Hunting Missions script update.
- Added check for deleted characters. (credits: @AnnieRuru) - Modernized script syntax and improved readability. Signed-off-by: Euphy <euphy.raliel@rathena.org>
This commit is contained in:
parent
403c22bc4b
commit
3c24f458ce
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Euphy
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3b
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
@ -19,12 +19,14 @@
|
||||
//= 1.3 Re-added a blacklist adapted for the SQL query.
|
||||
//= 1.3a Added mission reset options.
|
||||
//= 1.3b Function updates.
|
||||
//= 1.4 Check for deleted characters, thanks to AnnieRuru.
|
||||
//= Syntax updates and style cleaning.
|
||||
//============================================================
|
||||
|
||||
prontera,152,187,6 script Hunting Missions 951,{
|
||||
function Chk;
|
||||
mes "[Hunting Missions]";
|
||||
mes "Hello, "+strcharinfo(0)+"!";
|
||||
mes "Hello, " + strcharinfo(0) + "!";
|
||||
if (!#Mission_Delay) {
|
||||
next;
|
||||
mes "[Hunting Missions]";
|
||||
@ -34,34 +36,50 @@ function Chk;
|
||||
next;
|
||||
callsub Mission_Info;
|
||||
emotion e_go;
|
||||
set #Mission_Delay,1;
|
||||
#Mission_Delay = 1;
|
||||
close;
|
||||
}
|
||||
mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";
|
||||
mes rand(2) ? "Working hard, as always..." : "Not slacking, I hope...";
|
||||
mes "Is there anything I can help";
|
||||
mes "you with?";
|
||||
mes " ";
|
||||
mes "^777777~ You've completed "+callfunc("F_InsertPlural",Mission_Total,"mission",0,"^0055FF%d^777777 %s")+". ~^000000";
|
||||
mes "^777777~ You've completed " + callfunc("F_InsertPlural",Mission_Total,"mission",0,"^0055FF%d^777777 %s") + ". ~^000000";
|
||||
next;
|
||||
switch(select(((!Mission0)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) {
|
||||
switch(select(
|
||||
((!Mission0) ? " ~ New Mission::" : ": ~ Mission Status: ~ Abandon Mission") +
|
||||
": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000"
|
||||
)) {
|
||||
case 1:
|
||||
mes "[Hunting Missions]";
|
||||
if (#Mission_Count) {
|
||||
mes "You've started a mission";
|
||||
mes "on another character.";
|
||||
if (!@hm_char_del_check) { // check for deleted character
|
||||
query_sql("SELECT 1 FROM `global_reg_value` WHERE `str` = 'Mission0' AND `char_id` IN(SELECT `char_id` FROM `char` WHERE `account_id` = " + getcharid(3) + ")", .@i);
|
||||
if (!.@i) {
|
||||
next;
|
||||
mes "[Hunting Missions]";
|
||||
mes "I can't seem to find any records";
|
||||
mes "for that character, though...";
|
||||
mes "One moment, please.";
|
||||
emotion e_hmm;
|
||||
#Mission_Count = 0;
|
||||
}
|
||||
@hm_char_del_check = 1;
|
||||
}
|
||||
close;
|
||||
}
|
||||
if (#Mission_Delay > gettimetick(2) && .Delay) {
|
||||
mes "I'm afraid you'll have to wait "+callfunc("Time2Str",#Mission_Delay)+" before taking another mission.";
|
||||
mes "I'm afraid you'll have to wait " + callfunc("Time2Str",#Mission_Delay) + " before taking another mission.";
|
||||
close;
|
||||
}
|
||||
mes "You must hunt:";
|
||||
query_sql("SELECT ID FROM `" + .mob_db$ + "` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT "+.Quests, .@mob);
|
||||
for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {
|
||||
setd "Mission"+.@i, .@mob[.@i];
|
||||
setd "Mission"+.@i +"_",0;
|
||||
