Check for invalid Reject Sword cases (#7174)
* If the target is dead, break out of the remaining checks and calculations. Thanks to @Lemongrass3110! Co-authored-by: Aleos <aleos89@users.noreply.github.com>
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@@ -6099,8 +6099,10 @@ static void battle_calc_weapon_final_atk_modifiers(struct Damage* wd, struct blo
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)
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{
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ATK_RATER(wd->damage, 50)
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status_fix_damage(target,src,wd->damage,clif_damage(target,src,gettick(),0,0,wd->damage,0,DMG_NORMAL,0,false),ST_REJECTSWORD);
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clif_skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_REJECTSWORD]->val1,1);
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status_fix_damage(target,src,wd->damage,clif_damage(target,src,gettick(),0,0,wd->damage,0,DMG_NORMAL,0,false),ST_REJECTSWORD);
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if (status_isdead(target))
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return;
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if( --(tsc->data[SC_REJECTSWORD]->val3) <= 0 )
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status_change_end(target, SC_REJECTSWORD);
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}
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