Corrected :
- variable typo in quests_nameless.txt - Suspicious Man#1 NPC localization and Xtrigger/Ytrigger in quests_nameless.txt - redundant message in eden_quests.txt Merged : - warp eclage Hercules 64dfaf2c8c8be7ff288ea88a64eddfeae1e364a4 - Deadman NPC localization in quest_disguiseloliruri.txt Hercules 450b0a3aeb6b472805c470712a0e6ebd9d04eb2a - NPC name in eclage Hercules 87beda59c824e9be6db6f86c02983ed2a44c4016 and daf5312ee4d1de6dd43b23f719e94427aeb33e5d Signed-off-by: Atemo <capucrath@gmail.com>
This commit is contained in:
parent
b174e295b6
commit
36f337ea41
@ -966,7 +966,7 @@
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7149,0,1023,10,0,0,0,0,"The training course 'conquer the orc village!' - A real battle 2"
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7150,0,1273,10,0,0,0,0,"The training course 'conquer the orc village!' - A real battle 3"
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7151,0,0,0,0,0,0,0,"The training course 'conquer the orc village!' - Complete a quest"
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7152,0,0,0,0,0,0,0,"bThe training course 'conquer the orc dungeon!' - start"
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7152,0,0,0,0,0,0,0,"The training course 'conquer the orc dungeon!' - start"
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7153,0,1153,20,0,0,0,0,"The training course 'conquer the orc dungeon!' - A real battle 1"
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7154,0,1152,20,0,0,0,0,"The training course 'conquer the orc dungeon!'- A real battle 2"
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7155,0,0,0,0,0,0,0,"The training course 'conquer the orc dungeon!' - complete a quest"
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@ -13,7 +13,7 @@
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//= 1.0 First version.
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//============================================================
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nif_fild02,332,327,4 script Deadman 795,{
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nif_fild01,332,327,4 script Deadman 795,{
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if (checkquest(60173) != -1) {
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if (checkquest(60173,HUNTING) != 2 ) {
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@ -4321,7 +4321,7 @@ OnTouch:
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next;
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set .@engine,.@engine+1;
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}
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else if (engine > 0) {
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else if (.@engine > 0) {
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mes "^3355FFThe ruby in the";
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mes "engine has already";
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mes "been replaced.^000000";
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@ -8045,393 +8045,18 @@ payon,192,176,3 script Gooho Ahn 903,{
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close;
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}
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moc_ruins,90,67,3 script Suspicious Man#1 99,2,2,{
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if ((zdan_edq == 9) && ($@zdan == 0)) {
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set $@zdan,1;
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initnpctimer;
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mes "[????]";
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mes "I know you've";
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mes "been pursuing us!";
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mes "Grrrr... DIE NOW!";
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specialeffect EF_STEAL;
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "Wh-who are you?";
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next;
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mes "[????]";
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mes "Y-you're stronger";
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mes "than I thought!";
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mes "Run awaaaaay!";
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hideoffnpc "Suspicious Man#2";
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hideonnpc "Suspicious Man#1";
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set $@zdan,0;
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stopnpctimer;
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "Huh? That man must";
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mes "have dropped this";
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mes "note in his haste";
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mes "to get away from here.";
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mes "Let's see what it says...";
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next;
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mes "^FFFFFF ^000000";
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mes "^FFFFFF ^000000";
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mes "^666666Kill " + strcharinfo(0) + ", meow.";
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mes "That arrogant do-gooder";
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mes "is looking into us too much.";
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mes "Fail to kill him, and death";
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mes "will be too good for you, meow.^000000";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "That must have been";
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mes "an informer for the Z Gang.";
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mes "He can't have gotten too far:";
