* Optimized "Erundek" NPC (battleground\bg_common.txt)
* More general cleaning... git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16329 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
d3dcbae9ca
commit
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@ -3,21 +3,22 @@
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//===== By: ==================================================
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//= ????, L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.1
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//= 1.3
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//===== Compatible With: =====================================
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//= rAthena 1.0
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//===== Description: =========================================
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//= [AEGIS Conversion]
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//= Battleground npcs:
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//= Battleground NPCs:
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//= - Generals and Aides
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//= - Battlegroun Warper
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//= - Battleground Warper
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//= - Kafra and Repairman.
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//= - GM Management NPC (Disabled by default)
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//= - Badge Exhanger (Tierra and Flavius.)
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//= - GM Management NPC (disabled by default)
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//= - Badge Exchanger (Tierra and Flavius)
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//===== Additional Comments: =================================
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//= 1.0 First Version.
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//= 1.1 Updated several NPCs to Official.
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//= 1.2 Updated Repairman NPC
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//= 1.3 Optimized "Erundek" NPC. [Euphy]
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//============================================================
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// Generals
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@ -406,219 +407,70 @@ bat_room,160,150,3 script Erundek 109,{
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mes "[Erundek]";
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mes "The following items are available in the ^3131FFDagger, One-Handed Sword, Two-Handed Sword, and Two-Handed Spear^000000 category.";
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next;
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switch(select("Brave Assassin's Damascus(BB):Valorous Assassin's Damascus(VB):Brave Gladiator's Blade(BB):Valorous Gladiator's Blade(VB):Brave Assaulter's Katzbalger(BB):Valorous Assaulters's Katzbalger(VB):Assaulter Spear(BB):Assaulter Lance(VB)")) {
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case 1:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],13036,1; //BF_Dagger1
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break;
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case 2:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],13037,1; //BF_Dagger2
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break;
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case 3:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],13411,1; //BF_Sword2
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break;
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case 4:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],13410,1; //BF_Sword1
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break;
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case 5:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],1183,1; //BF_Two_Handed_Sword1
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break;
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case 6:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],1184,1; //BF_Two_Handed_Sword2
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break;
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case 7:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],1425,1; //BF_Spear1
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break;
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case 8:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],1482,1; //BF_Lance1
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break;
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}
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setarray .@Weapons[0],13036,7828,13037,7829,13411,7828,13410,7829,1183,7828,1184,7829,1425,7828,1482,7829;
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break;
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case 2:
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mes "[Erundek]";
