- Fixed Kaupe always triggering when the one who was under Kaupe was a player rather than the one attacking...
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6492 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/05/05
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2006/05/05
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* Fixed Kaupe always triggering when the one who was under Kaupe was a
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player rather than the one attacking... [Skotlex]
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* /doridori now won't double the HP/SP regen of TKs, it only activates
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* /doridori now won't double the HP/SP regen of TKs, it only activates
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their "happy" state. [Skotlex]
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their "happy" state. [Skotlex]
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* Added the -50 hit penalty when standing on Wall of Fog. [Skotlex]
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* Added the -50 hit penalty when standing on Wall of Fog. [Skotlex]
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@ -463,7 +463,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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if(sc->data[SC_KAUPE].timer != -1 &&
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if(sc->data[SC_KAUPE].timer != -1 &&
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rand()%100 < sc->data[SC_KAUPE].val2 &&
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rand()%100 < sc->data[SC_KAUPE].val2 &&
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(bl->type == BL_PC || !skill_num))
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(src->type == BL_PC || !skill_num))
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{ //Kaupe only blocks all skills of players.
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{ //Kaupe only blocks all skills of players.
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clif_skill_nodamage(bl,bl,SL_KAUPE,1,1);
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clif_skill_nodamage(bl,bl,SL_KAUPE,1,1);
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if (--sc->data[SC_KAUPE].val3 <= 0) //We make it work like Safety Wall, even though it only blocks 1 time.
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if (--sc->data[SC_KAUPE].val3 <= 0) //We make it work like Safety Wall, even though it only blocks 1 time.
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