Hunting Missions script update.

- Added check for deleted characters. (credits: @AnnieRuru)
- Modernized script syntax and improved readability.

Signed-off-by: Euphy <euphy.raliel@rathena.org>
This commit is contained in:
Euphy 2014-09-01 13:33:39 -04:00
parent 403c22bc4b
commit 3c24f458ce

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.3b
//= 1.4
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
@ -19,12 +19,14 @@
//= 1.3 Re-added a blacklist adapted for the SQL query.
//= 1.3a Added mission reset options.
//= 1.3b Function updates.
//= 1.4 Check for deleted characters, thanks to AnnieRuru.
//= Syntax updates and style cleaning.
//============================================================
prontera,152,187,6 script Hunting Missions 951,{
function Chk;
mes "[Hunting Missions]";
mes "Hello, "+strcharinfo(0)+"!";
mes "Hello, " + strcharinfo(0) + "!";
if (!#Mission_Delay) {
next;
mes "[Hunting Missions]";
@ -34,34 +36,50 @@ function Chk;
next;
callsub Mission_Info;
emotion e_go;
set #Mission_Delay,1;
#Mission_Delay = 1;
close;
}
mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";
mes rand(2) ? "Working hard, as always..." : "Not slacking, I hope...";
mes "Is there anything I can help";
mes "you with?";
mes " ";
mes "^777777~ You've completed "+callfunc("F_InsertPlural",Mission_Total,"mission",0,"^0055FF%d^777777 %s")+". ~^000000";
mes "^777777~ You've completed " + callfunc("F_InsertPlural",Mission_Total,"mission",0,"^0055FF%d^777777 %s") + ". ~^000000";
next;
switch(select(((!Mission0)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) {
switch(select(
((!Mission0) ? " ~ New Mission::" : ": ~ Mission Status: ~ Abandon Mission") +
": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000"
)) {
case 1:
mes "[Hunting Missions]";
if (#Mission_Count) {
mes "You've started a mission";
mes "on another character.";
if (!@hm_char_del_check) { // check for deleted character
query_sql("SELECT 1 FROM `global_reg_value` WHERE `str` = 'Mission0' AND `char_id` IN(SELECT `char_id` FROM `char` WHERE `account_id` = " + getcharid(3) + ")", .@i);
if (!.@i) {
next;
mes "[Hunting Missions]";
mes "I can't seem to find any records";
mes "for that character, though...";
mes "One moment, please.";
emotion e_hmm;
#Mission_Count = 0;
}
@hm_char_del_check = 1;
}
close;
}
if (#Mission_Delay > gettimetick(2) && .Delay) {
mes "I'm afraid you'll have to wait "+callfunc("Time2Str",#Mission_Delay)+" before taking another mission.";
mes "I'm afraid you'll have to wait " + callfunc("Time2Str",#Mission_Delay) + " before taking another mission.";
close;
}
mes "You must hunt:";
query_sql("SELECT ID FROM `" + .mob_db$ + "` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT "+.Quests, .@mob);
for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {
setd "Mission"+.@i, .@mob[.@i];
setd "Mission"+.@i +"_",0;
query_sql("SELECT ID FROM `" + .mob_db$ + "` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT " + .Quests, .@mob);
for (.@i = 0; .@i < .Quests; .@i++) {
setd "Mission" + .@i, .@mob[.@i];
setd "Mission" + .@i +"_", 0;
}
set #Mission_Count, rand(.Count[0],.Count[1]);
#Mission_Count = rand(.Count[0], .Count[1]);
callsub Mission_Status;
next;
mes "[Hunting Missions]";
@ -81,7 +99,7 @@ function Chk;
if (.Reset < 0 && .Delay)
mes "Your delay time will not be reset.";
else if (.Reset > 0)
mes "It will cost "+callfunc("F_InsertComma",.Reset)+" Zeny.";
mes "It will cost " + callfunc("F_InsertComma",.Reset) + " Zeny.";
next;
switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
case 1:
@ -93,19 +111,20 @@ function Chk;
emotion e_sry;
close;
}
set Zeny, Zeny-.Reset;
Zeny -= .Reset;
emotion e_cash;
}
mes "[Hunting Missions]";
mes "Alright, I've dropped";
mes "your current mission.";
specialeffect2 EF_STORMKICK4;
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
setd "Mission"+.@i,0;
setd "Mission"+.@i+"_",0;
for (.@i = 0; .@i < .Quests; .@i++) {
setd "Mission"+.@i, 0;
setd "Mission"+.@i+"_", 0;
}
set #Mission_Count,0;
if (.Reset < 0 && .Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
#Mission_Count = 0;
if (.Reset < 0 && .Delay)
#Mission_Delay = gettimetick(2) + (.Delay * 3600);
close;
case 2:
mes "[Hunting Missions]";
@ -119,7 +138,7 @@ function Chk;
close;
case 5:
mes "[Hunting Missions]";
mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points.";
mes "You have ^0055FF" + #Mission_Points + "^000000 Mission Points.";
mes "Use them well!";
callshop "mission_shop",1;
npcshopattach "mission_shop";
@ -127,9 +146,9 @@ function Chk;
case 6:
mes "[Hunting Missions]";
mes "The top hunters are:";
