eden_iro.txt update (#4051)

* Updated Merry Badger from eden_iro.txt
* Added Fallen_Angel_Wing Enchant npc
* Added Boarding_Halter_Box7 (ID 17162) item script
This commit is contained in:
Atemo
2019-03-27 23:10:52 +01:00
committed by GitHub
parent fded1aa114
commit 339e6c6718
2 changed files with 429 additions and 82 deletions

View File

@@ -9350,7 +9350,7 @@
17158,Flame_Gemstone_Box,Flame Gemstone Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 6114,10; },{},{}
17159,Change_Name_Card_Box,Name Change Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
17160,Character_Name_Change_Card_Box,Character Name Change Card Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
17162,Boarding_Halter_Box7,Boarding Halter Box7,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
17162,Boarding_Halter_Box7,Boarding Halter Box7,18,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ rentitem 12622,604800; },{},{}
17165,Challenge_Kit,Challenge Kit,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Challenge_Kit); /*getitem Blessing_10_Scroll,20; getitem Inc_Agi_10_Scroll,20;*/ },{},{}
17176,Boarding_Halter_Box3,Halter Lead Box[Trial],18,20,,0,,,,,0xFFFFFFFF,63,2,,,,,0,{},{},{}
17181,Jan_Groove_Box,Jan Groove Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}

View File

@@ -569,6 +569,7 @@ L_Exchange:
// Merry Badger
//============================================================
moc_para01,13,22,4 script Merry Badger#xch 882,{
disable_items;
mes "[Merry Badger]";
mes "Hello there! I'm Merry Badger and I was hired to exchange the ^00CC00Eden Merit Badges^000000!";
next;
@@ -576,65 +577,133 @@ moc_para01,13,22,4 script Merry Badger#xch 882,{
mes "I can take your Merit Badges and give you some useful stuff, or I can take some of your stuff and give you some Eden Merit Badges.";
mes "As I get more authorization I can offer more things to trade with you, so definitely keep me in mind when visiting the Eden Group.";
next;
switch(select("Redeem Badges:Trade in FOR badges:Exchange Rates:15 Job Manuals - 1 JM Box")) {
// switch( select( "Redeem Badges", "Trade in FOR badges", "Exchange Rates", "15 Job Manuals - 1 JM Box", "Sky Fortress Tickets", "Weekly Special" ) ) {// Sky Fortress Tickets meaningless without the instance
switch( select( "Redeem Badges", "Trade in FOR badges", "Exchange Rates", "15 Job Manuals - 1 JM Box", "", "Weekly Special" ) ) {
case 1:
setarray .@menu_list$[0],
"4 EMB for 10 KVM Badge",
"4 EMB for 10 Bravery Medals",
"4 EMB for 10 Valor Medals",
"8 EMB for 1 Reset Stone",
"5 EMB for Battle Manual Buff",
"5 EMB for Job Battle Manual Buff",
"10 EMB for HE Battle Manual Buff",
"20 EMB for 3X Battle Manual Buff",
"5 EMB for Bubblegum Buff",
"10 EMB for HE Bubblegum Buff",
"", // "5 EMB for Miracle Buff" (item doesn't exist in db)
"1 EMB for Yggdrasil Leaf",
"", // "5 EMB for Rental Wing of Beelzebub" (item doesn't exist in db)
"5 EMB for Rental Halter Lead",
"5 EMB for 20 Blue Herbs",
"Token of Siegfried",
"Nothing Now";
.@menu$ = implode( .@menu_list$, ":" );
while(1) {
mes "[Merry Badger]";
