* Added small and big mob sprite spawning. [Valaris]

-Added @monstersmall and @monstersmall commands.
  -For using in scripts, use id +2000 for small and id +4000 for big.
   (Example: 3002 for small poring and 5002 for big poring)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@188 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
valaris 2004-11-15 08:15:30 +00:00
parent 31340d52a1
commit 342cbebbd1
5 changed files with 185 additions and 0 deletions

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@ -1,5 +1,9 @@
Date Added
11/15
* Added small and big mob sprite spawning. [Valaris]
-Added @monstersmall and @monstersmall commands.
-For using in scripts, use id +2000 for small and id +4000 for big.
(Example: 3002 for small poring and 5002 for big poring)
* Added mobs_level_up option. [Valaris]
-Everytime a monster kills a play their level will increase and show levelup animation.
-Their 6 main stats and speed will increase as they level.

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@ -307,6 +307,10 @@ spawn: 50
monster: 50
summon: 50
// Spawns monster in small or big size.
monstersmall: 50
monsterbig: 50
// Spawns a monster with parameters not in same order of @spawn.
monster2: 50

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@ -80,6 +80,8 @@ ATCOMMAND_FUNC(gvgon);
ATCOMMAND_FUNC(model);
ATCOMMAND_FUNC(go);
ATCOMMAND_FUNC(monster);
ATCOMMAND_FUNC(monstersmall);
ATCOMMAND_FUNC(monsterbig);
ATCOMMAND_FUNC(spawn);
ATCOMMAND_FUNC(killmonster);
ATCOMMAND_FUNC(killmonster2);
@ -289,6 +291,8 @@ static AtCommandInfo atcommand_info[] = {
{ AtCommand_Spawn, "@spawn", 50, atcommand_spawn },
// { AtCommand_Spawn, "@summon", 50, atcommand_spawn },
{ AtCommand_Monster, "@monster2", 50, atcommand_monster },
{ AtCommand_MonsterSmall, "@monstersmall", 50, atcommand_monstersmall },
{ AtCommand_MonsterBig, "@monsterbig", 50, atcommand_monsterbig },
{ AtCommand_KillMonster, "@killmonster", 60, atcommand_killmonster },
{ AtCommand_KillMonster2, "@killmonster2", 40, atcommand_killmonster2 },
{ AtCommand_Refine, "@refine", 60, atcommand_refine },
@ -2949,6 +2953,160 @@ int atcommand_spawn(
return 0;
}
// small monster spawning [Valaris]
int atcommand_monstersmall(
const int fd, struct map_session_data* sd,
const char* command, const char* message) {
char name[100] = "";
char monster[100] = "";
int mob_id = 0;
int number = 0;
int x = 0;
int y = 0;
int count;
int i;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Give a monster name/id please.");
return 0;
}
if (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 &&
sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 &&
sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1) {
clif_displaymessage(fd, "Give a monster name/id please.");
return 0;
}
// If monster identifier/name argument is a name
if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = atoi(monster);
if (mob_id == 0) {
clif_displaymessage(fd, "Monster name hasn't been found.");
return 0;
}
if (mob_id == 1288) {
clif_displaymessage(fd, "Cannot spawn emperium.");
return 0;
}
if (mob_id > 2000) {
clif_displaymessage(fd, "Invalid monster ID"); // Invalid Monster ID.
return 0;
}
if (number <= 0)
number = 1;
if (strlen(name) < 1)
strcpy(name, "--ja--");
// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
number = battle_config.atc_spawn_quantity_limit;
count = 0;
for (i = 0; i < number; i++) {
int mx, my;
if (x <= 0)
mx = sd->bl.x + (rand() % 11 - 5);
else
mx = x;
if (y <= 0)
my = sd->bl.y + (rand() % 11 - 5);
else
my = y;
count += (mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id+2000, 1, "") != 0) ? 1 : 0;
}
if (count != 0)
clif_displaymessage(fd, msg_table[39]); // Monster Summoned!!
else
clif_displaymessage(fd, msg_table[40]); // Invalid Monster ID.
return 0;
}
// big monster spawning [Valaris]
int atcommand_monsterbig(
const int fd, struct map_session_data* sd,
const char* command, const char* message) {
char name[100] = "";
char monster[100] = "";
int mob_id = 0;
int number = 0;
int x = 0;
int y = 0;
int count;
int i;
nullpo_retr(-1, sd);
if (!message || !*message) {
clif_displaymessage(fd, "Give a monster name/id please.");
return 0;
}
if (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 &&
sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 &&
sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1) {
clif_displaymessage(fd, "Give a monster name/id please.");
return 0;
}
// If monster identifier/name argument is a name
if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
mob_id = atoi(monster);
if (mob_id == 0) {
clif_displaymessage(fd, "Monster name hasn't been found.");
return 0;
}
if (mob_id == 1288) {
clif_displaymessage(fd, "Cannot spawn emperium.");
return 0;
}
if (mob_id > 2000) {
clif_displaymessage(fd, "Invalid monster ID"); // Invalid Monster ID.
return 0;
}
if (number <= 0)
number = 1;
if (strlen(name) < 1)
strcpy(name, "--ja--");
// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
number = battle_config.atc_spawn_quantity_limit;
count = 0;
for (i = 0; i < number; i++) {
int mx, my;
if (x <= 0)
mx = sd->bl.x + (rand() % 11 - 5);
else
mx = x;
if (y <= 0)
my = sd->bl.y + (rand() % 11 - 5);
else
my = y;
count += (mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id+4000, 1, "") != 0) ? 1 : 0;
}
if (count != 0)
clif_displaymessage(fd, msg_table[39]); // Monster Summoned!!
else
clif_displaymessage(fd, msg_table[40]); // Invalid Monster ID.
return 0;
}
/*==========================================
*

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@ -54,6 +54,8 @@ enum AtCommandType {
AtCommand_Go,
AtCommand_Spawn,
AtCommand_Monster,
AtCommand_MonsterSmall,
AtCommand_MonsterBig,
AtCommand_KillMonster,
AtCommand_KillMonster2,
AtCommand_Refine,

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@ -1363,6 +1363,11 @@ int clif_spawnmob(struct mob_data *md)
if (mob_get_equip(md->class) > 0) // mob equipment [Valaris]
clif_mob_equip(md,mob_get_equip(md->class));
if(md->size==2) // tiny/big mobs [Valaris]
clif_specialeffect(&md->bl,423,0);
else if(md->size==1)
clif_specialeffect(&md->bl,421,0);
return 0;
}
@ -3570,6 +3575,11 @@ int clif_movemob(struct mob_data *md)
if(mob_get_equip(md->class) > 0) // mob equipment [Valaris]
clif_mob_equip(md,mob_get_equip(md->class));
if(md->size==2) // tiny/big mobs [Valaris]
clif_specialeffect(&md->bl,423,0);
else if(md->size==1)
clif_specialeffect(&md->bl,421,0);
return 0;
}
@ -3720,6 +3730,13 @@ void clif_getareachar_mob(struct map_session_data* sd,struct mob_data* md)
if(mob_get_equip(md->class) > 0) // mob equipment [Valaris]
clif_mob_equip(md,mob_get_equip(md->class));
if(md->size==2) // tiny/big mobs [Valaris]
clif_specialeffect(&md->bl,423,0);
else if(md->size==1)
clif_specialeffect(&md->bl,421,0);
}
/*==========================================