query_sql("SELECT ID FROM `" + .mob_db$ + "` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT " + .Quests, .@mob);
|
||||
for (.@i = 0; .@i < .Quests; .@i++) {
|
||||
setd "Mission" + .@i, .@mob[.@i];
|
||||
setd "Mission" + .@i +"_", 0;
|
||||
}
|
||||
set #Mission_Count, rand(.Count[0],.Count[1]);
|
||||
#Mission_Count = rand(.Count[0], .Count[1]);
|
||||
callsub Mission_Status;
|
||||
next;
|
||||
mes "[Hunting Missions]";
|
||||
@ -81,7 +99,7 @@ function Chk;
|
||||
if (.Reset < 0 && .Delay)
|
||||
mes "Your delay time will not be reset.";
|
||||
else if (.Reset > 0)
|
||||
mes "It will cost "+callfunc("F_InsertComma",.Reset)+" Zeny.";
|
||||
mes "It will cost " + callfunc("F_InsertComma",.Reset) + " Zeny.";
|
||||
next;
|
||||
switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
|
||||
case 1:
|
||||
@ -93,19 +111,20 @@ function Chk;
|
||||
emotion e_sry;
|
||||
close;
|
||||
}
|
||||
set Zeny, Zeny-.Reset;
|
||||
Zeny -= .Reset;
|
||||
emotion e_cash;
|
||||
}
|
||||
mes "[Hunting Missions]";
|
||||
mes "Alright, I've dropped";
|
||||
mes "your current mission.";
|
||||
specialeffect2 EF_STORMKICK4;
|
||||
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
|
||||
setd "Mission"+.@i,0;
|
||||
setd "Mission"+.@i+"_",0;
|
||||
for (.@i = 0; .@i < .Quests; .@i++) {
|
||||
setd "Mission"+.@i, 0;
|
||||
setd "Mission"+.@i+"_", 0;
|
||||
}
|
||||
set #Mission_Count,0;
|
||||
if (.Reset < 0 && .Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
|
||||
#Mission_Count = 0;
|
||||
if (.Reset < 0 && .Delay)
|
||||
#Mission_Delay = gettimetick(2) + (.Delay * 3600);
|
||||
close;
|
||||
case 2:
|
||||
mes "[Hunting Missions]";
|
||||
@ -119,7 +138,7 @@ function Chk;
|
||||
close;
|
||||
case 5:
|
||||
mes "[Hunting Missions]";
|
||||
mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points.";
|
||||
mes "You have ^0055FF" + #Mission_Points + "^000000 Mission Points.";
|
||||
mes "Use them well!";
|
||||
callshop "mission_shop",1;
|
||||
npcshopattach "mission_shop";
|
||||
@ -127,9 +146,9 @@ function Chk;
|
||||
case 6:
|
||||
mes "[Hunting Missions]";
|
||||
mes "The top hunters are:";
|
||||
query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `global_reg_value` WHERE str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@id,.@name$,.@val);
|
||||
for(set .@i,0; .@i<5; set .@i,.@i+1)
|
||||
mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
|
||||
query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `global_reg_value` WHERE str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5", .@id, .@name$, .@val);
|
||||
for (.@i = 0; .@i < 5; .@i++)
|
||||
mes " [Rank " + (.@i+1) + "] " + ((.@name$[.@i] == "") ? "^777777none" : "^0055FF" + .@name$[.@i]+"^000000 : ^FF0000" + .@val[.@i] + " pt.") + "^000000";
|
||||
close;
|
||||
case 7:
|
||||
mes "[Hunting Missions]";
|
||||
@ -137,32 +156,36 @@ function Chk;
|
||||
emotion e_hmm;
|
||||
close;
|
||||
}
|
||||
end;
|
||||
|
||||
Mission_Status:
|
||||
set @f,0;
|
||||
@f = 0;
|
||||
deletearray .@j[0], getarraysize(.@j);
|
||||
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
|
||||
set .@j[.@i], getd("Mission"+.@i);
|
||||
set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
|
||||
set .@j[.Quests+1], .@j[.Quests+1]+(strmobinfo(6,.@j[.@i])/(getbattleflag("base_exp_rate")/100)*.Modifier[0]);
|
||||
