Follow up 402170c

- Added 'ID' as identifier/index for produce_db and skill_changematerial_db to avoid 'rewriting' product result with different materials. As we can see there 'Starsand_Of_Witch' can be produced by (1) 10 Insect Feeler + 15 Blue Porcelain or (2) 100 Moth Dust + 100 Scell.
- Map-server crashed issue while @reloadskilldb. Some counters aren't zeroed on skill_readdb() makes array overflow. (bugreport:9241, bugreport:9243)
- Allowing import file to remove original entry by put certain value. See the changed db files for more details.
- Relying to skill_spellbook_db for listing available book as spell book. For Warlock skill Reading Spellbook (WL_READING_SB).

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
This commit is contained in:
Cydh Ramdh 2014-08-24 21:58:23 +07:00
parent 30b4d578a7
commit 51ecd9b2bc
19 changed files with 899 additions and 721 deletions

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// Hocus-Pocus (Abracadabra) Castable Skills Database
//
// Structure of Database:
// SkillID,DummyName,RatePerLvl
// SkillID,DummyName,ProbabilityPerLvl
//
// 01. SkillID Skill ID to be casted by hocus pocus.
// 02. DummyName Name of the skill (informative, not used by server).
// 03. RatePerLvl Chance at which the skill is selected (1 = 0.01%, 10000 = 100%).
// 03. ProbabilityPerLvl Not a rate! Chance at which the skill is selected compared
// with other entries probabilties
//
// NOTE: The skill is picked at random from the entire database and then tested for rate. If it
// does not succeed at that rate, another skill is picked and tested. This continues
// until a skill succeeds. Abracadabra-specific skills have a different chance to occur
// depending on skill level used. All other skills have an equal chance and appear from
// level 1 onward.
// NOTE:
// - The skill is picked at random from the entire database and then tested for rate. If it
// does not succeed at that rate, another skill is picked and tested. This continues
// until a skill succeeds. Abracadabra-specific skills have a different chance to occur
// depending on skill level used. All other skills have an equal chance and appear from
// level 1 onward.
// - To remove entry by importing, put "clear" (without quotes) in DummyName
5,Bash,500
6,Provoke,500

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// 03. MakeAmount Amount of MakeID item received from Arrow Crafting.
// ...
//
// NOTE: Up to MAX_ARROW_RESOURCE (typically 5) ID/Amount pairs can be specified.
// NOTE:
// - Up to MAX_ARROW_RESULT (typically 5) ID/Amount pairs can be specified.
// - To remove entry by importing, put 0 on 'MakeID'
// Old Blue Box --> 50 Sharp Arrows, 50 Sleep Arrows
603,1764,50,1768,50

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// Hocus-Pocus (Abracadabra) Castable Skills Database
//
// Structure of Database:
// SkillID,DummyName,RatePerLvl
// SkillID,DummyName,ProbabilityPerLvl
//
// 01. SkillID Skill ID to be casted by hocus pocus.
// 02. DummyName Name of the skill (informative, not used by server).
// 03. RatePerLvl Chance at which the skill is selected (1 = 0.01%, 10000 = 100%).
// 03. ProbabilityPerLvl Not a rate! Chance at which the skill is selected compared
// with other entries probabilties
//
// NOTE: The skill is picked at random from the entire database and then tested for rate. If it
// does not succeed at that rate, another skill is picked and tested. This continues
// until a skill succeeds. Abracadabra-specific skills have a different chance to occur
// depending on skill level used. All other skills have an equal chance and appear from
// level 1 onward.
// NOTE:
// - The skill is picked at random from the entire database and then tested for rate. If it
// does not succeed at that rate, another skill is picked and tested. This continues
// until a skill succeeds. Abracadabra-specific skills have a different chance to occur
// depending on skill level used. All other skills have an equal chance and appear from
// level 1 onward.
// - To remove entry by importing, put "clear" (without quotes) in DummyName

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// 03. MakeAmount Amount of MakeID item received from Arrow Crafting.
// ...
//
// NOTE: Up to MAX_ARROW_RESOURCE (typically 5) ID/Amount pairs can be specified.
// NOTE:
// - Up to MAX_ARROW_RESULT (typically 5) ID/Amount pairs can be specified.
// - To remove entry by importing, put 0 on 'MakeID'

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@ -2,5 +2,7 @@
// List of skills that are randomly used through Magic Mushroom status change.
//
// Structure of Database:
// SkillID
// SkillID{,RemoveFlag}
//
// - To remove entry by importing, put any value on 'RemoveFlag'

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@ -1,9 +1,12 @@
// Item Produce Database
//
// Structure of Database:
// ProduceItemID,ItemLV,RequireSkill,RequireSkillLv,MaterialID1,MaterialAmount1,......
// ID,ProduceItemID,ItemLV,RequireSkill,RequireSkillLv,MaterialID1,MaterialAmount1,......
//
// Notes:
// If MaterialAmount is 0, the player must have that item in their inventory (i.e. guides).
// For example, Mine Bottle requires 0x Marine Sphere Creation Guide (ID 7131).
// - ID is used to identify item order that will be used for overwriting on db/import.
// Value is started from 0 until 269 (MAX_PRODUCE_RESOURCE-1). Use same ID on import file to overwrite original result & requirements
// - To remove entry by importing, put 0 on 'ProduceItemID'
// - If MaterialAmount is 0, the player must have that item in their inventory (i.e. guides).
// For example, Mine Bottle requires 0x Marine Sphere Creation Guide (ID 7131).

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// Change Material Database
//
// Structure of Database:
// ProductID,BaseRate,MakeAmount1,MakeAmountRate1...,MakeAmount5,MakeAmountRate5
// ID,ProductID,BaseRate,MakeAmount1,MakeAmountRate1...,MakeAmount5,MakeAmountRate5
//
// NOTE:
// Up to 5 ID/Amount pairs can be specified.
// Rate = n/10%
// NOTE:
// - ID is used to identify item order that will be used for overwriting on db/import.
// Value is started from 0 until 74 (MAX_SKILL_CHANGEMATERIAL_DB-1). Use same ID on import file to overwrite original result & requirements
// - Up to 5 ID/Amount pairs can be specified.
// - Rate = n/10%

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//
// Structure of Database:
// SkillID,Rate
//
// - To remove entry by importing, put 0 on 'Rate'

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// Structure of Database:
// SkillID,PreservePoints,Required Book
//
// NOTE: To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
// NOTE:
// - To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
// - To remove entry by importing, put 0 for 'PreservePoints'

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// List of skills that are randomly used through Magic Mushroom status change.
//
// Structure of Database:
// SkillID
// SkillID{,RemoveFlag}
//
// - To remove entry by importing, put any value on 'RemoveFlag'
7 //SM_MAGNUM
8 //SM_ENDURE

