>[<5B>ˆ—<CB86>
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if(tbl == NULL || tbl->type != BL_ITEM ||tbl->m != md->bl.m ||
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(dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase || !md->lootitem){
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(dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase || !md->lootitem |
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(blind_flag && dist>=4)){
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// 遠すぎるかアイテムがなくなった
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mob_unlocktarget(md,tick);
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if(md->state.state==MS_WALK)
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mob_stop_walking(md,1); // 歩行中なら停止
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}else if(dist){
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} else if(dist) {
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if(!(mode&1)){ // 移動しないモード
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mob_unlocktarget(md,tick);
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return 0;
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@ -3633,7 +3633,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
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case AL_CURE: /* キュア? */
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
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if(dstsd && dstsd->special_state.no_magic_damage )
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break;
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status_change_end(bl, SC_SILENCE , -1 );
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status_change_end(bl, SC_BLIND , -1 );
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@ -3652,18 +3652,17 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
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case PR_STRECOVERY: /* リカバリ? */
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{
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
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if(dstsd && dstsd->special_state.no_magic_damage)
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break;
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status_change_end(bl, SC_FREEZE , -1 );
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status_change_end(bl, SC_STONE , -1 );
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status_change_end(bl, SC_SLEEP , -1 );
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status_change_end(bl, SC_STAN , -1 );
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status_change_end(bl, SC_STAN , -1 );
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if( battle_check_undead(status_get_race(bl),status_get_elem_type(bl)) ){//アンデッドなら暗闇?果
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int blind_time;
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//blind_time=30-status_get_vit(bl)/10-status_get_int/15;
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blind_time=30*(100-(status_get_int(bl)+status_get_vit(bl))/2)/100;
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if(rand()%100 < (100-(status_get_int(bl)/2+status_get_vit(bl)/3+status_get_luk(bl)/10)))
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status_change_start(bl, SC_BLIND,1,0,0,0,blind_time,0);
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if(rand()%100 < (100-(status_get_int(bl)/2+status_get_vit(bl)/3+status_get_luk(bl)/10))) {
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status_change_start(bl, SC_BLIND,1,0,0,0,
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1000 * 30 * (100-(status_get_int(bl)+status_get_vit(bl))/2)/100,0);
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}
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}
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if(dstmd){
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dstmd->attacked_id=0;
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