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mes "The following items are available in the ^3131FFStaff / Mace / Two-Handed Axe / Huuma Shuriken^000000 category.";
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next;
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switch(select("Warlock's Magic Wand(BB):Warlock's Battle Wand(VB):Strong Recovery Wand:Speedy Recovery Wand:Brave Battlefield Morning Star(BB):Valorous Battlefield Morning Star(VB):Insane Battle Axe(BB):Insane Battle Axe(VB):Brave Huuma Front Shuriken(BB):Valorous Huuma Front Shuriken(VB)")) {
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case 1:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],1632,1; //BF_Staff1
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break;
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case 2:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],1633,1; //BF_Staff2
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break;
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case 3:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],1634,1; //BF_Staff3
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break;
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case 4:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],1635,1; //BF_Staff4
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break;
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case 5:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],1543,1; //BF_Morning_Star2
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break;
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case 6:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],1542,1; //BF_Morning_Star1
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break;
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case 7:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],1380,1; //BF_Two_Handed_Axe2
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break;
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case 8:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],1379,1; //BF_Two_Handed_Axe1
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break;
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case 9:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],13305,1; //BF_Huuma_Shuriken1
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break;
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case 10:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],13306,1; //BF_Huuma_Shuriken2
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break;
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}
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setarray .@Weapons[0],1632,7828,1633,7829,1634,7828,1635,7829,1543,7828,1542,7829,1380,7828,1379,7829,13305,7828,13306,7829;
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break;
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case 3:
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mes "[Erundek]";
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mes "The following weapons are available in the ^3131FFBow / Katar / Musical Instrument / Whip^000000 category.";
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next;
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switch(select("Brave Battle CrossBow(BB):Valorous Battle CrossBow(VB):Brave Carnage Katar(BB):Valorous Carnage Katar(VB):Brave Battlefield Guitar(BB):Valorous Battlefield Guitar(VB):Brave Battle Lariat(BB):Valorous Battle Lariat(VB)")) {
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case 1:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],1739,1; //BF_Bow2
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break;
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case 2:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],1738,1; //BF_Bow1
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break;
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case 3:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],1279,1; //BF_Katar1
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break;
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case 4:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],1280,1; //BF_Katar2
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break;
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case 5:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],1924,1; //BF_Instrument2
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break;
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case 6:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],1923,1; //BF_Instrument1
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break;
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case 7:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],1978,1; //BF_Whip2
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break;
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case 8:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],1977,1; //BF_Whip1
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break;
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}
