* Extended script command 'set' to return the variable reference (topic:190602).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12871 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
FlavioJS 2008-06-21 21:46:24 +00:00
parent e25af12edf
commit 57cfa2d794
3 changed files with 36 additions and 18 deletions

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@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/06/22
* Extended script command 'set' to return the variable reference (topic:190602). [FlavioJS]
2008/06/19
* Added Sirius_White's fix for sense working on emperium. (bugreport: 1679) [SketchyPhoenix]
* Fixed SC_CHANGEUNDEAD behavior: Blessing and Increase AGI deals 1 damage and does not apply buffs to those inflicted by it.

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@ -4,7 +4,7 @@
//= A reference manual for the eAthena scripting language.
//= Commands are sorted depending on their functionality.
//===== Version ===========================================
//= 3.21.20080612
//= 3.22.20080622
//=========================================================
//= 1.0 - First release, filled will as much info as I could
//= remember or figure out, most likely there are errors,
@ -118,6 +118,8 @@
//= skill, addtoskill, guildskill, getskilllv, getgdskilllv, itemskill,
//= petskillattack, petskillattack2, petskillsupport, skilleffect, npcskilleffect,
//= unitskilluseid, unitskillusepos, bonus/bonus2/bonus3/bonus4/bonus5
//= 3.22.20080622
//= Extended 'set' to return the variable reference. [FlavioJS]
//=========================================================
This document is a reference manual for all the scripting commands and functions
@ -1108,6 +1110,8 @@ will make @x equal 100.
will compute 1+5/8+9 (which is, surprisingly, 10 - remember, all numbers are
integer in this language) and make @x equal it.
Returns the variable reference (since trunk r12870).
---------------------------------------
*setd "<variable name>",<value>;
@ -4394,7 +4398,7 @@ autoscript).
---------------------------------------
*skill <skill id>,<level>{,<flag>};
*skill "<skill name",<level>{,<flag>};
*skill "<skill name>",<level>{,<flag>};
*addtoskill <skill id>,<level>{,<flag>};
*addtoskill "<skill name>",<level>{,<flag>};

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@ -4673,27 +4673,36 @@ BUILDIN_FUNC(input)
return 0;
}
/*==========================================
* Ď<EFBFBD><EFBFBD>Ýč
*------------------------------------------*/
/// Sets the value of a variable.
/// The value is converted to the type of the variable.
///
/// set(<variable>,<value>) -> <variable>
BUILDIN_FUNC(set)
{
TBL_PC *sd=NULL;
int num=st->stack->stack_data[st->start+2].u.num;
char *name=str_buf+str_data[num&0x00ffffff].str;
char prefix=*name;
char postfix=name[strlen(name)-1];
TBL_PC* sd = NULL;
struct script_data* data;
int num;
char* name;
char prefix;
char postfix;
if( !data_isreference(script_getdata(st,2)) ){
data = script_getdata(st,2);
if( !data_isreference(data) )
{
ShowError("script:set: not a variable\n");
script_reportdata(script_getdata(st,2));
st->state = END;
return 1;
}
if(not_server_variable(prefix))
num = reference_getuid(data);
name = reference_getname(data);
prefix = *name;
postfix = (*name ? name[strlen(name)-1] : '\0');
if( not_server_variable(prefix) )
{
sd=script_rid2sd(st);
sd = script_rid2sd(st);
if( sd == NULL )
{
ShowError("script:set: no player attached for player variable '%s'\n", name);
@ -4701,15 +4710,18 @@ BUILDIN_FUNC(set)
}
}
if( postfix=='$' ){
// •¶Žš—ń
const char *str = script_getstr(st,3);
if( postfix == '$' )
{// string variable
const char* str = script_getstr(st,3);
set_reg(st,sd,num,name,(void*)str,script_getref(st,2));
}else{
// <20>l
}
else
{// integer variable
int val = script_getnum(st,3);
set_reg(st,sd,num,name,(void*)val,script_getref(st,2));
}
// return a copy of the variable reference
script_pushcopy(st,2);
return 0;
}