- Corrected the line terminator setting on the unit.* files as pointed out by Irmin
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7268 54d463be-8e91-2dee-dedb-b68131a5f0ec
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src/map/unit.c
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src/map/unit.c
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src/map/unit.h
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src/map/unit.h
@ -1,70 +1,70 @@
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// Copyright (c) jAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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// Merged originally from jA by Skotlex
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#ifndef _UNIT_H_
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#define _UNIT_H_
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#include "map.h"
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// PC, MOB, PET に共通する処理を1つにまとめる計画
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// 歩行開始
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// 戻り値は、0 ( 成功 ), 1 ( 失敗 )
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int unit_walktoxy( struct block_list *bl, int x, int y, int easy);
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int unit_walktobl( struct block_list *bl, struct block_list *target, int range, int easy);
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int unit_run(struct block_list *bl);
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// 歩行停止
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// typeは以下の組み合わせ :
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// 1: 位置情報の送信( この関数の後に位置情報を送信する場合は不要 )
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// 2: ダメージディレイ有り
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// 4: 不明(MOBのみ?)
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int unit_stop_walking(struct block_list *bl,int type);
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int unit_can_move(struct block_list *bl);
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int unit_is_walking(struct block_list *bl);
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int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type);
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// 位置の強制移動(吹き飛ばしなど)
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int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkpath);
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int unit_warp(struct block_list *bl, int map, short x, short y, int type);
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int unit_setdir(struct block_list *bl,unsigned char dir);
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int unit_getdir(struct block_list *bl);
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// そこまで歩行でたどり着けるかの判定
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int unit_can_reach_pos(struct block_list *bl,int x,int y,int easy);
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int unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y);
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// 攻撃関連
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int unit_stop_attack(struct block_list *bl);
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int unit_attack(struct block_list *src,int target_id,int type);
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// int unit_setpos( struct block_list *bl, const char* map, int x, int y);
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// スキル使用
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int unit_skilluse_id(struct block_list *src, int target_id, int skill_num, int skill_lv);
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int unit_skilluse_pos(struct block_list *src, int skill_x, int skill_y, int skill_num, int skill_lv);
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// スキル使用( 補正済みキャスト時間、キャンセル不可設定付き )
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int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int skill_lv, int casttime, int castcancel);
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int unit_skilluse_pos2( struct block_list *src, int skill_x, int skill_y, int skill_num, int skill_lv, int casttime, int castcancel);
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// 詠唱キャンセル
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int unit_skillcastcancel(struct block_list *bl,int type);
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int unit_counttargeted(struct block_list *bl,int target_lv);
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// unit_data の初期化処理
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void unit_dataset(struct block_list *bl);
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int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2);
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// その他
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struct unit_data* unit_bl2ud(struct block_list *bl);
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int unit_remove_map(struct block_list *bl, int clrtype);
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int unit_free(struct block_list *bl);
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int unit_changeviewsize(struct block_list *bl,short size);
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// 初期化ルーチン
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int do_init_unit(void);
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int do_final_unit(void);
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#endif /* _UNIT_H_ */
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// Copyright (c) jAthena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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// Merged originally from jA by Skotlex
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#ifndef _UNIT_H_
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#define _UNIT_H_
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#include "map.h"
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// PC, MOB, PET に共通する処理を1つにまとめる計画
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// 歩行開始
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// 戻り値は、0 ( 成功 ), 1 ( 失敗 )
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int unit_walktoxy( struct block_list *bl, int x, int y, int easy);
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int unit_walktobl( struct block_list *bl, struct block_list *target, int range, int easy);
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int unit_run(struct block_list *bl);
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// 歩行停止
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// typeは以下の組み合わせ :
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// 1: 位置情報の送信( この関数の後に位置情報を送信する場合は不要 )
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// 2: ダメージディレイ有り
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// 4: 不明(MOBのみ?)
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int unit_stop_walking(struct block_list *bl,int type);
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int unit_can_move(struct block_list *bl);
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int unit_is_walking(struct block_list *bl);
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int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type);
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// 位置の強制移動(吹き飛ばしなど)
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int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkpath);
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int unit_warp(struct block_list *bl, int map, short x, short y, int type);
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int unit_setdir(struct block_list *bl,unsigned char dir);
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int unit_getdir(struct block_list *bl);
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// そこまで歩行でたどり着けるかの判定
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int unit_can_reach_pos(struct block_list *bl,int x,int y,int easy);
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int unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y);
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// 攻撃関連
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int unit_stop_attack(struct block_list *bl);
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int unit_attack(struct block_list *src,int target_id,int type);
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// int unit_setpos( struct block_list *bl, const char* map, int x, int y);
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// スキル使用
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int unit_skilluse_id(struct block_list *src, int target_id, int skill_num, int skill_lv);
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int unit_skilluse_pos(struct block_list *src, int skill_x, int skill_y, int skill_num, int skill_lv);
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// スキル使用( 補正済みキャスト時間、キャンセル不可設定付き )
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int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int skill_lv, int casttime, int castcancel);
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int unit_skilluse_pos2( struct block_list *src, int skill_x, int skill_y, int skill_num, int skill_lv, int casttime, int castcancel);
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// 詠唱キャンセル
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int unit_skillcastcancel(struct block_list *bl,int type);
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int unit_counttargeted(struct block_list *bl,int target_lv);
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// unit_data の初期化処理
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void unit_dataset(struct block_list *bl);
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int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2);
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// その他
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struct unit_data* unit_bl2ud(struct block_list *bl);
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int unit_remove_map(struct block_list *bl, int clrtype);
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int unit_free(struct block_list *bl);
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int unit_changeviewsize(struct block_list *bl,short size);
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// 初期化ルーチン
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int do_init_unit(void);
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int do_final_unit(void);
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#endif /* _UNIT_H_ */
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