Corrected some issues with the lighthalzen biolab quest. (bugreport:1798)
Reverted r13227. Biolabs quest no longer uses temp character variables. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13228 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
b5c3c986a6
commit
4456bc6b6a
@ -1,6 +1,7 @@
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Date Added
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======
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2008/09/21
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* Rev. 13228 Corrected some issues with the lighthalzen biolab quest. (bugreport:1798) [L0ne_W0lf]
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* Rev. 13224 Corrected Sealstatus checking global vars instead of character. (bugreport:2250) [L0ne_W0lf]
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* Deleted Unnecesary Next; in Hunter Job Quest. (bugreports:1665,2239,2179) [Samuray22]
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* Fixed a bug with the Bio Lab Quest when you relog. (bugreport:1798)
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@ -4,7 +4,7 @@
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//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
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//= Lupus, Lord Gywall
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//===== Current Version: =====================================
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//= 4.3
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//= 4.3a
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -66,7 +66,10 @@
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//= 4.1 Updated Dungeon quest, and Friendhsip quest to 10.3 standards. [L0ne_W0lf]
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//= 4.2 Fixed wrong variable type in use in "Box#cube1". [L0ne_W0lf]
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//= 4.3 Fixed a bug where if you relog after you take out the Lab Permit from the Box
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//= You can't finish the quest. (bugreport:1798) [Samuray22]
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//= You can't finish the quest. (bugreport:1798) [Samuray22]
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//= 4.3a Reverted changes from the last version. . [L0ne_W0lf]
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//= Changed temp char vars to normal vars, that unset at end.
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//= Tube just makes sure you have 1 or more permits.
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//============================================================
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lighthalzen,1,1,7 script sneakAddSuber -1,{
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@ -595,7 +598,7 @@ lighthalzen,341,224,3 script Fishbone 868,{
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}
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end;
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}
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else if (lhz_sincube <= 10) {
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else if (lhz_sincube < 10) {
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mes "[Fishbone]";
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mes "Hm, you must not have";
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mes "accomplished whatever";
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@ -726,8 +729,8 @@ lhz_cube,237,198,0 script Bundle of Files#cube 111,{
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mes "on the ground.^000000";
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close;
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}
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else if (lhz_sincube <= 10) {
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if (@lhz_secret01 < 1) {
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else if (lhz_sincube < 10) {
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if (lhz_secret01 < 1) {
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mes "^3355FFThere are a bunch";
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mes "of files scattered";
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mes "on the ground. They";
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@ -742,7 +745,7 @@ lhz_cube,237,198,0 script Bundle of Files#cube 111,{
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mes "drops to the ground";
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mes "with a clink. You decide";
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mes "to keep this ^000000Red Key^3355FF.^000000";
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set @lhz_secret01,1;
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set lhz_secret01,1;
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}
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close;
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}
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@ -762,7 +765,7 @@ lhz_cube,237,198,0 script Bundle of Files#cube 111,{
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}
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lhz_cube,234,202,0 script Picture#cube 111,{
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if (@lhz_secret01 < 2) {
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if (lhz_secret01 < 2) {
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mes "^3355FFThis picture hanging";
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mes "on the wall catches";
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mes "your attention for some";
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@ -778,7 +781,7 @@ lhz_cube,234,202,0 script Picture#cube 111,{
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}
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close;
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}
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else if (@lhz_secret01 == 2) {
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else if (lhz_secret01 == 2) {
