Restored npc's history while applying latest update at the same time. Please use 'svn move' instead of deleting and adding.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10547 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
@@ -1,6 +1,7 @@
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Date Added
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======
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2007/05/16
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* Renamed Grandpa Pharmacist to Old Pharmacist, updated dialogs [DZeroX]
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* Minor spawn fixes [Playtester]
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2007/05/15
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* Added President quest aka. Schwartzvalt Trilogy. Please encourage your players to test it. [SinSloth]
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@@ -1,249 +1,249 @@
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//===== eAthena Script =======================================
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//= Old Pharmacist
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//===== By: ==================================================
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//= DZeroX
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||||
//===== Current Version: =====================================
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||||
//= 1.0a
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//===== Compatible With: =====================================
|
||||
//= eAthena SVN Trunk
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||||
//===== Description: =========================================
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//= Trade in items for potions
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//===============================
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//= Breakdown of arguments used
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//= arg(0): Herb required.
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//= arg(1): Zeny cost.
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||||
//= arg(2): Potion given.
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||||
//===== Additional Comments: =================================
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||||
//= 1.0 - Fully working. [DZeroX]
|
||||
//= 1.0a - Minor fixes [Lupus]
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||||
//= 1.1 - Added changed the dialogs and name to fit the
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//= the official information. [DZeroX]
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//============================================================
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alberta_in.gat,16,28,4 script Old Pharmacist 61,{
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mes "[Old Pharmacist]";
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mes "Err....Are you a customer...?";
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switch(select("Make Potion","Talk.","Instruction of making potions","Cancel")) {
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case 1:
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next;
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set .@weight,MaxWeight-Weight;
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if ((.@weight) < 10000) {
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mes "[Old Pharmacist]";
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mes "Why are you carrying these so many!";
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mes "Don't be greedy, carry only as much you need!";
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||||
next;
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mes "[Old Pharmacist]";
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mes "You are too heavy to receive potions from me...";
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mes "Go store some items in your storage first!";
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close;
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} else {
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mes "[Old Pharmacist]";
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mes "You have all the stuff ready, right? Which one would you like?";
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switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) {
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case 1:
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callsub L_making,507,3,501;
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case 2:
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next;
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mes "[Old Pharmacist]";
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if (countitem(507) < countitem(713)) {
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set .@max,countitem(507);
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}
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if (countitem(508) < countitem(713)) {
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set .@max,countitem(508);
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} else {
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set .@max,countitem(713);
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}
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if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) {
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mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
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mes "Get lost!";
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close;
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}
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if (Zeny < 3) {
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mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
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mes "Get lost!";
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close;
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}
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mes "How many?";
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switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
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case 1:
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next;
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if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) {
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mes "[Old Pharmacist]";
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mes "You punk! Do you want me to make stuff from insufficient ingridients?";
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close;
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}
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set Zeny,Zeny-(.@max*getarg(1));
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delitem getarg(0),.@max*2;
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delitem 713,.@max;
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getitem getarg(2),.@max;
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mes "[Old Pharmacist]";
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mes "Here. Take them.";
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mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
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close;
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case 2:
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||||
next;
|
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mes "[Old Pharmacist]";
