- Follow up r17004 & bugreport:6995, added safer calculation to strategic points at battle.c&status.c.
- Implemented reading of renewal exp_guild.txt. (tid:75398) - Fixed Status Fogwall(Blinding Mist) to be reduced by status/card. (bugreport:4543) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17017 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
b69f0ad825
commit
39a6e86b98
@ -4,6 +4,7 @@
|
||||
#ifndef _CHAR_SQL_H_
|
||||
#define _CHAR_SQL_H_
|
||||
|
||||
#include "../config/core.h"
|
||||
#include "../common/core.h" // CORE_ST_LAST
|
||||
|
||||
enum E_CHARSERVER_ST
|
||||
|
@ -726,8 +726,8 @@ int inter_guild_sql_init(void)
|
||||
castle_db = idb_alloc(DB_OPT_RELEASE_DATA);
|
||||
|
||||
//Read exp file
|
||||
sv_readdb("db/pre-re", "exp_guild.txt", ',', 1, 1, 100, exp_guild_parse_row);
|
||||
|
||||
sv_readdb("db/"DBPATH, "exp_guild.txt", ',', 1, 1, 100, exp_guild_parse_row);
|
||||
|
||||
add_timer_func_list(guild_save_timer, "guild_save_timer");
|
||||
add_timer(gettick() + 10000, guild_save_timer, 0, 0);
|
||||
return 0;
|
||||
|
@ -1364,7 +1364,7 @@ static int battle_calc_drain(int damage, int rate, int per)
|
||||
int diff = 0;
|
||||
|
||||
if (per && rnd()%1000 < rate) {
|
||||
diff = (damage * per) / 100;
|
||||
diff = ((int64)damage * per) / 100;
|
||||
if (diff == 0) {
|
||||
if (per > 0)
|
||||
diff = 1;
|
||||
@ -1495,7 +1495,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
|
||||
*/
|
||||
static int battle_calc_base_damage(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag)
|
||||
{
|
||||
unsigned short atkmin=0, atkmax=0;
|
||||
unsigned int atkmin=0, atkmax=0;
|
||||
short type = 0;
|
||||
int damage = 0;
|
||||
|
||||
@ -2763,11 +2763,11 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
|
||||
break;
|
||||
case SR_TIGERCANNON:// ATK [((Caster consumed HP + SP) / 4) x Caster Base Level / 100] %
|
||||
{
|
||||
int hp = sstatus->max_hp * (10 + 2 * skill_lv) / 100,
|
||||
sp = sstatus->max_sp * (6 + skill_lv) / 100;
|
||||
skillratio = (hp+sp) / 4;
|
||||
int hp = (int64)sstatus->max_hp * (10 + 2 * skill_lv) / 100,
|
||||
sp = (int64)sstatus->max_sp * (6 + skill_lv) / 100;
|
||||
skillratio = ((int64)hp+sp) / 4;
|
||||
if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE ) // ATK [((Caster consumed HP + SP) / 2) x Caster Base Level / 100] %
|
||||
skillratio = (hp+sp) / 2;
|
||||
skillratio = ((int64)hp+sp) / 2;
|
||||
RE_LVL_DMOD(100);
|
||||
}
|
||||
break;
|
||||
@ -2975,9 +2975,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
|
||||
case SR_GATEOFHELL:
|
||||
ATK_ADD (sstatus->max_hp - status_get_hp(src));
|
||||
if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE){
|
||||
ATK_ADD ( (sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status_get_lv(src) );
|
||||
ATK_ADD ( ((int64)sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status_get_lv(src) );
|
||||
}else{
|
||||
ATK_ADD ( (sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src) );
|
||||
ATK_ADD ( ((int64)sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src) );
|
||||
}
|
||||
break;
|
||||
case SR_TIGERCANNON: // (Tiger Cannon skill level x 240) + (Target Base Level x 40)
|
||||
@ -3120,7 +3120,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
|
||||
{ //Defense reduction
|
||||
short vit_def;
|
||||
defType def1 = status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions.