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mes "I have a chance to catch him!";
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changequest 3126,3127;
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set zdan_edq,10;
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close;
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}
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if ((zdan_edq == 9) && ($@zdan > 0)) {
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moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,4,4,{
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if (zdan_edq == 9) {
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if ($@zdan == 0)
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callsub S_Quest;
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else {
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mes "[Suspicious Man]";
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if (atoi( strnpcinfo(2) ) == 1) {
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mes "...............................";
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mes "...............................";
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mes "............................... ";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "Something's not quite";
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mes "right. I should come back";
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mes "and investigate this area";
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mes "later when there are fewer";
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mes "people watching...";
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close;
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}
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if ((zdan_edq == 10) && ($@zdan > 0)) {
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mes "[" + strcharinfo(0) + "]";
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mes "Nuts! I was supposed";
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mes "to try to do this secretly!";
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mes "I better try to investigate";
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mes "this area again when no";
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mes "one is around here.";
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close;
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}
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if ((zdan_edq == 10) && ($@zdan == 0 )) {
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set $@zdan,1;
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initnpctimer;
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mes "[????]";
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mes "Eeek...!";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "Haha! Got you!";
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mes "You're an informer for";
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mes "the Z Gang, aren't you?";
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next;
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mes "[????]";
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mes "I... I... d-don't";
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mes "know what you're";
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mes "talking about!";
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mes "I'm innocent!";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "Then you're telling";
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mes "me this note didn't";
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mes "just fall out of your";
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mes "pocket? What's this";
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mes "about trying to kill me?";
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next;
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mes "[????]";
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mes "Th-that's...";
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mes "I'm not--That...!";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "You better confess, or";
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mes "I'll drag you over to the";
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mes "Prontera Knightage or the";
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mes "Rogue Guild to take care";
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mes "of you. In fact, let's just";
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mes "head over to Prontera...";
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next;
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mes "[Z Gang Informer]";
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mes "N-no! I'll tell you";
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mes "everything! Please!";
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mes "My mother's old! I've";
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mes "got kids to feed!";
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mes "I... I can't go to jail!";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "Alright.";
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mes "Let's start by you";
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mes "telling me where";
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mes "I can find the Z Gang.";
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next;
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mes "[Z Gang Informer]";
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mes "I... I really don't";
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mes "know where to find them.";
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mes "I'm at the bottom of the";
