Ninja skill db temp plug
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5483 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -26,6 +26,9 @@
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=========================
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=========================
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03/07
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* Temp plug on Ninja in Skill_db. Ninja is correct on skill ID,
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not sure about gunslinger, so they're commented out. [Vicious]
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03/06
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03/06
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* Stave Crasher's element is now -1 (take weapon's element) [Skotlex]
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* Stave Crasher's element is now -1 (take weapon's element) [Skotlex]
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03/03
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03/03
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@ -519,6 +519,53 @@
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498,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3#
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498,0,6,4,0,1,0,1,0,no,0,8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3#
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499,-9,8,4,-1,0,0,1,2,no,0,8,0,weapon,0 //HT_POWER#Beast Strafing#
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499,-9,8,4,-1,0,0,1,2,no,0,8,0,weapon,0 //HT_POWER#Beast Strafing#
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//Temp Plugs(using bash as base)
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522,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#비도_수련#
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523,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#수리검_던지기#
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524,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KUNAI#쿠나이_던지기#
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525,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_HUUMA#풍마수리검_던지기#
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526,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_ZENYNAGE#돈_던지기#
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527,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_TATAMIGAESHI#다다미_뒤집기#
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528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#안개_베기#
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529,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SHADOWJUMP#그림자_도약#
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530,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#그림자_베기#
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531,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_UTSUSEMI#매미허물_벗기#
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532,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_BUNSINJYUTSU#환영분신#
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533,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_NINPOU#인법_수련#
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534,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KOUENKA#홍염화(紅炎華)#
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535,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KAENSIN#화염진(火炎陣)#
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536,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_BAKUENRYU#폭염룡(爆炎龍)#
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537,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_HYOUSENSOU#빙섬창(氷閃槍)#
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538,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SUITON#수둔(水遁)#
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539,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_HYOUSYOURAKU#빙정락(氷晶落)#
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540,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_HUUJIN#풍인(風刃)#
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541,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_RAIGEKISAI#뇌격쇄(雷擊碎)#
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542,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KAMAITACHI#삭풍(朔風)#
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543,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_NEN#염(念)#
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544,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_ISSEN#일섬#
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//545,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GLITTERING#플립_더_코인#
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//546,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_FLING#플링#
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//547,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRIPLEACTION#트리플_액션#
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//548,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_BULLSEYE#불스_아이#
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//549,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#매드니스_캔슬러#
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//550,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#애드저스트먼트#
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//551,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_INCREASING#인크리징_어큐러시#
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//552,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#매지컬_블릿#
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//553,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_CRACKER#크래커#
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//554,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SINGLEACTION#싱글_액션#
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//555,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SNAKEEYE#스네이크_아이#
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//556,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_CHAINACTION#체인_액션#
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//557,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#트래킹#
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//558,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DISARM#디스암#
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//559,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#피어싱_샷#
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//560,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#래피드_샤워#
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//561,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DESPERADO#데스페라도#
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//562,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#캐틀링_피버#
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//563,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DUST#더스트#
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//564,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_FULLBUSTER#풀_버스터#
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//565,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#스프레드_어택#
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//566,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#그라운드_드리프트#
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1001,9,6,1,-1,0,0,1,1,no,0,1,0,weapon,0 //KN_CHARGEATK#Charge Attack#
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1001,9,6,1,-1,0,0,1,1,no,0,1,0,weapon,0 //KN_CHARGEATK#Charge Attack#
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1002,0,6,4,0,1,0,1,0,no,0,1,0,weapon,2 //CR_SHRINK#Shrink#
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1002,0,6,4,0,1,0,1,0,no,0,1,0,weapon,2 //CR_SHRINK#Shrink#
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1003,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0 //AS_SONICACCEL#Sonic Acceleration#
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1003,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0 //AS_SONICACCEL#Sonic Acceleration#
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