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mes "^3355FFThis picture hanging";
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mes "on the wall catches";
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mes "your attention for some";
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@ -806,15 +809,15 @@ lhz_cube,234,202,0 script Picture#cube 111,{
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set .@number_rand,rand(1,3);
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if (.@number_rand == 1) {
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mes "4 3 2 9 1 6 8 2 7";
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set @lhz_secret01,3;
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set lhz_secret01,3;
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}
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else if (.@number_rand == 2) {
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mes "3 6 4 1 2 8 7 1 5";
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set @lhz_secret01,4;
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set lhz_secret01,4;
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}
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else {
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mes "4 9 3 7 6 2 8 6 6";
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set @lhz_secret01,5;
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set lhz_secret01,5;
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}
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close;
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}
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@ -827,20 +830,20 @@ lhz_cube,234,202,0 script Picture#cube 111,{
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}
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close;
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}
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else if (@lhz_secret01 < 6) {
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else if (lhz_secret01 < 6) {
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mes "^3355FFThe following numbers";
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mes "were written behind the";
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mes "picture. If they were hidden,";
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mes "these numbers must have";
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mes "some kind of importance.^000000";
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mes " ";
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if (@lhz_secret01 == 3) {
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if (lhz_secret01 == 3) {
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mes "4 3 2 9 1 6 8 2 7";
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}
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else if (@lhz_secret01 == 4) {
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else if (lhz_secret01 == 4) {
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mes "3 6 4 1 2 8 7 1 5";
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}
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else if (@lhz_secret01 == 5) {
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else if (lhz_secret01 == 5) {
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mes "4 9 3 7 6 2 8 6 6";
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}
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close;
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@ -858,14 +861,14 @@ lhz_cube,234,202,0 script Picture#cube 111,{
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}
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lhz_cube,242,201,0 script Drawer#cube 111,{
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if (@lhz_secret01 < 1) {
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if (lhz_secret01 < 1) {
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mes "^3355FFThe drawer here";
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mes "looks interesting,";
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mes "but it's locked and";
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mes "you can't open it.^000000";
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close;
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}
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else if (@lhz_secret01 == 1) {
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else if (lhz_secret01 == 1) {
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mes "^3355FF The drawer here";
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mes "looks interesting, but";
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mes "it's locked. Hopefully, you";
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@ -879,7 +882,7 @@ lhz_cube,242,201,0 script Drawer#cube 111,{
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mes "^000000Jackknife^3355FF that you decide";
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mes "to take. After all, it might";
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mes "be handy sometime.^000000";
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set @lhz_secret01,2;
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set lhz_secret01,2;
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}
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else {
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mes "^3355FFUnfortunately, you";
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@ -906,7 +909,7 @@ lhz_cube,248,179,0 script Chest#cube 111,{
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mes "and isn't suited for battle.^000000";
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close;
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}
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else if (lhz_sincube == 7 || lhz_sincube == 10) {
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else if (lhz_sincube == 7) {
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mes "^3355FFYou've found a chest,";
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mes "but more importantly,";