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// Item Produce Database
//
// Structure of Database:
// ProduceItemID,ItemLV,RequireSkill,RequireSkillLv,MaterialID1,MaterialAmount1,......
// ID,ProduceItemID,ItemLV,RequireSkill,RequireSkillLv,MaterialID1,MaterialAmount1,......
//
// Notes:
// If MaterialAmount is 0, the player must have that item in their inventory (i.e. guides).
// For example, Mine Bottle requires 0x Marine Sphere Creation Guide (ID 7131).
// - ID is used to identify item order that will be used for overwriting on db/import.
// Value is started from 0 until 269 (MAX_PRODUCE_RESOURCE-1). Use same ID on import file to overwrite original result & requirements
// - To remove entry by importing, put 0 on 'ProduceItemID'
// - If MaterialAmount is 0, the player must have that item in their inventory (i.e. guides).
// For example, Mine Bottle requires 0x Marine Sphere Creation Guide (ID 7131).
//===== Weapon === ItemLV=1~3 ==================
//---- One Handed Swords -----------------------
//-- Sword <-- BS_SWORD & 2 Iron
1101,1,99,1,998,2
0,1101,1,99,1,998,2
//-- Falchion <-- BS_SWORD & 30 Iron
1104,1,99,1,998,30
1,1104,1,99,1,998,30
//-- Blade <-- BS_SWORD & 45 Iron, 25 Tooth of Bat
1107,1,99,1,998,45,913,25
2,1107,1,99,1,998,45,913,25
//-- Rapier <-- BS_SWORD & 20 Steel
1110,2,99,2,999,20
3,1110,2,99,2,999,20
//-- Scimiter <-- BS_SWORD & 35 Steel
1113,2,99,2,999,35
4,1113,2,99,2,999,35
//-- Ring Pommel Saber <-- BS_SWORD & 40 Steel, 50 Wolf Claw
1122,2,99,2,999,40,920,50
5,1122,2,99,2,999,40,920,50
//-- Saber <-- BS_SWORD & 5 Steel, 8 Oridecon, 1 Opal
1126,3,99,3,999,5,984,8,727,1
6,1126,3,99,3,999,5,984,8,727,1
//-- Haedongum <-- BS_SWORD & 8 Oridecon, 10 Steel, 1 Topaz
1123,3,99,3,984,8,999,10,728,1
7,1123,3,99,3,984,8,999,10,728,1
//-- Tsurugi <-- BS_SWORD & 8 Oridecon, 15 Steel, 1 Garnet
1119,3,99,3,984,8,999,15,718,1
8,1119,3,99,3,984,8,999,15,718,1
//-- Flamberge <-- BS_SWORD & 16 Oridecon, 1 Cursed Ruby
1129,3,99,3,984,16,724,1
9,1129,3,99,3,984,16,724,1
//----------------------------------------------
//---- Daggers ---------------------------------
//-- Knife <-- BS_DAGGER & 1 Iron, 10 Jellopies
1201,1,98,1,998,1,909,10
10,1201,1,98,1,998,1,909,10
//-- Cutter <-- BS_DAGGER & 25 Iron
1204,1,98,1,998,25
11,1204,1,98,1,998,25
//-- Main Gauge <-- BS_DAGGER & 50 Iron
1207,1,98,1,998,50
12,1207,1,98,1,998,50
//-- Dirk <-- BS_DAGGER & 17 Steel
1210,2,98,2,999,17
13,1210,2,98,2,999,17
//-- Dagger <-- BS_DAGGER & 30 Steel
1213,2,98,2,999,30
14,1213,2,98,2,999,30
//-- Stiletto <-- BS_DAGGER & 40 Steel
1216,2,98,2,999,40
15,1216,2,98,2,999,40
//-- Gladius <-- BS_DAGGER & 4 Oridecon, 40 Steel, 1 Sapphire
1219,3,98,3,984,4,999,40,726,1
16,1219,3,98,3,984,4,999,40,726,1
//-- Damascus <-- BS_DAGGER & 4 Oridecon, 60 Steel, 1 Zircon
1222,3,98,3,984,4,999,60,729,1
17,1222,3,98,3,984,4,999,60,729,1
//----------------------------------------------
//---- Two Handed Swords -----------------------
//-- Katana <-- BS_TWOHANDSWORD & 35 Iron, 15 Horrendous Mouth
1116,1,100,1,998,35,958,15
18,1116,1,100,1,998,35,958,15
//-- Slayer <-- BS_TWOHANDSWORD & 25 Steel, 20 Decayed Nail
1151,2,100,2,999,25,957,20
19,1151,2,100,2,999,25,957,20
//-- Bastard Sword <-- BS_TWOHANDSWORD & 45 Steel
1154,2,100,2,999,45
20,1154,2,100,2,999,45
//-- Two-Handed Sword <-- BS_TWOHANDSWORD & 12 Oridecon, 10 Steel
1157,3,100,3,984,12,999,10
21,1157,3,100,3,984,12,999,10
//-- Broad Sword <-- BS_TWOHANDSWORD & 12 Oridecon, 20 Steel
1160,3,100,3,984,12,999,20
22,1160,3,100,3,984,12,999,20
//-- Claymore <-- BS_TWOHANDSWORD & 16 Oridecon, 20 Steel, 1 Cracked Diamond
1163,3,100,3,984,16,999,20,733,1
23,1163,3,100,3,984,16,999,20,733,1
//----------------------------------------------
//---- Axes ------------------------------------
//-- Axe <-- BS_AXE & 10 Iron
1301,1,101,1,998,10
24,1301,1,101,1,998,10
//-- Battle Axe <-- BS_AXE & 110 Iron
1351,1,101,1,998,110
25,1351,1,101,1,998,110
//-- Hammer <-- BS_AXE & 30 Steel
1354,2,101,2,999,30
26,1354,2,101,2,999,30
//-- Buster <-- BS_AXE & 4 Oridecon, 20 Steel, 30 Orcish Fang
1357,3,101,3,984,4,999,20,922,30
27,1357,3,101,3,984,4,999,20,922,30
//-- Two-Handed Axe <-- BS_AXE & 8 Oridecon, 10 Steel, 1 Amthyst
1360,3,101,3,984,8,999,10,719,1
28,1360,3,101,3,984,8,999,10,719,1
//----------------------------------------------
//---- Maces -----------------------------------
//-- Club <-- BS_MACE & 3 Iron
1501,1,102,1,998,3
29,1501,1,102,1,998,3
//-- Mace <-- BS_MACE & 30 Iron
1504,1,102,1,998,30
30,1504,1,102,1,998,30
//-- Smasher <-- BS_MACE & 20 Steel
1507,2,102,2,999,20
31,1507,2,102,2,999,20
//-- Flail <-- BS_MACE & 33 Steel
1510,2,102,2,999,33
32,1510,2,102,2,999,33
//-- Chain <-- BS_MACE & 45 Steel
1519,2,102,2,999,45
33,1519,2,102,2,999,45
//-- Morning Star <-- BS_MACE & 85 Steel, 1 1 Carat Diamond
1513,3,102,3,999,85,730,1
34,1513,3,102,3,999,85,730,1
//-- Sword Mace <-- BS_MACE & 100 Steel, 20 Sharp Scale
1516,3,102,3,999,100,963,20
35,1516,3,102,3,999,100,963,20
//-- Stunner <-- BS_MACE & 120 Steel, 1 Heroic Emblem
1522,3,102,3,999,120,968,1
36,1522,3,102,3,999,120,968,1
//----------------------------------------------
//---- Knucklebracers --------------------------
//-- Waghnakh <-- BS_KNUCKLE & 160 Iron, 1 Pearl
1801,1,103,1,998,160,722,1
37,1801,1,103,1,998,160,722,1
//-- Knuckle Duster <-- BS_KNUCKLE & 50 Steel
1803,2,103,2,999,50
38,1803,2,103,2,999,50
//-- Hora <-- BS_KNUCKLE & 65 Steel
1805,2,103,2,999,65
39,1805,2,103,2,999,65
//-- Fist <-- BS_KNUCKLE & 4 Oridecon, 10 Ruby
1807,3,103,3,984,4,723,10
40,1807,3,103,3,984,4,723,10
//-- Claw <-- BS_KNUCKLE & 8 Oridecon, 10 Topaz
1809,3,103,3,984,8,728,10
41,1809,3,103,3,984,8,728,10
//-- Finger <-- BS_KNUCKLE & 4 Oridecon, 10 Opal
1811,3,103,3,984,4,727,10
42,1811,3,103,3,984,4,727,10
//----------------------------------------------
//---- Spears ----------------------------------
//-- Javelin <-- BS_SPEAR & 3 Iron
1401,1,104,1,998,3
43,1401,1,104,1,998,3
//-- Spear <-- BS_SPEAR & 35 Iron
1404,1,104,1,998,35
44,1404,1,104,1,998,35
//-- Pike <-- BS_SPEAR & 70 Iron
1407,1,104,1,998,70
45,1407,1,104,1,998,70
//-- Guisarme <-- BS_SPEAR & 25 Steel
1451,2,104,2,999,25
46,1451,2,104,2,999,25
//-- Glaive <-- BS_SPEAR & 40 Steel
1454,2,104,2,999,40
47,1454,2,104,2,999,40
//-- Partizan <-- BS_SPEAR & 55 Steel
1457,2,104,2,999,55
48,1457,2,104,2,999,55
//-- Trident <-- BS_SPEAR & 8 Oridecon, 10 Steel, 5 Aquamarine
1460,3,104,3,984,8,999,10,720,5
49,1460,3,104,3,984,8,999,10,720,5
//-- Halberd <-- BS_SPEAR & 12 Oridecon, 10 Steel
1463,3,104,3,984,12,999,10
50,1463,3,104,3,984,12,999,10
//-- Lance <-- BS_SPEAR & 12 Oridecon, 3 Ruby, 2 Evil Horn
1410,3,104,3,984,12,723,3,923,2
51,1410,3,104,3,984,12,723,3,923,2
//----------------------------------------------
//==============================================
@ -144,153 +147,153 @@
//--------------------LEVEL 1-----------
//-- Boiled Down Locust <-- 5 Grasshopper's Leg, 1 Old Frying Pan, 1 Cooking Oil
12041,11,0,0,7472,0,940,5,7031,1,7457,1
52,12041,11,0,0,7472,0,940,5,7031,1,7457,1
//-- Herb Tea With Grape Juice <-- 3 Grape, 2 Red Potion
12046,11,0,0,7472,0,514,3,501,2
53,12046,11,0,0,7472,0,514,3,501,2
//-- Steamed Crab Pincer <-- 10 Nipper, 10 Green Herb, 1 Yellow Potion
12051,11,0,0,7472,0,960,10,511,10,503,1
54,12051,11,0,0,7472,0,960,10,511,10,503,1
//-- Frog Spawn Soup <-- 1 Grain, 10 Spawn, 1 Squid Ink
12056,11,0,0,7472,0,577,1,908,10,1024,1
55,12056,11,0,0,7472,0,577,1,908,10,1024,1
//-- Grape Juice with Honey <-- 1 Honey, 2 Grape, 1 Red Potion
12061,11,0,0,7472,0,518,1,514,2,501,1
56,12061,11,0,0,7472,0,518,1,514,2,501,1
//-- Fried Monkey Tail <-- 5 Yoyo Tail, 1 Old Frying Pan, 1 Cooking Oil
12066,11,0,0,7472,0,942,5,7031,1,7457,1
57,12066,11,0,0,7472,0,942,5,7031,1,7457,1
//--------------------LEVEL 2-----------
//-- Seasoned Webs <-- 20 Sticky Webfoot, 10 Green Herb, 10 Yellow Herb, 1 Plain Sauce
12042,12,0,0,7473,0,918,20,511,10,508,10,7454,1
58,12042,12,0,0,7473,0,918,20,511,10,508,10,7454,1
//-- Sea Food <-- 10 Clam Flesh, 5 Gill, 5 Fin, 1 Yummy Fish
12052,12,0,0,7473,0,966,10,956,5,951,5,579,1
59,12052,12,0,0,7473,0,966,10,956,5,951,5,579,1
//-- Black Tea <-- 5 Blue Herb, 10 Red Herb, 10 Yellow Herb
12047,12,0,0,7473,0,510,5,507,10,508,10
60,12047,12,0,0,7473,0,510,5,507,10,508,10
//-- Smooth Noodle <-- 1 Grain, 1 Plain Sauce, 5 Jack o' Pumpkin, 3 Carrot
12057,12,0,0,7473,0,577,1,7454,1,1062,5,515,3
61,12057,12,0,0,7473,0,577,1,7454,1,1062,5,515,3
//-- Chocolate Mousse Cake <-- 10 Cacao, 1 Piece of Cake, 1 Milk, 1 China
12062,12,0,0,7473,0,7182,10,539,1,519,1,736,1
62,12062,12,0,0,7473,0,7182,10,539,1,519,1,736,1
//-- Mixed Juice <-- 3 Apple Juice, 2 Carrot Juice, 1 Grape Juice, 2 Orange Juice
12067,12,0,0,7473,0,531,3,534,2,533,1,620,2
63,12067,12,0,0,7473,0,531,3,534,2,533,1,620,2
//--------------------LEVEL 3-----------
//-- Fruit Punch <-- 5 Apple, 5 Banana, 5 Orange, 5 Strawberry, 1 Yellow Spice
12063,13,0,0,7474,0,512,5,513,5,582,5,578,5,7452,1
64,12063,13,0,0,7474,0,512,5,513,5,582,5,578,5,7452,1
//-- Herb and Honey Tea <-- 2 Honey, 10 White Herb, 1 Yellow Spice
12048,13,0,0,7474,0,518,2,509,10,7452,1
65,12048,13,0,0,7474,0,518,2,509,10,7452,1
//-- Bomber Steak <-- 4 Meat, 1 Old Frying Pan, 10 Green Herb, 5 Red Chili, 1 Hot Sauce
12043,13,0,0,7474,0,517,4,7031,1,511,10,7286,5,7455,1
66,12043,13,0,0,7474,0,517,4,7031,1,511,10,7286,5,7455,1
