Small fixes for the sign quest.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7882 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
MasterOfMuppets 2006-07-25 19:43:15 +00:00
parent 44365a97f2
commit 3d59b13508
2 changed files with 56 additions and 46 deletions

View File

@ -40,6 +40,7 @@ Playtester
Date Added Date Added
====== ======
07/25 07/25
* Some small fixes to the sign quest [MasterOfMuppets]
* Updated Thanatos Tower spawns [Playtester] * Updated Thanatos Tower spawns [Playtester]
- they are official up to Floor 6 now - they are official up to Floor 6 now
07/24 07/24

View File

@ -36,19 +36,19 @@ alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{
{ {
if(signquest < 1)set signquest,1; if(signquest < 1)set signquest,1;
cutin "sign_01",4; cutin "sign_01",4;
mes "^3151FFNext"; mes "^3355FFNext";
next; next;
cutin "",255; cutin "",255;
cutin "sign_02",4; cutin "sign_02",4;
mes "^3151FFNext"; mes "^3355FFNext";
next; next;
cutin "",255; cutin "",255;
cutin "sign_03",4; cutin "sign_03",4;
mes "^3151FFNext"; mes "^3355FFNext";
next; next;
cutin "",255; cutin "",255;
cutin "sign_04",4; cutin "sign_04",4;
mes "^3151FFClose"; mes "^3355FFClose";
close2; close2;
cutin "",255; cutin "",255;
end; end;
@ -56,12 +56,12 @@ alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{
else else
{ {
if(signquest < 1)set signquest,1; if(signquest < 1)set signquest,1;
mes "^3151FFTo the talented and"; mes "^3355FFTo the talented and";
mes "experienced adventurers who"; mes "experienced adventurers who";
mes "have dreams of achieving true"; mes "have dreams of achieving true";
mes "greatness..."; mes "greatness...";
next; next;
mes "^3151FFI present a once in a"; mes "^3355FFI present a once in a";
mes "lifetime opportunity to the one"; mes "lifetime opportunity to the one";
mes "who proves most worthy. You must"; mes "who proves most worthy. You must";
mes "have the courage to risk peril,"; mes "have the courage to risk peril,";
@ -69,7 +69,7 @@ alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{
mes "action and the strength to be"; mes "action and the strength to be";
mes "victorious in combat."; mes "victorious in combat.";
next; next;
mes "^3151FFThe way will be fraught"; mes "^3355FFThe way will be fraught";
mes "with danger and only the most"; mes "with danger and only the most";
mes "adept adventurers may have a"; mes "adept adventurers may have a";
mes "chance of surviving. But if we"; mes "chance of surviving. But if we";
@ -77,7 +77,7 @@ alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{
mes "good name that power beyond"; mes "good name that power beyond";
mes "imagining will become yours."; mes "imagining will become yours.";
next; next;
mes "^3151FFThose of you who are interested,"; mes "^3355FFThose of you who are interested,";
mes "come to me and I will test"; mes "come to me and I will test";
mes "your abilities. The one who"; mes "your abilities. The one who";
mes "can manage to pass this testing"; mes "can manage to pass this testing";
@ -85,7 +85,7 @@ alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{
mes "me prove a forgotten legend"; mes "me prove a forgotten legend";
mes "and uncover a long lost power"; mes "and uncover a long lost power";
next; next;
mes "^3151FFI shall be waiting."; mes "^3355FFI shall be waiting.";
mes ""; mes "";
mes "^000000-Metz Brayde"; mes "^000000-Metz Brayde";
close; close;
@ -1382,7 +1382,7 @@ payon_in03.gat,11,31,4 script Daewoon 808,{
mes "But first, would you"; mes "But first, would you";