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mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
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input .@amount;
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if (.@amount == 0) {
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next;
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mes "[Old Pharmacist]";
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mes "Make up your mind, will you?!";
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close;
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}
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if (.@amount > 100) {
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next;
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mes "[Old Pharmacist]";
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mes "Are you deaf? I said less than 100!";
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close;
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}
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if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) {
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next;
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mes "[Old Pharmacist]";
|
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mes "You punk! Do you want me to make stuff from insufficient ingridients?";
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close;
|
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}
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next;
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set Zeny,Zeny-(.@amount*getarg(1));
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delitem getarg(0),.@amount*2;
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delitem 713,.@amount;
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getitem getarg(2),.@amount;
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mes "[Old Pharmacist]";
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mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
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close;
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case 3:
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||||
next;
|
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mes "[Old Pharmacist]";
|
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mes "What?!";
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mes "Grrr...";
|
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mes "Bleh!";
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mes "Get lost!";
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close;
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}
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case 3:
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callsub L_making,508,10,503;
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case 4:
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callsub L_making,509,20,504;
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case 5:
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callsub L_making,510,30,505;
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case 6:
|
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callsub L_making,511,3,506;
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case 7:
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mes "[Old Pharmacist]";
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mes "What?!";
|
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mes "Grrr...";
|
||||
mes "Bleh!";
|
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mes "Get lost!";
|
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close;
|
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}
|
||||
}
|
||||
case 2:
|
||||
mes "[Old Pharmacist]";
|
||||
mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old.";
|
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next;
|
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mes "[Old Pharmacist]";
|
||||
mes "Anyways, a potion is merely a potion. Nothing more and nothing less.";
|
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close;
|
||||
case 3:
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Hrrrmm...";
|
||||
mes "You young ones can be quite annoying. But, since you asked, I'll explain.";
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater.";
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive.";
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000";
|
||||
mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000";
|
||||
mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000";
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000";
|
||||
mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000";
|
||||
mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000";
|
||||
close;
|
||||
case 4:
|
||||
mes "[Old Pharmacist]";
|
||||
mes "What a boring person. If you have something to say, why don't you say it?!";
|
||||
close;
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}
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||||
|
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L_making:
|
||||
next;
|
||||
mes "[Old Pharmacist]";
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if ((countitem(getarg(0))/2) < countitem(713)) {
|
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set .@max,countitem(getarg(0))/2;
|
||||
} else {
|
||||
set .@max,countitem(713);
|
||||
}
|
||||
if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) {
|
||||
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
|
||||
mes "Get lost!";
|
||||
close;
|
||||
}
|
||||
if (Zeny < 3) {
|
||||
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
|
||||
mes "Get lost!";
|
||||
close;
|
||||
}
|
||||
mes "How many?";
|
||||
switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
|
||||
case 1:
|
||||
next;
|
||||
if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) {
|
||||
mes "[Old Pharmacist]";
|
||||
mes "You punk! Do you want me to make stuff from insufficient ingridients?";
|
||||
close;
|
||||
}
|
||||
set Zeny,Zeny-(.@max*getarg(1));
|
||||
delitem getarg(0),.@max*2;
|
||||
delitem 713,.@max;
|
||||
getitem getarg(2),.@max;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Here. Take them.";
|
||||
mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
|
||||
close;
|
||||
case 2:
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
|
||||
input .@amount;
|
||||
if (.@amount == 0) {
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Make up your mind, will you?!";
|
||||
close;
|
||||
}
|
||||
if (.@amount > 100) {
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Are you deaf? I said less than 100!";
|
||||
close;
|
||||
}
|
||||
if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) {
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "You punk! Do you want me to make stuff from insufficient ingridients?";
|
||||
close;
|
||||
}
|
||||
next;
|
||||
set Zeny,Zeny-(.@amount*getarg(1));
|
||||
delitem getarg(0),.@amount*2;
|
||||
delitem 713,.@amount;
|
||||
getitem getarg(2),.@amount;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
|
||||
close;
|
||||
case 3:
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "What?!";
|
||||
mes "Grrr...";
|
||||
mes "Bleh!";
|
||||
mes "Get lost!";
|
||||
close;
|
||||
}
|
||||
//===== eAthena Script =======================================
|
||||
//= Old Pharmacist
|
||||
//===== By: ==================================================
|
||||
//= DZeroX
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0a
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN Trunk
|
||||
//===== Description: =========================================
|
||||
//= Trade in items for potions
|
||||
//===============================
|
||||
//= Breakdown of arguments used
|
||||
//= arg(0): Herb required.
|
||||
//= arg(1): Zeny cost.
