Corrected Overed Boost behavior (#2474)
* Fixes #2473. * Skill was draining double homunculus hunger and double master SP. Thanks to @Everade!
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@ -10627,17 +10627,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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}
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break;
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case MH_OVERED_BOOST:
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if (hd) {
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struct block_list *s_bl = battle_get_master(src);
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if(hd->homunculus.hunger>50) //reduce hunger
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hd->homunculus.hunger = hd->homunculus.hunger/2;
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else
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hd->homunculus.hunger = min(1,hd->homunculus.hunger);
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if(s_bl && s_bl->type==BL_PC) {
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status_set_sp(s_bl,status_get_max_sp(s_bl)/2,0); //master drain 50% sp
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clif_send_homdata(((TBL_PC *)s_bl), SP_HUNGRY, hd->homunculus.hunger); //refresh hunger info
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sc_start(src,s_bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)); //gene bonus
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}
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if (hd && battle_get_master(src)) {
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sc_start(src, battle_get_master(src), type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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skill_blockhomun_start(hd, skill_id, skill_get_cooldown(skill_id, skill_lv));
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}
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