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mes "there is a utility Axe";
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@ -970,7 +973,7 @@ lhz_cube,237,183,0 script Barrel#cube 111,{
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close;
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}
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else if (lhz_sincube == 9) {
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if (@lhz_secret01 < 3) {
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if (lhz_secret01 < 3) {
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mes "^3355FFYou decide to enter";
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mes "some numbers into the";
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mes "metallic keypad. Remember,";
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@ -982,8 +985,8 @@ lhz_cube,237,183,0 script Barrel#cube 111,{
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mes "^3355FFNothing happened...^000000";
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close;
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}
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else if (@lhz_secret01 >= 3 && @lhz_secret01 <= 5) {
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switch(@lhz_secret01) {
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else if (lhz_secret01 >= 3 && lhz_secret01 <= 5) {
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switch(lhz_secret01) {
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case 3: setarray .@numbers[0],4,3,2,9,1,6,8,2,7; break;
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case 4: setarray .@numbers[0],3,6,4,1,2,8,7,1,5; break;
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case 5: setarray .@numbers[0],4,9,3,7,6,2,8,6,6; break;
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@ -1003,7 +1006,7 @@ lhz_cube,237,183,0 script Barrel#cube 111,{
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mes "open and you find a key";
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mes "Key inside the box. You";
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mes "to keep this ^000000Yellow Key^3355FF.^000000";
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set @lhz_secret01,6;
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set lhz_secret01,6;
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}
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else {
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mes "^3355FFNothing happened.";
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@ -1026,7 +1029,7 @@ lhz_cube,237,183,0 script Barrel#cube 111,{
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}
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lhz_cube,224,192,0 script Power Generator#cube 111,{
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if (@lhz_secret01 < 6) {
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if (lhz_secret01 < 6) {
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mes "^3355FFThis is a noisily";
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mes "operating huge machine";
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mes "with a front panel that has";
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@ -1041,7 +1044,7 @@ lhz_cube,224,192,0 script Power Generator#cube 111,{
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mes "insert into the keyhole.^000000";
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close;
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}
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else if (@lhz_secret01 == 6) {
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else if (lhz_secret01 == 6) {
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mes "^3355FFThis is a noisily";
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mes "operating huge machine";
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mes "with a front panel that has";
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@ -1060,7 +1063,7 @@ lhz_cube,224,192,0 script Power Generator#cube 111,{
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mes "^3355FFYou notice that the";
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mes "^000000Status Light ^3355FFnext to the";
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mes "bed has now turned off.^000000";
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set @lhz_secret01,7;
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set lhz_secret01,7;
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}
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else {
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mes "^3355FFNothing happened.";
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@ -1075,7 +1078,7 @@ lhz_cube,224,192,0 script Power Generator#cube 111,{
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}
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lhz_cube,244,201,0 script Status Light#cube 111,{
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if (@lhz_secret01 < 7) {
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if (lhz_secret01 < 7) {
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mes "^3355FFThe Status Light is";
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mes "on. It looks like there's";
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mes "something inside the";
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@ -1090,7 +1093,7 @@ lhz_cube,244,201,0 script Status Light#cube 111,{
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mes "cool enough for you to touch...^000000";
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close;
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}
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else if (@lhz_secret01 == 7) {
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else if (lhz_secret01 == 7) {
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mes "The Status Light";
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mes "is now off and the";
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mes "bulb has cooled down.";
