Added latest npc constants

Also added some mob placeholders
This commit is contained in:
Lemongrass3110 2016-10-16 23:07:28 +02:00
parent 57131f286c
commit 568262faf4
3 changed files with 64 additions and 3 deletions

View File

@ -2723,3 +2723,6 @@ THANATOS_KEEP 10009
4_F_REBELLION2 10201
4_F_REBELLION3 10202
4_M_ILYA 10203
4_ELDER 10205
4_LUNATIC 10206
4_F_NOVICE2 10207

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@ -2774,7 +2774,7 @@
//3617,V_G_GERTIE_
//3618,V_G_ALPHOCCIO_
//3619,V_G_TRENTINI_
//
//3620,NYANGPORING
//3621,EP16_2_MM_CUTIE
//3622,EP16_2_MM_S_GUARDS
//3623,EP16_2_MM_U_ENERGY_R
@ -2809,7 +2809,7 @@
//3652,MD_ZOMBIE_120
//3653,MD_ZOMBIE_140
//3654,MD_ZOMBIE_160
//
//3655,E_MOBSTER
//3656,B_THE_PAPER
//3657,B_THE_PAPER2
//3658,MD_LICH_LORD_100
@ -2823,6 +2823,58 @@
//3666,MD_DRAINLIAR_100
//3667,MD_DRAINLIAR_160
//3668,B_KIEL_
//3669,DIABOLIC2
//3670,DELETER_2
//3671,JP_MAZEMOB_01
//3672,JP_MAZEMOB_02
//3673,JP_MAZEMOB_03
//3674,JP_MAZEMOB_04
//3675,JP_MAZEMOB_05
//3676,JP_MAZEMOB_06
//3677,JP_MAZEMOB_07
//3678,JP_MAZEMOB_08
//3679,JP_MAZEMOB_09
//3680,JP_MAZEMOB_10
//3681,JP_MAZEMOB_11
//3682,JP_MAZEMOB_12
//3683,JP_MAZEMOB_13
//3684,JP_MAZEMOB_14
//3685,JP_MAZEMOB_15
//3686,JP_MAZEMOB_16
//3687,JP_MAZEMOB_17
//3688,JP_MAZEMOB_18
//3689,JP_MAZEMOB_19
//3690,JP_MAZEMOB_20
//3691,JP_MAZEMOB_21
//3692,JP_MAZEMOB_22
//3693,JP_MAZEMOB_23
//3694,JP_MAZEMOB_24
//3695,JP_MAZEMOB_25
//3696,JP_MAZEMOB_26
//3697,JP_MAZEMOB_27
//3698,JP_MAZEMOB_28
//3699,JP_MAZEMOB_29
//3700,JP_MAZEMOB_30
//3701,JP_MAZEMOB_31
//3702,JP_MAZEMOB_32
//3703,JP_MAZEMOB_33
//3704,JP_MAZEMOB_34
//3705,JP_MAZEMOB_35
//3706,JP_MAZEMOB_36
//3707,JP_MAZEMOB_37
//3708,JP_MAZEMOB_38
//3709,JP_MAZEMOB_39
//3710,JP_MAZEMOB_40
//3711,JP_MAZEMOB_41
//3712,JP_MAZEMOB_42
//3713,JP_MAZEMOB_43
//3714,JP_MAZEMOB_44
//3715,JP_MAZEMOB_45
//3716,JP_MAZEMOB_46
//3717,JP_MAZEMOB_47
//3718,JP_MAZEMOB_48
//3719,JP_MAZEMOB_49
//3720,JP_MAZEMOB_50
//3721,QE_PORING
//3722,QE_POPORING
//3723,QE_DROPS
@ -2832,3 +2884,9 @@
//3727,QE_PICKY_
//3728,QE_ZOMBIE
//3729,QE_POISON_SPORE
//3730,BIG_DIPPER
//3731,SCATLETON
//3732,JP_ABYSS_BOSS_1
//3733,JP_ABYSS_BOSS_2
//3734,ORC_X2016
//3735,PORING_X2016

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@ -108,7 +108,7 @@ enum actor_classes
#define MAX_NPC_CLASS 1000
// New NPC range
#define MAX_NPC_CLASS2_START 10000
#define MAX_NPC_CLASS2_END 10203
#define MAX_NPC_CLASS2_END 10208
//Checks if a given id is a valid npc id. [Skotlex]
//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)