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setarray .@Weapons[0],1739,7828,1738,7829,1279,7828,1280,7829,1924,7828,1923,7829,1978,7828,1977,7829;
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break;
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case 4:
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mes "[Erundek]";
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mes "The following weapons are available in the ^3131FFBook / Knuckle^000000 category.";
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next;
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switch(select("Brave Battle Strategy Book(BB):Valorous Battle Strategy Book(VB):Brave Battle Fist(BB):Valorous Battle Fist(VB)")) {
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case 1:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],1574,1; //BF_Book1
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break;
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case 2:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],1575,1; //BF_Book2
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break;
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case 3:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],1824,1; //BF_Knuckle2
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break;
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case 4:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],1823,1; //BF_Knuckle1
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break;
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}
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setarray .@Weapons[0],1574,7828,1575,7829,1824,7828,1823,7829;
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break;
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case 5:
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mes "[Erundek]";
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mes "The following weapons are available in the ^3131FFRevolver / Rifle / Gatling Gun / Shotgun / Grenade Launcher^000000 category.";
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next;
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switch(select("Soldier Revolver:Soldier Rifle:Soldier Gatling Gun:Soldier Shotgun:Soldier Grenade Launcher")) {
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case 1:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],13108,1; //BF_Pistol1
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break;
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case 2:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],13171,1; //BF_Rifle1
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break;
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case 3:
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setarray .@cost[0],7828,100; //BF_Badge1
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setarray .@item[0],13172,1; //BF_Gatling_Gun1
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break;
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case 4:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],13173,1; //BF_Shotgun1
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break;
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case 5:
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setarray .@cost[0],7829,100; //BF_Badge2
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setarray .@item[0],13174,1; //BF_Launcher1
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break;
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}
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setarray .@Weapons[0],13108,7828,13171,7829,13172,7828,13173,7829,13174,7829;
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break;
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}
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if (.@cost[0] == 7829)
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set .@type$,"(VB)";
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else
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set .@type$,"(BB)";
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set .@menu$,"";
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for(set .@i,0; .@i<getarraysize(.@Weapons); set .@i,.@i+2)
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set .@menu$, .@menu$+getitemname(.@Weapons[.@i])+((.@Weapons[.@i+1]==7828)?"(BB)":"(VB)")+":";
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set .@i, (select(.@menu$)-1)*2;
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set .@type$, ((.@Weapons[.@i+1]==7828)?"(BB)":"(VB)");
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mes "[Erundek]";
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mes "You chose ^3131FF"+getitemname(.@item[0])+""+.@type$+"^000000.";
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mes "You can exchange for this item with ^FF0000"+.@cost[1]+" "+getitemname(.@cost[0])+"^000000.";
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mes "You chose ^3131FF"+getitemname(.@Weapons[.@i])+.@type$+"^000000.";
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mes "You can exchange for this item with ^FF0000100 "+getitemname(.@Weapons[.@i+1])+"^000000.";