|
||||
//= arg(2): Potion given.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 - Fully working. [DZeroX]
|
||||
//= 1.0a - Minor fixes [Lupus]
|
||||
//= 1.1 - Added changed the dialogs and name to fit the
|
||||
//= the official information. [DZeroX]
|
||||
//============================================================
|
||||
|
||||
alberta_in.gat,16,28,4 script Old Pharmacist 61,{
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Err....Are you a customer...?";
|
||||
switch(select("Make Potion","Talk.","Instruction of making potions","Cancel")) {
|
||||
case 1:
|
||||
next;
|
||||
set .@weight,MaxWeight-Weight;
|
||||
if ((.@weight) < 10000) {
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Why are you carrying these so many!";
|
||||
mes "Don't be greedy, carry only as much you need!";
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "You are too heavy to receive potions from me...";
|
||||
mes "Go store some items in your storage first!";
|
||||
close;
|
||||
} else {
|
||||
mes "[Old Pharmacist]";
|
||||
mes "You have all the stuff ready, right? Which one would you like?";
|
||||
switch(select("Red Potion.","Orange Potion.","Yellow Potion.","White Potion.","Blue Potion.","Green Potion.","Actually, I don't want anything.")) {
|
||||
case 1:
|
||||
callsub L_making,507,3,501;
|
||||
case 2:
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
if (countitem(507) < countitem(713)) {
|
||||
set .@max,countitem(507);
|
||||
}
|
||||
if (countitem(508) < countitem(713)) {
|
||||
set .@max,countitem(508);
|
||||
} else {
|
||||
set .@max,countitem(713);
|
||||
}
|
||||
if ((countitem(507) < 1) || (countitem(508) < 1) || (countitem(713) == 0)) {
|
||||
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
|
||||
mes "Get lost!";
|
||||
close;
|
||||
}
|
||||
if (Zeny < 3) {
|
||||
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
|
||||
mes "Get lost!";
|
||||
close;
|
||||
}
|
||||
mes "How many?";
|
||||
switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
|
||||
case 1:
|
||||
next;
|
||||
if ((countitem(507) < .@max) || (countitem(508) < .@max) || (countitem(713) < .@max) || (Zeny < .@max*3)) {
|
||||
mes "[Old Pharmacist]";
|
||||
mes "You punk! Do you want me to make stuff from insufficient ingridients?";
|
||||
close;
|
||||
}
|
||||
set Zeny,Zeny-(.@max*getarg(1));
|
||||
delitem getarg(0),.@max*2;
|
||||
delitem 713,.@max;
|
||||
getitem getarg(2),.@max;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Here. Take them.";
|
||||
mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
|
||||
close;
|
||||
case 2:
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
|
||||
input .@amount;
|
||||
if (.@amount == 0) {
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Make up your mind, will you?!";
|
||||
close;
|
||||
}
|
||||
if (.@amount > 100) {
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Are you deaf? I said less than 100!";
|
||||
close;
|
||||
}
|
||||
if ((countitem(507) < .@amount) || (countitem(508) < .@amount) || (countitem(713) < .@amount) || (Zeny < .@amount*3)) {
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "You punk! Do you want me to make stuff from insufficient ingridients?";
|
||||
close;
|
||||
}
|
||||
next;
|
||||
set Zeny,Zeny-(.@amount*getarg(1));
|
||||
delitem getarg(0),.@amount*2;
|
||||
delitem 713,.@amount;
|
||||
getitem getarg(2),.@amount;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
|
||||
close;
|
||||
case 3:
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "What?!";
|
||||
mes "Grrr...";
|
||||
mes "Bleh!";
|
||||
mes "Get lost!";
|
||||
close;
|
||||
}
|
||||
case 3:
|
||||
callsub L_making,508,10,503;
|
||||
case 4:
|
||||
callsub L_making,509,20,504;
|
||||
case 5:
|
||||
callsub L_making,510,30,505;
|
||||
case 6:
|
||||
callsub L_making,511,3,506;
|
||||
case 7:
|
||||
mes "[Old Pharmacist]";
|
||||
mes "What?!";
|
||||
mes "Grrr...";
|
||||
mes "Bleh!";
|
||||
mes "Get lost!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
case 2:
|
||||
mes "[Old Pharmacist]";
|
||||
