- When battle_damage's flag is &2, the flag 3 is passed to mob_damage so that it won't give exp nor items. NPC_SUICIDE was updated to reflect this.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6282 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-04-25 20:47:26 +00:00
parent 6fff5230e5
commit 3f18944b8d
3 changed files with 3 additions and 2 deletions

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@ -3,6 +3,7 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/25
* Fixed NPC_SUICIDE dropping items. [Skotlex]
* Moved the mapflag skill restrictions from skill_checkcondition to
skillnotok, this makes auto-spells not work in maps where they aren't
allowed. [Skotlex]

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@ -245,7 +245,7 @@ int battle_damage(struct block_list *src,struct block_list *target,int damage, i
switch (target->type)
{
case BL_MOB:
r_damage = mob_damage(src,(TBL_MOB*)target, damage,0);
r_damage = mob_damage(src,(TBL_MOB*)target, damage,flag&2?3:0);
break;
case BL_PC:
r_damage = pc_damage(src,(TBL_PC*)target,damage);

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@ -4910,7 +4910,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case NPC_SUICIDE: /* Ž©Œˆ */
clif_skill_nodamage(src,bl,skillid,skilllv,1);
battle_damage(NULL, src,status_get_hp(src),0,3); //Suicidal Mobs should give neither exp (flag&1) not items (flag&2) [Skotlex]
battle_damage(NULL, src,status_get_hp(src),0,3); //Suicidal Mobs should give neither exp nor items. (flag&2 passed to battle_damage) [Skotlex]
break;
case NPC_SUMMONSLAVE: /* Žè‰º?¢Š« */