//-- Clam Soup <-- 20 Clam Flesh, 10 Conch, 1 Honey, 1 Sweet Sauce
12053,13,0,0,7474,0,966,20,961,10,518,1,7453,1
67,12053,13,0,0,7474,0,966,20,961,10,518,1,7453,1
//-- Tentacle and Cheese Gratin <-- 10 Tentacle, 10 Cheese, 5 Yam, 1 Sweet Sauce
12058,13,0,0,7474,0,962,10,548,10,549,5,7453,1
68,12058,13,0,0,7474,0,962,10,548,10,549,5,7453,1
//-- Fried Sweet Potato with Syrup <-- 10 Potato, 10 Yam, 1 Sweet Potato, 1 Sweet Sauce
12068,13,0,0,7474,0,516,10,549,10,633,1,7453,1
69,12068,13,0,0,7474,0,516,10,549,10,633,1,7453,1
//--------------------LEVEL 4-----------
//-- Morroc Fruit Wine <-- 10 Strawberry, 4 Lemon, 10 Orange, 2 Alcohol, 5 Grape
12049,14,0,0,7475,0,578,10,568,4,582,10,970,2,514,5
70,12049,14,0,0,7475,0,578,10,568,4,582,10,970,2,514,5
//-- Seasoned Jellyfish <-- 30 Tentacle, 10 White Herb, 10 Soft Blade Grass, 1 Old Frying Pan, 20 Squid Ink
12054,14,0,0,7475,0,962,30,509,10,7194,10,7031,1,1024,20
71,12054,14,0,0,7475,0,962,30,509,10,7194,10,7031,1,1024,20
//-- Rib with Herbs and Spices <-- 5 Meat, 3 Red Herb, 2 Yellow Herb, 3 Green Herb, 1 Sweet Sauce, 1 Lemon
12044,14,0,0,7475,0,517,5,507,3,508,2,511,3,7453,1,568,1
72,12044,14,0,0,7475,0,517,5,507,3,508,2,511,3,7453,1,568,1
//-- Cream Sandwich <-- 5 Bread, 15 Milk, 10 Cheese, 10 Yellow Herb, 1 Meat, 1 Sweet Sauce
12064,14,0,0,7475,0,580,5,519,15,548,10,508,10,517,1,7453,1
73,12064,14,0,0,7475,0,580,5,519,15,548,10,508,10,517,1,7453,1
//-- Lutie Mixed Cold Noodles <-- 3 Grain, 1 Hot Sauce, 10 Ice Cubic, 10 Carrot, 10 Jack o' Pumpkin
12059,14,0,0,7475,0,577,3,7455,1,7066,10,515,10,1062,10
74,12059,14,0,0,7475,0,577,3,7455,1,7066,10,515,10,1062,10
//-- Ancient Fish Dish <-- 10 Ancient Lips, 10 Raccoon Leaf, 10 White Herb,5 Yummy Fish, 2 Sweet Sauce
12069,14,0,0,7475,0,1054,10,945,10,509,10,579,5,7453,2
75,12069,14,0,0,7475,0,1054,10,945,10,509,10,579,5,7453,2
//--------------------LEVEL 5-----------
//-- Mastela Wine <-- 4 Mastela Fruit, 1 Blue Potion, 2 Alcohol, 2 Lemon, 1 Yellow Spice
12050,15,0,0,7476,0,522,4,505,1,970,2,568,2,7452,1
76,12050,15,0,0,7476,0,522,4,505,1,970,2,568,2,7452,1
//-- Lutie Plat Cake <-- 10 Potato, 2 Honey, 1 Cooking Oil, 3 Carrot, 1 Grain
12045,15,0,0,7476,0,516,10,518,2,7457,1,515,3,577,1
77,12045,15,0,0,7476,0,516,10,518,2,7457,1,515,3,577,1
//-- Green Salad <-- 2 Hinalle Leaflet, 3 Aloe Leaflet, 10 Sharp Leaf, 6 Huge Leaf, 1 Sweet Sauce, 1 Yellow Spice
12065,15,0,0,7476,0,520,2,521,3,7100,10,7198,6,7453,1,7452,1
78,12065,15,0,0,7476,0,520,2,521,3,7100,10,7198,6,7453,1,7452,1
//-- Steamed Bat Wing and Pumpkin <-- 20 Wing of Red Bat, 20 Jack o' Pumpkin, 1 Pot, 10 Hinalle Leaflet, 10 Red Herb
12060,15,0,0,7476,0,7006,20,1062,20,7482,1,520,10,507,10
79,12060,15,0,0,7476,0,7006,20,1062,20,7482,1,520,10,507,10
//-- Peppery Roasted Dumpling <-- 20 Bao, 10 Yellow Herb, 1 Hot Sauce, 1 Red Spice, 20 Green Herb
12055,15,0,0,7476,0,553,20,508,10,7455,1,7456,1,511,20
80,12055,15,0,0,7476,0,553,20,508,10,7455,1,7456,1,511,20
//-- Broiled Down Scorpion <-- 20 Scorpion Tail, 10 Bug Leg, 10 Huge Leaf, 2 Old Frying Pan, 1 Cooking Oil
12070,15,0,0,7476,0,904,20,1042,10,7198,10,7031,2,7457,1
81,12070,15,0,0,7476,0,904,20,1042,10,7198,10,7031,2,7457,1
//--------------------LEVEL 6-----------
//-- Flavored Grilled Beef <-- 10 Meat, 2 Honey, 1 Yellow Herb, 1 Mastela Fruit, 20 Shining Scale
12071,16,0,0,7477,0,517,10,518,2,508,1,522,1,954,20
82,12071,16,0,0,7477,0,517,10,518,2,508,1,522,1,954,20
//-- Red Mushroom Wine <-- 3 Mushroom, 3 Grape Juice, 20 Mushroom Spore, 1 Alcohol, 1 Red Spice
12076,16,0,0,7477,0,581,3,533,3,921,20,970,1,7456,1
83,12076,16,0,0,7477,0,581,3,533,3,921,20,970,1,7456,1
//-- Peach Cake <-- 20 Solid Peach, 10 Piece of Cake, 10 Cheese, 10 Milk, 5 Orange Juice, 1 Sweet Sauce
12091,16,0,0,7477,0,7164,20,539,10,548,10,519,10,620,5,7453,1
84,12091,16,0,0,7477,0,7164,20,539,10,548,10,519,10,620,5,7453,1
//-- Chili and Prawn Gratin <-- 20 Red Chile, 20 Shrimp, 1 Sweet Sauce, 20 Lemon
12086,16,0,0,7477,0,7286,20,567,20,7453,1,568,20
85,12086,16,0,0,7477,0,7286,20,567,20,7453,1,568,20
//-- Very Bitter Invigorant <-- 20 Brown Root, 10 Maneater Root, 20 Mushroom Spore, 1 Mushroom, 2 Honey
12081,16,0,0,7477,0,7188,20,1033,10,921,20,581,1,518,2
86,12081,16,0,0,7477,0,7188,20,1033,10,921,20,581,1,518,2
//-- Soup of Great Luck <-- 5 Reptile Tongue, 5 Tongue, 10 Clover, 10 Witch Starsand, 1 Aloe
12096,16,0,0,7477,0,903,5,1015,5,705,10,1061,10,704,1
87,12096,16,0,0,7477,0,903,5,1015,5,705,10,1061,10,704,1
//--------------------LEVEL 7-----------
//-- Barbecue <-- 10 Meat, 1 Live Coal, 2 Coal, 1 Hot Sauce, 15 Trunk, 10 White Herb
12072,17,0,0,7478,0,517,10,7098,1,1003,2,7455,1,1019,15,509,10
88,12072,17,0,0,7478,0,517,10,7098,1,1003,2,7455,1,1019,15,509,10
//-- Royal Jelly and Herb Tea <-- 4 Royal Jelly, 2 Honey, 5 White Herb, 10 Hinalle Leaflet, 1 Yellow Spice
12077,17,0,0,7478,0,526,4,518,2,509,5,520,10,7452,1
89,12077,17,0,0,7478,0,526,4,518,2,509,5,520,10,7452,1
//-- Soul Hunt Bread <-- 10 Bread, 5 Mastela Fruit, 1 Sweet Sauce, 5 Ment, 5 Amulet, 2 Unripe Apple
12092,17,0,0,7478,0,580,10,522,5,7453,1,708,5,609,5,619,2
90,12092,17,0,0,7478,0,580,10,522,5,7453,1,708,5,609,5,619,2
//-- Boiled Vegetable stuffed with Roasted Crocodile <-- 10 Anolian Skin, 10 Jack o' Pumpkin, 10 Carrot, 10 Aloe Leaflet, 10 Yellow Herb, 1 Yellow Spice
12087,17,0,0,7478,0,7003,10,1062,10,515,10,521,10,508,10,7452,1
91,12087,17,0,0,7478,0,7003,10,1062,10,515,10,521,10,508,10,7452,1
//-- Sumptuous Feast <-- 10 Fish Tail, 5 Aloe Leaflet, 10 Mane, 2 Yummy Fish, 10 Pet Food, 1 Sweet Sauce
12082,17,0,0,7478,0,1023,10,521,5,1028,10,579,2,537,10,7453,1
92,12082,17,0,0,7478,0,1023,10,521,5,1028,10,579,2,537,10,7453,1
//-- Grilled Meat Skewer <-- 10 Scale Shell, 5 Gill, 10 Soft Blade of Grass, 5 Meat, 10 Mushroom, 10 Clam Flesh
12097,17,0,0,7478,0,936,10,956,5,7194,10,517,5,581,10,966,10
93,12097,17,0,0,7478,0,936,10,956,5,7194,10,517,5,581,10,966,10
//--------------------LEVEL 8-----------
//-- Bear Foot Dish <-- 20 Bear's Footskin, 10 Carrot, 10 Jack o' Pumpkin, 2 Aloe Leaflet, 1 Hinalle Leaflet, 1 Plain Sauce
12073,18,0,0,7479,0,948,20,515,10,1062,10,521,2,520,1,7454,1
94,12073,18,0,0,7479,0,948,20,515,10,1062,10,521,2,520,1,7454,1
//-- Royal Tea <-- 4 Prickly Fruit, 10 Hinalle Leaflet, 3 Yggdrasil Leaf, 10 Aloe Leaflet, 6 Royal Jelly, 1 Yellow Spice
12078,18,0,0,7479,0,576,4,520,10,610,3,521,10,526,6,7452,1
95,12078,18,0,0,7479,0,576,4,520,10,610,3,521,10,526,6,7452,1
//-- Special Toast <-- 10 Bread, 2 Royal Jelly, 5 Meat, 10 Strawberry, 1 Hot Sauce, 10 Cheese, 1 Sweet Sauce
12093,18,0,0,7479,0,580,10,526,2,517,5,578,10,7455,1,548,10,7453,1
96,12093,18,0,0,7479,0,580,10,526,2,517,5,578,10,7455,1,548,10,7453,1
//-- Very Hot Curry <-- 1 Aloevera, 1 Hot Sauce, 10 Meat, 10 Hinalle Leaflet, 10 Jack o' Pumpkin, 10 Carrot
12088,18,0,0,7479,0,606,1,7455,1,517,10,520,10,1062,10,515,10
97,12088,18,0,0,7479,0,606,1,7455,1,517,10,520,10,1062,10,515,10
//-- Huge Stuffed Leaves <-- 20 Fig Leaf, 20 Meat, 5 Rainbow Carrot, 10 Jack o' Pumpkin, 1 Plain Sauce, 2 Grain
12083,18,0,0,7479,0,7298,20,517,20,622,5,1062,10,7454,1,577,2
98,12083,18,0,0,7479,0,7298,20,517,20,622,5,1062,10,7454,1,577,2
//-- Strawberry Rice Ball <-- 10 Strawberry, 5 Grain, 10 Fig Leaf, 1 Yellow Spice, 2 Red Spice, 1 Plain Sauce
12098,18,0,0,7479,0,578,10,577,5,7298,10,7452,1,7456,2,7454,1
99,12098,18,0,0,7479,0,578,10,577,5,7298,10,7452,1,7456,2,7454,1
//--------------------LEVEL 9-----------
//-- Sauted Meat Strips <-- 40 Tendon, 1 Pot, 10 Cheese, 1 Hot Sauce, 2 Coal, 30 Green Herb, 10 Squid Ink
12074,19,0,0,7480,0,1050,40,7482,1,548,10,7455,1,1003,2,511,30,1024,10
100,12074,19,0,0,7480,0,1050,40,7482,1,548,10,7455,1,1003,2,511,30,1024,10
//-- Tristan 12 <-- 10 Yggdrasil Leaf, 10 Orange, 5 Alcohol, 4 Royal Jelly, 2 Blue Potion, 1 Yellow Spice, 10 Aloe Leaflet
12079,19,0,0,7480,0,610,10,582,10,970,5,526,4,505,2,7452,1,521,10
101,12079,19,0,0,7480,0,610,10,582,10,970,5,526,4,505,2,7452,1,521,10
//-- Ethereal Fruit Juice <-- 5 Unripe Apple, 10 Orange, 10 Strawberry, 1 Red Spice, 1 Tropica Banana, 5 Grape Juice, 2 Alcohol
12094,19,0,0,7480,0,619,5,582,10,578,10,7456,1,634,1,533,5,970,2
102,12094,19,0,0,7480,0,619,5,582,10,578,10,7456,1,634,1,533,5,970,2
//-- Delicious Boiled Meats <-- 10 Meat, 5 Royal Jelly, 20 Shoot, 4 Plain Sauce, 5 Yellow Herb, 10 White Herb, 5 Red Herb
12089,19,0,0,7480,0,517,10,526,5,711,20,7454,4,508,5,509,10,507,5
103,12089,19,0,0,7480,0,517,10,526,5,711,20,7454,4,508,5,509,10,507,5
//-- Ascending Dragon Broth <-- 10 Dragon Skin, 20 Dragon Tail, 3 Yggdrasil Leaf, 6 Royal Jelly, 1 Hot Sauce, 1 Red Spice, 1 Fatty Chubby Earthworm
12084,19,0,0,7480,0,7123,10,1037,20,610,3,526,6,7455,1,7456,1,632,1
104,12084,19,0,0,7480,0,7123,10,1037,20,610,3,526,6,7455,1,7456,1,632,1
//-- Blood Flavored Sodapop <-- 1 Animal Gore, 2 Anodyne, 2 Aloevera, 2 Alcohol, 6 Royal Jelly, 1 Red Spice, 10 Apple Juice
12099,19,0,0,7480,0,702,1,605,2,606,2,970,2,526,6,7456,1,531,10
105,12099,19,0,0,7480,0,702,1,605,2,606,2,970,2,526,6,7456,1,531,10
//--------------------LEVEL 10-----------
//-- Tongue Dish <-- 20 Tongue, 1 Pot, 1 Alcohol, 2 Aloevera, 1 Hot Sauce, 5 Royal Jelly, 10 Yggdrasil Leaf, 2 Blue Potion
12075,20,0,0,7481,0,1015,20,7482,1,970,1,606,2,7455,1,526,5,610,10,505,2
106,12075,20,0,0,7481,0,1015,20,7482,1,970,1,606,2,7455,1,526,5,610,10,505,2