mes "With medicine, you can increase a person's ability to regenerate. But, they're only good up to a point. *Sigh* I'm starting to think of the days when I was young. I must be getting old.";
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Anyways, a potion is merely a potion. Nothing more and nothing less.";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Hrrrmm...";
|
||||
mes "You young ones can be quite annoying. But, since you asked, I'll explain.";
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Herbs work well by themselves, but if you use my special techniques and skills to make potions out of them, the effect is much much greater.";
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "If you ask eagerly and politely, I will make them for you. But, not for free... Don't worry though, I only charge a small fee, so it's not that expensive.";
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Red Potion - ^0098E52 Red Herbs, 1 Empty Bottle, 2 zeny fee.^000000";
|
||||
mes "Orange Potion - ^0098E51 Red Herb, 1 Yellow Herb, 1 Empty Bottle, 5 zeny fee.^000000";
|
||||
mes "Yellow Potion - ^0098E52 Yellow Herbs, 1 Empty Bottle, 10 zeny.^000000";
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "White Potion - ^0098E52 White Herbs, 1 Empty Bottle, 20 zeny fee.^000000";
|
||||
mes "Blue Potion - ^0098E52 Blue Herbs, 1 Empty Bottle, 30 zeny fee.^000000";
|
||||
mes "Green Potion - ^0098E52 Green Herbs, 1 Empty Bottle, 3 zeny fee.^000000";
|
||||
close;
|
||||
case 4:
|
||||
mes "[Old Pharmacist]";
|
||||
mes "What a boring person. If you have something to say, why don't you say it?!";
|
||||
close;
|
||||
}
|
||||
|
||||
L_making:
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
if ((countitem(getarg(0))/2) < countitem(713)) {
|
||||
set .@max,countitem(getarg(0))/2;
|
||||
} else {
|
||||
set .@max,countitem(713);
|
||||
}
|
||||
if ((countitem(getarg(0)) < 2) || (countitem(713) == 0)) {
|
||||
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
|
||||
mes "Get lost!";
|
||||
close;
|
||||
}
|
||||
if (Zeny < 3) {
|
||||
mes "You rascal! What did you expect?! Coming here with nothing. Tsk!";
|
||||
mes "Get lost!";
|
||||
close;
|
||||
}
|
||||
mes "How many?";
|
||||
switch(select("Make as many as I can.","I want to choose an amount.","Actually, I don't want anything.")) {
|
||||
case 1:
|
||||
next;
|
||||
if ((countitem(getarg(0)) < .@max*2) || (countitem(713) < .@max) || (Zeny < .@max*getarg(1))) {
|
||||
mes "[Old Pharmacist]";
|
||||
mes "You punk! Do you want me to make stuff from insufficient ingridients?";
|
||||
close;
|
||||
}
|
||||
set Zeny,Zeny-(.@max*getarg(1));
|
||||
delitem getarg(0),.@max*2;
|
||||
delitem 713,.@max;
|
||||
getitem getarg(2),.@max;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Here. Take them.";
|
||||
mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
|
||||
close;
|
||||
case 2:
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Then pick a number below 100. If you don't want any, just enter '0'. With the materials you have, you can make about "+.@max+" potions.";
|
||||
input .@amount;
|
||||
if (.@amount == 0) {
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Make up your mind, will you?!";
|
||||
close;
|
||||
}
|
||||
if (.@amount > 100) {
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Are you deaf? I said less than 100!";
|
||||
close;
|
||||
}
|
||||
if ((countitem(getarg(0)) < .@amount*2) || (countitem(713) < .@amount) || (Zeny < .@amount*getarg(1))) {
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "You punk! Do you want me to make stuff from insufficient ingridients?";
|
||||
close;
|
||||
}
|
||||
next;
|
||||
set Zeny,Zeny-(.@amount*getarg(1));
|
||||
delitem getarg(0),.@amount*2;
|
||||
delitem 713,.@amount;
|
||||
getitem getarg(2),.@amount;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "Here you go. It's all done so you can take it. But remember! Abusing medicine is not good.";
|
||||
close;
|
||||
case 3:
|
||||
next;
|
||||
mes "[Old Pharmacist]";
|
||||
mes "What?!";
|
||||
mes "Grrr...";
|
||||
mes "Bleh!";
|
||||
mes "Get lost!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user