set .@j[.Quests+2], .@j[.Quests+2]+(strmobinfo(7,.@j[.@i])/(getbattleflag("job_exp_rate")/100)*.Modifier[1]);
|
||||
mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
|
||||
for (.@i = 0; .@i < .Quests; .@i++) {
|
||||
.@j[.@i] = getd("Mission" + .@i);
|
||||
.@j[.Quests] = .@j[.Quests] + strmobinfo(3,.@j[.@i]);
|
||||
.@j[.Quests+1] = .@j[.Quests+1] + (strmobinfo(6,.@j[.@i]) / (getbattleflag("base_exp_rate") / 100) * .Modifier[0]);
|
||||
.@j[.Quests+2] = .@j[.Quests+2] + (strmobinfo(7,.@j[.@i]) / (getbattleflag("job_exp_rate") / 100) * .Modifier[1]);
|
||||
mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count) + strmobinfo(1,.@j[.@i]) + " (" + getd("Mission"+.@i+"_") + "/" + #Mission_Count + ")^000000";
|
||||
}
|
||||
|
||||
// Reward formulas:
|
||||
set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
|
||||
set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
|
||||
set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
|
||||
set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2];
|
||||
.@Mission_Points = 3 + (.@j[.Quests] / .Quests / 6);
|
||||
.@Base_Exp = #Mission_Count * .@j[.Quests+1] / 5;
|
||||
.@Job_Exp = #Mission_Count * .@j[.Quests+2] / 5;
|
||||
.@Zeny = #Mission_Count * .Quests * .@j[.@i] * .Modifier[2];
|
||||
|
||||
next;
|
||||
mes "[Hunting Missions]";
|
||||
mes "Mission rewards:";
|
||||
mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";
|
||||
mes " > Base Experience: ^0055FF"+callfunc("F_InsertComma",.@Base_Exp)+"^000000";
|
||||
mes " > Job Experience: ^0055FF"+callfunc("F_InsertComma",.@Job_Exp)+"^000000";
|
||||
mes " > Zeny: ^0055FF"+callfunc("F_InsertComma",.@Zeny)+"^000000";
|
||||
if (@f) { set @f,0; return; }
|
||||
mes " > Mission Points: ^0055FF" + .@Mission_Points + "^000000";
|
||||
mes " > Base Experience: ^0055FF" + callfunc("F_InsertComma",.@Base_Exp) + "^000000";
|
||||
mes " > Job Experience: ^0055FF" + callfunc("F_InsertComma",.@Job_Exp) + "^000000";
|
||||
mes " > Zeny: ^0055FF" + callfunc("F_InsertComma",.@Zeny) + "^000000";
|
||||
if (@f) {
|
||||
@f = 0;
|
||||
return;
|
||||
}
|
||||
next;
|
||||
mes "[Hunting Missions]";
|
||||
mes "Oh, you're done!";
|
||||
@ -171,19 +194,22 @@ Mission_Status:
|
||||
emotion e_no1;
|
||||
specialeffect2 EF_ANGEL;
|
||||
specialeffect2 EF_TRUESIGHT;
|
||||
set #Mission_Points, #Mission_Points+.@Mission_Points;
|
||||
set BaseExp, BaseExp+.@Base_Exp;
|
||||
set JobExp, JobExp+.@Job_Exp;
|
||||
set Zeny, Zeny+.@Zeny;
|
||||
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
|
||||
setd "Mission"+.@i,0;
|
||||
setd "Mission"+.@i+"_",0;
|
||||
#Mission_Points += .@Mission_Points;
|
||||
BaseExp += .@Base_Exp;
|
||||
JobExp += .@Job_Exp;
|
||||
Zeny += .@Zeny;
|
||||
for (.@i = 0; .@i < .Quests; .@i++) {
|
||||
setd "Mission" + .@i, 0;
|
||||
setd "Mission" + .@i+"_", 0;
|
||||
}
|
||||
set #Mission_Count,0;
|
||||
if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
|
||||
set Mission_Total, Mission_Total+1;
|
||||
if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
|
||||
else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
|
||||
#Mission_Count = 0;
|
||||
if (.Delay)
|
||||
#Mission_Delay = gettimetick(2) + (.Delay * 3600);
|
||||
Mission_Total++;
|
||||
if (Mission_Total == 1)
|
||||
query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES (" + getcharid(0) + ",'Mission_Total','1',3,0)");
