- Added missing icon for Joint Beat

- Mob-search functions will now skip enemies with no exp/job_exp.
- Treasure chests will now be excluded from the mob-drop listings (@whodrops)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6534 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-05-09 19:43:43 +00:00
parent 26a517cd08
commit 483d1d7418
3 changed files with 11 additions and 3 deletions

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@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/09
* Added missing icon for Joint Beat [Skotlex]
* Mob-search functions will now skip enemies with no exp/job_exp. [Skotlex]
* Treasure chests will now be excluded from the mob-drop listings
(@whodrops) [Skotlex]
* Fix on pc_skill which fixes overlapping when one gets more than one bonus
for the same skill. [Skotlex]
* Updated main.sql's loginlog table structure. [Skotlex]

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@ -84,7 +84,9 @@ int mobdb_searchname(const char *str)
static int mobdb_searchname_array_sub(struct mob_db* mob, const char *str)
{
if (mob == mob_dummy)
return 1; //Invalid item.
return 1; //Invalid mob.
if(!mob->base_exp && !mob->job_exp)
return 1; //Discount slave-mobs (no exp) as requested by Playtester. [Skotlex]
if(stristr(mob->jname,str))
return 0;
if(stristr(mob->name,str))
@ -3267,7 +3269,9 @@ static int mob_readdb(void)
mob_db_data[class_]->dropitem[i].p = mob_drop_adjust(rate, rate_adjust, ratemin, ratemax);
//calculate and store Max available drop chance of the item
if (mob_db_data[class_]->dropitem[i].p) {
if (mob_db_data[class_]->dropitem[i].p &&
(class_ < 1324 || class_ > 1363) //Skip treasure chests.
) {
id = itemdb_search(mob_db_data[class_]->dropitem[i].nameid);
if (id->maxchance==10000 || (id->maxchance < mob_db_data[class_]->dropitem[i].p) ) {
//item has bigger drop chance or sold in shops

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@ -232,7 +232,7 @@ void initChangeTables(void) {
set_sc(CG_MARIONETTE, SC_MARIONETTE2, SI_MARIONETTE2);
set_sc(LK_SPIRALPIERCE, SC_STOP, SI_BLANK);
set_sc(LK_HEADCRUSH, SC_BLEEDING, SI_BLEEDING);
set_sc(LK_JOINTBEAT, SC_JOINTBEAT, SI_BLANK);
set_sc(LK_JOINTBEAT, SC_JOINTBEAT, SI_JOINTBEAT);
set_sc(HW_NAPALMVULCAN, SC_CURSE, SI_BLANK);
set_sc(PF_MINDBREAKER, SC_MINDBREAKER, SI_BLANK);
set_sc(PF_MEMORIZE, SC_MEMORIZE, SI_BLANK);