query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `global_reg_value` WHERE str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@id,.@name$,.@val);
for(set .@i,0; .@i<5; set .@i,.@i+1)
mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `global_reg_value` WHERE str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5", .@id, .@name$, .@val);
for (.@i = 0; .@i < 5; .@i++)
mes " [Rank " + (.@i+1) + "] " + ((.@name$[.@i] == "") ? "^777777none" : "^0055FF" + .@name$[.@i]+"^000000 : ^FF0000" + .@val[.@i] + " pt.") + "^000000";
close;
case 7:
mes "[Hunting Missions]";
@ -137,32 +156,36 @@ function Chk;
emotion e_hmm;
close;
}
end;
Mission_Status:
set @f,0;
@f = 0;
deletearray .@j[0], getarraysize(.@j);
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
set .@j[.@i], getd("Mission"+.@i);
set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
set .@j[.Quests+1], .@j[.Quests+1]+(strmobinfo(6,.@j[.@i])/(getbattleflag("base_exp_rate")/100)*.Modifier[0]);
set .@j[.Quests+2], .@j[.Quests+2]+(strmobinfo(7,.@j[.@i])/(getbattleflag("job_exp_rate")/100)*.Modifier[1]);
mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
for (.@i = 0; .@i < .Quests; .@i++) {
.@j[.@i] = getd("Mission" + .@i);
.@j[.Quests] = .@j[.Quests] + strmobinfo(3,.@j[.@i]);
.@j[.Quests+1] = .@j[.Quests+1] + (strmobinfo(6,.@j[.@i]) / (getbattleflag("base_exp_rate") / 100) * .Modifier[0]);
.@j[.Quests+2] = .@j[.Quests+2] + (strmobinfo(7,.@j[.@i]) / (getbattleflag("job_exp_rate") / 100) * .Modifier[1]);
mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count) + strmobinfo(1,.@j[.@i]) + " (" + getd("Mission"+.@i+"_") + "/" + #Mission_Count + ")^000000";
}
// Reward formulas:
set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2];
.@Mission_Points = 3 + (.@j[.Quests] / .Quests / 6);
.@Base_Exp = #Mission_Count * .@j[.Quests+1] / 5;
.@Job_Exp = #Mission_Count * .@j[.Quests+2] / 5;
.@Zeny = #Mission_Count * .Quests * .@j[.@i] * .Modifier[2];
next;
mes "[Hunting Missions]";
mes "Mission rewards:";
mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";
mes " > Base Experience: ^0055FF"+callfunc("F_InsertComma",.@Base_Exp)+"^000000";
mes " > Job Experience: ^0055FF"+callfunc("F_InsertComma",.@Job_Exp)+"^000000";
mes " > Zeny: ^0055FF"+callfunc("F_InsertComma",.@Zeny)+"^000000";
if (@f) { set @f,0; return; }
mes " > Mission Points: ^0055FF" + .@Mission_Points + "^000000";
mes " > Base Experience: ^0055FF" + callfunc("F_InsertComma",.@Base_Exp) + "^000000";
mes " > Job Experience: ^0055FF" + callfunc("F_InsertComma",.@Job_Exp) + "^000000";
mes " > Zeny: ^0055FF" + callfunc("F_InsertComma",.@Zeny) + "^000000";
if (@f) {
@f = 0;
return;
}
next;
mes "[Hunting Missions]";
mes "Oh, you're done!";
@ -171,19 +194,22 @@ Mission_Status:
emotion e_no1;
specialeffect2 EF_ANGEL;
specialeffect2 EF_TRUESIGHT;
set #Mission_Points, #Mission_Points+.@Mission_Points;
set BaseExp, BaseExp+.@Base_Exp;
set JobExp, JobExp+.@Job_Exp;
set Zeny, Zeny+.@Zeny;
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
setd "Mission"+.@i,0;
setd "Mission"+.@i+"_",0;
#Mission_Points += .@Mission_Points;
BaseExp += .@Base_Exp;
JobExp += .@Job_Exp;
Zeny += .@Zeny;
for (.@i = 0; .@i < .Quests; .@i++) {
setd "Mission" + .@i, 0;
setd "Mission" + .@i+"_", 0;
}
set #Mission_Count,0;
if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
set Mission_Total, Mission_Total+1;
if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
#Mission_Count = 0;
if (.Delay)
#Mission_Delay = gettimetick(2) + (.Delay * 3600);
Mission_Total++;
if (Mission_Total == 1)
query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES (" + getcharid(0) + ",'Mission_Total','1',3,0)");
else
query_sql("UPDATE `global_reg_value` SET `value` = " + Mission_Total + " WHERE char_id = " + getcharid(0) + " AND `str` = 'Mission_Total'");
close;
Mission_Info:
@ -196,41 +222,46 @@ Mission_Info:
mes "[Hunting Missions]";
mes "Missions points are shared";
mes "amongst all your characters.";
if (.Delay) mes "Delay time is, too.";
if (.Delay)
mes "Delay time is, too.";
mes "You can't take missions on";
mes "multiple characters at once.";
next;
mes "[Hunting Missions]";
mes "You can start a quest";
if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");
else mes "whenever you want.";
mes (.Delay ? "every " + ((.Delay == 1) ? "hour." : .Delay + " hours.") : "whenever you want.");
mes "That's everything~";
return;
function Chk {
if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }
else return "^00FF00"; }
if (getarg(0) < getarg(1)) {
@f = 1;
return "^FF0000";
} else
return "^00FF00";
}
OnBuyItem:
set @cost,0;