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mes "food chain, I just follow";
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mes "their written instructions.";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "You know what?";
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mes "Never mind. I'm won't";
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mes "take you to be jailed by";
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mes "the Prontera Knights.";
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mes "I'll drop you off";
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mes "at the Rogues.";
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next;
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mes "[Z Gang Informer]";
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mes "...............................";
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mes "Their secret hideout is in";
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mes "South Morroc, and you can't";
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mes "enter the place without the";
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mes "secret password.";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "Nice. Now, you better";
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mes "stop running with the";
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mes "Z Gang. Otherwise, I'm";
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mes "not going to be so merciful";
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mes "the next time I see you.";
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next;
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mes "[Z Gang Informer]";
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mes "Anything you want!";
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mes "J-just let me liiive!";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "I should head back to";
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mes "Marybell, and see if she's";
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mes "learned any new information.";
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changequest 3127,3128;
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set zdan_edq,11;
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set $@zdan,0;
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stopnpctimer;
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close;
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}
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if (zdan_edq < 9) {
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mes "[Suspicious Man]";
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mes "What? Get lost!";
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mes "Listen, you don't";
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mes "want to mess with";
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mes "me. Just. Don't.";
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close;
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}
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if ((zdan_edq > 10) && (zdan_edq < 15)) {
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mes "[Z Gang Informer]";
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mes "Whoa, leave me alone!";
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mes "I'm just standing here";
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mes "on the road, I didn't";
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mes "do anything wrong!";
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close;
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}
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if (zdan_edq > 14) {
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mes "[Former Z Gang Informer]";
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mes "You don't have to";
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mes "worry about me anymore.";
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mes "I've turned over a new";
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mes "leaf, got a real job,";
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mes "that sort of deal.";
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close;
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}
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mes "[Suspicious Man]";
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mes "What? Get lost!";
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mes "Listen, you don't";
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mes "want to mess with";
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mes "me. Just. Don't.";
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close;
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OnTimer30000:
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set $@zdan,0;
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end;
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OnTouch:
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if ((zdan_edq == 9) && ($@zdan == 0)) {
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set $@zdan,1;
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initnpctimer;
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mes "[????]";
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mes "I know you've";
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mes "been pursuing us!";
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mes "Grrrr... DIE NOW!";
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specialeffect EF_STEAL;
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "Wh-who are you?";
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next;
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mes "[????]";
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mes "Y-you're stronger";
