- Some cleaning in the order of cases in castend damage id.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7953 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex
2006-07-28 20:28:59 +00:00
parent 3de2f9aa48
commit 4e0fca85cf

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@@ -2700,6 +2700,16 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case HT_POWER:
case TK_DOWNKICK:
case TK_COUNTER:
case GS_TRIPLEACTION:
case GS_MAGICALBULLET:
case GS_CRACKER:
case GS_TRACKING:
case GS_PIERCINGSHOT:
case GS_RAPIDSHOWER:
case GS_DUST:
case GS_FULLBUSTER:
case NJ_SYURIKEN:
case NJ_KUNAI:
case ASC_BREAKER:
case HFLI_MOON: //[orn]
case HFLI_SBR44: //[orn]
@@ -3147,19 +3157,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
}
break;
//Until they're at right position - gs_damage- [Vicious]
case GS_TRIPLEACTION:
case GS_MAGICALBULLET:
case GS_CRACKER:
case GS_TRACKING:
case GS_PIERCINGSHOT:
case GS_RAPIDSHOWER:
case GS_DUST:
case GS_FULLBUSTER:
case NJ_SYURIKEN:
case NJ_KUNAI:
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
break;
case GS_BULLSEYE:
if(tstatus->race == RC_BRUTE || tstatus->race == RC_DEMIHUMAN)
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);