Fixed A wrong label calling. Resulting in npc not ending the talk.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@67 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -84,12 +84,18 @@ morocc_in.gat,76,163,4 script Alchemist 64,{
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emotion 20;
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next;
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mes "[Marius]";
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mes "For us to make you a ^3355FF'Binoculars'^000000, we will need:";
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mes "^3355FF50.000 Zeny,";
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mes "100 Steel,";
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mes "and 1 Geek Glasses.^000000.";
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next;
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mes "[Marius]";
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mes "Oh c'mon! Don't be a jerk! What I'm talking about is REALLY COOL!!";
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close;
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M_Make:
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mes "[Marius]";
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if(countitem(2243) < 1) || (countitem(999) < 100) goto sL_NotEnuf;
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if((countitem(2243) < 1) || (countitem(999) < 100) || (Zeny < 50000)) goto sL_NotEnuf;
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mes "Gr~~~~eat ! You'll definitely enjoy a pair of these!";
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next;
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mes "[Marius]";
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@@ -107,7 +113,7 @@ morocc_in.gat,76,163,4 script Alchemist 64,{
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sL_NotEnuf:
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mes "Argggghhhhhhh !! You didn't bring enough items!! You need:";
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mes "^3355FF1 pair of Geek Glasses, and 100 Steel^000000.";
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mes "^3355FF1 pair of Geek Glasses, 50.000 Zeny and 100 Steel^000000.";
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emotion 6;
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close;
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