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mes "than I thought!";
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mes "Run awaaaaay!";
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hideoffnpc "Suspicious Man#2";
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hideonnpc "Suspicious Man#1";
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set $@zdan,0;
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stopnpctimer;
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next;
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mes "[" + strcharinfo(0) + "] ";
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mes "Huh? That man must";
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mes "have dropped this";
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mes "note in his haste";
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mes "to get away from here.";
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mes "Let's see what it says...";
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next;
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mes "^FFFFFF ^000000";
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mes "^FFFFFF ^000000";
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mes "^666666Kill " + strcharinfo(0) + ", meow.";
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mes "That arrogant do-gooder";
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mes "is looking into us too much.";
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mes "Fail to kill him, and death";
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mes "will be too good for you, meow.^000000";
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "That must have been";
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mes "an informer for the Z Gang.";
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mes "He can't have gotten too far:";
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mes "I have a chance to catch him!";
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changequest 3126,3127;
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set zdan_edq,10;
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close;
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}
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end;
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}
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//Incorrect position.
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moc_ruins,78,167,3 script Suspicious Man#2 99,2,2,{
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if ((zdan_edq == 9) && ($@zdan == 0)) {
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set $@zdan,1;
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initnpctimer;
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mes "[????]";
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mes "I know you've";
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mes "been pursuing us!";
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mes "Grrrr... DIE NOW!";
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specialeffect EF_STEAL;
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next;
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mes "[" + strcharinfo(0) + "]";
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mes "Wh-who are you?";
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next;
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mes "[????]";
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mes "Y-you're stronger";
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mes "than I thought!";
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mes "Run awaaaaay!";
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hideoffnpc "Suspicious Man#1";
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hideonnpc "Suspicious Man#2";
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set $@zdan,0;
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stopnpctimer;
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next;
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mes "[" + strcharinfo(0) + "] ";
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mes "Huh? That man must";
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mes "have dropped this";
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mes "note in his haste";
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mes "to get away from here.";
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mes "Let's see what it says...";
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next;
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mes "^FFFFFF ^000000";
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mes "^FFFFFF ^000000";
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mes "^666666Kill " + strcharinfo(0) + ", meow.";
|
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mes "That arrogant do-gooder";
|
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mes "is looking into us too much.";
|
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mes "Fail to kill him, and death";
|
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mes "will be too good for you, meow.^000000";
|
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next;
|
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mes "[" + strcharinfo(0) + "]";
|
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mes "That must have been";
|
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mes "an informer for the Z Gang.";
|
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mes "He can't have gotten too far:";
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mes "I have a chance to catch him!";
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changequest 3126,3127;
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set zdan_edq,10;