//-- Dragon Breath Cocktail <-- 10 Maneater Root, 1 Singing Plant, 5 Aloe Leaflet, 5 Royal Jelly, 5 Lemon, 5 Prickly Fruit, 1 Yggdrasilberry, 10 Blue Herb
12080,20,0,0,7481,0,1033,10,707,1,521,5,526,5,568,5,576,5,607,1,510,10
107,12080,20,0,0,7481,0,1033,10,707,1,521,5,526,5,568,5,576,5,607,1,510,10
//-- Wine of Bergelmir <-- 1 Yggdrasilberry, 10 Ice Cubic, 10 Bacillus, 4 Royal Jelly, 3 Concentration Potion, 5 Alcohol, 2 Prickly Fruit, 1 Illusion Flower
12095,20,0,0,7481,0,607,1,7066,10,7119,10,526,4,645,3,970,5,576,2,710,1
108,12095,20,0,0,7481,0,607,1,7066,10,7119,10,526,4,645,3,970,5,576,2,710,1
//-- Hot Sand Steamed Scorpion <-- 20 Scorpion Tail, 20 Scorpion Claw, 2 Aloevera, 3 Yggdrasil Leaf, 3 Bitter Herb, 10 Royal Jelly , 1 Hot Sauce, 1 Pot
12090,20,0,0,7481,0,904,20,7125,20,606,2,610,3,621,3,526,10,7455,1,7482,1
109,12090,20,0,0,7481,0,904,20,7125,20,606,2,610,3,621,3,526,10,7455,1,7482,1
//-- Stew of Immortality <-- 20 Immortal Heart, 10 Memento, 1 Yggdrasil Seed, 2 Anodyne, 10 Heart of Mermaid, 2 Hot Sauce, 10 Amulet, 2 Bitter Herb
12085,20,0,0,7481,0,929,20,934,10,608,1,605,2,950,10,7455,2,609,10,621,2
110,12085,20,0,0,7481,0,929,20,934,10,608,1,605,2,950,10,7455,2,609,10,621,2
//-- Nine Tail Dish <-- 10 Nine Tails, 2 Four Leaf Clover, 10 Maneater Root, 10 Sharp Leaf, 4 Yggdrasil Leaf, 1 Plain Sauce, 1 Yellow Spice, 2 Izidor
12100,20,0,0,7481,0,1022,10,706,2,1033,10,7100,10,610,4,7454,1,7452,1,709,2
111,12100,20,0,0,7481,0,1022,10,706,2,1033,10,7100,10,610,4,7454,1,7452,1,709,2
//==============================================
@ -298,23 +301,23 @@
//---- Metals ----------------------------------
//-- Iron <-- BS_IRON & 1 Iron Ore
998,21,94,1,1002,1
112,998,21,94,1,1002,1
//-- Steel <-- BS_STEEL & 5 Iron, 1 Coal
999,21,95,1,998,5,1003,1
113,999,21,95,1,998,5,1003,1
//----------------------------------------------
//---- Enchanted Stones ------------------------
//-- Star Crumb <-- BS_ENCHANTSTONE & 10 Star Dust
1000,21,96,1,1001,10
114,1000,21,96,1,1001,10
//-- Flame Heart <-- BS_ENCHANTSTONE & 10 Red Blood
994,21,96,1,990,10
115,994,21,96,1,990,10
//-- Mystic Frozen <-- BS_ENCHANTSTONE & 10 Crystal Blue
995,21,96,1,991,10
116,995,21,96,1,991,10
//-- Rough Wind <-- BS_ENCHANTSTONE & 10 Wind of Verdure
997,21,96,1,993,10
117,997,21,96,1,993,10
//-- Great Nature <-- BS_ENCHANTSTONE & 10 Green Live
996,21,96,1,992,10
118,996,21,96,1,992,10
//----------------------------------------------
//==============================================
@ -324,58 +327,58 @@
//---- Health Potions --------------------------
//-- Red Potion <-- AM_PHARMACY & Potion Creation Guide & 1 Red Herb, 1 Empty Potion Bottle
501,22,228,1,7144,0,507,1,1093,1
119,501,22,228,1,7144,0,507,1,1093,1
//-- Yellow Potion <-- AM_PHARMACY & Potion Creation Guide & 1 Yellow Herb, 1 Empty Potion Bottle
503,22,228,1,7144,0,508,1,1093,1
120,503,22,228,1,7144,0,508,1,1093,1
//-- White Potion <-- AM_PHARMACY & Potion Creation Guide & 1 White Herb, 1 Empty Potion Bottle
504,22,228,1,7144,0,509,1,1093,1
121,504,22,228,1,7144,0,509,1,1093,1
//-- Blue Potion <-- AM_PHARMACY & Potion Creation Guide & 1 Blue Herb, 1 Scell, 1 Empty Potion Bottle
505,22,228,1,7144,0,510,1,911,1,1093,1
122,505,22,228,1,7144,0,510,1,911,1,1093,1
//-- Condensed Red Potion <-- AM_PHARMACY & Condensed Potion Creation Guide & 1 Red Potion, 1 Empty Testtube, 1 Cactus Needle
545,22,228,1,7133,0,501,1,1092,1,952,1
123,545,22,228,1,7133,0,501,1,1092,1,952,1
//-- Condensed Yellow Potion <-- AM_PHARMACY & Condensed Potion Creation Guide & 1 Yellow Potion, 1 Empty Testtube, 1 Mole Whiskers
546,22,228,1,7133,0,503,1,1092,1,1017,1
124,546,22,228,1,7133,0,503,1,1092,1,1017,1
//-- Condensed White Potion <-- AM_PHARMACY & Condensed Potion Creation Guide & 1 White Potion, 1 Empty Testtube, 1 Witched Starsand
547,22,228,1,7133,0,504,1,1092,1,1061,1
125,547,22,228,1,7133,0,504,1,1092,1,1061,1
//----------------------------------------------
//---- Skill-related Mixtures ------------------
//-- Holy Water <-- AL_HOLYWATER & 1 Empty Bottle
523,22,31,1,713,1
126,523,22,31,1,713,1
//-- Deadly Poison Bottle <-- ASC_CDP & 1 Venom Canine, 1 Cactus Needle, 1 Bee Sting, 1 Poison Spore, 1 Karvodailnirol, 1 Berserk Potion, 1 Empty Bottle
678,22,407,1,937,1,952,1,939,1,7033,1,972,1,657,1,713,1
127,678,22,407,1,937,1,952,1,939,1,7033,1,972,1,657,1,713,1
//-- Bottle Grenade <-- AM_PHARMACY & Bottle Grenade Creation Guide & 1 Alcohol, 1 Fabric, 1 Empty Bottle
7135,22,228,1,7128,0,970,1,1059,1,713,1
128,7135,22,228,1,7128,0,970,1,1059,1,713,1
//-- Acid Bottle <-- AM_PHARMACY & Acid Bottle Creation Guide & 1 Empty Bottle, 1 Immortal Heart
7136,22,228,1,7129,0,713,1,929,1
129,7136,22,228,1,7129,0,713,1,929,1
//-- Plant Bottle <-- AM_PHARMACY & Plant Bottle Creation Guide & 1 Empty Bottle, 2 Maneater Blossom
7137,22,228,1,7130,0,713,1,1032,2
130,7137,22,228,1,7130,0,713,1,1032,2
//-- Marine Sphere Bottle <-- AM_PHARMACY & Marine Sphere Creation Guide & 1 Empty Bottle, 1 Tendon, 1 Detonator
7138,22,228,1,7131,0,713,1,1050,1,1051,1
131,7138,22,228,1,7131,0,713,1,1050,1,1051,1
//-- Glistening Coat <-- AM_PHARMACY & Glistening Coat Creation Guide & 1 Alcohol, 1 Heart of Mermaid, 1 Zenorcs Fang, 1 Empty Bottle
7139,22,228,1,7132,0,970,1,950,1,1044,1,713,1
132,7139,22,228,1,7132,0,970,1,950,1,1044,1,713,1
//----------------------------------------------
//---- Elemental-resist Potions ----------------
//-- Resist Fire Potion <-- AM_PHARMACY & Elemental Potion Creation Guide & 2 Frill, 1 Red Gemstone, 1 Empty Potion Bottle
12118,22,228,1,7434,0,1012,2,716,1,1093,1
133,12118,22,228,1,7434,0,1012,2,716,1,1093,1
//-- Resist Water Potion <-- AM_PHARMACY & Elemental Potion Creation Guide & 3 Heart of Mermaid, 1 Blue Gemstone, 1 Empty Potion Bottle
12119,22,228,1,7434,0,950,3,717,1,1093,1
134,12119,22,228,1,7434,0,950,3,717,1,1093,1
//-- Resist Earth Potion <-- AM_PHARMACY & Elemental Potion Creation Guide & 2 Large Jellopy, 1 Yellow Gemstone, 1 Empty Potion Bottle
12120,22,228,1,7434,0,7126,2,715,1,1093,1
135,12120,22,228,1,7434,0,7126,2,715,1,1093,1
//-- Resist Wind Potion <-- AM_PHARMACY & Elemental Potion Creation Guide & 1 3 Moth Dust, 1 Blue Gemstone, 1 Empty Potion Bottle
12121,22,228,1,7434,0,1057,3,717,1,1093,1
136,12121,22,228,1,7434,0,1057,3,717,1,1093,1
//----------------------------------------------
//---- Misc ------------------------------------
//-- Anodyne <-- AM_PHARMACY & Potion Creation Guide & 1 Ment, 1 Alcohol, 1 Empty Bottle
605,22,228,1,7144,0,708,1,970,1,713,1
137,605,22,228,1,7144,0,708,1,970,1,713,1
//-- Aloevera <-- AM_PHARMACY & Potion Creation Guide & 1 Aloe, 1 Honey, 1 Empty Bottle
606,22,228,1,7144,0,704,1,518,1,713,1
138,606,22,228,1,7144,0,704,1,518,1,713,1
//-- Alcohol <-- AM_PHARMACY & Alcohol Creation Guide & 1 Empty Bottle, 5 Poison Spore, 5 Stem, 1 Empty Testtube
970,22,228,1,7127,0,713,1,7033,5,905,5,1092,1
139,970,22,228,1,7127,0,713,1,7033,5,905,5,1092,1
//-- Embryo <-- AM_PHARMACY & Potion Creation Guide & 1 Seed of Life, 1 Morning Dew of Yggdrasil, 1 Glass Tube
7142,22,228,1,7144,0,7140,1,7141,1,7143,1
140,7142,22,228,1,7144,0,7140,1,7141,1,7143,1
//----------------------------------------------
//==============================================
@ -384,63 +387,63 @@
//===== Elemental Converters === ItemLV=23 =====
//-- Fire Elemental Converter <-- SA_CREATECON & 1 Blank Scroll, 3 Scorpion Tail
12114,23,1007,1,7433,1,904,3
141,12114,23,1007,1,7433,1,904,3
//-- Water Elemental Converter <-- SA_CREATECON & 1 Blank Scroll, 3 Snail's Shell
12115,23,1007,1,7433,1,946,3
142,12115,23,1007,1,7433,1,946,3
//-- Earth Elemental Converter <-- SA_CREATECON & 1 Blank Scroll, 3 Horn
12116,23,1007,1,7433,1,947,3
143,12116,23,1007,1,7433,1,947,3
//-- Wind Elemental Converter <-- SA_CREATECON & 1 Blank Scroll, 3 Rainbow Shell
12117,23,1007,1,7433,1,1013,3
144,12117,23,1007,1,7433,1,1013,3
//==============================================
//===== Ancilla And Runes === ItemLV=24 ========
//---- Ancilla ---------------------------------
//-- Ancilla <-- AB_ANCILLA & 1 Blue Gemstone
12333,24,2039,1,717,1
145,12333,24,2039,1,717,1
//---- Rune Stones -----------------------------
//-- Runstone Nosiege <-- RK_RUNEMASTERY Lv8, 1 Broken Armor Piece, 1 Old Magic Circle, 1 Light Granule, 1 Elder Branch
12725,24,2010,8,7069,1,7099,1,7938,1,7939,1
146,12725,24,2010,8,7069,1,7099,1,7938,1,7939,1
//-- Runstone Rhydo <-- RK_RUNEMASTERY Lv7, 1 Red Gemstone, 1 Light Granule, 1 Elder Branch
12726,24,2010,7,716,1,7938,1,7939,1
147,12726,24,2010,7,716,1,7938,1,7939,1
//-- Runstone Verkana <-- RK_RUNEMASTERY Lv9, 1 Dullahan Armor, 1 Elder Branch
12727,24,2010,9,7210,1,7939,1
148,12727,24,2010,9,7210,1,7939,1
//-- Runstone Isia <-- RK_RUNEMASTERY Lv2, 1 Burning Heart, 1 Elder Branch
12728,24,2010,2,7097,1,7939,1
149,12728,24,2010,2,7097,1,7939,1
//-- Runstone Asir <-- RK_RUNEMASTERY Lv5, 1 Ogre Tooth, 1 Light Granule, 1 Elder Branch
12729,24,2010,5,7002,1,7938,1,7939,1
150,12729,24,2010,5,7002,1,7938,1,7939,1
//-- Runstone Urj <-- RK_RUNEMASTERY Lv6, 1 Honey, 1 Slender Snake, 1 Elder Branch
12730,24,2010,6,518,1,1048,1,7939,1
151,12730,24,2010,6,518,1,1048,1,7939,1
//-- Runstone Turisus <-- RK_RUNEMASTERY Lv1, 1 Cobold Hair, 1 Claw Of Desert Wolf, 1 Elder Branch
12731,24,2010,1,1034,1,7030,1,7939,1
152,12731,24,2010,1,1034,1,7030,1,7939,1
//-- Runstone Pertz <-- RK_RUNEMASTERY Lv3, 1 Dragon Canine, 1 Tangled Chain, 1 Light Granule, 1 Elder Branch