mes "Sure thing, I have several options currently for your badges!";
mes "Sure thing, I have several options currently for your Badges!";
next;
switch(select("This week's Special:2 EMB for 10 KVM Badge:2 EMB for 10 Bravery Medals:2 EMB for 10 Valor Medals:5 EMB for 5 Medium Life Potion:5 EMB for 5 Life Insurance:5 EMB for 5 Token of Siegfried:7 EMB for 1 Job Battle Manual:8 EMB for 1 Reset Stone:Nothing Now")){
case 1:
if (countitem(6495) < 3) {
switch( select(.@menu$) ) {
case 1:// "4 EMB for 10 KVM Badge"
callsub L_Exchange,4,6376,10;// KVM_Badge
break;
case 2:// "4 EMB for 10 Bravery Medals"
callsub L_Exchange,4,7828,10;// BF_Badge1
break;
case 3:// "4 EMB for 10 Valor Medals"
callsub L_Exchange,4,7829,10;// BF_Badge2
break;
case 4:// "8 EMB for 1 Reset Stone"
callsub L_Exchange,8,6320,1;// Premium_Reset_Stone
break;
case 5:// "5 EMB for Battle Manual Buff"
callsub L_Exchange,5,12208,1;// Battle_Manual
break;
case 6:// "5 EMB for Job Battle Manual Buff"
callsub L_Exchange,5,14592,1;// Job_Manual50
break;
case 7:// "10 EMB for HE Battle Manual Buff"
callsub L_Exchange,10,12411,1;// HE_Battle_Manual
break;
case 8:// "20 EMB for 3X Battle Manual Buff"
callsub L_Exchange,20,14545,1;// Battle_Manual_X3
break;
case 9:// "5 EMB for Bubblegum Buff"
callsub L_Exchange,5,12210,1;// Bubble_Gum
break;
case 10:// "10 EMB for HE Bubblegum Buff"
callsub L_Exchange,10,12412,1;// HE_Bubble_Gum
break;
case 11:// "5 EMB for Miracle Buff"
.@item_id = 22819;
if (countitem(6495) < 5) {
mes "[Merry Badger]";
mes "You don't have enough ^00CC00Eden Merit Badges^000000. Let's start over!";
break;
}
mes "[Merry Badger]";
mes "Ok, I have a special for 3 Merit Badges. This week I'll give you ^00CC0040 Light Granule^000000, ^0066CC40 Gun Powder^000000, ^00CC003 Izidor^000000, ^0066CC10 Prickly Fruit^000000, ^00CC001 Mandragora Flowerpot^000000, and ^0066CC3 Elder Branch^000000.";
mes "Ok, I can give you ^ff0000" + getitemname(.@item_id) + "^000000 for ^0066CC5 of your Eden Merit Badge(s)^000000.";
mes "Do you want to?";
next;
switch(select("Yes:No")) {
case 1:
delitem 6495,3; //Para_Logro_Badge
getitem 7938,40; //Light_Granule
getitem 6244,40; //Gun_Power
getitem 709,3; //Izidor
getitem 576,10; //Prickly_Fruit
getitem 6217,1; //Mandragora_Flowerpot
getitem 7939,3; //Elder_Branch
mes "[Merry Badger]";
mes "There you go! What else would you like?";
break;
case 2:
if (select("Yes", "No") == 2) {
mes "[Merry Badger]";
mes "I understand, let's see if you'd like something different!";
break;
}
mes "[Merry Badger]";
mes "There you go! What else would you like?";
delitem 6495, 5;// Para_Logro_Badge
consumeitem .@item_id;
break;
case 2:
callsub L_Exchange,2,6376,10; //KVM_Badge
case 12:// "1 EMB for Yggdrasil Leaf"
callsub L_Exchange,1,610,1;// Leaf_Of_Yggdrasil
break;
case 3:
callsub L_Exchange,2,7828,10; //BF_Badge1
case 13:// "5 EMB for Rental Wing of Beelzebub"
.@item_id = 14645;
if (countitem(6495) < 5) {
mes "[Merry Badger]";
mes "You don't have enough ^00CC00Eden Merit Badges^000000. Let's start over!";
break;
}
mes "[Merry Badger]";
