- Fixed skillratio bonus only ever being multiplied by a factor of 1 (follow-up to r15666)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15667 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
epoque11 2012-03-08 13:23:50 +00:00
parent e13ceef503
commit 3c6cf65bdf

View File

@ -1996,12 +1996,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
case RA_ARROWSTORM: case RA_ARROWSTORM:
skillratio += 900 + 80 * skill_lv; skillratio += 900 + 80 * skill_lv;
if( status_get_lv(src) > 100 ) if( status_get_lv(src) > 100 )
skillratio *= (status_get_lv(src) / 100); // Base level bonus. skillratio = skillratio * status_get_lv(src) / 100; // Base level bonus.
break; break;
case RA_AIMEDBOLT: case RA_AIMEDBOLT:
skillratio += 400 + 50 * skill_lv; skillratio += 400 + 50 * skill_lv;
if( status_get_lv(src) > 100 ) if( status_get_lv(src) > 100 )
skillratio *= (status_get_lv(src) / 100); // Base level bonus. skillratio = skillratio * status_get_lv(src) / 100; // Base level bonus.
if( tsc && (tsc->data[SC_BITE] || tsc->data[SC_ANKLE] || tsc->data[SC_ELECTRICSHOCKER]) ) if( tsc && (tsc->data[SC_BITE] || tsc->data[SC_ANKLE] || tsc->data[SC_ELECTRICSHOCKER]) )
wd.div_ = tstatus->size + 2 + rnd()%2; wd.div_ = tstatus->size + 2 + rnd()%2;
break; break;