Corrected guild storage saving (#2957)
* Fixes #2946. * Resolves players being unable to transfer items when the character data is saved while a guild storage is open. Thanks to @CodexRegius!
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@@ -908,7 +908,7 @@ bool storage_guild_storagesave(uint32 account_id, int guild_id, int flag)
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struct s_storage *stor = guild2storage2(guild_id);
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if (stor) {
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if (flag) //Char quitting, close it.
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if (flag&CSAVE_QUIT) //Char quitting, close it.
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stor->status = false;
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if (stor->dirty)
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