- Status_calc_bl will no longer stop you from attacking/walking when the mode is changed unless the new mode no longer includes "can-attack"/"can-move" respectively.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7575 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-07-07 19:42:47 +00:00
parent f0d7d12d88
commit 354c1e73bb
2 changed files with 7 additions and 2 deletions

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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/07
* Status_calc_bl will no longer stop you from attacking/walking when the
mode is changed unless the new mode no longer includes
"can-attack"/"can-move" respectively. [Skotlex]
* Should have fixed clif_item_sub to properly store pet egg/armor data.
There should be no more "random refine levels" bugs related to these.
[Skotlex]

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@ -2648,8 +2648,10 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
{
status->mode = status_calc_mode(bl, sc, b_status->mode);
//Since mode changed, reset their state.
unit_stop_attack(bl);
unit_stop_walking(bl,0);
if (!(status->mode&MD_CANATTACK))
unit_stop_attack(bl);
if (!(status->mode&MD_CANMOVE))
unit_stop_walking(bl,0);
}
// No status changes alter these yet.