mes "take a look at this?"; mes "take a look at this?";
next; next;
mes "^3151FFYou carefully take"; mes "^3355FFYou carefully take";
mes "out the small, lucid"; mes "out the small, lucid";
mes "jewel that Arian gave"; mes "jewel that Arian gave";
mes "you and reveal it to"; mes "you and reveal it to";
@ -2211,7 +2211,7 @@ else {
mes "Excuse me..."; mes "Excuse me...";
next; next;
emotion e_omg; emotion e_omg;
mes "^3151FF*Clink*"; mes "^3355FF*Clink*";
next; next;
mes "[Sir Jore]"; mes "[Sir Jore]";
mes "..."; mes "...";
@ -2331,7 +2331,7 @@ s_Daewoon:
} }
else else
{ {
mes "^3151FFYou find a tense man"; mes "^3355FFYou find a tense man";
mes "holding test tubes between"; mes "holding test tubes between";
mes "his fingers, standing in a pile"; mes "his fingers, standing in a pile";
mes "of books. He seems to be in"; mes "of books. He seems to be in";
@ -2339,7 +2339,7 @@ s_Daewoon:
next; next;
menu "Speak to him.",s_Speak,"Ignore him.",-; menu "Speak to him.",s_Speak,"Ignore him.",-;
mes "^3151FFYou decided to leave"; mes "^3355FFYou decided to leave";
mes "him alone and let him"; mes "him alone and let him";
mes "continue mumbling to"; mes "continue mumbling to";
mes "himself and playing"; mes "himself and playing";
@ -2354,13 +2354,13 @@ s_Speak:
mes "..."; mes "...";
mes "......"; mes "......";
next; next;
mes "^3151FFToo preoccupied with"; mes "^3355FFToo preoccupied with";
mes "his thoughts, this strange"; mes "his thoughts, this strange";
mes "man is unable to hear you."; mes "man is unable to hear you.";
next; next;
menu "Try again.",s_Again,"Ignore him.",-; menu "Try again.",s_Again,"Ignore him.",-;
mes "^3151FFYou decided to leave"; mes "^3355FFYou decided to leave";
mes "him alone and let him"; mes "him alone and let him";
mes "continue mumbling to"; mes "continue mumbling to";
mes "himself and playing"; mes "himself and playing";
@ -2405,7 +2405,7 @@ else
prt_maze02.gat,57,152,1 script Girl 91,{ prt_maze02.gat,57,152,1 script Girl 91,{
mes "^3151FFYou catch a glimpse"; mes "^3355FFYou catch a glimpse";
mes "of a girl headin directly"; mes "of a girl headin directly";
mes "into a deep forest. You decide"; mes "into a deep forest. You decide";
if(signquest != 7)goto s_No; if(signquest != 7)goto s_No;
@ -6366,7 +6366,7 @@ L_FirstTouch:
mes "What's happening?!"; mes "What's happening?!";
next; next;
specialeffect2 9; specialeffect2 9;
mes "^3151FFFor some reason, in"; mes "^3355FFFor some reason, in";
mes "this particular spot, the"; mes "this particular spot, the";
mes "Sobbing Starlight is reacting"; mes "Sobbing Starlight is reacting";
mes "wit the Resin, Stone Hearts"; mes "wit the Resin, Stone Hearts";
@ -7248,7 +7248,7 @@ L_Noworry:
close; close;
L_Memory: L_Memory:
mes "^3151FFThis is only"; mes "^3355FFThis is only";
mes "a lingering trace"; mes "a lingering trace";
mes "of Serin, a manifestation"; mes "of Serin, a manifestation";
mes "of her definitive memory."; mes "of her definitive memory.";
@ -7323,7 +7323,7 @@ L_BranchB:
mes "Please follow me"; mes "Please follow me";
mes "......"; mes "......";
close2; close2;
if(($signroom2full > 1) || getareausers("que_sign01.gat",229,77,166,12) > 0) goto L_Full; if(($signroom2full > 1) || getareausers("que_sign01.gat",229,77,166,12) > 0) end;
donpcevent "#signserin2::OnSerin"; donpcevent "#signserin2::OnSerin";
donpcevent "#signserin2::OnCooldown"; donpcevent "#signserin2::OnCooldown";
set $signroom2full,2; set $signroom2full,2;
@ -7355,6 +7355,14 @@ L_Advice:
if(!Sign_Branch2B) set Sign_Branch2B,1; if(!Sign_Branch2B) set Sign_Branch2B,1;
close; close;
L_Full:
mes "[Serin]";
mes "Please wait";
mes "a bit. I'm still";
mes "trying to finish";
mes "these preparations.";
close;
} }
nif_in.gat,156,93,1 script #signann 139,2,2,{ nif_in.gat,156,93,1 script #signann 139,2,2,{
@ -8458,6 +8466,7 @@ L_NoRing:
mes "Good luck,"; mes "Good luck,";
mes "" + strcharinfo(0) + "..."; mes "" + strcharinfo(0) + "...";
close2; close2;
if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) end;
donpcevent "#signserin::OnSerin"; donpcevent "#signserin::OnSerin";
donpcevent "#signserin::OnCooldown"; donpcevent "#signserin::OnCooldown";
set $signroomfull,2; set $signroomfull,2;
@ -8597,7 +8606,7 @@ gl_dun02.gat,262,265,1 script Mysterious Energy 111,{
if((brokenseal == 1 && Sign_Seal1 == 1) || (brokenseal == 2 && Sign_Seal2 == 1) || (brokenseal == 3 && Sign_Seal3 == 1) || (brokenseal == 4 && Sign_Seal4 == 1)) if((brokenseal == 1 && Sign_Seal1 == 1) || (brokenseal == 2 && Sign_Seal2 == 1) || (brokenseal == 3 && Sign_Seal3 == 1) || (brokenseal == 4 && Sign_Seal4 == 1))
{ {
callfunc "Break_Seal"; callfunc "Break_Seal";
mes "^3151FFThe weapon you're holding"; mes "^3355FFThe weapon you're holding";
mes "right now doesn't look like it has"; mes "right now doesn't look like it has";
mes "any chance of breaking this seal."; mes "any chance of breaking this seal.";
mes "You'll definitely need something"; mes "You'll definitely need something";
@ -8606,7 +8615,7 @@ gl_dun02.gat,262,265,1 script Mysterious Energy 111,{
} }
else else
{ {
mes "^3151FFYou sense a strange"; mes "^3355FFYou sense a strange";
mes "mysterious energy emanating from"; mes "mysterious energy emanating from";
mes "this area. For some reason, this"; mes "this area. For some reason, this";
mes "power strikes you with a faint"; mes "power strikes you with a faint";
@ -8621,7 +8630,7 @@ gl_dun02.gat,270,98,1 script Mysterious Energy 111,{
if((brokenseal == 1 && Sign_Seal1 == 2) || (brokenseal == 2 && Sign_Seal2 == 2) || (brokenseal == 3 && Sign_Seal3 == 2) || (brokenseal == 4 && Sign_Seal4 == 2)) if((brokenseal == 1 && Sign_Seal1 == 2) || (brokenseal == 2 && Sign_Seal2 == 2) || (brokenseal == 3 && Sign_Seal3 == 2) || (brokenseal == 4 && Sign_Seal4 == 2))
{ {
callfunc "Break_Seal"; callfunc "Break_Seal";
mes "^3151FFThe weapon you're holding"; mes "^3355FFThe weapon you're holding";
mes "right now doesn't look like it has"; mes "right now doesn't look like it has";
mes "any chance of breaking this seal."; mes "any chance of breaking this seal.";
mes "You'll definitely need something"; mes "You'll definitely need something";
@ -8630,7 +8639,7 @@ gl_dun02.gat,270,98,1 script Mysterious Energy 111,{
} }
else else
{ {
mes "^3151FFYou sense a strange"; mes "^3355FFYou sense a strange";
mes "mysterious energy emanating from"; mes "mysterious energy emanating from";
mes "this area. For some reason, this"; mes "this area. For some reason, this";
mes "power strikes you with a faint"; mes "power strikes you with a faint";
@ -8645,7 +8654,7 @@ gl_dun02.gat,268,31,1 script Mysterious Energy 111,{
if((brokenseal == 1 && Sign_Seal1 == 3) || (brokenseal == 2 && Sign_Seal2 == 3) || (brokenseal == 3 && Sign_Seal3 == 3) || (brokenseal == 4 && Sign_Seal4 == 3)) if((brokenseal == 1 && Sign_Seal1 == 3) || (brokenseal == 2 && Sign_Seal2 == 3) || (brokenseal == 3 && Sign_Seal3 == 3) || (brokenseal == 4 && Sign_Seal4 == 3))
{ {
callfunc "Break_Seal"; callfunc "Break_Seal";