12732,24,2010,3,1035,1,7221,1,7938,1,7939,1
153,12732,24,2010,3,1035,1,7221,1,7938,1,7939,1
//-- Runstone Hagalas <-- RK_RUNEMASTERY Lv4, 1 Round Shell, 1 Dragon's Skin, 1 Elder Branch
12733,24,2010,4,1096,1,7123,1,7939,1
154,12733,24,2010,4,1096,1,7123,1,7939,1
//-- Runstone Lux Anima <-- RK_RUNEMASTERY Lv10, 3 Gold, 3 Light Granule
22540,24,2010,10,969,3,7938,3
155,22540,24,2010,10,969,3,7938,3
//==============================================
//===== Guillotine Cross Poisons === ItemLv=25 =
//-- Guillotine Antidote <-- GC_RESEARCHNEWPOISON Lv5, 1 White Herb, 1 Blue Herb, 2 Green Herb
6128,25,2024,5,509,1,510,1,511,2
156,6128,25,2024,5,509,1,510,1,511,2
//-- Poison Paralysis <-- GC_RESEARCHNEWPOISON Lv1, 1 Medicine Bowl, 20 Poison Toad's Skin, 1 Poison Kit, 1 Poison Herb Amoena
12717,25,2024,1,7134,1,7155,20,7931,1,7937,1
157,12717,25,2024,1,7134,1,7155,20,7931,1,7937,1
//-- Poison Leech <-- GC_RESEARCHNEWPOISON Lv4, 1 Medicine Bowl, 1 Poison Kit, 1 Poison Herb Nerium, 1 Poison Herb Scopolia
12718,25,2024,4,7134,1,7931,1,7932,1,7936,1
158,12718,25,2024,4,7134,1,7931,1,7932,1,7936,1
//-- Poison Oblivion <-- GC_RESEARCHNEWPOISON Lv9, 1 Izidor, 10 Heart Of Mermaid, 1 Medicine Bowl, 1 Poison Kit
12719,25,2024,9,709,1,950,10,7134,1,7931,1
159,12719,25,2024,9,709,1,950,10,7134,1,7931,1
//-- Poison Contamination <-- GC_RESEARCHNEWPOISON Lv3, 25 Decayed Nail, 1 Medicine Bowl, 1 Poison Kit, 1 Poison Herb Seratum
12720,25,2024,3,957,25,7134,1,7931,1,7935,1
160,12720,25,2024,3,957,25,7134,1,7931,1,7935,1
//-- Poison Numb <-- GC_RESEARCHNEWPOISON Lv8, 1 Medicine Bowl, 10 Sticky Poison, 1 Poison Kit, 1 Poison Herb Nerium
12721,25,2024,8,7134,1,7565,10,7931,1,7932,1
161,12721,25,2024,8,7134,1,7565,10,7931,1,7932,1
//-- Poison Fever <-- GC_RESEARCHNEWPOISON Lv2, 20 Anolian Skin, 1 Medicine Bowl, 1 Poison Kit, 1 Poison Herb Rantana
12722,25,2024,2,7003,20,7134,1,7931,1,7933,1
162,12722,25,2024,2,7003,20,7134,1,7931,1,7933,1
//-- Poison Laughing <-- GC_RESEARCHNEWPOISON Lv7, 10 Poison Spore, 1 Medicine Bowl, 1 Poison Kit, 1 Poison Herb Makulata
12723,25,2024,7,7033,10,7134,1,7931,1,7934,1
163,12723,25,2024,7,7033,10,7134,1,7931,1,7934,1
//-- Poison Fatigue <-- GC_RESEARCHNEWPOISON Lv6, 1 Izidor, 1 Medicine Bowl, 10 Sticky Poison, 1 Poison Kit
12724,25,2024,6,709,1,7134,1,7565,10,7931,1
164,12724,25,2024,6,709,1,7134,1,7565,10,7931,1
//==============================================
//==============================================
@ -448,208 +451,208 @@
//==============================================
//----- Change Material ---- ItemLV=26 ---------
//-- Sacred Masque <-- GN_CHANGEMATERIAL Lv1, 45 Grasshopper's Leg, 35 Yoyo Tail
1045,26,2494,1,940,45,942,35
165,1045,26,2494,1,940,45,942,35
//-- Long Hair <-- GN_CHANGEMATERIAL Lv1, 40 Pencil Case, 5 Tiger's Skin
1020,26,2494,1,738,40,1029,5
166,1020,26,2494,1,738,40,1029,5
//-- Phracon <-- GN_CHANGEMATERIAL Lv1, 45 Spawn, 40 Glass Bead
1010,26,2494,1,908,45,746,40
167,1010,26,2494,1,908,45,746,40
//-- Lantern <-- GN_CHANGEMATERIAL Lv1, 10 Solid Shell, 20 Blossom Of Maneater
1041,26,2494,1,943,10,1032,20
168,1041,26,2494,1,943,10,1032,20
//-- Acorn <-- GN_CHANGEMATERIAL Lv1, 30 Cactus Needle, 10 Snail's Shell
1026,26,2494,1,952,30,946,10
169,1026,26,2494,1,952,30,946,10
//-- Frozen Heart <-- GN_CHANGEMATERIAL Lv1, 25 Raccoondog Doll, 35 Moth Dust
1008,26,2494,1,754,25,1057,35
170,1008,26,2494,1,754,25,1057,35
//-- Horrendous Mouth <-- GN_CHANGEMATERIAL Lv1, 45 Stem, 45 Dragon Scale
958,26,2494,1,905,45,1036,45
171,958,26,2494,1,905,45,1036,45
//-- Detrimindexta <-- GN_CHANGEMATERIAL Lv1, 40 Chrysalis, 10 Flesh Of Clam
971,26,2494,1,915,40,966,10
172,971,26,2494,1,915,40,966,10
//-- Detonator <-- GN_CHANGEMATERIAL Lv1, 45 Nose Ring, 25 Feather Of Birds
1051,26,2494,1,941,45,916,25
173,1051,26,2494,1,941,45,916,25
//-- Tweezer <-- GN_CHANGEMATERIAL Lv1, 40 Worm Peelings, 5 Monkey Doll
1046,26,2494,1,955,40,753,5
174,1046,26,2494,1,955,40,753,5
//-- Petite DiablOfs Horn <-- GN_CHANGEMATERIAL Lv1, 5 Stone Heart, 10 Resin
1038,26,2494,1,953,5,907,10
175,1038,26,2494,1,953,5,907,10
//-- Root Of Maneater <-- GN_CHANGEMATERIAL Lv1, 25 Talon, 20 Tooth Of
1033,26,2494,1,917,25,1044,20
176,1033,26,2494,1,917,25,1044,20
//-- Conch <-- GN_CHANGEMATERIAL Lv1, 5 Gill, 25 Immortal Heart
961,26,2494,1,956,5,929,25
177,961,26,2494,1,956,5,929,25
//-- Rotten Scale <-- GN_CHANGEMATERIAL Lv1, 20 Shell, 50 Thin N' Long Tongue
959,26,2494,1,935,20,1015,50
178,959,26,2494,1,935,20,1015,50
//-- Elder Pixie's Beard <-- GN_CHANGEMATERIAL Lv1, 35 Bee Sting, 45 Petite DiablOfs Wing
1040,26,2494,1,939,35,1039,45
179,1040,26,2494,1,939,35,1039,45
//-- Lizard Scruff <-- GN_CHANGEMATERIAL Lv1, 20 Scale Of Snakes, 15 Karvodailnirol
1012,26,2494,1,926,20,972,15
180,1012,26,2494,1,926,20,972,15
//-- Emveretarcon <-- GN_CHANGEMATERIAL Lv1, 5 Heart Of Mermaid, 40 Grasshopper Doll
1011,26,2494,1,950,5,752,40
181,1011,26,2494,1,950,5,752,40
//-- Chinese Ink <-- GN_CHANGEMATERIAL Lv1, 20 Bear's Foot, 25 Black Ladle
1024,26,2494,1,948,20,737,25
182,1024,26,2494,1,948,20,737,25
//-- Spiderweb <-- GN_CHANGEMATERIAL Lv1, 50 Fin, 35 Slender Snake
1025,26,2494,1,951,50,1048,35
183,1025,26,2494,1,951,50,1048,35
//-- Reins <-- GN_CHANGEMATERIAL Lv1, 30 Chonchon Doll, 50 Stuffed Doll
1064,26,2494,1,742,30,740,50
184,1064,26,2494,1,742,30,740,50
//-- Wooden Block <-- GN_CHANGEMATERIAL Lv1, 10 Rotten Bandage, 10 Single Cell
1019,26,2494,1,930,10,1052,10
185,1019,26,2494,1,930,10,1052,10
//-- Tentacle <-- GN_CHANGEMATERIAL Lv1, 40 Decayed Nail, 5 Wild Boar's Mane
962,26,2494,1,957,40,1028,5
186,962,26,2494,1,957,40,1028,5
//-- Mixture <-- GN_CHANGEMATERIAL Lv1, 15 Posionous Canine, 30 Powder Of Butterfly
974,26,2494,1,937,15,924,30
187,974,26,2494,1,937,15,924,30
//-- Colorful Shell <-- GN_CHANGEMATERIAL Lv1, 50 Horn, 45 Zargon
1013,26,2494,1,947,50,912,45
188,1013,26,2494,1,947,50,912,45
//-- Wing Of Moth <-- GN_CHANGEMATERIAL Lv1, 20 Frozen Rose, 30 Reptile Tongue
1058,26,2494,1,749,20,903,30
189,1058,26,2494,1,749,20,903,30
//-- Nipper <-- GN_CHANGEMATERIAL Lv1, 25 Sticky Mucus, 40 Earthworm Peeling
960,26,2494,1,938,25,1055,40
190,960,26,2494,1,938,25,1055,40
//-- Turtle Shell <-- GN_CHANGEMATERIAL Lv1, 5 Fluff, 40 Poring Doll
967,26,2494,1,914,5,741,40
191,967,26,2494,1,914,5,741,40
//-- Nail Of Orc <-- GN_CHANGEMATERIAL Lv1, 50 Raccoon Leaf, 10 Garlet
1043,26,2494,1,945,50,910,10
192,1043,26,2494,1,945,50,910,10
//-- Dragon Canine <-- GN_CHANGEMATERIAL Lv1, 50 Osiris Doll, 35 Sticky Webfoot
1035,26,2494,1,751,50,918,35
193,1035,26,2494,1,751,50,918,35
//-- Skirt Of Virgin <-- GN_CHANGEMATERIAL Lv1, 30 Scales Shell, 35 Head Of Medusa
1049,26,2494,1,936,30,1047,35
194,1049,26,2494,1,936,30,1047,35
//-- Dragon Train <-- GN_CHANGEMATERIAL Lv1, 25 Tooth Of Bat, 35 Sharpened Cuspid
1037,26,2494,1,913,25,1063,35
195,1037,26,2494,1,913,25,1063,35
//-- Dokkaebi Horn <-- GN_CHANGEMATERIAL Lv1, 15 Shining Scales, 25 Lip Of Ancient Fish
1021,26,2494,1,954,15,1054,25
196,1021,26,2494,1,954,15,1054,25
//-- Grit <-- GN_CHANGEMATERIAL Lv1, 35 Crystal Mirror, 50 Limb Of Mantis
1056,26,2494,1,747,35,1031,50
197,1056,26,2494,1,747,35,1031,50
//-- Sharp Scale <-- GN_CHANGEMATERIAL Lv1, 10 Horseshoe, 20 Clam Shell
963,26,2494,1,944,10,965,20
198,963,26,2494,1,944,10,965,20
//-- Short Leg <-- GN_CHANGEMATERIAL Lv1, 20 Claw Of Wolves, 45 Scell
1042,26,2494,1,920,20,911,45
199,1042,26,2494,1,920,20,911,45
//-- Starsand Of Witch <-- GN_CHANGEMATERIAL Lv1, 10 Insect Feeler, 15 Blue Porcelain
1061,26,2494,1,928,10,735,15
200,1061,26,2494,1,928,10,735,15
//-- Fox Tail <-- GN_CHANGEMATERIAL Lv1, 10 Animal's Skin, 15 Rouge
1022,26,2494,1,919,10,739,15
201,1022,26,2494,1,919,10,739,15
//-- Cobold Hair <-- GN_CHANGEMATERIAL Lv1, 45 Jellopy, 20 Wedding Bouquet
1034,26,2494,1,909,45,745,20
202,1034,26,2494,1,909,45,745,20
//-- Jaws Of Ant <-- GN_CHANGEMATERIAL Lv1, 20 Spore Doll, 20 Witherless Rose
1014,26,2494,1,743,20,748,20
203,1014,26,2494,1,743,20,748,20
//-- Voucher Of Orcish Hero <-- GN_CHANGEMATERIAL Lv1, 5 Tree Root, 45 Nail Of Mole
968,26,2494,1,902,5,1018,45
204,968,26,2494,1,902,5,1018,45
//-- Sacred Marks <-- GN_CHANGEMATERIAL Lv1, 10 Scorpion's Tail, 30 Pumpkin Head
1009,26,2494,1,904,10,1062,30
205,1009,26,2494,1,904,10,1062,30
//-- Alchol <-- GN_CHANGEMATERIAL Lv1, 50 Orcish Voucher, 40 Skel Bone
970,26,2494,1,931,50,932,40
206,970,26,2494,1,931,50,932,40
//-- Crap Shell <-- GN_CHANGEMATERIAL Lv1, 50 Baphomet Doll, 30 Fish Tail
964,26,2494,1,750,50,1023,30
207,964,26,2494,1,750,50,1023,30
//-- Tendon <-- GN_CHANGEMATERIAL Lv1, 25 Orcish Cuspid, 5 Feather
1050,26,2494,1,922,25,949,5
208,1050,26,2494,1,922,25,949,5
//-- Tiger Footskin <-- GN_CHANGEMATERIAL Lv1, 5 Pointed Scale, 20 White Platter
1030,26,2494,1,906,5,736,20
209,1030,26,2494,1,906,5,736,20
//-- Hinalle <-- GN_CHANGEMATERIAL Lv1, 45 Bunch Of Flowers, 40 Moustache Of Mole
703,26,2494,1,744,45,1017,40
210,703,26,2494,1,744,45,1017,40
//-- Counteragent <-- GN_CHANGEMATERIAL Lv1, 15 Evil Horn, 30 Mementos
973,26,2494,1,923,15,934,30
211,973,26,2494,1,923,15,934,30
//-- Tooth Of Ancient Fish <-- GN_CHANGEMATERIAL Lv1, 35 Bill Of Birds, 30 Transparent Cloth
1053,26,2494,1,925,35,1059,30
212,1053,26,2494,1,925,35,1059,30
//-- Rat Tail <-- GN_CHANGEMATERIAL Lv1, 35 Mushroom Spore, 40 Golden Hair
1016,26,2494,1,921,35,1060,40
