Fixed A wrong label calling. Resulting in npc not ending the talk.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@67 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shadowlady
2004-11-08 17:21:58 +00:00
parent b5a6a36f9f
commit 386b9e6952

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@@ -84,12 +84,18 @@ morocc_in.gat,76,163,4 script Alchemist 64,{
emotion 20;
next;
mes "[Marius]";
mes "For us to make you a ^3355FF'Binoculars'^000000, we will need:";
mes "^3355FF50.000 Zeny,";
mes "100 Steel,";
mes "and 1 Geek Glasses.^000000.";
next;
mes "[Marius]";
mes "Oh c'mon! Don't be a jerk! What I'm talking about is REALLY COOL!!";
close;
M_Make:
mes "[Marius]";
if(countitem(2243) < 1) || (countitem(999) < 100) goto sL_NotEnuf;
if((countitem(2243) < 1) || (countitem(999) < 100) || (Zeny < 50000)) goto sL_NotEnuf;
mes "Gr~~~~eat ! You'll definitely enjoy a pair of these!";
next;
mes "[Marius]";
@@ -107,7 +113,7 @@ morocc_in.gat,76,163,4 script Alchemist 64,{
sL_NotEnuf:
mes "Argggghhhhhhh !! You didn't bring enough items!! You need:";
mes "^3355FF1 pair of Geek Glasses, and 100 Steel^000000.";
mes "^3355FF1 pair of Geek Glasses, 50.000 Zeny and 100 Steel^000000.";
emotion 6;
close;