* Added small and big mob sprite spawning. [Valaris]
-Added @monstersmall and @monstersmall commands. -For using in scripts, use id +2000 for small and id +4000 for big. (Example: 3002 for small poring and 5002 for big poring) git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@188 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,9 @@
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Date Added
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11/15
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* Added small and big mob sprite spawning. [Valaris]
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-Added @monstersmall and @monstersmall commands.
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-For using in scripts, use id +2000 for small and id +4000 for big.
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(Example: 3002 for small poring and 5002 for big poring)
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* Added mobs_level_up option. [Valaris]
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-Everytime a monster kills a play their level will increase and show levelup animation.
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-Their 6 main stats and speed will increase as they level.
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@ -307,6 +307,10 @@ spawn: 50
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monster: 50
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summon: 50
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// Spawns monster in small or big size.
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monstersmall: 50
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monsterbig: 50
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// Spawns a monster with parameters not in same order of @spawn.
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monster2: 50
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@ -80,6 +80,8 @@ ATCOMMAND_FUNC(gvgon);
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ATCOMMAND_FUNC(model);
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ATCOMMAND_FUNC(go);
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ATCOMMAND_FUNC(monster);
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ATCOMMAND_FUNC(monstersmall);
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ATCOMMAND_FUNC(monsterbig);
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ATCOMMAND_FUNC(spawn);
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ATCOMMAND_FUNC(killmonster);
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ATCOMMAND_FUNC(killmonster2);
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@ -289,6 +291,8 @@ static AtCommandInfo atcommand_info[] = {
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{ AtCommand_Spawn, "@spawn", 50, atcommand_spawn },
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// { AtCommand_Spawn, "@summon", 50, atcommand_spawn },
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{ AtCommand_Monster, "@monster2", 50, atcommand_monster },
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{ AtCommand_MonsterSmall, "@monstersmall", 50, atcommand_monstersmall },
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{ AtCommand_MonsterBig, "@monsterbig", 50, atcommand_monsterbig },
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{ AtCommand_KillMonster, "@killmonster", 60, atcommand_killmonster },
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{ AtCommand_KillMonster2, "@killmonster2", 40, atcommand_killmonster2 },
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{ AtCommand_Refine, "@refine", 60, atcommand_refine },
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@ -2949,6 +2953,160 @@ int atcommand_spawn(
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return 0;
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}
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// small monster spawning [Valaris]
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int atcommand_monstersmall(
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const int fd, struct map_session_data* sd,
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const char* command, const char* message) {
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char name[100] = "";
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char monster[100] = "";
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int mob_id = 0;
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int number = 0;
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int x = 0;
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int y = 0;
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int count;
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int i;
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nullpo_retr(-1, sd);
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if (!message || !*message) {
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clif_displaymessage(fd, "Give a monster name/id please.");
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return 0;
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}
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if (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 &&
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sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 &&
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sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1) {
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clif_displaymessage(fd, "Give a monster name/id please.");
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return 0;
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}
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// If monster identifier/name argument is a name
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if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
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mob_id = atoi(monster);
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if (mob_id == 0) {
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clif_displaymessage(fd, "Monster name hasn't been found.");
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return 0;
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}
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if (mob_id == 1288) {
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clif_displaymessage(fd, "Cannot spawn emperium.");
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return 0;
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}
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if (mob_id > 2000) {
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clif_displaymessage(fd, "Invalid monster ID"); // Invalid Monster ID.
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return 0;
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}
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if (number <= 0)
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number = 1;
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if (strlen(name) < 1)
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strcpy(name, "--ja--");
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// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
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if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
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number = battle_config.atc_spawn_quantity_limit;
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count = 0;
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for (i = 0; i < number; i++) {
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int mx, my;
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if (x <= 0)
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mx = sd->bl.x + (rand() % 11 - 5);
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else
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mx = x;
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if (y <= 0)
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my = sd->bl.y + (rand() % 11 - 5);
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else
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my = y;
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count += (mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id+2000, 1, "") != 0) ? 1 : 0;
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}
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if (count != 0)
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clif_displaymessage(fd, msg_table[39]); // Monster Summoned!!
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else
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clif_displaymessage(fd, msg_table[40]); // Invalid Monster ID.
