Corrected Earthquake damage (fixes #1338)
* Resolved the ternary operator zeroing out the rest of the equation.
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@ -2528,7 +2528,6 @@ static bool is_attack_hitting(struct Damage wd, struct block_list *src, struct b
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case NPC_BLEEDING:
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hitrate += hitrate * 20 / 100;
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break;
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case NPC_EARTHQUAKE:
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case NPC_FIREBREATH:
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case NPC_ICEBREATH:
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case NPC_THUNDERBREATH:
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@ -5849,7 +5848,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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skillratio += 100 * skill_lv;
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break;
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case NPC_EARTHQUAKE:
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skillratio += 100 + 100 * skill_lv + 100 * (skill_lv / 2) + (skill_lv > 4) ? 100 : 0;
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skillratio += 100 + 100 * skill_lv + 100 * (skill_lv / 2) + ((skill_lv > 4) ? 100 : 0);
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break;
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#ifdef RENEWAL
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case WZ_HEAVENDRIVE:
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