mes "Ok, I can give you ^ff0000" + getitemname(.@item_id) + "^000000 for ^0066CC5 of your Eden Merit Badge(s)^000000.";
mes "Do you want to?";
next;
if (select("Yes", "No") == 2) {
mes "[Merry Badger]";
mes "I understand, let's see if you'd like something different!";
break;
}
mes "[Merry Badger]";
mes "There you go! What else would you like?";
delitem 6495, 5;// Para_Logro_Badge
rentitem .@item_id, 604800; // 7 days
break;
case 4:
callsub L_Exchange,2,7829,10; //BF_Badge2
case 14:// "5 EMB for Rental Halter Lead"
callsub L_Exchange,5,17162,1;// Boarding_Halter_Box7
break;
case 5:
callsub L_Exchange,5,14535,5; //Med_Life_Potion
case 15:// "5 EMB for 20 Blue Herbs"
callsub L_Exchange,5,510,20;// Blue_Herb
break;
case 6:
callsub L_Exchange,5,12209,5; //Insurance
break;
case 7:
callsub L_Exchange,5,7621,5; //Token_Of_Siegfried
break;
case 8:
callsub L_Exchange,7,14592,1; //Job_Manual50
break;
case 9:
callsub L_Exchange,8,6320,1; //Premium_Reset_Stone
break;
case 10:
case 16:// Token of Siegfried
if (vip_status(VIP_STATUS_ACTIVE) == false) {
mes "[Merry Badger]";
mes "VIP Services offers those to any user with VIP!!";
close;
}
// custom from here
.@date = gettime(DT_YYYYMMDD);
if (.@date <= eden_iro_token_date) {
mes "[Merry Badger]";
mes "You already got your Token today!";
close;
}
mes "[Merry Badger]";
mes "There you go! What else would you like?";
eden_iro_token_date = .@date;
getitem 7621,10;// Token_Of_Siegfried
close;
case 17:// Nothing Now
mes "[Merry Badger]";
mes "Wonderful!";
mes "I'll be here if you ever want to exchange for Eden Merit Badges!";
@@ -646,29 +715,87 @@ moc_para01,13,22,4 script Merry Badger#xch 882,{
mes "[Merry Badger]";
mes "I have a limited selection as of right now, but here is what I can offer to get 1 Eden Merit Badge!";
next;
switch(select("Etc Items:Cancel")) {
switch( select( "Etc Items", "Equipments", "Cancel" ) ) {
case 1:
while(1) {
switch(select("5x Old Purple Box:Nothing")) {
case 1:
mes "[Merry Badger]";
if (countitem(617) < 5)
mes "You don't have enough of that to get 1 Eden Merit Badge. Lets start over!";
else {
mes "Wonderful, what else do you want?"; //custom dialogue
delitem 617,5; //Old_Violet_Box
getitem 6495,1; //Para_Logro_Badge
}
break;
case 2:
if (select( "5x Old Purple Box", "Nothing" ) == 2) {
mes "[Merry Badger]";
mes "Wonderful!";
mes "I'll be here if you ever want to exchange for Eden Merit Badges!";
close;
}
while(1) {
if (countitem(617) < 5) {
mes "[Merry Badger]";
mes "You don't have enough of that to get 1 Eden Merit Badge. Lets start over!";
break;
}
mes "[Merry Badger]";
mes "Ok, I can give you ^CC00001 Eden Merit Badge^000000 for ^0000CC5 of your Old Purple Boxes^000000. Do you want to?";
next;
if (select( "Yes", "No" ) == 2) {
mes "[Merry Badger]";
mes "I understand, lets see if you'd like something different!";
break;
}
else {
mes "[Merry Badger]";
mes "There you go! What else would you like?";
delitem 617,5;// Old_Violet_Box
getitem 6495,1;// Para_Logro_Badge
next;
}
}
next;
}
case 2:
while(1) {
mes "[Merry Badger]";
mes "I will take the top item in your inventory! MAKE SURE YOU DONT HAVE ANY OF THESE ITEMS THAT YOU DONT WANT TO EXCHANGE.";