213,1016,26,2494,1,921,35,1060,40
//-- Coal <-- GN_CHANGEMATERIAL Lv1, 1 Guard
1003,26,2494,1,2101,1
214,1003,26,2494,1,2101,1
//-- Steel <-- GN_CHANGEMATERIAL Lv1, 1 Tsurugi
999,26,2494,1,1119,1
215,999,26,2494,1,1119,1
//-- Cigar <-- GN_CHANGEMATERIAL Lv1, 1 Orcish Axe
2267,26,2494,1,1304,1
216,2267,26,2494,1,1304,1
//-- Bone Wand <-- GN_CHANGEMATERIAL Lv1, 100 Clattering Skull, 100 Broken Farming Utensil
1615,26,2494,1,7752,100,7753,100
217,1615,26,2494,1,7752,100,7753,100
//-- Cigar <-- GN_CHANGEMATERIAL Lv1, 1 Orcish Axe, 100 Orcish Voucher
2267,26,2494,1,1304,1,931,100
218,2267,26,2494,1,1304,1,931,100
//-- Starsand Of Witch <-- GN_CHANGEMATERIAL Lv1, 100 Moth Dust, 100 Scell
1061,26,2494,1,1057,100,911,100
219,1061,26,2494,1,1057,100,911,100
//-- Soft Feather <-- GN_CHANGEMATERIAL Lv1, 30 Feather, 30 Feather Of Birds
7063,26,2494,1,949,30,916,30
220,7063,26,2494,1,949,30,916,30
//-- Wind Of Verdure <-- GN_CHANGEMATERIAL Lv1, 100 Ice Piece
992,26,2494,1,7066,100
221,992,26,2494,1,7066,100
//-- Crystal Blue <-- GN_CHANGEMATERIAL Lv1, 100 Claw Of Wolves
991,26,2494,1,920,100
222,991,26,2494,1,920,100
//-- Soft Silk Cloth <-- GN_CHANGEMATERIAL Lv1, 10 Transparent Cloth
7166,26,2494,1,1059,10
223,7166,26,2494,1,1059,10
//-- Transparent Cloth <-- GN_CHANGEMATERIAL Lv1, 2 Soft Silk Cloth
1059,26,2494,1,7166,2
224,1059,26,2494,1,7166,2
//-- Boost500 To Throw <-- GN_CHANGEMATERIAL Lv1, 10 Empty Potion, 10 Boost500, 10 Flexible String
13269,26,2494,1,1093,10,12417,10,7200,10
225,13269,26,2494,1,1093,10,12417,10,7200,10
//-- Full SwingK To Throw <-- GN_CHANGEMATERIAL Lv1, 10 Empty Potion, 10 Full SwingK, 10 Flexible String
13270,26,2494,1,1093,10,12418,10,7200,10
226,13270,26,2494,1,1093,10,12418,10,7200,10
//-- Mana Plus To Throw <-- GN_CHANGEMATERIAL Lv1, 10 Empty Potion, 10 Mana Plus, 10 Flexible String
13271,26,2494,1,1093,10,12419,10,7200,10
227,13271,26,2494,1,1093,10,12419,10,7200,10
//-- Cure Free To Throw <-- GN_CHANGEMATERIAL Lv1, 10 Empty Potion, 10 Cure Free, 10 Flexible String
13272,26,2494,1,1093,10,12475,10,7200,10
228,13272,26,2494,1,1093,10,12475,10,7200,10
//-- Stamina Up M To Throw <-- GN_CHANGEMATERIAL Lv1, 10 Empty Potion, 10 Stamina Up M, 10 Flexible String
13273,26,2494,1,1093,10,12420,10,7200,10
229,13273,26,2494,1,1093,10,12420,10,7200,10
//-- Digestive F To Throw <-- GN_CHANGEMATERIAL Lv1, 10 Empty Potion, 10 Digestive F, 10 Flexible String
13274,26,2494,1,1093,10,12421,10,7200,10
230,13274,26,2494,1,1093,10,12421,10,7200,10
//-- HP Inc PotS To Throw <-- GN_CHANGEMATERIAL Lv1, 10 Bottle To Throw, 10 HP Increase PotionS
13275,26,2494,1,6297,10,12422,10
231,13275,26,2494,1,6297,10,12422,10
//-- HP Inc PotM To Throw <-- GN_CHANGEMATERIAL Lv1, 10 Bottle To Throw, 10 HP Increase PotionM
13276,26,2494,1,6297,10,12423,10
232,13276,26,2494,1,6297,10,12423,10
//-- HP Inc PotL To Throw <-- GN_CHANGEMATERIAL Lv1, 10 Bottle To Throw, 10 HP Increase PotionL
13277,26,2494,1,6297,10,12424,10
233,13277,26,2494,1,6297,10,12424,10
//-- SP Inc PotS To Throw <-- GN_CHANGEMATERIAL Lv1, 10 Bottle To Throw, 10 SP Increase PotionS
13278,26,2494,1,6297,10,12425,10
234,13278,26,2494,1,6297,10,12425,10
//-- SP Inc PotM To Throw <-- GN_CHANGEMATERIAL Lv1, 10 Bottle To Throw, 10 SP Increase PotionM
13279,26,2494,1,6297,10,12426,10
235,13279,26,2494,1,6297,10,12426,10
//-- SP Inc PotL To Throw <-- GN_CHANGEMATERIAL Lv1, 10 Bottle To Throw, 10 SP Increase PotionL
13280,26,2494,1,6297,10,12427,10
236,13280,26,2494,1,6297,10,12427,10
//-- En White PotZ To Throw <-- GN_CHANGEMATERIAL Lv1, 10 Bottle To Throw, 10 Enrich White PotionZ
13281,26,2494,1,6297,10,12428,10
237,13281,26,2494,1,6297,10,12428,10
//-- Vitata500 To Throw <-- GN_CHANGEMATERIAL Lv1, 10 Bottle To Throw, 10 Vitata500
13282,26,2494,1,6297,10,12436,10
238,13282,26,2494,1,6297,10,12436,10
//-- En Cel Juice To Throw <-- GN_CHANGEMATERIAL Lv1, 10 Bottle To Throw, 10 Enrich Celermine Juice
13283,26,2494,1,6297,10,12437,10
239,13283,26,2494,1,6297,10,12437,10
//==============================================
//---- Mix Cooking --- ItemLV=27 ---------------
//-- Savage BBQ <-- GN_MIX_COOKING Lv1, Mix Cook Book, 1 Melange Pot, 1 Savage Meat, 1 Cooking Skewer, 1 Black Charcoal
12429,27,2495,1,11022,0,6248,1,6249,1,6250,1,6251,1
240,12429,27,2495,1,11022,0,6248,1,6249,1,6250,1,6251,1
//-- Wug Blood Cocktail <-- GN_MIX_COOKING Lv1, Mix Cook Book, 1 Melange Pot, 3 Wolf Blood, 2 Cold Ice
12430,27,2495,1,11022,0,6248,1,6252,3,6253,2
241,12430,27,2495,1,11022,0,6248,1,6252,3,6253,2
//-- Minor Brisket <-- GN_MIX_COOKING Lv1, Mix Cook Book, 1 Melange Pot, 2 Beef Head Meat, 1 Large Cookpot
12431,27,2495,1,11022,0,6248,1,6254,2,6255,1
242,12431,27,2495,1,11022,0,6248,1,6254,2,6255,1
//-- Siroma Icetea <-- GN_MIX_COOKING Lv1, Mix Cook Book, 1 Melange Pot, 3 Ice Fragment, 2 Ice Crystal, 1 Comodo Tropic Fruit
12432,27,2495,1,11022,0,6248,1,6256,3,6257,2,6258,1
243,12432,27,2495,1,11022,0,6248,1,6256,3,6257,2,6258,1
//-- Drocera Herb Stew <-- GN_MIX_COOKING Lv1, Mix Cook Book, 3 Red Herb, 3 White Herb, 3 Blue Herb, 1 Melange Pot, 1 Large Cookpot, 1 Drocera Tentacle
12433,27,2495,1,11022,0,507,3,509,3,510,3,6248,1,6255,1,6259,3
244,12433,27,2495,1,11022,0,507,3,509,3,510,3,6248,1,6255,1,6259,3
//-- Petti Tail Noodle <-- GN_MIX_COOKING Lv1, Mix Cook Book, 1 Melange Pot, 2 Petti Tail, 1 Fine Noodle, 1 Cool Gravy
12434,27,2495,1,11022,0,6248,1,6260,2,6261,1,6262,1
245,12434,27,2495,1,11022,0,6248,1,6260,2,6261,1,6262,1
//---- Create Bomb --- ItemLV=28 ---------------
//-- Apple Bomb <-- GN_MAKEBOMB Lv1, Apple Bomb CB, 1 Apple, 1 Scell, 1 Detonator, 1 Gun Powder
13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
//-- Coconut Bomb <-- GN_MAKEBOMB Lv1, Coconut Bomb CB, 1 Detonator, 1 Coconut Fruit, 2 Gun Powder
13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
//-- Melon Bomb <-- GN_MAKEBOMB Lv1, Melon Bomb CB, 1 Sticky Mucus, 1 Detonator, 2 Gun Powder, 1 Melon
13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
//-- Pineapple Bomb <-- GN_MAKEBOMB Lv1, Pinepple Bomb CB, 1 Cactus Needle, 1 Detonator, 3 Gun Powder, 1 Pineapple
13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
//-- Banana Bomb <-- GN_MAKEBOMB Lv1, Banana Bomb CB, 1 Banana, 1 Detonator, 4 Gun Powder, 1 Mould Powder
13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
//---- Special Pharmacy --- ItemLV=29 ----------
//-- Seed Of Horny Plant <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Prickly Fruit
6210,29,2497,1,6284,0,576,10
251,6210,29,2497,1,6284,0,576,10
//-- Bloodsuck Plant Seed <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Root Of Maneater
6211,29,2497,1,6284,0,1033,10
252,6211,29,2497,1,6284,0,1033,10
//-- Bomb Mushroom Spore <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Mushroom Spore, 2 Gun Powder, 5 Poison Spore
6212,29,2497,1,6284,0,921,10,6244,2,7033,5
253,6212,29,2497,1,6284,0,921,10,6244,2,7033,5
//-- HP Increase Potion (Small) <-- GN_S_PHARMACY Lv1, Increase Stamina Study, 10 White Herb, 5 Monster's Feed, 10 Empty Bottle, 1 Hot Sauce
12422,29,2497,1,11023,0,509,10,528,5,713,10,7455,1
254,12422,29,2497,1,11023,0,509,10,528,5,713,10,7455,1
//-- HP Increase Potion (Medium) <-- GN_S_PHARMACY Lv1, Increase Stamina Study, 10 Yellow Herb, 10 White Herb, 10 Empty Bottle, 1 Hot Sauce
12423,29,2497,1,11023,0,508,10,509,10,713,10,7455,1
255,12423,29,2497,1,11023,0,508,10,509,10,713,10,7455,1
//-- HP Increase Potion (Large) <-- GN_S_PHARMACY Lv1, Increase Stamina Study, 15 White Herb, 3 Fruit Of Mastela, 1 Holy Water, 10 Empty Bottle, 1 Hot Sauce
12424,29,2497,1,11023,0,509,15,522,3,523,1,713,10,7455,1
256,12424,29,2497,1,11023,0,509,15,522,3,523,1,713,10,7455,1
//-- SP Increase Potion (Small) <-- GN_S_PHARMACY Lv1, Vital Drink CB, 10 Grape, 10 Lemon, 10 Empty Bottle, 1 Sweet Sauce
12425,29,2497,1,11024,0,514,10,568,10,713,10,7453,1
257,12425,29,2497,1,11024,0,514,10,568,10,713,10,7453,1
//-- SP Increase Potion (Medium) <-- GN_S_PHARMACY Lv1, Vital Drink CB, 10 Blue Herb, 10 Honey, 10 Empty Bottle, 1 Sweet Sauce
12426,29,2497,1,11024,0,510,10,518,10,713,10,7453,1
258,12426,29,2497,1,11024,0,510,10,518,10,713,10,7453,1
//-- SP Increase Potion (Large) <-- GN_S_PHARMACY Lv1, Vital Drink CB, 15 Blue Herb, 10 Royal Jelly, 10 Empty Bottle, 1 Sweet Sauce
12427,29,2497,1,11024,0,510,15,526,10,713,10,7453,1
259,12427,29,2497,1,11024,0,510,15,526,10,713,10,7453,1
//-- Enrich White Potion Z <-- GN_S_PHARMACY Lv1, Quality Potion Book, 20 White Potion, 10 White Herb, 1 Alchol, 10 Empty Cylinder
12428,29,2497,1,6285,0,504,20,509,10,970,1,1092,10
260,12428,29,2497,1,6285,0,504,20,509,10,970,1,1092,10
//-- Vitata 500 <-- GN_S_PHARMACY Lv1, Quality Potion Book, 10 Blue Herb, 10 Grape, 10 Honey, 10 Empty Cylinder
12436,29,2497,1,6285,0,510,10,514,10,518,10,1092,10
261,12436,29,2497,1,6285,0,510,10,514,10,518,10,1092,10
//-- Enrich Celermine Juice <-- GN_S_PHARMACY Lv1, Quality Potion Book, 5 Center Potion, 5 Awakening Potion, 10 Empty Cylinder, 5 Hot Sauce
12437,29,2497,1,6285,0,645,5,656,5,1092,10,7455,5
262,12437,29,2497,1,6285,0,645,5,656,5,1092,10,7455,5
//-- Cure Free <-- GN_S_PHARMACY Lv1, Quality Potion Book, 20 Green Herb, 1 Fruit Of Mastela, 5 Panacea, 1 Leaf Of Yggdrasil, 10 Empty Cylinder
12475,29,2497,1,6285,0,511,20,522,1,525,5,610,1,1092,10
263,12475,29,2497,1,6285,0,511,20,522,1,525,5,610,1,1092,10
//===============================================

