* Fixed GX's skill level modifier is missing
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13745 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,7 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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09/05/09
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* Fixed GX's skill level modifier is missing [Inkfish]
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* Fixed some known and unknown player attached NPC timer problems [Inkfish]
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- Attached timer now can be stopped properly.
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- Attached timer will now stop if the NPC is unloaded. (bugreport:2510)
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@ -2479,7 +2479,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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if( skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS )
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{ //Apply the physical part of the skill's damage. [Skotlex]
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struct Damage wd = battle_calc_weapon_attack(src,target,skill_num,skill_lv,mflag);
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ad.damage = battle_attr_fix(src, target, wd.damage + ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
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ad.damage = battle_attr_fix(src, target, wd.damage + ad.damage, s_ele, tstatus->def_ele, tstatus->ele_lv) * (100 + 40*skill_lv)/100;;
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if( src == target )
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{
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if( src->type == BL_PC )
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