next;
switch( select( "Giant Faceworm Snake Skin", "Giant Faceworm Snake Skin [1]", "Nothing" ) ) {
case 1:
.@item_req = 20717;// FaceWorm_Skin
.@item_name$ = "Giant Faceworm Snake Skin";
.@amount_reward = 5;
break;
case 2:
.@item_req = 20718;// FaceWorm_Skin_
.@item_name$ = "Giant Faceworm Snake Skin [1]";
.@amount_reward = 7;
break;
case 3:
mes "[Merry Badger]";
mes "Wonderful!";
mes "I'll be here if you ever want to exchange for Eden Merit Badges!";
next;
mes "[Merry Badger]";
mes "Well that is OK, if you want to see what I offer just ask!";
close;
}
while(1) {
if (countitem(.@item_req) < 1) {
mes "[Merry Badger]";
mes "You don't have enough of that to get 1 Eden Merit Badge. Lets start over!";
break;
}
mes "[Merry Badger]";
mes "Ok, I can give you ^ff0000" + .@amount_reward + " Eden Merit Badge^000000 for ^00ff00" + .@item_name$ + "^000000. Do you want to?";
next;
if (select( "Yes", "No" ) == 2) {
mes "[Merry Badger]";
mes "I understand, lets see if you'd like something different!";
break;
}
delitem .@item_req, 1;
getitem 6495, .@amount_reward;// Para_Logro_Badge
mes "[Merry Badger]";
mes "There you go! What else do you like?";
next;
}
next;
}
case 3:
mes "[Merry Badger]";
mes "Well that is OK, if you want to see what I offer just ask!";
close;
@@ -676,19 +803,19 @@ moc_para01,13,22,4 script Merry Badger#xch 882,{
case 3:
mes "[Merry Badger]";
mes "This is what I'll give you for your ^00CC00Eden Merit Badges^000000!";
mes "Ok, I have a special for 3 Merit Badges. This week I'll give you ^00CC0040 Light Granule^000000, ^0066CC40 Gun Powder^000000, ^00CC003 Izidor^000000, ^0066CC10 Prickly Fruit^000000, ^00CC001 Mandragora Flowerpot^000000, and ^0066CC3 Elder Branch^000000.";
mes "^00CC002 Eden Merit Badges^000000 = ^0066CC10x KVM Badge^000000";
mes "^00CC002 Eden Merit Badges^000000 = ^0066CC10x Bravery Medals^000000";
mes "^00CC002 Eden Merit Badges^000000 = ^0066CC10x Valor Medals^000000";
mes "^00CC005 Eden Merit Badges^000000 = ^0066CC5x Medium Life Potion^000000";
mes "^00CC005 Eden Merit Badges^000000 = ^0066CC5x Life Insurance^000000";
mes "^00CC005 Eden Merit Badges^000000 = ^0066CC5x Token Of Siegfried^000000";
mes "^00CC007 Eden Merit Badges^000000 = ^0066CC1x Job Battle Manual^000000";
mes "^00CC008 Eden Merit Badges^000000 = ^0066CC1x Reset Stone^000000";
mes "Ok, I have a special for 3 Merit Badge. This week I'll give you ^00CC0040 Light Granule^000000, ^00CC0040 Gun Powder^000000, ^0000CC3 Izidor^000000, ^00CC0010 Prickly Fruit^000000, ^0000CC1 Mandragora Flowerpot^000000, and ^00CC003 Elder Branch^000000.";
mes "^00CC002 Eden Merit Badges^000000 = ^0000CC10x KVM Badge^000000";
mes "^00CC002 Eden Merit Badges^000000 = ^0000CC10x Bravery Medals^000000";
mes "^00CC002 Eden Merit Badges^000000 = ^0000CC10x Valor Medals^000000";
mes "^00CC005 Eden Merit Badges^000000 = ^0000CC5x Medium Life Potion^000000";
mes "^00CC005 Eden Merit Badges^000000 = ^0000CC5x Life Insurance^000000";
mes "^00CC005 Eden Merit Badges^000000 = ^0000CC5x Token Of Siegfried^000000";
