Fixed new mob's name not sent to the client when the mob is morphed

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8562 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
toms 2006-08-31 15:22:32 +00:00
parent da0c3867d8
commit 4ed81c185a
2 changed files with 2 additions and 2 deletions

View File

@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/31
* Fixed new mob's name not sent to the client when the mob is morphed [Toms]
* Added setting attack_walk_delay which specifies whether a character
should (or not) be able to move inmediately after starting a normal attack
(battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex]

View File

@ -2304,8 +2304,7 @@ int mob_class_change (struct mob_data *md, int class_)
if(md->lootitem == NULL && md->db->status.mode&MD_LOOTER)
md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item));
if (battle_config.show_mob_hp)
clif_charnameack(0, &md->bl);
clif_charnameack(0, &md->bl);
return 0;
}