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mes "Would you like to exchange?";
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next;
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switch(select("Do not exchange:Exchange")) {
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case 1:
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mes "[Erundek]";
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mes "Do you need more time to check the items?";
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break;
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case 2:
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mes "[Erundek]";
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mes "Would you like to spend ^FF0000"+.@cost[1]+" "+getitemname(.@cost[0])+"^000000 and receive an ^3131FF"+getitemname(.@item[0])+""+.@type$+"^000000?";
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mes "Would you like to spend ^FF0000100 "+getitemname(.@Weapons[.@i+1])+"^000000 and receive a ^3131FF"+getitemname(.@Weapons[.@i])+.@type$+"^000000?";
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next;
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mes "[Erundek]";
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mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000. Are you sure you want this item?";
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next;
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switch(select("Yes:No")) {
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case 1:
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if (countitem(.@cost[0]) >= .@cost[1]) {
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mes "[Erundek]";
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mes "Thank you for exchanging.";
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delitem .@cost[0],.@cost[1];
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getitem .@item[0],.@item[1];
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}
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else {
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mes "[Erundek]";
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mes "I'm sorry, but you don't have enough badges to exchange.";
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}
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break;
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case 2:
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mes "[Erundek]";
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mes "Do you need more time to check out the items?";
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if (countitem(.@Weapons[.@i+1]) >= 100) {
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mes "Thank you for exchanging.";
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delitem .@Weapons[.@i+1],100;
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getitem .@Weapons[.@i],1;
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}
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else mes "I'm sorry, but you don't have enough badges to exchange.";
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close;
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case 2:
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break;
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}
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break;
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}
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mes "[Erundek]";
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mes "Do you need more time to check the items?";
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close;
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case 2:
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mes "[Erundek]";
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@ -627,64 +479,10 @@ bat_room,160,150,3 script Erundek 109,{
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next;
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switch(select("Garments / Shoes:Armor")) {
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case 1:
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switch(select("Captain's Manteau:Commander's Manteau:Sheriff's Manteau:Battle Greave:Combat Boots:Battle Boots")) {
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case 1:
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setarray .@cost[0],7828,50,7829,50; //BF_Badge1
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setarray .@item[0],2538,1; //Commander_Manteau
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break;
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case 2:
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setarray .@cost[0],7828,50,7829,50; //BF_Badge1
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setarray .@item[0],2539,1; //Commander_Manteau_
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break;
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case 3:
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setarray .@cost[0],7828,50,7829,50; //BF_Badge1
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setarray .@item[0],2540,1; //Sheriff_Manteau
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break;
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case 4:
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setarray .@cost[0],7828,50,7829,50; //BF_Badge1
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setarray .@item[0],2435,1; //Battle_Greave
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break;
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case 5:
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setarray .@cost[0],7828,50,7829,50; //BF_Badge1
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setarray .@item[0],2436,1; //Combat_Boots
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break;
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case 6:
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setarray .@cost[0],7828,50,7829,50; //BF_Badge1
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setarray .@item[0],2437,1; //Battle_Boots
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break;
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}
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setarray .@Items[0],2538,50,2539,50,2540,50,2435,50,2436,50,2437,50;
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break;
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case 2:
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switch(select("Assaulter Plate:Elite Engineer Armor:Assassin Robe:Warlock's Battle Robe:Medic's Robe:Elite Archer Suit:Elite Shooter Suit")) {
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case 1:
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setarray .@cost[0],7828,80,7829,80; //BF_Badge1
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setarray .@item[0],2376,1; //Assaulter_Plate
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break;
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case 2:
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setarray .@cost[0],7828,80,7829,80; //BF_Badge1
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setarray .@item[0],2377,1; //Elite_Engineer_Armor
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break;
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case 3:
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setarray .@cost[0],7828,80,7829,80; //BF_Badge1
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setarray .@item[0],2378,1; //Assassin_Robe
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break;
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case 4:
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setarray .@cost[0],7828,80,7829,80; //BF_Badge1
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setarray .@item[0],2379,1; //Warlock_Battle_Robe
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break;
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case 5:
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setarray .@cost[0],7828,80,7829,80; //BF_Badge1
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setarray .@item[0],2380,1; //Medic_Robe
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break;
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case 6:
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setarray .@cost[0],7828,80,7829,80; //BF_Badge1
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setarray .@item[0],2381,1; //Elite_Archer_Suit
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break;
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case 7:
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setarray .@cost[0],7828,80,7829,80; //BF_Badge1
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setarray .@item[0],2382,1; //Elite_Shooter_Suit
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break;
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}
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setarray .@Items[0],2376,80,2377,80,2378,80,2379,80,2380,80,2381,80,2382,80;
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break;
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}
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break;
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@ -693,64 +491,15 @@ bat_room,160,150,3 script Erundek 109,{
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mes "You chose ^3131FFAccessory^000000.";
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mes "You can exchange the Medal of Honors with your Badges according to the job classes, as follows:";
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next;
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switch(select("Gunslinger:Swordman/Taekwon Master:Thief:Acolyte:Magician:Archer:Merchant")) {
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case 1:
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setarray .@cost[0],7828,500,7829,500; //BF_Badge1
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setarray .@item[0],2733,1; //Medal_Gunner
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break;