|
||||
else
|
||||
query_sql("UPDATE `global_reg_value` SET `value` = " + Mission_Total + " WHERE char_id = " + getcharid(0) + " AND `str` = 'Mission_Total'");
|
||||
close;
|
||||
|
||||
Mission_Info:
|
||||
@ -196,41 +222,46 @@ Mission_Info:
|
||||
mes "[Hunting Missions]";
|
||||
mes "Missions points are shared";
|
||||
mes "amongst all your characters.";
|
||||
if (.Delay) mes "Delay time is, too.";
|
||||
if (.Delay)
|
||||
mes "Delay time is, too.";
|
||||
mes "You can't take missions on";
|
||||
mes "multiple characters at once.";
|
||||
next;
|
||||
mes "[Hunting Missions]";
|
||||
mes "You can start a quest";
|
||||
if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");
|
||||
else mes "whenever you want.";
|
||||
mes (.Delay ? "every " + ((.Delay == 1) ? "hour." : .Delay + " hours.") : "whenever you want.");
|
||||
mes "That's everything~";
|
||||
return;
|
||||
|
||||
function Chk {
|
||||
if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }
|
||||
else return "^00FF00"; }
|
||||
if (getarg(0) < getarg(1)) {
|
||||
@f = 1;
|
||||
return "^FF0000";
|
||||
} else
|
||||
return "^00FF00";
|
||||
}
|
||||
|
||||
OnBuyItem:
|
||||
set @cost,0;
|
||||
for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
|
||||
for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
|
||||
@cost = 0;
|
||||
for (.@i = 0; .@i < getarraysize(@bought_nameid); .@i++)
|
||||
for (.@j = 0; .@j < getarraysize(.Shop); .@j += 2)
|
||||
if (@bought_nameid[.@i] == .Shop[.@j]) {
|
||||
set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
|
||||
set @cost, @cost + (.Shop[.@j+1] * @bought_quantity[.@i]);
|
||||
break;
|
||||
}
|
||||
mes "[Hunting Missions]";
|
||||
if (@cost > #Mission_Points) mes "You don't have enough Mission Points.";
|
||||
if (@cost > #Mission_Points)
|
||||
mes "You don't have enough Mission Points.";
|
||||
else {
|
||||
for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
|
||||
for (.@i = 0; .@i < getarraysize(@bought_nameid); .@i++) {
|
||||
getitem @bought_nameid[.@i], @bought_quantity[.@i];
|
||||
dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
|
||||
dispbottom "Purchased " + @bought_quantity[.@i] + "x " + getitemname(@bought_nameid[.@i]) + ".";
|
||||
}
|
||||
set #Mission_Points, #Mission_Points-@cost;
|
||||
#Mission_Points -= @cost;
|
||||
mes "Deal completed.";
|
||||
emotion e_cash;
|
||||
}
|
||||
set @cost,0;
|
||||
@cost = 0;
|
||||
deletearray @bought_nameid[0], getarraysize(@bought_nameid);
|
||||
deletearray @bought_quantity[0], getarraysize(@bought_quantity);
|
||||
close;
|
||||
@ -238,29 +269,31 @@ OnBuyItem:
|
||||
OnNPCKillEvent:
|
||||
if (!getcharid(1) || !.Party) {
|
||||
if (!#Mission_Count || !Mission0) end;
|
||||
for (set .@i, 0; .@i<.Quests; set .@i,.@i+1) {
|
||||
if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
|
||||
if (getd("Mission"+.@i+"_") < #Mission_Count) {
|
||||
dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@i+"_"),getd("Mission"+.@i+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
|
||||
for (.@i = 0; .@i < .Quests; .@i++) {
|
||||
if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission" + .@i))) {
|
||||
if (getd("Mission" + .@i + "_") < #Mission_Count) {
|
||||
dispbottom "[Hunting Mission] Killed " + (set(getd("Mission" + .@i + "_"),getd("Mission" + .@i + "_") + 1)) +
|
||||