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return 0;
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}
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// big monster spawning [Valaris]
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int atcommand_monsterbig(
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const int fd, struct map_session_data* sd,
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const char* command, const char* message) {
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char name[100] = "";
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char monster[100] = "";
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int mob_id = 0;
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int number = 0;
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int x = 0;
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int y = 0;
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int count;
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int i;
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nullpo_retr(-1, sd);
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if (!message || !*message) {
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clif_displaymessage(fd, "Give a monster name/id please.");
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return 0;
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}
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if (sscanf(message, "\"%[^\"]\" %99s %d %d %d", name, monster, &number, &x, &y) < 2 &&
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sscanf(message, "%99s \"%[^\"]\" %d %d %d", monster, name, &number, &x, &y) < 2 &&
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sscanf(message, "%99s %d %99s %d %d", monster, &number, name, &x, &y) < 1) {
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clif_displaymessage(fd, "Give a monster name/id please.");
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return 0;
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}
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// If monster identifier/name argument is a name
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if ((mob_id = mobdb_searchname(monster)) == 0) // check name first (to avoid possible name begining by a number)
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mob_id = atoi(monster);
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if (mob_id == 0) {
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clif_displaymessage(fd, "Monster name hasn't been found.");
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return 0;
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}
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if (mob_id == 1288) {
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clif_displaymessage(fd, "Cannot spawn emperium.");
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return 0;
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}
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if (mob_id > 2000) {
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clif_displaymessage(fd, "Invalid monster ID"); // Invalid Monster ID.
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return 0;
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}
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if (number <= 0)
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number = 1;
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if (strlen(name) < 1)
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strcpy(name, "--ja--");
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// If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive
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if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit)
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number = battle_config.atc_spawn_quantity_limit;
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count = 0;
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for (i = 0; i < number; i++) {
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int mx, my;
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if (x <= 0)
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mx = sd->bl.x + (rand() % 11 - 5);
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else
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mx = x;
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if (y <= 0)
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my = sd->bl.y + (rand() % 11 - 5);
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else
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my = y;
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count += (mob_once_spawn((struct map_session_data*)sd, "this", mx, my, name, mob_id+4000, 1, "") != 0) ? 1 : 0;
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}
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if (count != 0)
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clif_displaymessage(fd, msg_table[39]); // Monster Summoned!!
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else
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clif_displaymessage(fd, msg_table[40]); // Invalid Monster ID.
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return 0;
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}
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/*==========================================
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*
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@ -54,6 +54,8 @@ enum AtCommandType {
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AtCommand_Go,
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AtCommand_Spawn,
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AtCommand_Monster,
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AtCommand_MonsterSmall,
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AtCommand_MonsterBig,
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AtCommand_KillMonster,
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AtCommand_KillMonster2,
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AtCommand_Refine,
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@ -1363,6 +1363,11 @@ int clif_spawnmob(struct mob_data *md)
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if (mob_get_equip(md->class) > 0) // mob equipment [Valaris]
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clif_mob_equip(md,mob_get_equip(md->class));
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if(md->size==2) // tiny/big mobs [Valaris]
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clif_specialeffect(&md->bl,423,0);
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else if(md->size==1)
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clif_specialeffect(&md->bl,421,0);
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return 0;
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}
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@ -3570,6 +3575,11 @@ int clif_movemob(struct mob_data *md)
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if(mob_get_equip(md->class) > 0) // mob equipment [Valaris]
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clif_mob_equip(md,mob_get_equip(md->class));
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if(md->size==2) // tiny/big mobs [Valaris]
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clif_specialeffect(&md->bl,423,0);
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else if(md->size==1)
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clif_specialeffect(&md->bl,421,0);
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return 0;
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}
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@ -3720,6 +3730,13 @@ void clif_getareachar_mob(struct map_session_data* sd,struct mob_data* md)
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if(mob_get_equip(md->class) > 0) // mob equipment [Valaris]
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clif_mob_equip(md,mob_get_equip(md->class));
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if(md->size==2) // tiny/big mobs [Valaris]
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clif_specialeffect(&md->bl,423,0);
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else if(md->size==1)
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clif_specialeffect(&md->bl,421,0);
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}
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/*==========================================
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