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case 2:
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setarray .@cost[0],7828,500,7829,500; //BF_Badge1
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setarray .@item[0],2720,1; //Medal_Swordman
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break;
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case 3:
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setarray .@cost[0],7828,500,7829,500; //BF_Badge1
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setarray .@item[0],2721,1; //Medal_Thief
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break;
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case 4:
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setarray .@cost[0],7828,500,7829,500; //BF_Badge1
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setarray .@item[0],2722,1; //Medal_Acolyte
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break;
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case 5:
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setarray .@cost[0],7828,500,7829,500; //BF_Badge1
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setarray .@item[0],2723,1; //Medal_Mage
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break;
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case 6:
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setarray .@cost[0],7828,500,7829,500; //BF_Badge1
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setarray .@item[0],2724,1; //Medal_Archer
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break;
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case 7:
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setarray .@cost[0],7828,500,7829,500; //BF_Badge1
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setarray .@item[0],2725,1; //Medal_Merchant
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break;
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}
|
||||
setarray .@Items[0],2733,500,2720,500,2721,500,2722,500,2723,500,2724,500,2725,500;
|
||||
set .@menu1$,"Gunslinger:Swordman/Taekwon Master:Thief:Acolyte:Magician:Archer:Merchant";
|
||||
break;
|
||||
case 4:
|
||||
mes "[Erundek]";
|
||||
mes "You chose ^3131FFConsumable^000000.";
|
||||
mes "The following consumable items are available for exchange with the battlefield badges:";
|
||||
next;
|
||||
switch(select("Tasty Pink Ration:Tasty White Ration:Military Ration A:Military Ration B:Military Ration C")) {
|
||||
case 1:
|
||||
setarray .@cost[0],7828,10,7829,10; //BF_Badge1
|
||||
setarray .@item[0],12269,1; //Tasty_Colonel
|
||||
break;
|
||||
case 2:
|
||||
setarray .@cost[0],7828,10,7829,10; //BF_Badge1
|
||||
setarray .@item[0],12270,1; //Tasty_Major
|
||||
break;
|
||||
case 3:
|
||||
setarray .@cost[0],7828,5,7829,5; //BF_Badge1
|
||||
setarray .@item[0],12271,1; //Mre_A
|
||||
break;
|
||||
case 4:
|
||||
setarray .@cost[0],7828,10,7829,10; //BF_Badge1
|
||||
setarray .@item[0],12272,1; //Mre_B
|
||||
break;
|
||||
case 5:
|
||||
setarray .@cost[0],7828,10,7829,10; //BF_Badge1
|
||||
setarray .@item[0],12273,1; //Mre_C
|
||||
break;
|
||||
}
|
||||
setarray .@Items[0],12269,10,12270,10,12271,5,12272,10,12273,10;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@ -761,20 +510,24 @@ bat_room,160,150,3 script Erundek 109,{
|
||||
ReadBook 11010,1;
|
||||
end;
|
||||
}
|
||||
|
||||
set .@menu$,"";
|
||||
if (.@menu1$ != "") set .@menu$, .@menu1$;
|
||||
else for(set .@i,0; .@i<getarraysize(.@Items); set .@i,.@i+2)
|
||||
set .@menu$, .@menu$+getitemname(.@Items[.@i])+":";
|
||||
set .@i, (select(.@menu$)-1)*2;
|
||||
mes "[Erundek]";
|
||||
mes "You chose ^3131FF"+getitemname(.@item[0])+"^000000.";
|
||||
switch(.@item[0]) {
|
||||
case 2720: mes "This item is for Swordman and Taekwon Master Class only."; break;
|
||||
case 2721: mes "This item is for Thief Class only."; break;
|
||||
case 2722: mes "This item is for Acolyte Class only."; break;
|
||||
case 2723: mes "This item is for Magician Class only."; break;
|
||||
case 2724: mes "This item is for Archer Class only."; break;
|
||||
case 2725: mes "This item is for Merchant Class only."; break;
|
||||
case 2733: mes "This item is for Gunslinger only."; break;
|
||||
default: break;
|
||||
mes "You chose ^3131FF"+getitemname(.@Items[.@i])+"^000000.";
|
||||
switch(.@Items[.@i]) {
|
||||
case 2720: mes "This item is for Swordman and Taekwon Master Class only."; break;
|
||||
case 2721: mes "This item is for Thief Class only."; break;
|
||||
case 2722: mes "This item is for Acolyte Class only."; break;
|
||||
case 2723: mes "This item is for Magician Class only."; break;
|
||||
case 2724: mes "This item is for Archer Class only."; break;
|
||||
case 2725: mes "This item is for Merchant Class only."; break;
|
||||
case 2733: mes "This item is for Gunslinger only."; break;
|
||||
default: break;
|
||||
}
|
||||
mes "You can exchange for this item with ^FF0000"+.@cost[1]+" "+getitemname(.@cost[0])+" or "+.@cost[3]+" "+getitemname(.@cost[2])+"^000000.";
|
||||
mes "You can exchange for this item with ^FF0000"+.@Items[.@i+1]+" "+getitemname(7828)+" or "+.@Items[.@i+1]+" "+getitemname(7829)+"^000000.";