|
||||
short def2 = (short)tstatus->def2;
|
||||
short def2 = tstatus->def2;
|
||||
|
||||
if( sd )
|
||||
{
|
||||
@ -3195,14 +3195,14 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
|
||||
**/
|
||||
if (def1 > 900) def1 = 900;
|
||||
ATK_RATE2(
|
||||
flag.idef ?100:(flag.pdef ?(int)(flag.pdef *(def1+vit_def)):(1+(900-def1)/9)),
|
||||
flag.idef2?100:(flag.pdef2?(int)(flag.pdef2*(def1+vit_def)):(1+(900-def1)/9))
|
||||
flag.idef ?100:(flag.pdef ? (flag.pdef*(def1+vit_def)) : (1+(900-def1)/9)),
|
||||
flag.idef2?100:(flag.pdef2 ? (flag.pdef2*(def1+vit_def)) : (1+(900-def1)/9))
|
||||
);
|
||||
#else
|
||||
if (def1 > 100) def1 = 100;
|
||||
ATK_RATE2(
|
||||
flag.idef ?100:(flag.pdef ?(int)(flag.pdef *(def1+vit_def)):(100-def1)),
|
||||
flag.idef2?100:(flag.pdef2?(int)(flag.pdef2*(def1+vit_def)):(100-def1))
|
||||
flag.idef ?100:(flag.pdef ? (flag.pdef*(def1+vit_def)) : (100-def1)),
|
||||
flag.idef2?100:(flag.pdef2? (flag.pdef2*(def1+vit_def)) : (100-def1))
|
||||
);
|
||||
#endif
|
||||
ATK_ADD2(
|
||||
@ -3474,7 +3474,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
|
||||
int hp= sstatus->max_hp;
|
||||
if (sd && tsd) {
|
||||
hp = 8*hp/100;
|
||||
if (100*sstatus->hp <= 20*sstatus->max_hp)
|
||||
if (((int64)sstatus->hp * 100) <= ((int64)sstatus->max_hp * 20))
|
||||
hp = sstatus->hp;
|
||||
} else
|
||||
hp = 2*hp/100; //2% hp loss per hit
|
||||
@ -3779,7 +3779,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
break;
|
||||
case WZ_VERMILION:
|
||||
{
|
||||
int interval = 0, per = interval , ratio = per;
|
||||
int interval = 0, per = interval, ratio = per;
|
||||
while( (per++) < skill_lv ){
|
||||
ratio += interval;
|
||||
if(per%3==0) interval += 20;
|
||||
@ -4190,7 +4190,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
case HT_BLASTMINE:
|
||||
case HT_CLAYMORETRAP:
|
||||
md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35);
|
||||
md.damage += (int64)md.damage * (rnd()%20-10) / 100;
|
||||
md.damage += md.damage * (rnd()%20-10) / 100;
|
||||
md.damage += 40 * (sd?pc_checkskill(sd,RA_RESEARCHTRAP):0);
|
||||
break;
|
||||
#else
|
||||
@ -4221,7 +4221,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
damage_div_fix(md.damage, skill);
|
||||
|
||||
//Falcon Assault Modifier
|
||||
md.damage=md.damage*(150+70*skill_lv)/100;
|
||||
md.damage=(int64)md.damage*(150+70*skill_lv)/100;
|
||||
}
|
||||
break;
|
||||
case TF_THROWSTONE:
|
||||
@ -4273,7 +4273,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
md.damage = sd?sd->status.job_level:status_get_lv(src);
|
||||
break;
|
||||
case HVAN_EXPLOSION: //[orn]
|
||||
md.damage = sstatus->max_hp * (50 + 50 * skill_lv) / 100 ;
|
||||
md.damage = (int64)sstatus->max_hp * (50 + 50 * skill_lv) / 100 ;
|
||||
break ;
|
||||
case ASC_BREAKER:
|
||||
md.damage = 500+rnd()%500 + 5*skill_lv * sstatus->int_;
|
||||
|
@ -1102,7 +1102,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
|
||||
|
||||
case PF_FOGWALL:
|
||||
if (src != bl && !tsc->data[SC_DELUGE])
|
||||
status_change_start(bl,SC_BLIND,10000,skilllv,0,0,0,skill_get_time2(skillid,skilllv),8);
|
||||
sc_start(bl,SC_BLIND,100,skilllv,skill_get_time2(skillid,skilllv));
|
||||
break;
|
||||
|
||||
case LK_HEADCRUSH: //Headcrush has chance of causing Bleeding status, except on demon and undead element
|
||||
|
@ -1309,7 +1309,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
|
||||
((TBL_MOB*)target)->state.rebirth = 1;
|
||||
|
||||
return hp+sp;
|
||||
}
|
||||
}
|
||||
if(target->type == BL_PC){
|
||||
TBL_PC *sd = BL_CAST(BL_PC,target);
|
||||
TBL_HOM *hd = sd->hd;
|
||||
@ -1431,38 +1431,34 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe
|
||||
|
||||
status = status_get_status_data(target);
|
||||
|
||||
//Change the equation when the values are high enough to discard the
|
||||
//imprecision in exchange of overflow protection [Skotlex]
|
||||
//Also add 100% checks since those are the most used cases where we don't
|
||||
//want aproximation errors.