View File

@ -1,84 +1,85 @@
// Change Material Database
//
// Structure of Database:
// ProductID,BaseRate,MakeAmount1,MakeAmountRate1...,MakeAmount5,MakeAmountRate5
// ID,ProductID,BaseRate,MakeAmount1,MakeAmountRate1...,MakeAmount5,MakeAmountRate5
//
// NOTE:
// Up to 5 ID/Amount pairs can be specified.
// Rate = n/10%
703,1000,4,800,2,200 // Hinalle
958,800,9,1000 // Horrendous_Mouth
959,800,7,1000 // Rotten_Scale
960,1000,6,800,9,200 // Nipper
961,800,3,1000 // Conch
962,1000,4,800,6,200 // Tentacle
963,800,3,1000 // Sharp_Scale
964,800,8,1000 // Crap_Shell
967,800,4,1000 // Turtle_Shell
968,800,5,1000 // Voucher_Of_Orcish_Hero
970,800,9,1000 // Alchol
971,800,5,1000 // Detrimindexta
973,800,4,1000 // Counteragent
974,1000,4,800,6,200 // Mixture
991,1000,1,500,1,500 // Crystal_Blue
992,1000,1,500,1,500 // Wind_Of_Verdure
999,1000,10,1000 // Steel
1003,500,1,1000 // Coal
1008,800,6,1000 // Frozen_Heart
1009,800,4,1000 // Sacred_Marks
1010,800,8,1000 // Phracon
1011,800,4,1000 // Emveretarcon
1012,800,3,1000 // Lizard_Scruff
1013,1000,9,800,13,200 // Colorful_Shell
1014,1000,4,800,6,200 // Jaws_Of_Ant
1016,1000,7,800,10,200 // Rat_Tail
1019,800,2,1000 // Wooden_Block
1020,1000,4,800,6,200 // Long_Hair
1021,800,4,1000 // Dokkaebi_Horn
1022,1000,2,800,3,200 // Fox_Tail
1024,800,4,1000 // Chinese_Ink
1025,800,8,1000 // Spiderweb
1026,800,4,1000 // Acorn
1030,800,2,1000 // Tiger_Footskin
1033,1000,4,800,6,200 // Root_Of_Maneater
1034,1000,6,800,9,200 // Cobold_Hair
1035,1000,8,800,12,200 // Dragon_Canine
1037,800,6,1000 // Dragon_Train
1038,1000,1,1000 // Petite_Dablofs_Horn
1040,1000,8,800,12,200 // Elder_Pixie's_Beard
1041,800,3,1000 // Lantern
1042,800,6,1000 // Short_Leg
1043,800,6,1000 // Nail_Of_Orc
1045,800,8,1000 // Sacred_Masque
1046,800,4,1000 // Tweezer
1049,800,6,1000 // Skirt_Of_Virgin
1050,800,3,1000 // Tendon
1051,800,7,1000 // Detonator
1053,1000,6,800,9,200 // Tooth_Of_Ancient_Fish
1056,800,8,1000 // Grit
1058,800,5,1000 // Wing_Of_Moth
1059,1000,5,1000 // Transparent_Cloth
1061,80,2,1000 // Starsand_Of_Witch
1061,1000,1,1000 // Starsand_Of_Witch
1064,800,8,1000 // Reins
1615,200,1,1000 // Bone_Wand
2267,1000,1,1000 // Cigar
7063,1000,1,200,1,200,1,100 // Soft_Feather
7166,1000,2,1000 // Soft_Silk_Cloth
13269,1000,5,500,2,250,1,100 // Boost500_To_Throw
13270,1000,5,500,2,250,1,100 // Full_SwingK_To_Throw
13271,1000,5,500,2,250,1,100 // Mana_Plus_To_Throw
13272,1000,5,500,2,250,1,100 // Cure_Free_To_Throw
13273,1000,5,500,2,250,1,100 // Stamina_Up_M_To_Throw
13274,1000,5,500,2,250,1,100 // Digestive_F_To_Throw
13275,1000,10,1000 // HP_Inc_PotS_To_Throw
13276,1000,10,1000 // HP_Inc_PotM_To_Throw
13277,1000,10,1000 // HP_Inc_PotL_To_Throw
13278,1000,10,1000 // SP_Inc_PotS_To_Throw
13279,1000,10,1000 // SP_Inc_PotM_To_Throw
13280,1000,10,1000 // SP_Inc_PotL_To_Throw
13281,1000,10,1000 // En_White_PotZ_To_Throw
13282,1000,10,1000 // Vitata500_To_Throw
13283,1000,10,1000 // En_Cel_Juice_To_Throw
// NOTE:
// - ID is used to identify item order that will be used for overwriting on db/import.
// Value is started from 0 until 74 (MAX_SKILL_CHANGEMATERIAL_DB-1). Use same ID on import file to overwrite original result & requirements
// - Up to 5 ID/Amount pairs can be specified.
// - Rate = n/10%
0,703,1000,4,800,2,200 // Hinalle
1,958,800,9,1000 // Horrendous_Mouth
2,959,800,7,1000 // Rotten_Scale
3,960,1000,6,800,9,200 // Nipper
4,961,800,3,1000 // Conch
5,962,1000,4,800,6,200 // Tentacle
6,963,800,3,1000 // Sharp_Scale
7,964,800,8,1000 // Crap_Shell
8,967,800,4,1000 // Turtle_Shell
9,968,800,5,1000 // Voucher_Of_Orcish_Hero
10,970,800,9,1000 // Alchol
11,971,800,5,1000 // Detrimindexta
12,973,800,4,1000 // Counteragent
13,974,1000,4,800,6,200 // Mixture
14,991,1000,1,500,1,500 // Crystal_Blue
15,992,1000,1,500,1,500 // Wind_Of_Verdure
16,999,1000,10,1000 // Steel
17,1003,500,1,1000 // Coal
18,1008,800,6,1000 // Frozen_Heart
19,1009,800,4,1000 // Sacred_Marks
20,1010,800,8,1000 // Phracon
21,1011,800,4,1000 // Emveretarcon
22,1012,800,3,1000 // Lizard_Scruff
23,1013,1000,9,800,13,200 // Colorful_Shell
24,1014,1000,4,800,6,200 // Jaws_Of_Ant
25,1016,1000,7,800,10,200 // Rat_Tail
26,1019,800,2,1000 // Wooden_Block
27,1020,1000,4,800,6,200 // Long_Hair
28,1021,800,4,1000 // Dokkaebi_Horn
29,1022,1000,2,800,3,200 // Fox_Tail
30,1024,800,4,1000 // Chinese_Ink
31,1025,800,8,1000 // Spiderweb
32,1026,800,4,1000 // Acorn
33,1030,800,2,1000 // Tiger_Footskin
34,1033,1000,4,800,6,200 // Root_Of_Maneater
35,1034,1000,6,800,9,200 // Cobold_Hair
36,1035,1000,8,800,12,200 // Dragon_Canine
37,1037,800,6,1000 // Dragon_Train
38,1038,1000,1,1000 // Petite_Dablofs_Horn
39,1040,1000,8,800,12,200 // Elder_Pixie's_Beard
40,1041,800,3,1000 // Lantern
41,1042,800,6,1000 // Short_Leg
42,1043,800,6,1000 // Nail_Of_Orc
43,1045,800,8,1000 // Sacred_Masque
44,1046,800,4,1000 // Tweezer
45,1049,800,6,1000 // Skirt_Of_Virgin
46,1050,800,3,1000 // Tendon
47,1051,800,7,1000 // Detonator
48,1053,1000,6,800,9,200 // Tooth_Of_Ancient_Fish
49,1056,800,8,1000 // Grit
50,1058,800,5,1000 // Wing_Of_Moth
51,1059,1000,5,1000 // Transparent_Cloth
52,1061,800,2,1000 // Starsand_Of_Witch
53,1061,1000,1,1000 // Starsand_Of_Witch
54,1064,800,8,1000 // Reins
55,1615,200,1,1000 // Bone_Wand
56,2267,1000,1,1000 // Cigar
57,7063,1000,1,200,1,200,1,100 // Soft_Feather
58,7166,1000,2,1000 // Soft_Silk_Cloth
59,13269,1000,5,500,2,250,1,100 // Boost500_To_Throw
60,13270,1000,5,500,2,250,1,100 // Full_SwingK_To_Throw
61,13271,1000,5,500,2,250,1,100 // Mana_Plus_To_Throw
62,13272,1000,5,500,2,250,1,100 // Cure_Free_To_Throw
63,13273,1000,5,500,2,250,1,100 // Stamina_Up_M_To_Throw
64,13274,1000,5,500,2,250,1,100 // Digestive_F_To_Throw
65,13275,1000,10,1000 // HP_Inc_PotS_To_Throw
66,13276,1000,10,1000 // HP_Inc_PotM_To_Throw
67,13277,1000,10,1000 // HP_Inc_PotL_To_Throw
68,13278,1000,10,1000 // SP_Inc_PotS_To_Throw
69,13279,1000,10,1000 // SP_Inc_PotM_To_Throw
70,13280,1000,10,1000 // SP_Inc_PotL_To_Throw
71,13281,1000,10,1000 // En_White_PotZ_To_Throw
72,13282,1000,10,1000 // Vitata500_To_Throw
73,13283,1000,10,1000 // En_Cel_Juice_To_Throw

