Follow up to r16479 fixed a bug where SC_CLOAKING would freeze the character on equipment switch (example: using Frilldora card on a Garment and unequipping).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16596 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
b2c806a597
commit
31e66bacbc
@ -986,7 +986,6 @@ void initChangeTables(void) {
|
||||
StatusChangeStateTable[SC_STOP] |= SCS_NOMOVE;
|
||||
StatusChangeStateTable[SC_CLOSECONFINE] |= SCS_NOMOVE;
|
||||
StatusChangeStateTable[SC_CLOSECONFINE2] |= SCS_NOMOVE;
|
||||
StatusChangeStateTable[SC_CLOAKING] |= SCS_NOMOVE|SCS_NOMOVECOND;
|
||||
StatusChangeStateTable[SC_MADNESSCANCEL] |= SCS_NOMOVE;
|
||||
StatusChangeStateTable[SC_GRAVITATION] |= SCS_NOMOVE|SCS_NOMOVECOND;
|
||||
StatusChangeStateTable[SC_WHITEIMPRISON] |= SCS_NOMOVE;
|
||||
@ -3449,8 +3448,6 @@ void status_calc_state( struct block_list *bl, struct status_change *sc, enum sc
|
||||
(sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) // cannot move while gospel is in effect
|
||||
|| (sc->data[SC_BASILICA] && sc->data[SC_BASILICA]->val4 == bl->id) // Basilica caster cannot move
|
||||
|| (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 == BCT_SELF)
|
||||
|| (sc->data[SC_CLOAKING] && //Need wall at level 1-2
|
||||
sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1))
|
||||
|| (sc->data[SC_CRYSTALIZE] && bl->type != BL_MOB)
|
||||
|| (sc->data[SC_CAMOUFLAGE] && sc->data[SC_CAMOUFLAGE]->val1 < 3
|
||||
&& !(sc->data[SC_CAMOUFLAGE]->val3&1))
|
||||
|
@ -925,6 +925,8 @@ int unit_can_move(struct block_list *bl)
|
||||
(sc->data[SC_DANCING]->val1&0xFFFF) == CG_MOONLIT ||
|
||||
(sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE
|
||||
) )
|
||||
|| (sc->data[SC_CLOAKING] && //Need wall at level 1-2
|
||||
sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1))
|
||||
)
|
||||
return 0;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user