|
||||
|
||||
//It's safe now [MarkZD]
|
||||
if (hp_rate > 99)
|
||||
hp = status->hp;
|
||||
else if (hp_rate > 0)
|
||||
hp = status->hp>10000?
|
||||
hp_rate*(status->hp/100):
|
||||
(hp_rate*status->hp)/100;
|
||||
((int64)hp_rate*status->hp)/100;
|
||||
else if (hp_rate < -99)
|
||||
hp = status->max_hp;
|
||||
else if (hp_rate < 0)
|
||||
hp = status->max_hp>10000?
|
||||
(-hp_rate)*(status->max_hp/100):
|
||||
(-hp_rate*status->max_hp)/100;
|
||||
((int64)-hp_rate*status->max_hp)/100;
|
||||
if (hp_rate && !hp)
|
||||
hp = 1;
|
||||
|
||||
if (flag == 2 && hp >= status->hp)
|
||||
hp = status->hp-1; //Must not kill target.
|
||||
|
||||
//Should be safe to not do overflow protection here, noone should have
|
||||
//millions upon millions of SP
|
||||
if (sp_rate > 99)
|
||||
sp = status->sp;
|
||||
else if (sp_rate > 0)
|
||||
sp = (sp_rate*status->sp)/100;
|
||||
sp = ((int64)sp_rate*status->sp)/100;
|
||||
else if (sp_rate < -99)
|
||||
sp = status->max_sp;
|
||||
else if (sp_rate < 0)
|
||||
sp = (-sp_rate)*status->max_sp/100;
|
||||
sp = ((int64)-sp_rate)*status->max_sp/100;
|
||||
if (sp_rate && !sp)
|
||||
sp = 1;
|
||||
|
||||
@ -1497,8 +1493,8 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
|
||||
if (status == &dummy_status)
|
||||
return 0; //Invalid target.
|
||||
|
||||
hp = status->max_hp * per_hp/100;
|
||||
sp = status->max_sp * per_sp/100;
|
||||
hp = (int64)status->max_hp * per_hp/100;
|
||||
sp = (int64)status->max_sp * per_sp/100;
|
||||
|
||||
if(hp > status->max_hp - status->hp)
|
||||
hp = status->max_hp - status->hp;
|
||||
@ -2234,8 +2230,8 @@ static void status_calc_sigma(void)
|
||||
/// f(x) = 35 + x*(A + B*C/D) + sum(i=2..x){ i*C/D }
|
||||
static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct status_data* status)
|
||||
{
|
||||
unsigned int val = pc_class2idx(sd->status.class_);
|
||||
val = 35 + sd->status.base_level*hp_coefficient2[val]/100 + hp_sigma_val[val][sd->status.base_level];
|
||||
uint64 val = pc_class2idx(sd->status.class_);
|
||||
val = 35 + sd->status.base_level*(int64)hp_coefficient2[val]/100 + hp_sigma_val[val][sd->status.base_level];
|
||||
|
||||
if((sd->class_&MAPID_UPPERMASK) == MAPID_NINJA || (sd->class_&MAPID_UPPERMASK) == MAPID_GUNSLINGER)
|
||||
val += 100; //Since their HP can't be approximated well enough without this.