|
||||
mes "Would you like to exchange?";
|
||||
next;
|
||||
switch(select("Do not exchange:Exchange")) {
|
||||
@ -785,43 +538,26 @@ bat_room,160,150,3 script Erundek 109,{
|
||||
case 2:
|
||||
mes "[Erundek]";
|
||||
mes "Which Badge do you want to exchange?";
|
||||
mes "You need ^3131FF"+.@cost[1]+" Badges^000000 to exchange.";
|
||||
mes "You need ^3131FF"+.@Items[.@i+1]+" Badges^000000 to exchange.";
|
||||
next;
|
||||
if (.@item[0] < 12269 || .@item[0] > 12273 ) {
|
||||
mes "[Erundek]";
|
||||
mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000. Are you sure you want this item?";
|
||||
next;
|
||||
}
|
||||
switch(select("Bravery Badge:Valor Badge:Cancel")) {
|
||||
case 1:
|
||||
if (countitem(.@cost[0]) >= .@cost[1]) {
|
||||
mes "[Erundek]";
|
||||
mes "Thank you for exchanging.";
|
||||
delitem .@cost[0],.@cost[1];
|
||||
getitem .@item[0],.@item[1];
|
||||
}
|
||||
else {
|
||||
mes "[Erundek]";
|
||||
mes "You do not have enough Bravery Badges.";
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (countitem(.@cost[2]) >= .@cost[3]) {
|
||||
mes "[Erundek]";
|
||||
mes "Thank you for exchanging.";
|
||||
delitem .@cost[2],.@cost[3];
|
||||
getitem .@item[0],.@item[1];
|
||||
}
|
||||
else {
|
||||
mes "[Erundek]";
|
||||
mes "You do not have enough Valor Badges.";
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
mes "[Erundek]";
|
||||
set .@j, select("Bravery Badge:Valor Badge:Cancel");
|
||||
mes "[Erundek]";
|
||||
if (.@j == 3) {
|
||||
mes "You cancelled the exchange.";
|
||||
break;
|
||||
}
|
||||
set .@cost, ((.@j==1)?7828:7829);
|
||||
if (countitem(.@cost) >= .@Items[.@i+1]) {
|
||||
mes "Thank you for exchanging.";
|
||||
delitem .@cost, .@Items[.@i+1];
|
||||
getitem .@Items[.@i],1;
|
||||
}
|
||||
else mes "You do not have enough "+getitemname(.@cost)+"s.";
|
||||
break;
|
||||
}
|
||||
close;
|
||||
|
@ -27,9 +27,7 @@ bat_room,164,178,5 script KVM Mercenary Officer#1 418,{
|
||||
mes "I know that you've already signed with the Croix. Go back and join their team. We will not accept traitors to fight for us.";
|
||||
close;
|
||||
}
|
||||
else if (.@kvm == 2) {
|
||||
erasequest 6026;
|
||||
}
|
||||
else if (.@kvm == 2) erasequest 6026;
|
||||
*/
|
||||
set .@permit,checkquest(6025,PLAYTIME);
|
||||
if ((.@permit == 0) || (.@permit == 1)) {
|
||||
@ -37,9 +35,7 @@ bat_room,164,178,5 script KVM Mercenary Officer#1 418,{
|
||||
mes "It seems you have recently participated in a KVM battle. You must wait 5 minutes before signing up again.";
|
||||
close;
|
||||
}
|
||||
else if (.@permit == 2) {
|
||||
erasequest 6025;
|
||||
}
|
||||
else if (.@permit == 2) erasequest 6025;
|
||||
mes "[Guillaume Mercenary Officer]";
|
||||
mes "Let them know the real might of Guillaume!";
|
||||
next;
|
||||
@ -50,15 +46,9 @@ bat_room,164,178,5 script KVM Mercenary Officer#1 418,{
|
||||
mes "Today, everyone will hear the shout of triumph from Guillaume!";
|
||||
close2;
|
||||
//setquest 6025;
|
||||
if (BaseLevel > 79) {
|
||||
warp "bat_room",169,223;
|
||||
}
|
||||
else if (BaseLevel < 60) {
|
||||
warp "bat_room",197,223;
|
||||
}
|
||||
else {
|
||||
warp "bat_room",225,223;
|
||||
}
|
||||
if (BaseLevel > 79) warp "bat_room",169,223;
|
||||
else if (BaseLevel < 60) warp "bat_room",197,223;
|
||||
else warp "bat_room",225,223;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Guillaume Mercenary Officer]";
|
||||
@ -137,9 +127,7 @@ bat_room,164,121,1 script KVM Mercenary Officer#2 414,{
|
||||
mes "I know that you've already signed with the Guillaume. Go back and join their team. We will not accept traitors to fight for us.";
|
||||
close;
|
||||
}
|
||||
else if (.@kvm == 2) {
|
||||
erasequest 6025;
|
||||
}
|
||||
else if (.@kvm == 2) erasequest 6025;
|
||||
*/
|
||||
set .@permit,checkquest(6025,PLAYTIME);
|
||||
if ((.@permit == 0) || (.@permit == 1)) {
|
||||
@ -147,9 +135,7 @@ bat_room,164,121,1 script KVM Mercenary Officer#2 414,{
|
||||
mes "It seems you have recently participated in a KVM battle. You must wait 5 minutes before signing up again.";
|
||||
close;
|
||||
}
|
||||
else if (.@permit == 2) {
|
||||
erasequest 6025;
|
||||
}
|
||||
else if (.@permit == 2) erasequest 6025;
|
||||
mes "[Croix Mercenary Officer]";
|
||||
mes "Let them know the real might of Croix!";
|
||||
next;
|
||||
@ -160,15 +146,9 @@ bat_room,164,121,1 script KVM Mercenary Officer#2 414,{
|
||||
mes "Today, everyone will hear the shout of triumph from Croix!";
|
||||
close2;
|
||||
//setquest 6026;
|
||||
if (BaseLevel > 79) {
|
||||
warp "bat_room",169,207;
|
||||
}
|
||||
else if (BaseLevel < 60) {
|
||||
warp "bat_room",197,207;
|
||||
}
|
||||
else {
|
||||
warp "bat_room",225,207;
|
||||
}
|
||||
if (BaseLevel > 79) warp "bat_room",169,207;
|
||||
else if (BaseLevel < 60) warp "bat_room",197,207;
|
||||
else warp "bat_room",225,207;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Croix Mercenary Officer]";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= [Ishizu-chan]
|
||||
//===== Current Version: =====================================
|
||||
//= 2.5a
|
||||
//= 2.6
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -28,6 +28,7 @@
