Changed the dynamic mobs system to also unload mobs that have respawn time but are already spawned - 22M less mem usage (bugreport:1197).
Also added a check to not respawn mobs on maps with no players (potentially unsafe operation, needs further inspection). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12402 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -3,6 +3,11 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/03/19
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* Changed the dynamic mobs system to also unload mobs that have respawn
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time but are already spawned - 22M less mem usage (bugreport:1197)
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- also added a check to not respawn mobs on maps with no players
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(potentially unsafe operation, needs further inspection)
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2008/03/18
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* Fixed invited party members not displaying correctly (bugreport:1199)
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* Fixed OnPCLoginEvent not working correctly (bugreport:1182) [ultramage]
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@@ -888,6 +888,13 @@ int mob_spawn (struct mob_data *md)
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md->bl.x = md->spawn->x;
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md->bl.y = md->spawn->y;
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if( map[md->spawn->m].users == 0 && md->spawn->state.dynamic )
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{// cache the mob instead of spawning it
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//FIXME: deleting 'md' is a potentially dangerous operation
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unit_free(&md->bl,0);
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return 0;
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}
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if ((md->bl.x == 0 && md->bl.y == 0) || md->spawn->xs || md->spawn->ys)
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{ //Monster can be spawned on an area.
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if (!map_search_freecell(&md->bl, -1,
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@@ -2335,7 +2335,7 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
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data = aMalloc(sizeof(struct spawn_data));
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memcpy(data, &mob, sizeof(struct spawn_data));
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if( !battle_config.dynamic_mobs || data->delay1 || data->delay2 ) {
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if( !battle_config.dynamic_mobs ) {
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data->state.dynamic = false;
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npc_parse_mob2(data);
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npc_delay_mob += data->num;
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