|
||||
@ -2250,14 +2246,14 @@ static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct sta
|
||||
val += val * 25/100; //Trans classes get a 25% hp bonus
|
||||
else if (sd->class_&JOBL_BABY)
|
||||
val -= val * 30/100; //Baby classes get a 30% hp penalty
|
||||
return val;
|
||||
return (unsigned int)val;
|
||||
}
|
||||
|
||||
static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct status_data *status)
|
||||
{
|
||||
unsigned int val;
|
||||
uint64 val;
|
||||
|
||||
val = 10 + sd->status.base_level*sp_coefficient[pc_class2idx(sd->status.class_)]/100;
|
||||
val = 10 + sd->status.base_level*(int64)sp_coefficient[pc_class2idx(sd->status.class_)]/100;
|
||||
val += val * status->int_/100;
|
||||
|
||||
if (sd->class_&JOBL_UPPER)
|
||||
@ -2267,7 +2263,7 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta
|
||||
if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
|
||||
val *= 3; //Triple max SP for top ranking Taekwons over level 90.
|
||||
|
||||
return val;
|
||||
return (unsigned int)val;
|
||||
}
|
||||
|
||||
//Calculates player data from scratch without counting SC adjustments.
|
||||
@ -2278,9 +2274,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
struct status_data *status; // pointer to the player's base status
|
||||
const struct status_change *sc = &sd->sc;
|
||||
struct s_skill b_skill[MAX_SKILL]; // previous skill tree
|
||||
int b_weight, b_max_weight, b_cart_weight_max; // previous weight
|
||||
int i,index;
|
||||
int skill,refinedef=0;
|
||||
int b_weight, b_max_weight, b_cart_weight_max, // previous weight
|
||||
i, index, skill,refinedef=0;
|
||||
int64 i64;
|
||||
|
||||
if (++calculating > 10) //Too many recursive calls!
|
||||
return -1;
|
||||
@ -2717,7 +2713,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
//We hold the standard Max HP here to make it faster to recalculate on vit changes.
|
||||
sd->status.max_hp = status_base_pc_maxhp(sd,status);
|
||||
//This is done to handle underflows from negative Max HP bonuses
|
||||
i = sd->status.max_hp + (int)status->max_hp;
|
||||
i64 = sd->status.max_hp + (int)status->max_hp;
|
||||
status->max_hp = cap_value(i, 0, INT_MAX);
|
||||
|
||||
// Absolute modifiers from passive skills
|
||||
@ -2728,9 +2724,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
if(sd->hprate < 0)
|
||||
sd->hprate = 0;
|
||||
if(sd->hprate!=100)
|
||||
status->max_hp = status->max_hp * sd->hprate/100;
|
||||
status->max_hp = (int64)status->max_hp * sd->hprate/100;
|
||||
if(battle_config.hp_rate != 100)
|
||||
status->max_hp = status->max_hp * battle_config.hp_rate/100;
|
||||
status->max_hp = (int64)status->max_hp * battle_config.hp_rate/100;
|
||||
|
||||
if(status->max_hp > (unsigned int)battle_config.max_hp)
|
||||
status->max_hp = battle_config.max_hp;
|
||||
@ -2742,16 +2738,16 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
// Basic MaxSP value
|
||||
sd->status.max_sp = status_base_pc_maxsp(sd,status);
|
||||
//This is done to handle underflows from negative Max SP bonuses
|
||||
i = sd->status.max_sp + (int)status->max_sp;
|
||||
i64 = sd->status.max_sp + (int)status->max_sp;
|
||||
status->max_sp = cap_value(i, 0, INT_MAX);
|
||||
|
||||
// Absolute modifiers from passive skills
|
||||
if((skill=pc_checkskill(sd,SL_KAINA))>0)
|
||||
status->max_sp += 30*skill;
|
||||
if((skill=pc_checkskill(sd,HP_MEDITATIO))>0)
|
||||
status->max_sp += status->max_sp * skill/100;
|
||||
status->max_sp += (int64)status->max_sp * skill/100;
|
||||
if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0)
|
||||
status->max_sp += status->max_sp * 2*skill/100;
|
||||
status->max_sp += (int64)status->max_sp * 2*skill/100;
|
||||
if( (skill = pc_checkskill(sd,RA_RESEARCHTRAP)) > 0 )
|
||||
status->max_sp += 200 + 20 * skill;
|
||||
if( (skill = pc_checkskill(sd,WM_LESSON)) > 0 )