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@ -1100,7 +1103,7 @@ lhz_cube,244,201,0 script Status Light#cube 111,{
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mes "Status Light's bulb";
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mes "and discover another key.";
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mes "You obtained a ^000000Black Key^3355FF.^000000";
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set @lhz_secret01,8;
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set lhz_secret01,8;
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}
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close;
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}
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@ -1110,7 +1113,7 @@ lhz_cube,244,201,0 script Status Light#cube 111,{
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}
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lhz_cube,234,200,0 script Desk#cube 111,{
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if (@lhz_secret02 <= 1) {
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if (lhz_secret02 <= 1) {
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mes "^3355FFYou've found";
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mes "a completely";
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mes "cluttered desk.^000000";
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@ -1124,14 +1127,14 @@ lhz_cube,234,200,0 script Desk#cube 111,{
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mes "all that useful right now.^000000";
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close;
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case 2:
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if (@lhz_secret02 < 1) {
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if (lhz_secret02 < 1) {
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mes "^3355FFUnder this desk, of";
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mes "all conceivable places,";
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mes "you find a ^000000Short Stick^3355FF";
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mes "that you decide to keep.";
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mes "You never know when";
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mes "you'll need one of those.^000000";
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set @lhz_secret02,1;
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set lhz_secret02,1;
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}
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else {
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mes "^3355FFThis is where you";
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@ -1150,7 +1153,7 @@ lhz_cube,234,200,0 script Desk#cube 111,{
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close;
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}
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}
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else if (@lhz_secret02 == 2) {
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else if (lhz_secret02 == 2) {
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mes "^3355FFYou're back at the";
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mes "messy desk which";
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mes "is probably used by";
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@ -1196,7 +1199,7 @@ lhz_cube,234,200,0 script Desk#cube 111,{
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mes "to the sum of its parts.";
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mes "You are now the proud";
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mes "bearer of a ^000000Long Stick^3355FF.^000000";
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set @lhz_secret02,3;
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set lhz_secret02,3;
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close;
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case 3:
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mes "^3355FFThis desk drawer is";
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@ -1247,7 +1250,7 @@ lhz_cube,234,200,0 script Desk#cube 111,{
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}
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lhz_cube,247,198,0 script Bed#cube 111,{
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if (@lhz_secret02 == 0) {
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if (lhz_secret02 == 0) {
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mes "^3355FFYou've found a bed";
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mes "in which the sheets";
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mes "are slovenly arranged.^000000";
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@ -1266,11 +1269,11 @@ lhz_cube,247,198,0 script Bed#cube 111,{
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mes "keep. You never know";
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mes "when certain, seemingly";
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mes "useless objects will save you.^000000";
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set @lhz_secret02,2;
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set lhz_secret02,2;
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}
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close;
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}
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else if (@lhz_secret02 == 1) {
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else if (lhz_secret02 == 1) {
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mes "^3355FFYou've found a bed";
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mes "in which the sheets";
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mes "are slovenly arranged.^000000";
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@ -1295,11 +1298,11 @@ lhz_cube,247,198,0 script Bed#cube 111,{
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mes "to the sum of its parts.";