" of " + #Mission_Count + " " + strmobinfo(1,killedrid) + ".";
|
||||
end;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (.Party) {
|
||||
set .@mob, killedrid;
|
||||
.@mob = killedrid;
|
||||
getmapxy(.@map1$,.@x1,.@y1,0);
|
||||
getpartymember getcharid(1),1;
|
||||
getpartymember getcharid(1),2;
|
||||
for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) {
|
||||
for (.@i = 0; .@i < $@partymembercount; .@i++) {
|
||||
if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) {
|
||||
attachrid $@partymemberaid[.@i];
|
||||
if (#Mission_Count && Mission0 && HP > 0) {
|
||||
getmapxy(.@map2$,.@x2,.@y2,0);
|
||||
if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) {
|
||||
for(set .@j,0; .@j<.Quests; set .@j,.@j+1) {
|
||||
for (.@j = 0; .@j < .Quests; .@j++) {
|
||||
if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
|
||||
if (getd("Mission"+.@j+"_") < #Mission_Count) {
|
||||
dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@j+"_"),getd("Mission"+.@j+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,.@mob)+".";
|
||||
dispbottom "[Hunting Mission] Killed " + (set(getd("Mission" + .@j + "_"),getd("Mission" + .@j + "_") + 1)) +
|
||||
" of " + #Mission_Count + " " + strmobinfo(1,.@mob) + ".";
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -273,19 +306,19 @@ OnNPCKillEvent:
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
set .Delay,12; // Quest delay, in hours (0 to disable).
|
||||
set .Quests,4; // Number of subquests per mission (increases rewards).
|
||||
set .Party,3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only)
|
||||
set .Reset,-1; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time)
|
||||
setarray .Count[0], // Min and max monsters per subquest (increases rewards).
|
||||
.Delay = 12; // Quest delay, in hours (0 to disable).
|
||||
.Quests = 4; // Number of subquests per mission (increases rewards).
|
||||
.Party = 3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only)
|
||||
.Reset = -1; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time)
|
||||
setarray .Count[0], // Min and max monsters per subquest (increases rewards).
|
||||
40,70;
|
||||
setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards.
|
||||
setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards.
|
||||
getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60;
|
||||
set .mob_db$, // Table name of SQL mob database
|
||||
.mob_db$ = // Table name of SQL mob database
|
||||
(checkre(0))?"mob_db_re":"mob_db";
|
||||
setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt).
|
||||
setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt).
|
||||
512,1,513,1,514,1,538,5,539,5,558,10,561,10;
|
||||
set .Blacklist$, // Blacklisted mob IDs.
|
||||
.Blacklist$ = // Blacklisted mob IDs.
|
||||
"1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+
|
||||
"1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+
|
||||
"1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+
|
||||
@ -293,7 +326,7 @@ OnInit:
|
||||
"1975,1976,1977,1978,1979";
|
||||
|
||||
npcshopdelitem "mission_shop",512;
|
||||
for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
|
||||
for (.@i = 0; .@i < getarraysize(.Shop); .@i += 2)
|
||||
npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
|
||||
end;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user