mes "^00CC007 Eden Merit Badges^000000 = ^0000CC1x Job Battle Manual^000000";
mes "^00CC008 Eden Merit Badges^000000 = ^0000CC1x Reset Stone^000000";
next;
mes "[Merry Badger]";
mes "This is what you can give me to get ^00CC001 Eden Merit Badge^000000!";
mes "^0066CC5x Old Purple Box^000000";
mes "^0000CC5x Old Purple Box^000000";
close;
case 4:
mes "[Merry Badger]";
@@ -701,20 +828,84 @@ moc_para01,13,22,4 script Merry Badger#xch 882,{
mes "You don't have 15 or more Job Manuals to get 1 Box!";
close;
}
//custom dialogue below
switch(select("Yes:No")) {
case 1:
mes "[Merry Badger]";
mes "Wonderful, what else do you want?";
delitem 14592,15; //Job_Manual50
getitem 13990,1; //Job_Manual50_Box
close;
case 2:
// custom dialogue below
if (select("Yes", "No") == 2) {
mes "[Merry Badger]";
mes "Wonderful!";
mes "I'll be here if you ever want to exchange for Eden Merit Badges!";
close;
}
mes "[Merry Badger]";
mes "Wonderful, what else do you want?";
delitem 14592,15; //Job_Manual50
getitem 13990,1; //Job_Manual50_Box
close;
case 5:
mes "[Merry Badger]";
mes "I don't really understand why but I have this stack of coupons to sell.";
mes "Do you want to exchange 25 Eden Merit Badges for 1 dungeon ticket? If you are VIP your ticket will last much longer!";
next;
if (select( "Yes", "No" ) == 2) {
mes "[Merry Badger]";
mes "I understand, lets see if you'd like something different!";
close;
}
if (countitem(6495) < 25) {
mes "[Merry Badger]";
mes "You don't have enough badges!";
close;
}
delitem 6495,25;
if (vip_status(VIP_STATUS_ACTIVE))
getitem 17570,1;// Sky Fortress Ticket 3 Hour Box
else
getitem 17569,1;// Sky Fortress Ticket 1 Hour Box
mes "[Merry Badger]";
mes "There you go! What else would you like?";
close;
case 6:
while(1) {
mes "[Merry Badger]";
mes "The Weekly special is ....";
next;
mes "[Merry Badger]";
mes "Ok, I have a special for 3 Merit Badge or 1,000,000 zeny. This week I'll give you ^00CC0040 Light Granule^000000, 40 Gun Powder^000000, ^0000CC3 Izidor^000000";
mes "^00CC0010 Prickly Fruit^000000, ^0000CC1 Mandragora Flowerpot^000000, and ^00CC003 Elder Branch^000000.";
next;
switch( select( "Badges", "Zeny", "No" ) ) {
case 1:
if (countitem(6495) < 3) {
mes "[Merry Badger]";
mes "You don't have enough ^00CC00Eden Merit Badges^000000. Lets start over!";
next;
continue;
}
delitem 6495,3; //Para_Logro_Badge
break;
case 2:
if (Zeny < 1000000) {
mes "[Merry Badger]";
mes "You don't have enough ^00CC00Zeny^000000. Lets start over!";
next;
continue;
}
Zeny -= 1000000;
break;
case 3:
mes "[Merry Badger]";
mes "I understand, lets see if you'd like something different!";
close;
}
getitem 7938,40;// Light_Granule
getitem 6244,40;// Gun_Power
getitem 709,3; // Izidor
getitem 576,10; // Prickly_Fruit
getitem 6217,1; // Mandragora_Flowerpot
getitem 7939,3; // Elder_Branch
mes "[Merry Badger]";
mes "There you go! What else would you like?";
next;
}
}
end;
@@ -730,18 +921,15 @@ L_Exchange:
callfunc("F_InsertPlural",getarg(2),getitemname(getarg(1))), getarg(0));
mes "Do you want to?";
next;
switch(select("Yes:No")) {
case 1:
mes "[Merry Badger]";