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mes "You are now the proud";
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mes "bearer of a ^000000Long Stick^3355FF.^000000";
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set @lhz_secret02,3;
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set lhz_secret02,3;
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}
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close;
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}
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else if (@lhz_secret02 == 2) {
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else if (lhz_secret02 == 2) {
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mes "^3355FFYou've found a bed";
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mes "in which the sheets";
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mes "are slovenly arranged.^000000";
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@ -1337,7 +1340,7 @@ lhz_cube,247,198,0 script Bed#cube 111,{
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}
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close;
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}
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else if (@lhz_secret02 == 3) {
|
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else if (lhz_secret02 == 3) {
|
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mes "^3355FFYou find a messy";
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mes "bed that may be more";
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mes "than meets the eye.^000000";
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@ -1364,7 +1367,7 @@ lhz_cube,247,198,0 script Bed#cube 111,{
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mes "it under the bed towards you.";
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mes "You now possess the ^000000Cube^3355FF";
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mes "that was under the bed.^000000";
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set @lhz_secret02,4;
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set lhz_secret02,4;
|
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}
|
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else {
|
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mes "^3355FFUnfortunately,";
|
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@ -1396,7 +1399,7 @@ lhz_cube,247,198,0 script Bed#cube 111,{
|
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lhz_cube,229,184,0 script Goblet#cube 111,{
|
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if (lhz_sincube < 10) {
|
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if (@lhz_secret03 == 0) {
|
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if (lhz_secret03 == 0) {
|
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mes "^3355FFYou see an empty";
|
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mes "bottle and a goblet.";
|
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mes "It looks like you";
|
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@ -1410,7 +1413,7 @@ lhz_cube,229,184,0 script Goblet#cube 111,{
|
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mes "rid of that rust somehow.";
|
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mes "Perhaps you can dip the key";
|
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mes "in some corrosive chemical?^000000";
|
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set @lhz_secret03,1;
|
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set lhz_secret03,1;
|
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}
|
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close;
|
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}
|
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@ -1424,7 +1427,7 @@ lhz_cube,229,184,0 script Goblet#cube 111,{
|
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}
|
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|
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lhz_cube,231,202,0 script Chemicals#cube 111,{
|
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if (@lhz_secret03 < 1) {
|
||||
if (lhz_secret03 < 1) {
|
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mes "^3355FFThere is a bottle";
|
||||
mes "containing slightly";
|
||||
mes "corrosive chemicals";
|
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@ -1438,7 +1441,7 @@ lhz_cube,231,202,0 script Chemicals#cube 111,{
|
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mes "chemicals on something else.^000000";
|
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close;
|
||||
}
|
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else if (@lhz_secret03 == 1) {
|
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else if (lhz_secret03 == 1) {
|
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mes "^3355FFThere is a bottle";
|
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mes "containing slightly";
|
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mes "corrosive chemicals";
|
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@ -1452,7 +1455,7 @@ lhz_cube,231,202,0 script Chemicals#cube 111,{
|
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mes "again. Now that it is clean,";
|
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mes "the Rusty Key has become";
|
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mes "a sparkling ^000000Green Key^3355FF.^000000";
|
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set @lhz_secret03,2;
|
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set lhz_secret03,2;
|
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}
|
||||
else {
|
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mes "^3355FFWhatever you tried to";
|
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@ -1472,7 +1475,7 @@ lhz_cube,231,202,0 script Chemicals#cube 111,{
|
||||
}
|
||||
|
||||
lhz_cube,249,191,0 script Cabinet#cube 111,{
|
||||
if (@lhz_secret03 < 2) {
|
||||
if (lhz_secret03 < 2) {
|
||||
mes "^3355FFYou've found a";
|
||||
mes "cabinet that contains";
|
||||
mes "many drawers. Perhaps";
|
||||
@ -1487,7 +1490,7 @@ lhz_cube,249,191,0 script Cabinet#cube 111,{