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close;
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}
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if ((zdan_edq == 10) && ($@zdan == 0)) {
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set $@zdan,1;
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initnpctimer;
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mes "[????]";
|
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mes "Eeek...!";
|
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next;
|
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mes "[" + strcharinfo(0) + "]";
|
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mes "Haha! Got you!";
|
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mes "You're an informer for";
|
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mes "the Z Gang, aren't you?";
|
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next;
|
||||
mes "[????]";
|
||||
mes "I... I... d-don't";
|
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mes "know what you're";
|
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mes "talking about!";
|
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mes "I'm innocent!";
|
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next;
|
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mes "[" + strcharinfo(0) + "]";
|
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mes "Then you're telling";
|
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mes "me this note didn't";
|
||||
mes "just fall out of your";
|
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mes "pocket? What's this";
|
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mes "about trying to kill me?";
|
||||
next;
|
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mes "[????]";
|
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mes "Th-that's...";
|
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mes "I'm not--That...!";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "You better confess, or";
|
||||
mes "I'll drag you over to the";
|
||||
mes "Prontera Knightage or the";
|
||||
mes "Rogue Guild to take care";
|
||||
mes "of you. In fact, let's just";
|
||||
mes "head over to Prontera...";
|
||||
next;
|
||||
mes "[Z Gang Informer]";
|
||||
mes "N-no! I'll tell you";
|
||||
mes "everything! Please!";
|
||||
mes "My mother's old! I've";
|
||||
mes "got kids to feed!";
|
||||
mes "I... I can't go to jail!";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Alright.";
|
||||
mes "Let's start by you";
|
||||
mes "telling me where";
|
||||
mes "I can find the Z Gang.";
|
||||
next;
|
||||
mes "[Z Gang Informer]";
|
||||
mes "I... I really don't";
|
||||
mes "know where to find them.";
|
||||
mes "I'm at the bottom of the";
|
||||
mes "food chain, I just follow";
|
||||
mes "their written instructions.";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "You know what?";
|
||||
mes "Never mind. I'm won't";
|
||||
mes "take you to be jailed by";
|
||||
mes "the Prontera Knights.";
|
||||
mes "I'll drop you off";
|
||||
mes "at the Rogues.";
|
||||
next;
|
||||
mes "[Z Gang Informer]";
|
||||
mes "...............................";
|
||||
mes "Their secret hideout is in";
|
||||
mes "South Morroc, and you can't";
|
||||
mes "enter the place without the";
|
||||
mes "secret password.";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Nice. Now, you better";
|
||||
mes "stop running with the";
|
||||
mes "Z Gang. Otherwise, I'm";
|
||||
mes "not going to be so merciful";
|
||||
mes "the next time I see you.";
|
||||
next;
|
||||
mes "[Z Gang Informer]";
|
||||
mes "Anything you want!";
|
||||
mes "J-just let me liiive!";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "I should head back to";
|
||||
mes "Marybell, and see if she's";
|
||||
mes "learned any new information.";
|
||||
changequest 3127,3128;
|
||||
set zdan_edq,11;
|
||||
set $@zdan,0;
|
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stopnpctimer;
|
||||
close;
|
||||
}
|
||||
if ((zdan_edq == 9) && ($@zdan > 0)) {
|
||||
mes "[Suspicious Man]";
|
||||
else
|
||||
mes "... ...";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
@ -8440,59 +8065,160 @@ moc_ruins,78,167,3 script Suspicious Man#2 99,2,2,{
|
||||
mes "and investigate this area";
|
||||
mes "later when there are fewer";
|
||||
mes "people watching...";
|
||||
close;
|
||||
}
|
||||
if ((zdan_edq == 10) && ($@zdan > 0)) {
|
||||
}
|
||||
else if (zdan_edq == 10) {
|
||||
if ($@zdan > 0) {
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Nuts! I was supposed";
|
||||
mes "to try to do this secretly!";
|
||||
mes "I better try to investigate";
|
||||
mes "this area again when no";
|
||||
mes "one is around here.";
|
||||
close;
|
||||
}
|
||||
if (zdan_edq < 9) {
|
||||
else {
|
||||
set $@zdan,1;
|
||||
initnpctimer;
|
||||
mes "[????]";
|
||||
mes "Eeek...!";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Haha! Got you!";
|
||||
mes "You're an informer for";
|
||||
mes "the Z Gang, aren't you?";
|
||||
next;
|
||||
mes "[????]";
|
||||
mes "I... I... d-don't";
|
||||
mes "know what you're";
|
||||
mes "talking about!";
|
||||
mes "I'm innocent!";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Then you're telling";
|
||||
mes "me this note didn't";
|
||||
mes "just fall out of your";
|
||||
mes "pocket? What's this";
|
||||
mes "about trying to kill me?";
|
||||
next;
|
||||
mes "[????]";
|
||||
mes "Th-that's...";
|
||||
mes "I'm not--That...!";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "You better confess, or";
|
||||
mes "I'll drag you over to the";
|
||||
mes "Prontera Knightage or the";
|
||||
mes "Rogue Guild to take care";
|
||||
mes "of you. In fact, let's just";
|
||||
mes "head over to Prontera...";
|
||||
next;
|
||||
mes "[Z Gang Informer]";
|
||||
mes "N-no! I'll tell you";
|
||||
mes "everything! Please!";
|
||||
mes "My mother's old! I've";
|
||||
mes "got kids to feed!";
|
||||