mes "There you go! What else would you like?";
delitem 6495, getarg(0); //Para_Logro_Badge
getitem getarg(1),getarg(2);
break;
case 2:
if (select("Yes", "No") == 2) {
mes "[Merry Badger]";
mes "I understand, let's see if you'd like something different!";
break;
return;
}
mes "[Merry Badger]";
mes "There you go! What else would you like?";
delitem 6495, getarg(0); //Para_Logro_Badge
getitem getarg(1),getarg(2);
return;
}
@@ -974,3 +1162,162 @@ auction_03,152,42,4 script Kafra Employee#annex 117,{
auction_03,145,47,2 shop Tool Dealer#annex 83,611:-1,501:-1,502:-1,503:-1,506:-1,504:-1,645:-1,656:-1,657:-1,601:-1,602:-1,1065:-1,911:-1,910:-1,717:-1,1092:-1,1093:-1,713:400
*/
// Fallen_Angel_Wing Enchant
//============================================================
moc_para01,179,27,3 script Dark Luhir#new10 4_F_VALKYRIE2,{
disable_items;
mes "[Dark Luhir]";
mes "Hello~ I am giving away extra stats to those who have a Fallen Angel Wing item.";
next;
if (getequipid(EQI_GARMENT) != 2589) {// Fallen_Angel_Wing
mes "[Dark Luhir]";
mes "Please ^0000ffwear your Fallen Angel Wing item first^000000, and then I will give you extra stats.";
close;
}
switch( select( "Cancel", "Enchant Fallen Angel Wing", "Reset Fallen Angel Wing Stats" ) ) {
case 1:
mes "[Dark Luhir]";
mes "Later then...";
close;
case 2:
.@refine = getequiprefinerycnt(EQI_GARMENT);
setarray .@card[0],
getequipcardid(EQI_GARMENT,0),
getequipcardid(EQI_GARMENT,1),
getequipcardid(EQI_GARMENT,2),
getequipcardid(EQI_GARMENT,3);
mes "[Dark Luhir]";
mes "Only 1 socket can get an extra stat when refine level is between 1~6.";
mes "If refine level is 7~8, it can receive stats for 2 sockets.";
mes "+9 can receive stats to all 3 sockets.";
next;
mes "[Dark Luhir]";
if (.@refine < 7)
mes "This item's refine level is lower than 7. Only ^ff0000socket slot 4^000000 can receive extra stats.";
else if (.@refine < 9)
mes "This item's refine level is between 7~8. ^ff0000Socket slot 3 and 4^000000 can receive extra stats.";
else
mes "This item's refine level is more than 9. All 3 of ^ff0000Socket slot 2, 3 and 4^000000 can receive extra stats.";
mes "What kind of extra stats do you want?";
next;
switch( select( "Let me get my gear on", "1.Fighting spirit", "2.Magic Attack", "3.Archery", "4.Critical", "5.MaxHP", "6.MaxSP", "7.Atk speed", "8.STR", "9.AGI", "10.VIT", "11.INT", "12.DEX", "13.LUK" ) ) {
case 1:
mes "[Dark Luhir]";
mes "Please come back after equipping your item.";
close;
case 2:
setarray .@enchants[0],4809,4808,4820,4821; // Fighting Spirit 3~5 / Fighting Spirit 6
.@string$ = "Fighting Spirit stats will be given randomly by 3~5 (ATK+HIT) range.";
break;
case 3:
setarray .@enchants[0],4812,4826,4827,4828; // Spell 4~6 / Spell 7
.@string$ = "Magic spell stats will be given randomly by 4~6 (MATK + Reduce change casting time).";
break;
case 4:
setarray .@enchants[0],4832,4833,4834,4835; // Expert Archer 1~3 / Expert Archer 4
.@string$ = "Archery stats will be given randomly by 1~3 (Range atack rate).";
break;
case 5:
setarray .@enchants[0],4863,4864,4865,4866; // Fatal 1~3 / Fatal 4