mes "^3151FFThe weapon you're holding"; mes "^3355FFThe weapon you're holding";
mes "right now doesn't look like it has"; mes "right now doesn't look like it has";
mes "any chance of breaking this seal."; mes "any chance of breaking this seal.";
mes "You'll definitely need something"; mes "You'll definitely need something";
@ -8654,7 +8663,7 @@ gl_dun02.gat,268,31,1 script Mysterious Energy 111,{
} }
else else
{ {
mes "^3151FFYou sense a strange"; mes "^3355FFYou sense a strange";
mes "mysterious energy emanating from"; mes "mysterious energy emanating from";
mes "this area. For some reason, this"; mes "this area. For some reason, this";
mes "power strikes you with a faint"; mes "power strikes you with a faint";
@ -8669,7 +8678,7 @@ gl_dun02.gat,139,72,1 script Mysterious Energy 111,{
if((brokenseal == 1 && Sign_Seal1 == 4) || (brokenseal == 2 && Sign_Seal2 == 4) || (brokenseal == 3 && Sign_Seal3 == 4) || (brokenseal == 4 && Sign_Seal4 == 4)) if((brokenseal == 1 && Sign_Seal1 == 4) || (brokenseal == 2 && Sign_Seal2 == 4) || (brokenseal == 3 && Sign_Seal3 == 4) || (brokenseal == 4 && Sign_Seal4 == 4))
{ {
callfunc "Break_Seal"; callfunc "Break_Seal";
mes "^3151FFThe weapon you're holding"; mes "^3355FFThe weapon you're holding";
mes "right now doesn't look like it has"; mes "right now doesn't look like it has";
mes "any chance of breaking this seal."; mes "any chance of breaking this seal.";
mes "You'll definitely need something"; mes "You'll definitely need something";
@ -8678,7 +8687,7 @@ gl_dun02.gat,139,72,1 script Mysterious Energy 111,{
} }
else else
{ {
mes "^3151FFYou sense a strange"; mes "^3355FFYou sense a strange";
mes "mysterious energy emanating from"; mes "mysterious energy emanating from";
mes "this area. For some reason, this"; mes "this area. For some reason, this";
mes "power strikes you with a faint"; mes "power strikes you with a faint";
@ -8693,7 +8702,7 @@ gl_dun02.gat,16,26,1 script Mysterious Energy 111,{
if((brokenseal == 1 && Sign_Seal1 == 5) || (brokenseal == 2 && Sign_Seal2 == 5) || (brokenseal == 3 && Sign_Seal3 == 5) || (brokenseal == 4 && Sign_Seal4 == 5)) if((brokenseal == 1 && Sign_Seal1 == 5) || (brokenseal == 2 && Sign_Seal2 == 5) || (brokenseal == 3 && Sign_Seal3 == 5) || (brokenseal == 4 && Sign_Seal4 == 5))
{ {
callfunc "Break_Seal"; callfunc "Break_Seal";
mes "^3151FFThe weapon you're holding"; mes "^3355FFThe weapon you're holding";
mes "right now doesn't look like it has"; mes "right now doesn't look like it has";
mes "any chance of breaking this seal."; mes "any chance of breaking this seal.";
mes "You'll definitely need something"; mes "You'll definitely need something";
@ -8702,7 +8711,7 @@ gl_dun02.gat,16,26,1 script Mysterious Energy 111,{
} }
else else
{ {
mes "^3151FFYou sense a strange"; mes "^3355FFYou sense a strange";
mes "mysterious energy emanating from"; mes "mysterious energy emanating from";
mes "this area. For some reason, this"; mes "this area. For some reason, this";
mes "power strikes you with a faint"; mes "power strikes you with a faint";
@ -8717,7 +8726,7 @@ gl_dun02.gat,120,180,1 script Mysterious Energy 111,{
if((brokenseal == 1 && Sign_Seal1 == 6) || (brokenseal == 2 && Sign_Seal2 == 6) || (brokenseal == 3 && Sign_Seal3 == 6) || (brokenseal == 4 && Sign_Seal4 == 6)) if((brokenseal == 1 && Sign_Seal1 == 6) || (brokenseal == 2 && Sign_Seal2 == 6) || (brokenseal == 3 && Sign_Seal3 == 6) || (brokenseal == 4 && Sign_Seal4 == 6))
{ {
callfunc "Break_Seal"; callfunc "Break_Seal";
mes "^3151FFThe weapon you're holding"; mes "^3355FFThe weapon you're holding";