mes "I... I can't go to jail!";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Alright.";
|
||||
mes "Let's start by you";
|
||||
mes "telling me where";
|
||||
mes "I can find the Z Gang.";
|
||||
next;
|
||||
mes "[Z Gang Informer]";
|
||||
mes "I... I really don't";
|
||||
mes "know where to find them.";
|
||||
mes "I'm at the bottom of the";
|
||||
mes "food chain, I just follow";
|
||||
mes "their written instructions.";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "You know what?";
|
||||
mes "Never mind. I'm won't";
|
||||
mes "take you to be jailed by";
|
||||
mes "the Prontera Knights.";
|
||||
mes "I'll drop you off";
|
||||
mes "at the Rogues.";
|
||||
next;
|
||||
mes "[Z Gang Informer]";
|
||||
mes "...............................";
|
||||
mes "Their secret hideout is in";
|
||||
mes "South Morroc, and you can't";
|
||||
mes "enter the place without the";
|
||||
mes "secret password.";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Nice. Now, you better";
|
||||
mes "stop running with the";
|
||||
mes "Z Gang. Otherwise, I'm";
|
||||
mes "not going to be so merciful";
|
||||
mes "the next time I see you.";
|
||||
next;
|
||||
mes "[Z Gang Informer]";
|
||||
mes "Anything you want!";
|
||||
mes "J-just let me liiive!";
|
||||
next;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "I should head back to";
|
||||
mes "Marybell, and see if she's";
|
||||
mes "learned any new information.";
|
||||
changequest 3127,3128;
|
||||
set zdan_edq,11;
|
||||
set $@zdan,0;
|
||||
stopnpctimer;
|
||||
}
|
||||
}
|
||||
else if (zdan_edq < 9) {
|
||||
if (atoi( strnpcinfo(2) ) == 1)
|
||||
mes "[Suspicious Man]";
|
||||
else
|
||||
mes "[Thug]";
|
||||
mes "What? Get lost!";
|
||||
mes "Listen, you don't";
|
||||
mes "want to mess with";
|
||||
mes "me. Just. Don't.";
|
||||
close;
|
||||
}
|
||||
if ((zdan_edq > 10) && (zdan_edq < 15)) {
|
||||
else if (zdan_edq > 10 && zdan_edq < 15) {
|
||||
mes "[Z Gang Informer]";
|
||||
mes "Whoa, leave me alone!";
|
||||
mes "I'm just standing here";
|
||||
mes "on the road, I didn't";
|
||||
mes "do anything wrong!";
|
||||
close;
|
||||
}
|
||||
if (zdan_edq > 14) {
|
||||
else if (zdan_edq > 14) {
|
||||
mes "[Former Z Gang Informer]";
|
||||
mes "You don't have to";
|
||||
mes "worry about me anymore.";
|
||||
mes "I've turned over a new";
|
||||
mes "leaf, got a real job,";
|
||||
mes "that sort of deal.";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (atoi( strnpcinfo(2) ) == 1)
|
||||
mes "[Suspicious Man]";
|
||||
else
|
||||
mes "[Thug]";
|
||||
mes "What? Get lost!";
|
||||
mes "Listen, you don't";
|
||||
mes "want to mess with";
|
||||
mes "me. Just. Don't.";
|
||||
}
|
||||
close;
|
||||
|
||||
OnInit:
|
||||
hideonnpc "Suspicious Man#2";
|
||||
end;
|
||||
|
||||
OnTimer30000:
|
||||
set $@zdan,0;
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
hideonnpc "Suspicious Man#2";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if ((zdan_edq == 9) && ($@zdan == 0)) {
|
||||
if (zdan_edq == 9 && $@zdan == 0)
|
||||
callsub S_Quest;
|
||||
end;
|
||||
|
||||
S_Quest:
|
||||
set $@zdan,1;
|
||||
initnpctimer;
|
||||
mes "[????]";
|
||||
@ -8508,8 +8234,8 @@ OnTouch:
|
||||
mes "Y-you're stronger";
|
||||
mes "than I thought!";
|
||||
mes "Run awaaaaay!";
|
||||
hideoffnpc "Suspicious Man#1";
|
||||
hideonnpc "Suspicious Man#2";
|
||||
hideoffnpc "Suspicious Man#2";
|
||||
hideonnpc "Suspicious Man#1";
|
||||
set $@zdan,0;
|
||||
stopnpctimer;
|
||||
next;
|
||||
@ -8520,8 +8246,6 @@ OnTouch:
|
||||
mes "to get away from here.";
|
||||
mes "Let's see what it says...";
|
||||
next;
|
||||
mes "^FFFFFF ^000000";
|
||||
mes "^FFFFFF ^000000";
|
||||
mes "^666666Kill " + strcharinfo(0) + ", meow.";
|
||||
mes "That arrogant do-gooder";
|
||||
mes "is looking into us too much.";
|
||||
@ -8537,8 +8261,7 @@ OnTouch:
|
||||
set zdan_edq,10;
|
||||
close;
|
||||
}
|
||||
end;
|
||||
}
|
||||
moc_ruins,75,171,3 duplicate(Suspicious Man#1) Suspicious Man#2 4W_M_03,4,4
|
||||
|
||||
moc_fild17,209,235,0 script Odd Slab 111,4,4,{
|
||||
if (((zdan_edq == 15) || (zdan_edq == 16) || (zdan_edq == 17)) && ($@door2 == 0)) {
|
||||
|
@ -830,7 +830,7 @@ malangdo,150,135,5 script Roving Merchant 495,{
|
||||
|
||||
// Eclage
|
||||
//============================================================
|
||||
ecl_in01,66,95,3 script Armor Merchant Naphara#e 436,{
|
||||
ecl_in01,66,95,3 script Armor Merchant Naphara#e::glove 436,{
|
||||
if (!checkweight(1301,3)) {
|
||||
mes "- Stop Here!! -";
|
||||
mes "- You have too many items. -";
|
||||
@ -966,7 +966,7 @@ ecl_in01,64,97,5 script Slot Expert Nattuer#ecl 436,{
|
||||
close;
|
||||
}
|
||||
|
||||
ecl_in01,33,98,5 script Armor Merchant Naphara#a 443,{ // Armor Merchant Naphara#ec - Too long changed.
|
||||
ecl_in01,33,98,5 script Herb Merchant Plafina#a 443,{
|
||||
if (checkweight(1301,1)==0) {
|
||||
mes "- Stop Here!! -";
|
||||
mes "- You have too many items. -";
|
||||
|
@ -239,9 +239,6 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
|
||||
mes "[Boya]";
|
||||
mes "I will certify that you completed the training.";
|
||||
mes "The person in charge of equipment storage will supply you with what you need.";
|
||||
next;
|
||||
mes "[Boya]";
|
||||
mes "The person in charge of equipment storage will supply you with what you need.";
|
||||
para_suv01 = 22;
|
||||
completequest 7146;
|
||||
}
|
||||
|
@ -19,7 +19,7 @@
|
||||
ecl_fild01,207,72,0 warp fild01-1_biffild 1,1,bif_fild02,294,350
|
||||
bif_fild02,292,351,0 warp biffild_fild01-1 1,1,ecl_fild01,205,76
|
||||
//ecl_fild01,97,320,0 warp eclage_field0003 1,1,eclage,100,28
|
||||
eclage,98,26,0 warp eclageS_EclEnter 1,1,eclage,100,28
|
||||
eclage,98,26,0 warp eclageS_EclEnter 1,1,ecl_fild01,99,317
|
||||
eclage,299,309,0 warp eclageN_in01s 1,1,ecl_in01,47,11
|
||||
ecl_in01,47,8,0 warp in01s_eclageN 1,1,eclage,297,307
|
||||
ecl_in01,8,67,0 warp in01w_hub1-1 1,1,ecl_hub01,38,94
|
||||
|
Loading…
x
Reference in New Issue
Block a user