- Fixed duel accept invite sending the packet before the duel data is set (resulting in a packet that noone receives). Thanks to Toms for finding it out.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7881 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/25
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* Fixed duel accept invite sending the packet before the duel data is set
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(resulting in a packet that noone receives). Thanks to Toms for finding it
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out. [Skotlex]
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* Fixed a possible crash when you dual-wield and the total damage is 0.
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[Skotlex]
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* Added Toms's perl scripts item_db.pl and mob_db.pl (they are in tools/),
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@ -1135,15 +1135,15 @@ int duel_accept(
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{
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char output[256];
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// " -> Player %s has accepted duel --"
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sprintf(output, msg_txt(376), (unsigned char *)sd->status.name);
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clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS);
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duel_list[did].members_count++;
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sd->duel_group = sd->duel_invite;
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duel_list[did].invites_count--;
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sd->duel_invite = 0;
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// " -> Player %s has accepted duel --"
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sprintf(output, msg_txt(376), (unsigned char *)sd->status.name);
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clif_disp_message(&sd->bl, output, strlen(output), DUEL_WOS);
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clif_set0199(sd->fd, 1);
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//clif_misceffect2(&sd->bl, 159);
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return 0;
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