Fixed some compiler warnings on prere (#4626)

Fixes #4621

Thanks to @Litro
This commit is contained in:
Lemongrass3110
2020-02-10 23:37:26 +01:00
committed by GitHub
parent 4acd690fca
commit 39f7d28872

View File

@@ -5573,20 +5573,22 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
}
if(tsd) { // Card Fix for target (tsd), 2 is not added to the "left" flag meaning "target cards only"
switch(skill_id) {
#ifdef RENEWAL
switch(skill_id) {
case NJ_ISSEN:
case ASC_BREAKER:
case CR_ACIDDEMONSTRATION:
case GN_FIRE_EXPANSION_ACID:
break; //These skills will do a card fix later
#endif
default:
#endif
wd.damage += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.damage, 0, wd.flag);
if(is_attack_left_handed(src, skill_id))
wd.damage2 += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.damage2, 1, wd.flag);
#ifdef RENEWAL
break;
}
#endif
}
#ifdef RENEWAL
@@ -5654,18 +5656,20 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
battle_calc_attack_left_right_hands(&wd, src, target, skill_id, skill_lv);
switch (skill_id) {
#ifdef RENEWAL
switch (skill_id) {
case NJ_ISSEN:
case ASC_BREAKER:
case CR_ACIDDEMONSTRATION:
case GN_FIRE_EXPANSION_ACID:
return wd; //These skills will do a GVG fix later
#endif
default:
#endif
battle_calc_attack_gvg_bg(&wd, src, target, skill_id, skill_lv);
#ifdef RENEWAL
break;
}
#endif
battle_calc_weapon_final_atk_modifiers(&wd, src, target, skill_id, skill_lv);