|
||||
@ -2762,9 +2758,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
if(sd->sprate < 0)
|
||||
sd->sprate = 0;
|
||||
if(sd->sprate!=100)
|
||||
status->max_sp = status->max_sp * sd->sprate/100;
|
||||
status->max_sp = (int64)status->max_sp * sd->sprate/100;
|
||||
if(battle_config.sp_rate != 100)
|
||||
status->max_sp = status->max_sp * battle_config.sp_rate/100;
|
||||
status->max_sp = (int64)status->max_sp * battle_config.sp_rate/100;
|
||||
|
||||
if(status->max_sp > (unsigned int)battle_config.max_sp)
|
||||
status->max_sp = battle_config.max_sp;
|
||||
@ -2781,13 +2777,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
} else {
|
||||
if((sd->class_&MAPID_BASEMASK) == MAPID_NOVICE && !(sd->class_&JOBL_2)
|
||||
&& battle_config.restart_hp_rate < 50)
|
||||
status->hp=status->max_hp>>1;
|
||||
status->hp = status->max_hp>>1;
|
||||
else
|
||||
status->hp=status->max_hp * battle_config.restart_hp_rate/100;
|
||||
status->hp = (int64)status->max_hp * battle_config.restart_hp_rate/100;
|
||||
if(!status->hp)
|
||||
status->hp = 1;
|
||||
|
||||
status->sp = status->max_sp * battle_config.restart_sp_rate /100;
|
||||
status->sp = (int64)status->max_sp * battle_config.restart_sp_rate /100;
|
||||
|
||||
if( !status->sp ) /* the minimum for the respawn setting is SP:1 */
|
||||
status->sp = 1;
|
||||
@ -3217,7 +3213,7 @@ int status_calc_elemental_(struct elemental_data *ed, bool first) {
|
||||
status->mdef += ele->mdef;
|
||||
status->flee = ele->flee;
|
||||
status->hit = ele->hit;
|
||||
|
||||
|
||||
memcpy(&ed->battle_status,status,sizeof(struct status_data));
|
||||
} else {
|
||||
status_calc_misc(&ed->bl, status, 0);
|
||||
@ -3251,7 +3247,7 @@ static unsigned short status_calc_dmotion(struct block_list *bl, struct status_c
|
||||
static short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag);
|
||||
#endif
|
||||
static short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int);
|
||||
static unsigned int status_calc_maxhp(struct block_list *,struct status_change *,unsigned int);
|
||||
static unsigned int status_calc_maxhp(struct block_list *,struct status_change *,uint64);
|
||||
static unsigned int status_calc_maxsp(struct block_list *,struct status_change *,unsigned int);
|
||||
static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element);
|
||||
static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv);
|
||||
@ -5472,10 +5468,10 @@ static unsigned short status_calc_dmotion(struct block_list *bl, struct status_c
|
||||
return (unsigned short)cap_value(dmotion,0,USHRT_MAX);
|
||||
}
|
||||
|
||||
static unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, unsigned int maxhp)
|
||||
static unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp)
|
||||
{
|
||||
if(!sc || !sc->count)
|
||||
return cap_value(maxhp,1,UINT_MAX);
|
||||
return (unsigned int)cap_value(maxhp,1,UINT_MAX);
|
||||
|
||||
if(sc->data[SC_INCMHPRATE])
|
||||
maxhp += maxhp * sc->data[SC_INCMHPRATE]->val1/100;
|
||||
@ -5528,7 +5524,7 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang
|
||||
if (sc->data[SC_GOLDENE_FERSE])
|
||||
maxhp += maxhp * sc->data[SC_GOLDENE_FERSE]->val2 / 100;
|
||||
|
||||
return cap_value(maxhp,1,UINT_MAX);
|
||||
return (unsigned int)cap_value(maxhp,1,UINT_MAX);
|
||||
}
|
||||
|
||||
static unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp)
|
||||
@ -7150,7 +7146,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
|
||||
val2 = val1*20; //SP gained
|
||||
break;
|
||||
case SC_KYRIE:
|
||||
val2 = status->max_hp * (val1 * 2 + 10) / 100; //%Max HP to absorb
|
||||
val2 = (int64)status->max_hp * (val1 * 2 + 10) / 100; //%Max HP to absorb
|
||||
val3 = (val1 / 2 + 5); //Hits
|
||||
break;
|
||||
case SC_MAGICPOWER:
|
||||
|
Loading…
x
Reference in New Issue
Block a user