|
||||
//= 2.4 Fixed a minor bug with Arch Bishop checks. [Euphy]
|
||||
//= 2.5 Cleaning. [Euphy]
|
||||
//= 2.5a Fixed an incorrect variable. [Euphy]
|
||||
//= 2.6 Merged identical timer labels. [Euphy]
|
||||
//============================================================
|
||||
|
||||
hu_fild01,140,163,5 script Tower Keeper 852,3,3,{
|
||||
@ -2280,34 +2281,17 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnTimer500:
|
||||
specialeffect EF_BEGINSPELL7;
|
||||
end;
|
||||
|
||||
OnTimer1000:
|
||||
specialeffect EF_BEGINSPELL7;
|
||||
end;
|
||||
|
||||
OnTimer1500:
|
||||
specialeffect EF_BEGINSPELL7;
|
||||
end;
|
||||
|
||||
OnTimer2000:
|
||||
specialeffect EF_BEGINSPELL7;
|
||||
end;
|
||||
|
||||
OnTimer2500:
|
||||
specialeffect EF_BEGINSPELL7;
|
||||
end;
|
||||
|
||||
OnTimer3000:
|
||||
specialeffect EF_BEGINSPELL7;
|
||||
if ($@thana_summon == 6) {
|
||||
stopnpctimer;
|
||||
}
|
||||
else {
|
||||
stopnpctimer;
|
||||
initnpctimer;
|
||||
}
|
||||
stopnpctimer;
|
||||
if ($@thana_summon != 6) initnpctimer;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -2323,34 +2307,17 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnTimer500:
|
||||
specialeffect EF_BEGINSPELL3;
|
||||
end;
|
||||
|
||||
OnTimer1000:
|
||||
specialeffect EF_BEGINSPELL3;
|
||||
end;
|
||||
|
||||
OnTimer1500:
|
||||
specialeffect EF_BEGINSPELL3;
|
||||
end;
|
||||
|
||||
OnTimer2000:
|
||||
specialeffect EF_BEGINSPELL3;
|
||||
end;
|
||||
|
||||
OnTimer2500:
|
||||
specialeffect EF_BEGINSPELL3;
|
||||
end;
|
||||
|
||||
OnTimer3000:
|
||||
specialeffect EF_BEGINSPELL3;
|
||||
if ($@thana_summon == 6) {
|
||||
stopnpctimer;
|
||||
}
|
||||
else {
|
||||
stopnpctimer;
|
||||
initnpctimer;
|
||||
}
|
||||
stopnpctimer;
|
||||
if ($@thana_summon != 6) initnpctimer;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -2365,34 +2332,17 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnTimer500:
|
||||
specialeffect EF_BEGINSPELL5;
|
||||
end;
|
||||
|
||||
OnTimer1000:
|
||||
specialeffect EF_BEGINSPELL5;
|
||||
end;
|
||||
|
||||
OnTimer1500:
|
||||
specialeffect EF_BEGINSPELL5;
|
||||
end;
|
||||
|
||||
OnTimer2000:
|
||||
specialeffect EF_BEGINSPELL5;
|
||||
end;
|
||||
|
||||
OnTimer2500:
|
||||
specialeffect EF_BEGINSPELL5;
|
||||
end;
|
||||
|
||||
OnTimer3000:
|
||||
specialeffect EF_BEGINSPELL5;
|
||||
if ($@thana_summon == 6) {
|
||||
stopnpctimer;
|
||||
}
|
||||
else {
|
||||
stopnpctimer;
|
||||
initnpctimer;
|
||||
}
|
||||
stopnpctimer;
|
||||
if ($@thana_summon != 6) initnpctimer;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -2408,34 +2358,17 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnTimer500:
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
end;
|
||||
|
||||
OnTimer1000:
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
end;
|
||||
|
||||
OnTimer1500:
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
end;
|
||||
|
||||
OnTimer2000:
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
end;
|
||||
|
||||
OnTimer2500:
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
end;
|
||||
|
||||
OnTimer3000:
|
||||
specialeffect EF_BEGINSPELL4;
|
||||
if ($@thana_summon == 6) {
|
||||
stopnpctimer;
|
||||
}
|
||||
else {
|
||||
stopnpctimer;
|
||||
initnpctimer;
|
||||
}
|
||||
stopnpctimer;
|
||||
if ($@thana_summon != 6) initnpctimer;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -2451,34 +2384,17 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnTimer500:
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
end;
|
||||
|
||||
OnTimer1000:
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
end;
|
||||
|
||||
OnTimer1500:
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
end;
|
||||
|
||||
OnTimer2000:
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
end;
|
||||
|
||||
OnTimer2500:
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
end;
|
||||
|
||||
OnTimer3000:
|
||||
specialeffect EF_BEGINSPELL2;
|
||||
if ($@thana_summon == 6) {
|
||||
stopnpctimer;
|
||||
}
|
||||
else {
|
||||
stopnpctimer;
|
||||
initnpctimer;
|
||||
}
|
||||
stopnpctimer;
|
||||
if ($@thana_summon != 6) initnpctimer;
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
@ -2502,9 +2418,7 @@ OnTouch:
|
||||
donpcevent "tt_effect5::OnDisable";
|
||||
hideonnpc "to_the_boss_room_tt";
|
||||
}
|
||||
else {
|
||||
warp "thana_boss",136,116;
|
||||
}
|
||||
else warp "thana_boss",136,116;
|
||||
end;
|
||||
}
|
||||
|
||||
@ -2813,29 +2727,11 @@ OnTimer5000:
|
||||
end;
|
||||
|
||||
OnTimer60000:
|
||||
mapwarp "thana_boss","tha_t12",130,47;
|
||||
end;
|
||||
|
||||
OnTimer1000000:
|
||||
mapwarp "thana_boss","tha_t12",130,47;
|
||||
end;
|
||||
|
||||
OnTimer2000000:
|
||||
mapwarp "thana_boss","tha_t12",130,47;
|
||||
end;
|
||||
|
||||
OnTimer3000000:
|
||||
mapwarp "thana_boss","tha_t12",130,47;
|
||||
end;
|
||||
|
||||
OnTimer4000000:
|
||||
mapwarp "thana_boss","tha_t12",130,47;
|
||||
end;
|
||||
|
||||
OnTimer5000000:
|
||||
mapwarp "thana_boss","tha_t12",130,47;
|
||||
end;
|
||||
|
||||
OnTimer6000000:
|
||||
mapwarp "thana_boss","tha_t12",130,47;
|
||||
end;
|
||||
|
Loading…
x
Reference in New Issue
Block a user