mes "right now doesn't look like it has"; mes "right now doesn't look like it has";
mes "any chance of breaking this seal."; mes "any chance of breaking this seal.";
mes "You'll definitely need something"; mes "You'll definitely need something";
@ -8726,7 +8735,7 @@ gl_dun02.gat,120,180,1 script Mysterious Energy 111,{
} }
else else
{ {
mes "^3151FFYou sense a strange"; mes "^3355FFYou sense a strange";
mes "mysterious energy emanating from"; mes "mysterious energy emanating from";
mes "this area. For some reason, this"; mes "this area. For some reason, this";
mes "power strikes you with a faint"; mes "power strikes you with a faint";
@ -8741,7 +8750,7 @@ gl_dun02.gat,42,251,1 script Mysterious Energy 111,{
if((brokenseal == 1 && Sign_Seal1 == 7) || (brokenseal == 2 && Sign_Seal2 == 7) || (brokenseal == 3 && Sign_Seal3 == 7) || (brokenseal == 4 && Sign_Seal4 == 7)) if((brokenseal == 1 && Sign_Seal1 == 7) || (brokenseal == 2 && Sign_Seal2 == 7) || (brokenseal == 3 && Sign_Seal3 == 7) || (brokenseal == 4 && Sign_Seal4 == 7))
{ {
callfunc "Break_Seal"; callfunc "Break_Seal";
mes "^3151FFThe weapon you're holding"; mes "^3355FFThe weapon you're holding";
mes "right now doesn't look like it has"; mes "right now doesn't look like it has";
mes "any chance of breaking this seal."; mes "any chance of breaking this seal.";
mes "You'll definitely need something"; mes "You'll definitely need something";
@ -8750,7 +8759,7 @@ gl_dun02.gat,42,251,1 script Mysterious Energy 111,{
} }
else else
{ {
mes "^3151FFYou sense a strange"; mes "^3355FFYou sense a strange";
mes "mysterious energy emanating from"; mes "mysterious energy emanating from";
mes "this area. For some reason, this"; mes "this area. For some reason, this";
mes "power strikes you with a faint"; mes "power strikes you with a faint";
@ -8765,7 +8774,7 @@ gl_dun02.gat,124,231,1 script Mysterious Energy 111,{
if((brokenseal == 1 && Sign_Seal1 == 8) || (brokenseal == 2 && Sign_Seal2 == 8) || (brokenseal == 3 && Sign_Seal3 == 8) || (brokenseal == 4 && Sign_Seal4 == 8)) if((brokenseal == 1 && Sign_Seal1 == 8) || (brokenseal == 2 && Sign_Seal2 == 8) || (brokenseal == 3 && Sign_Seal3 == 8) || (brokenseal == 4 && Sign_Seal4 == 8))
{ {
callfunc "Break_Seal"; callfunc "Break_Seal";
mes "^3151FFThe weapon you're holding"; mes "^3355FFThe weapon you're holding";
mes "right now doesn't look like it has"; mes "right now doesn't look like it has";
mes "any chance of breaking this seal."; mes "any chance of breaking this seal.";
mes "You'll definitely need something"; mes "You'll definitely need something";
@ -8774,7 +8783,7 @@ gl_dun02.gat,124,231,1 script Mysterious Energy 111,{
} }
else else
{ {
mes "^3151FFYou sense a strange"; mes "^3355FFYou sense a strange";
mes "mysterious energy emanating from"; mes "mysterious energy emanating from";
mes "this area. For some reason, this"; mes "this area. For some reason, this";
mes "power strikes you with a faint"; mes "power strikes you with a faint";
@ -8799,7 +8808,7 @@ L_Check:
L_Break: L_Break:
set @sealbreak,rand(100); set @sealbreak,rand(100);
if(@sealbreak < 11) goto L_Broken; if(@sealbreak < 11) goto L_Broken;
mes "^3151FFYou hit the seal as hard"; mes "^3355FFYou hit the seal as hard";
mes "as you can with the weapon in your"; mes "as you can with the weapon in your";
mes "hand. However, the seal is merely"; mes "hand. However, the seal is merely";
mes "shaken by the force of your blow."; mes "shaken by the force of your blow.";