.@string$ = "Critical stats will be given randomly by 1~4 (Critical damage + CRI).";
break;
case 6:
setarray .@enchants[0],4861,4862,4867,4868; // MaxHP +1~3% / MaxHP +4%
.@string$ = "MHP stats will be given randomly by 1~3 (Increase MHP %).";
break;
case 7:
setarray .@enchants[0],4870,4800,4871,4801; // +25,50 or 75 sp / +100 sp
.@string$ = "SP stats will be given randomly by 25~75.";
break;
case 8:
setarray .@enchants[0],4869,4872,4873,4807; // Delayafterattack 1~3 / +1 ASPD
.@string$ = "Atack delay stats will be given randomly by 1~3 (Reduce attack delay %).";
break;
case 9:
setarray .@enchants[0],4702,4703,4704,4853; // Str +3~5 / Special Str
.@string$ = "STR stats will be given randomly by 3~5.";
break;
case 10:
setarray .@enchants[0],4731,4732,4733,4854; // Agi +2~4 / Special Agi
.@string$ = "AGI stats will be given randomly by 2~4.";
break;
case 11:
setarray .@enchants[0],4742,4743,4744,4855; // Vit +3~5 / Special Vit
.@string$ = "VIT stats will be given randomly by 3~5.";
break;
case 12:
setarray .@enchants[0],4712,4713,4714,4856; // Int +3~5 / Special Int
.@string$ = "INT stats will be given randomly by 3~5.";
break;
case 13:
setarray .@enchants[0],4722,4723,4724,4857; // Dex +3~5 / Special Dex
.@string$ = "DEX stats will be given randomly by 3~5.";
break;
case 14:
setarray .@enchants[0],4752,4753,4754,4858; // Luk +3~5 / Special Luk
.@string$ = "LUK stats will be given randomly by 3~5.";
break;
}
mes "[Dark Luhir]";
mes .@string$ + " ^ff0000Given stats cannot be turned back.^000000 Do you want to proceed?";
next;
if (select( "1.Quit", "2.Yes, I want to try this." ) == 1) {
mes "[Dark Luhir]";
mes "Later then...";
close;
}
// anti-hack
if (callfunc("F_IsEquipIDHack", EQI_GARMENT, 2589) || callfunc("F_IsEquipCardHack", EQI_GARMENT, .@card[0], .@card[1], .@card[2], .@card[3]) || callfunc("F_IsEquipRefineHack", EQI_GARMENT, .@refine))
close;
if (.@card[3] == 0) {
.@card[3] = .@enchants[ rand(3) ];
.@slot = 4;
}
else if (.@card[2] == 0 && .@refine >= 7) {
.@card[2] = .@enchants[ rand(3) ];
.@slot = 3;
}
else if (.@card[1] == 0 && .@refine >= 9) {
.@card[1] = .@enchants[ rand(4) ];
.@slot = 2;
}
else {
mes "[Dark Luhir]";
mes "It seems this item is already has max enchanting. Please bring another one for extra stats.";
close;
}
specialeffect2 EF_REPAIRWEAPON;
mes "[Dark Luhir]";
mes "Giving ability to item's ^990000" + .@slot + " socket^000000.";
delequip EQI_GARMENT;
getitem2 2589,1,1, .@refine,0, .@card[0], .@card[1], .@card[2], .@card[3];
close;
case 3:
mes "[Dark Luhir]";
mes "Stat reset of the Fallen Angel Wing will cost you 1,000,000 zeny?";
mes "Do you wish to proceed?";
next;
if (select( "Yes", "No thanks!" ) == 2)
close;
if (Zeny < 1000000) {
mes "[Dark Luhir]";
mes "You liar you don't have enough zeny!";
close;
}
if (getequipid(EQI_GARMENT) == 2589) {
.@refine = getequiprefinerycnt(EQI_GARMENT);
.@card[0] = getequipcardid(EQI_GARMENT,0);
mes "[Dark Luhir]";
specialeffect2 EF_REPAIRWEAPON;
mes "Reseting item stats.";
delequip EQI_GARMENT;
Zeny -= 1000000;
getitem2 2589,1,1, .@refine,0, .@card[0],0,0,0;// Fallen_Angel_Wing
}
close;
}
}