|
||||
}
|
||||
close;
|
||||
}
|
||||
else if (@lhz_secret03 == 2) {
|
||||
else if (lhz_secret03 == 2) {
|
||||
mes "^3355FFYou've found a";
|
||||
mes "cabinet that contains";
|
||||
mes "many drawers. Perhaps";
|
||||
@ -1500,7 +1503,7 @@ lhz_cube,249,191,0 script Cabinet#cube 111,{
|
||||
mes "one of the drawer keyholes.";
|
||||
mes "You open the drawer and";
|
||||
mes "obtain a strange ^000000Polygon^3355FF.^000000";
|
||||
set @lhz_secret03,3;
|
||||
set lhz_secret03,3;
|
||||
}
|
||||
else {
|
||||
mes "^3355FFWhatever you tried";
|
||||
@ -1524,7 +1527,7 @@ lhz_cube,249,191,0 script Cabinet#cube 111,{
|
||||
}
|
||||
|
||||
lhz_cube,224,197,0 script Experiment Tube#cube 111,{
|
||||
if (@lhz_secret01 < 8) {
|
||||
if (lhz_secret01 < 8) {
|
||||
mes "^3355FFYou find a strange";
|
||||
mes "tube that seems to";
|
||||
mes "contain something.";
|
||||
@ -1540,7 +1543,7 @@ lhz_cube,224,197,0 script Experiment Tube#cube 111,{
|
||||
mes "card to insert into the slot.^000000";
|
||||
close;
|
||||
}
|
||||
else if (@lhz_secret01 == 8) {
|
||||
else if (lhz_secret01 == 8) {
|
||||
mes "^3355FFYou find a strange";
|
||||
mes "tube that seems to";
|
||||
mes "contain something.";
|
||||
@ -1555,14 +1558,14 @@ lhz_cube,224,197,0 script Experiment Tube#cube 111,{
|
||||
mes "the experiment tube to open";
|
||||
mes "and reveal an ^000000Oval^3355FF which you";
|
||||
mes "you choose to take with you.^000000";
|
||||
set @lhz_secret01,9;
|
||||
set lhz_secret01,9;
|
||||
}
|
||||
else {
|
||||
mes "^3355FFNothing happened...^000000";
|
||||
}
|
||||
close;
|
||||
}
|
||||
else if (@lhz_secret01 == 9) {
|
||||
else if (lhz_secret01 == 9) {
|
||||
mes "^3355FFThis is where you";
|
||||
mes "obtained the ^000000Oval^3355FF.";
|
||||
mes "As you look around";
|
||||
@ -1580,7 +1583,7 @@ lhz_cube,224,197,0 script Experiment Tube#cube 111,{
|
||||
next;
|
||||
input .@input$;
|
||||
if (.@input$ == "Laboratory Permit") {
|
||||
if (countitem(2657) == 1) {
|
||||
if (countitem(2657)) {
|
||||
mes "^3355FFYou insert the";
|
||||
mes "Laboratory Permit";
|
||||
mes "into the slot and the";
|
||||
@ -1595,6 +1598,9 @@ lhz_cube,224,197,0 script Experiment Tube#cube 111,{
|
||||
close2;
|
||||
//remove variables that are no longer used.
|
||||
set lhz_sincube,0;
|
||||
set lhz_secret01,0;
|
||||
set lhz_secret02,0;
|
||||
set lhz_secret03,0;
|
||||
set MISC_QUEST,MISC_QUEST|512;
|
||||
warp "lhz_cube",177,13;
|
||||
end;
|
||||
@ -1620,7 +1626,7 @@ lhz_cube,224,197,0 script Experiment Tube#cube 111,{
|
||||
}
|
||||
|
||||
lhz_cube,248,193,0 script Box#cube1 111,{
|
||||
if ((@lhz_secret01 < 9) && (@lhz_secret02 < 4) && (@lhz_secret03 < 3)) {
|
||||
if ((lhz_secret01 < 9) && (lhz_secret02 < 4) && (lhz_secret03 < 3)) {
|
||||
mes "^3355FFYou find a box with";
|
||||
mes "three distinctively";
|
||||
mes "shaped holes.^000000";
|
||||
@ -1630,21 +1636,21 @@ lhz_cube,248,193,0 script Box#cube1 111,{
|
||||
mes "^3355FFNothing happened.^000000";
|
||||
close;
|
||||
}
|
||||
else if ((@lhz_secret01 != 10) || (@lhz_secret02 != 5) || (@lhz_secret03 != 4)) {
|
||||
else if ((lhz_secret01 != 10) || (lhz_secret02 != 5) || (lhz_secret03 != 4)) {
|
||||
mes "^3355FFYou find a box with";
|
||||
mes "three distinctively";
|
||||
mes "shaped holes.^000000";
|
||||
next;
|
||||
switch(select("Oval Hole:Cube Hole:Polygon Hole")) {
|
||||
case 1:
|
||||
if (@lhz_secret01 == 9) {
|
||||
if (lhz_secret01 == 9) {
|
||||
next;
|
||||
input .@input$;
|
||||
if (.@input$ == "Oval") {
|
||||
mes "^3355FFYou insert the Oval";
|
||||
mes "into the Oval shaped";
|
||||
mes "hole where it fits perfectly.^000000";
|
||||
set @lhz_secret01,10;
|
||||
set lhz_secret01,10;
|
||||
close;
|
||||
}
|
||||
mes "^3355FFNothing happened.^000000";
|
||||
@ -1661,7 +1667,7 @@ lhz_cube,248,193,0 script Box#cube1 111,{
|
||||
mes "^3355FFNothing happened.^000000";
|
||||
close;
|
||||
case 2:
|
||||
if (@lhz_secret02 == 4) {
|
||||
if (lhz_secret02 == 4) {
|
||||
next;
|
||||
input .@input$;
|
||||
if (.@input$ == "Cube") {
|
||||
@ -1670,13 +1676,13 @@ lhz_cube,248,193,0 script Box#cube1 111,{
|
||||
mes "and it clicks into place.";
|
||||
mes "Your formal Kindergarten";
|
||||
mes "training is finally justified.^000000";
|
||||
set @lhz_secret02,5;
|
||||
set lhz_secret02,5;
|
||||
close;
|
||||
}
|
||||
mes "^3355FFNothing happened.^000000";
|
||||
close;
|
||||
}
|
||||
else if (@lhz_secret02 == 5) {
|
||||
else if (lhz_secret02 == 5) {
|
||||
mes "^3355FFYou already placed";
|
||||
mes "a Cube into the hole.";
|
||||
mes "You could take it back";
|
||||
@ -1689,7 +1695,7 @@ lhz_cube,248,193,0 script Box#cube1 111,{
|
||||
mes "^3355FFNothing happened.^000000";
|
||||
close;
|
||||
case 3:
|
||||
if (@lhz_secret03 == 3) {
|
||||
if (lhz_secret03 == 3) {
|
||||
next;
|
||||
input .@input$;
|
||||
if (.@input$ == "Polygon") {
|
||||
@ -1700,13 +1706,13 @@ lhz_cube,248,193,0 script Box#cube1 111,{
|
||||
mes "nondescript Polygonal hole.";
|
||||
mes "The Polygon fits perfectly,";
|
||||
mes "almost as if it were destiny.^000000";
|
||||
set @lhz_secret03,4;
|
||||
set lhz_secret03,4;
|
||||
close;
|
||||
}
|
||||
mes "^3355FFNothing happened.^000000";
|
||||
close;
|
||||
}
|
||||
else if (@lhz_secret03 == 4) {
|
||||
else if (lhz_secret03 == 4) {
|
||||
mes "^3355FFThe Polygon is already";
|
||||
mes "inserted into the hole.";
|
||||
mes "Trust that this is as much";
|
||||
@ -1718,7 +1724,7 @@ lhz_cube,248,193,0 script Box#cube1 111,{
|
||||
close;
|
||||
}
|
||||
}
|
||||
else if (@lhz_secret01 == 10 && @lhz_secret02 == 5 && @lhz_secret03 == 4 && lhz_sincube != 10) {
|
||||
else if (lhz_secret01 == 10 && lhz_secret02 == 5 && lhz_secret03 == 4 && lhz_sincube != 10) {
|
||||
mes "^3355FFYou find a box with";
|
||||
mes "three distinctively";
|
||||
mes "shaped holes that";
|
||||
@ -1734,9 +1740,7 @@ lhz_cube,248,193,0 script Box#cube1 111,{
|
||||
mes "Permit^3355FF, knowing that you";
|
||||
mes "will be needing it later.";
|
||||
set lhz_sincube,10;
|
||||
if(countitem(2657) < 1) {
|
||||
getitem 2657,1; //Lab_Passport
|
||||
}
|
||||
getitem 2657,1; //Lab_Passport
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user