for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
@cost = 0;
for (.@i = 0; .@i < getarraysize(@bought_nameid); .@i++)
for (.@j = 0; .@j < getarraysize(.Shop); .@j += 2)
if (@bought_nameid[.@i] == .Shop[.@j]) {
set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
set @cost, @cost + (.Shop[.@j+1] * @bought_quantity[.@i]);
break;
}
mes "[Hunting Missions]";
if (@cost > #Mission_Points) mes "You don't have enough Mission Points.";
if (@cost > #Mission_Points)
mes "You don't have enough Mission Points.";
else {
for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
for (.@i = 0; .@i < getarraysize(@bought_nameid); .@i++) {
getitem @bought_nameid[.@i], @bought_quantity[.@i];
dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
dispbottom "Purchased " + @bought_quantity[.@i] + "x " + getitemname(@bought_nameid[.@i]) + ".";
}
set #Mission_Points, #Mission_Points-@cost;
#Mission_Points -= @cost;
mes "Deal completed.";
emotion e_cash;
}
set @cost,0;
@cost = 0;
deletearray @bought_nameid[0], getarraysize(@bought_nameid);
deletearray @bought_quantity[0], getarraysize(@bought_quantity);
close;
@ -238,29 +269,31 @@ OnBuyItem:
OnNPCKillEvent:
if (!getcharid(1) || !.Party) {
if (!#Mission_Count || !Mission0) end;
for (set .@i, 0; .@i<.Quests; set .@i,.@i+1) {
if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
if (getd("Mission"+.@i+"_") < #Mission_Count) {
dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@i+"_"),getd("Mission"+.@i+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
for (.@i = 0; .@i < .Quests; .@i++) {
if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission" + .@i))) {
if (getd("Mission" + .@i + "_") < #Mission_Count) {
dispbottom "[Hunting Mission] Killed " + (set(getd("Mission" + .@i + "_"),getd("Mission" + .@i + "_") + 1)) +
" of " + #Mission_Count + " " + strmobinfo(1,killedrid) + ".";
end;
}
}
}
} else if (.Party) {
set .@mob, killedrid;
.@mob = killedrid;
getmapxy(.@map1$,.@x1,.@y1,0);
getpartymember getcharid(1),1;
getpartymember getcharid(1),2;
for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) {
for (.@i = 0; .@i < $@partymembercount; .@i++) {
if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) {
attachrid $@partymemberaid[.@i];
if (#Mission_Count && Mission0 && HP > 0) {
getmapxy(.@map2$,.@x2,.@y2,0);
if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) {
for(set .@j,0; .@j<.Quests; set .@j,.@j+1) {
for (.@j = 0; .@j < .Quests; .@j++) {
if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
if (getd("Mission"+.@j+"_") < #Mission_Count) {
dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@j+"_"),getd("Mission"+.@j+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,.@mob)+".";
dispbottom "[Hunting Mission] Killed " + (set(getd("Mission" + .@j + "_"),getd("Mission" + .@j + "_") + 1)) +
" of " + #Mission_Count + " " + strmobinfo(1,.@mob) + ".";
break;
}
}
@ -273,19 +306,19 @@ OnNPCKillEvent:
end;
OnInit:
set .Delay,12; // Quest delay, in hours (0 to disable).
set .Quests,4; // Number of subquests per mission (increases rewards).
set .Party,3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only)
set .Reset,-1; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time)
setarray .Count[0], // Min and max monsters per subquest (increases rewards).
.Delay = 12; // Quest delay, in hours (0 to disable).
.Quests = 4; // Number of subquests per mission (increases rewards).
.Party = 3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only)
.Reset = -1; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time)
setarray .Count[0], // Min and max monsters per subquest (increases rewards).
40,70;
setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards.
setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards.
getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60;
set .mob_db$, // Table name of SQL mob database
.mob_db$ = // Table name of SQL mob database
(checkre(0))?"mob_db_re":"mob_db";
setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt).
setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt).
512,1,513,1,514,1,538,5,539,5,558,10,561,10;
set .Blacklist$, // Blacklisted mob IDs.
.Blacklist$ = // Blacklisted mob IDs.
"1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+
"1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+
"1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+
@ -293,7 +326,7 @@ OnInit:
"1975,1976,1977,1978,1979";
npcshopdelitem "mission_shop",512;
for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
for (.@i = 0; .@i < getarraysize(.Shop); .@i += 2)
npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
end;
}