@ -8808,7 +8817,7 @@ L_Break:
close; close;
L_Broken: L_Broken:
mes "^3151FFOnce you strike the seal,"; mes "^3355FFOnce you strike the seal,";
mes "it cracks open and a flash of"; mes "it cracks open and a flash of";
mes "mysterious light floods out of it."; mes "mysterious light floods out of it.";
mes "Inside of the seal, you find a very"; mes "Inside of the seal, you find a very";
@ -8824,13 +8833,13 @@ L_Broken:
close; close;
L_Soul: L_Soul:
mes "^3151FFUpon obtaining the last piece"; mes "^3355FFUpon obtaining the last piece";
mes "of Angrboda's soul, all four soul"; mes "of Angrboda's soul, all four soul";
mes "pieces emitted a strange light,"; mes "pieces emitted a strange light,";
mes "rose to the air and combined into"; mes "rose to the air and combined into";
mes "a single transparent jewel."; mes "a single transparent jewel.";
next; next;
mes "^3151FFThe jewel floated"; mes "^3355FFThe jewel floated";
mes "down to your waiting"; mes "down to your waiting";
mes "hands, and you hear its"; mes "hands, and you hear its";
mes "voice speak directly into"; mes "voice speak directly into";
@ -8851,7 +8860,7 @@ L_Soul:
que_sign01.gat,46,55,1 script Fountain 111,{ que_sign01.gat,46,55,1 script Fountain 111,{
if(signquest > 54) goto L_Bottle; if(signquest > 54) goto L_Bottle;
mes "^3151FFThe water in this"; mes "^3355FFThe water in this";
mes "fountain looks clean"; mes "fountain looks clean";
mes "enough to drink..."; mes "enough to drink...";
next; next;
@ -8866,7 +8875,7 @@ L_No:
close; close;
L_Bottle: L_Bottle:
mes "^3151FFThe water in this"; mes "^3355FFThe water in this";
mes "fountain looks clean"; mes "fountain looks clean";
mes "enough to be bottled..."; mes "enough to be bottled...";
next; next;
@ -8877,7 +8886,7 @@ L_Bottle:
close; close;
L_Nobottle: L_Nobottle:
mes "^3151FFUnfortunately, it"; mes "^3355FFUnfortunately, it";
mes "looks like you don't"; mes "looks like you don't";
mes "have any Empty Bottles"; mes "have any Empty Bottles";
mes "to carry any of this water..."; mes "to carry any of this water...";
@ -8929,7 +8938,7 @@ que_sign01.gat,45,227,5 script Queen of the Dead 856,{
mes "water from the fountain"; mes "water from the fountain";
mes "in my mansion, brave hero."; mes "in my mansion, brave hero.";
next; next;
mes "^3151FFYou received"; mes "^3355FFYou received";
mes "the Symbol of the Nine Realms."; mes "the Symbol of the Nine Realms.";
delitem 7307,1; delitem 7307,1;
getitem 7305,1; getitem 7305,1;
@ -9355,7 +9364,7 @@ L_NoWord:
close; close;
L_Done: L_Done:
mes "^3151FFYou helped the"; mes "^3355FFYou helped the";
mes "unconscious Serin"; mes "unconscious Serin";
mes "and returned to Niflheim."; mes "and returned to Niflheim.";
close2; close2;
@ -9570,7 +9579,7 @@ L_NoWord:
close; close;
L_Done: L_Done:
mes "^3151FFYou helped the"; mes "^3355FFYou helped the";
mes "unconscious Serin"; mes "unconscious Serin";
mes "and returned to Niflheim."; mes "and returned to Niflheim.";
close2; close2;
@ -9742,4 +9751,4 @@ que_sign02.gat,0,0,0,0 monster Wraith 1475,5,0,0,0
que_sign02.gat,0,0,0,0 monster Injustice 1446,10,0,0,0 que_sign02.gat,0,0,0,0 monster Injustice 1446,10,0,0,0
que_sign02.gat,0,0,0,0 monster Skeleton Prisoner 1479,10,0,0,0 que_sign02.gat,0,0,0,0 monster Skeleton Prisoner 1479,10,0,0,0
que_sign02.gat,0,0,0,0 monster Zombie Prisoner 1480,10,0,0,0 que_sign02.gat,0,0,0,0 monster Zombie Prisoner 1480,10,0,0,0
que_sign02.gat,0,0,0,0 monster Ghoul 1423,15,0,0,0 que_sign02.gat,0,0,0,0 monster Ghoul 1423,15,0,0,0