Follow up to ae98019
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@ -107,7 +107,7 @@ enum actor_classes
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#define MAX_NPC_CLASS 1000
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// New NPC range
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#define MAX_NPC_CLASS2_START 10000
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#define MAX_NPC_CLASS2_END 10114
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#define MAX_NPC_CLASS2_END 10174
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//Checks if a given id is a valid npc id. [Skotlex]
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//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
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