* Fixed a minor label typo in "Endless Tower" script, bugreport:5973 (instances\EndlessTower.txt)
* Fixed reset on Baby job change in custom "Job Master", bugreport:6101 (custom\jobmaster.txt) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16347 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -9,8 +9,7 @@
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//===== Description: =========================================
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//= A fully functional job changer.
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//===== Additional Comments: =================================
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//= 1.0 First Version
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//= 1.1 Fixed the problem of skill points on change job
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//= 1.1 Fixed reset on Baby job change.
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//============================================================
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prontera,153,193,6 script Job Master 123,{
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@ -100,12 +99,9 @@ function Job_Menu {
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if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777Go back^000000")==1) {
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mes "[Job Master]";
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mes "You are now "+A_An(jobname(.@i))+"!";
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if (.@i==4001) {
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if (.LastJob) set lastJob, Class;
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jobchange .@i;
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resetlvl(1);
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set SkillPoint, 0; }
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else jobchange .@i;
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if (.@i==4001) if (.LastJob) set lastJob, Class;
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jobchange .@i;
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if (.@i==4001 || .@i==4023) resetlvl(1);
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specialeffect2 338; specialeffect2 432;
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if (.Platinum) callsub Get_Platinum;
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close; }
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@ -418,7 +418,7 @@ e_tower,1,1,2 script #102Administrator Mode104 844,{
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switch(select("Generate Purification Stone:Remove Purification Stone:Cancel")) {
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case 1:
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mes "Create the Purification Stone that stays for 30 minutes.";
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donpcevent "Purification Stone#et1::Enable";
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donpcevent "Purification Stone#et1::OnEnable";
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break;
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case 2:
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mes "Destroy the Purification Stone immediately";
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