- Fixed skillratio bonus only ever being multiplied by a factor of 1 (follow-up to r15666)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15667 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1996,12 +1996,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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case RA_ARROWSTORM:
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skillratio += 900 + 80 * skill_lv;
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if( status_get_lv(src) > 100 )
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skillratio *= (status_get_lv(src) / 100); // Base level bonus.
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skillratio = skillratio * status_get_lv(src) / 100; // Base level bonus.
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break;
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case RA_AIMEDBOLT:
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skillratio += 400 + 50 * skill_lv;
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if( status_get_lv(src) > 100 )
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skillratio *= (status_get_lv(src) / 100); // Base level bonus.
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skillratio = skillratio * status_get_lv(src) / 100; // Base level bonus.
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if( tsc && (tsc->data[SC_BITE] || tsc->data[SC_ANKLE] || tsc->data[SC_ELECTRICSHOCKER]) )
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wd.div_ = tstatus->size + 2 + rnd()%2;
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break;
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