View File

@ -3,6 +3,8 @@
//
// Structure of Database:
// SkillID,Rate
//
// - To remove entry by importing, put 0 on 'Rate'
// Mage Skills
10,5000 // Sight

View File

@ -3,7 +3,9 @@
// Structure of Database:
// SkillID,PreservePoints,Required Book
//
// NOTE: To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
// NOTE:
// - To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
// - To remove entry by importing, put 0 for 'PreservePoints'
//Mage
14,7,6190 //Cold Bolt

View File

@ -3333,15 +3333,15 @@ void clif_arrow_create_list(struct map_session_data *sd)
WFIFOW(fd,0) = 0x1ad;
for (i = 0, c = 0; i < MAX_SKILL_ARROW_DB; i++) {
short j;
if (skill_arrow_db[i].nameid > 0 &&
(j = pc_search_inventory(sd, skill_arrow_db[i].nameid)) >= 0 &&
short j, nameid = skill_arrow_db[i].nameid;
if (nameid > 0 && itemdb_exists(nameid) &&
(j = pc_search_inventory(sd, nameid)) >= 0 &&
!sd->status.inventory[j].equip && sd->status.inventory[j].identify)
{
if ((j = itemdb_viewid(skill_arrow_db[i].nameid)) > 0)
if ((j = itemdb_viewid(nameid)) > 0)
WFIFOW(fd,c*2+4) = j;
else
WFIFOW(fd,c*2+4) = skill_arrow_db[i].nameid;
WFIFOW(fd,c*2+4) = nameid;
c++;
}
}
@ -5375,32 +5375,33 @@ void clif_skill_produce_mix_list(struct map_session_data *sd, int skill_id , int
int i,c,view,fd;
nullpo_retv(sd);
if(sd->menuskill_id == skill_id)
if (sd->menuskill_id == skill_id)
return; //Avoid resending the menu twice or more times...
if( skill_id == GC_CREATENEWPOISON )
if (skill_id == GC_CREATENEWPOISON)
skill_id = GC_RESEARCHNEWPOISON;
fd=sd->fd;
fd = sd->fd;
WFIFOHEAD(fd, MAX_SKILL_PRODUCE_DB * 8 + 8);
WFIFOW(fd, 0)=0x18d;
WFIFOW(fd, 0) = 0x18d;
for(i=0,c=0;i<MAX_SKILL_PRODUCE_DB;i++){
if( skill_can_produce_mix(sd,skill_produce_db[i].nameid, trigger, 1) &&
( ( skill_id > 0 && skill_produce_db[i].req_skill == skill_id ) || skill_id < 0 )
){
if((view = itemdb_viewid(skill_produce_db[i].nameid)) > 0)
WFIFOW(fd,c*8+ 4)= view;
for (i = 0, c = 0; i < MAX_SKILL_PRODUCE_DB; i++){
if (skill_can_produce_mix(sd,skill_produce_db[i].nameid, trigger, 1) &&
(skill_id <= 0 || (skill_id > 0 && skill_produce_db[i].req_skill == skill_id))
)
{
if ((view = itemdb_viewid(skill_produce_db[i].nameid)) > 0)
WFIFOW(fd,c*8+ 4) = view;
else
WFIFOW(fd,c*8+ 4)= skill_produce_db[i].nameid;
WFIFOW(fd,c*8+ 6)= 0;
WFIFOW(fd,c*8+ 8)= 0;
WFIFOW(fd,c*8+10)= 0;
WFIFOW(fd,c*8+ 4) = skill_produce_db[i].nameid;
WFIFOW(fd,c*8+ 6) = 0;
WFIFOW(fd,c*8+ 8) = 0;
WFIFOW(fd,c*8+10) = 0;
c++;
}
}
WFIFOW(fd, 2)=c*8+8;
WFIFOW(fd, 2) = c*8+8;
WFIFOSET(fd,WFIFOW(fd,2));
if(c > 0) {
if (c > 0) {
sd->menuskill_id = skill_id;
sd->menuskill_val = trigger;
return;
@ -11593,7 +11594,7 @@ void clif_parse_Cooking(int fd,struct map_session_data *sd) {
struct s_packet_db* info = &packet_db[sd->packet_ver][RFIFOW(fd,0)];
int type = RFIFOW(fd,info->pos[0]);
unsigned short nameid = RFIFOW(fd,info->pos[1]);
int amount = sd->menuskill_val2?sd->menuskill_val2:1;
int amount = sd->menuskill_val2 ? sd->menuskill_val2 : 1;
if( type == 6 && sd->menuskill_id != GN_MIX_COOKING && sd->menuskill_id != GN_S_PHARMACY )
return;
@ -11751,12 +11752,12 @@ void clif_parse_ItemIdentify(int fd,struct map_session_data *sd)
void clif_parse_SelectArrow(int fd,struct map_session_data *sd){
unsigned short nameid = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]);
if (pc_istrading(sd)) {
//Make it fail to avoid shop exploits where you sell something different than you see.
//Make it fail to avoid shop exploits where you sell something different than you see.
clif_skill_fail(sd,sd->ud.skill_id,USESKILL_FAIL_LEVEL,0);
clif_menuskill_clear(sd);
return;
}
switch( sd->menuskill_id ) {
switch (sd->menuskill_id) {
case AC_MAKINGARROW:
skill_arrow_create(sd,nameid);
break;
@ -16716,7 +16717,7 @@ int clif_spellbook_list(struct map_session_data *sd)
for( i = 0, c = 0; i < MAX_INVENTORY; i ++ )
{
if( itemdb_is_spellbook(sd->status.inventory[i].nameid) )
if( itemdb_is_spellbook2(sd->status.inventory[i].nameid) )
{
WFIFOW(fd, c * 2 + 4) = sd->status.inventory[i].nameid;
c++;

View File

@ -1458,6 +1458,21 @@ bool itemdb_isNoEquip(struct item_data *id, uint16 m) {
return false;
}
/**
* Check if item is available in spellbook_db or not
* @param nameid
* @return True if item is spellbook; False if not
*/
bool itemdb_is_spellbook2(unsigned short nameid) {
unsigned char i;
if (!nameid || !itemdb_exists(nameid))
return false;
ARR_FIND(0, MAX_SKILL_SPELLBOOK_DB, i, skill_spellbook_db[i].nameid == nameid);
if (i >= MAX_SKILL_SPELLBOOK_DB)
return false;
return true;
}
/**
* Read all item-related databases
*/

View File

@ -447,6 +447,7 @@ struct item_data* itemdb_exists(unsigned short nameid);
#define itemdb_is_GNthrowable(n) (n >= ITEMID_MYSTERIOUS_POWDER && n <= ITEMID_BLACK_THING_TO_THROW)
const char* itemdb_typename(enum item_types type);
const char *itemdb_typename_ammo (enum e_item_ammo ammo);
bool itemdb_is_spellbook2(unsigned short nameid);
unsigned short itemdb_searchrandomid(uint16 group_id, uint8 sub_group);

File diff suppressed because it is too large Load Diff

View File

@ -13,17 +13,17 @@ struct skill_unit;
struct skill_unit_group;
struct status_change_entry;
#define MAX_SKILL_DB MAX_SKILL
#define MAX_SKILL_PRODUCE_DB 270
#define MAX_PRODUCE_RESOURCE 12
#define MAX_SKILL_ARROW_DB 150
#define MAX_ARROW_RESOURCE 5
#define MAX_SKILL_ABRA_DB 350
#define MAX_SKILL_IMPROVISE_DB 50
#define MAX_SKILL_LEVEL 100
#define MAX_SKILL_CRIMSON_MARKER 3
#define SKILL_NAME_LENGTH 31
#define SKILL_DESC_LENGTH 31
#define MAX_SKILL_DB MAX_SKILL /// Max Skill DB
#define MAX_SKILL_PRODUCE_DB 270 /// Max Produce DB
#define MAX_PRODUCE_RESOURCE 12 /// Max Produce requirements
#define MAX_SKILL_ARROW_DB 150 /// Max Arrow Creation DB
#define MAX_ARROW_RESULT 5 /// Max Arrow results/created
#define MAX_SKILL_ABRA_DB 350 /// Max Skill list of Abracadabra DB
#define MAX_SKILL_IMPROVISE_DB 50 /// Max Skill for Improvise
#define MAX_SKILL_LEVEL 100 /// Max Skill Level
#define MAX_SKILL_CRIMSON_MARKER 3 /// Max Crimson Marker targets
#define SKILL_NAME_LENGTH 31 /// Max Skill Name length
#define SKILL_DESC_LENGTH 31 /// Max Skill Desc length
DBMap* skilldb_name2id;
@ -279,26 +279,28 @@ enum {
/// Create Database item
struct s_skill_produce_db {
unsigned short nameid;
int trigger;
int req_skill,req_skill_lv,itemlv;
int mat_id[MAX_PRODUCE_RESOURCE],mat_amount[MAX_PRODUCE_RESOURCE];
unsigned short nameid; /// Product ID
unsigned short req_skill; /// Required Skill
unsigned char req_skill_lv, /// Required Skill Level
itemlv; /// Item Level
unsigned short mat_id[MAX_PRODUCE_RESOURCE], /// Materials needed
mat_amount[MAX_PRODUCE_RESOURCE]; /// Amount of each materials
};
extern struct s_skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB];
/// Creating database arrow
struct s_skill_arrow_db {
unsigned short nameid;
int trigger;
int cre_id[MAX_ARROW_RESOURCE],cre_amount[MAX_ARROW_RESOURCE];
unsigned short nameid, /// Material ID
cre_id[MAX_ARROW_RESULT], /// Arrow created
cre_amount[MAX_ARROW_RESULT]; /// Amount of each arrow created
};
extern struct s_skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB];
/// Abracadabra database
struct s_skill_abra_db {
uint16 skill_id;
char name[NAME_LENGTH];
int per[MAX_SKILL_LEVEL];
uint16 skill_id; /// Skill ID
char name[SKILL_NAME_LENGTH]; /// Shouted skill name
int per[MAX_SKILL_LEVEL]; /// Probability summoned
};
extern struct s_skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB];
@ -441,10 +443,10 @@ bool skill_isNotOk_npcRange(struct block_list *src, uint16 skill_id, uint16 skil
int skill_changetarget(struct block_list *bl,va_list ap);
// Item creation
int skill_can_produce_mix( struct map_session_data *sd, unsigned short nameid, int trigger, int qty);
int skill_produce_mix( struct map_session_data *sd, uint16 skill_id, unsigned short nameid, int slot1, int slot2, int slot3, int qty );
short skill_can_produce_mix( struct map_session_data *sd, unsigned short nameid, int trigger, int qty);
bool skill_produce_mix( struct map_session_data *sd, uint16 skill_id, unsigned short nameid, int slot1, int slot2, int slot3, int qty );
int skill_arrow_create( struct map_session_data *sd, unsigned short nameid);
bool skill_arrow_create( struct map_session_data *sd, unsigned short nameid);
// skills for the mob
int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag );
@ -1959,11 +1961,13 @@ enum {
UNT_MAX = 0x190
};
/**
* Skill Unit Save
**/
void skill_usave_add(struct map_session_data * sd, uint16 skill_id, uint16 skill_lv);
void skill_usave_trigger(struct map_session_data *sd);
/**
* Warlock
**/
@ -1974,8 +1978,15 @@ enum wl_spheres {
WLS_WATER,
WLS_STONE,
};
struct s_skill_spellbook_db {
unsigned short nameid;
unsigned short skill_id;
unsigned short point;
};
extern struct s_skill_spellbook_db skill_spellbook_db[MAX_SKILL_SPELLBOOK_DB];
int skill_spellbook (struct map_session_data *sd, unsigned short nameid);
int skill_block_check(struct block_list *bl, enum sc_type type, uint16 skill_id);
/**
* Guilottine Cross
**/
@ -1986,19 +1997,23 @@ struct s_skill_magicmushroom_db {
extern struct s_skill_magicmushroom_db skill_magicmushroom_db[MAX_SKILL_MAGICMUSHROOM_DB];
int skill_maelstrom_suction(struct block_list *bl, va_list ap);
bool skill_check_shadowform(struct block_list *bl, int64 damage, int hit);
/**
* Ranger
**/
int skill_detonator(struct block_list *bl, va_list ap);
bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *sce);
/**
* Mechanic
**/
int skill_magicdecoy(struct map_session_data *sd, unsigned short nameid);
/**
* Guiltoine Cross
**/
int skill_poisoningweapon( struct map_session_data *sd, unsigned short nameid);
/**
* Auto Shadow Spell (Shadow Chaser)
**/