- Removed the ->prev != NULL checks in skill_attack due to the fact that the code should check elsewhere how it should behave (eg: if traps are not cleared on death, stepping on one afterwards SHOULD cause damage)
- Removed use of packet 0x1c9 for skill_unit display, except for Graffiti (which is the only unit which requires the much larger packet) - clif_getareachar_skillunit will sent the unit_id of UNT_ATTACK_SKILLS for traps (this is to prevent them from displaying on the client) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6091 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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01c61aacca
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@ -4,9 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/04/15
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* Updated skill_attack to allow characters not on a map to attack (enables
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traps and the like to work when they aren't cleared on the character's
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death) [Skotlex]
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* Removed use of packet 0x1c9 for skill_unit display, except for Graffiti
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(which is the only unit which requires the much larger packet) [Skotlex]
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* clif_getareachar_skillunit will send the unit_id of UNT_ATTACK_SKILLS for
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traps (this is to prevent them from displaying on the client) [Skotlex]
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* Updated libs, Updated vc project files, And deleted uneeded DLLs.
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Credits to ALZ. [Zido]
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2006/04/14
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* Updated sql-files/mob_db.sql to current. [Skotlex]
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* Fixed being able to do all the stuff you shouldn't be able to during the
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113
src/map/clif.c
113
src/map/clif.c
@ -3800,14 +3800,28 @@ void clif_getareachar_item(struct map_session_data* sd,struct flooritem_data* fi
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*/
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int clif_getareachar_skillunit(struct map_session_data *sd,struct skill_unit *unit)
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{
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int fd;
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int fd, unit_id;
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struct block_list *bl;
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nullpo_retr(0, unit);
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fd=sd->fd;
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bl=map_id2bl(unit->group->src_id);
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#if PACKETVER < 3
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#if PACKETVER >= 3
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if(unit->group->unit_id==UNT_GRAFFITI) { // Graffiti [Valaris]
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WFIFOHEAD(fd,packet_len_table[0x1c9]);
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memset(WFIFOP(fd,0),0,packet_len_table[0x1c9]);
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WFIFOW(fd, 0)=0x1c9;
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WFIFOL(fd, 2)=unit->bl.id;
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WFIFOL(fd, 6)=unit->group->src_id;
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WFIFOW(fd,10)=unit->bl.x;
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WFIFOW(fd,12)=unit_id;
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WFIFOB(fd,14)=unit->group->unit_id;
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WFIFOB(fd,15)=1;
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WFIFOB(fd,16)=1;
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memcpy(WFIFOP(fd,17),unit->group->valstr,MESSAGE_SIZE);
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WFIFOSET(fd,packet_len_table[0x1c9]);
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return 0;
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}
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#endif
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WFIFOHEAD(fd,packet_len_table[0x11f]);
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memset(WFIFOP(fd,0),0,packet_len_table[0x11f]);
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WFIFOW(fd, 0)=0x11f;
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@ -3815,17 +3829,22 @@ int clif_getareachar_skillunit(struct map_session_data *sd,struct skill_unit *un
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WFIFOL(fd, 6)=unit->group->src_id;
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WFIFOW(fd,10)=unit->bl.x;
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WFIFOW(fd,12)=unit->bl.y;
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WFIFOB(fd,14)=unit->group->unit_id;
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//Use invisible unit id for traps.
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WFIFOB(fd,14)=(skill_get_inf2(unit->group->skill_id)&INF2_TRAP?UNT_ATTACK_SKILLS:unit->group->unit_id);
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WFIFOB(fd,15)=0;
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WFIFOSET(fd,packet_len_table[0x11f]);
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#else
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if(unit->group->skill_id == WZ_ICEWALL)
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clif_set0192(fd,unit->bl.m,unit->bl.x,unit->bl.y,5);
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return 0;
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/* Previous implementation guess of packet 0x1c9, who can understand what all those fields are for? [Skotlex]
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WFIFOHEAD(fd,packet_len_table[0x1c9]);
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memset(WFIFOP(fd,0),0,packet_len_table[0x1c9]);
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WFIFOW(fd, 0)=0x1c9;
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WFIFOL(fd, 2)=unit->bl.id;
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WFIFOL(fd, 6)=unit->group->src_id;
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WFIFOW(fd,10)=unit->bl.x;
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WFIFOW(fd,12)=unit->bl.y;
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WFIFOW(fd,12)=unit_id;
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WFIFOB(fd,14)=unit->group->unit_id;
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WFIFOB(fd,15)=1;
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if(unit->group->unit_id==UNT_GRAFFITI) { // Graffiti [Valaris]
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@ -3862,57 +3881,9 @@ int clif_getareachar_skillunit(struct map_session_data *sd,struct skill_unit *un
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clif_set0192(fd,unit->bl.m,unit->bl.x,unit->bl.y,5);
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return 0;
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*/
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}
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int clif_reveal_skillunit(struct skill_unit *unit) {
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struct block_list *bl;
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unsigned char buf[97];
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bl=map_id2bl(unit->group->src_id);
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#if PACKETVER < 3
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memset(buf,0,packet_len_table[0x11f]);
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WBUFW(buf, 0)=0x11f;
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WBUFL(buf, 2)=unit->bl.id;
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WBUFL(buf, 6)=unit->group->src_id;
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WBUFW(buf,10)=unit->bl.x;
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WBUFW(buf,12)=unit->bl.y;
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WBUFB(buf,14)=unit->group->unit_id;
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WBUFB(buf,15)=0;
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clif_send(buf,packet_len_table[0x11f],&unit->bl,AREA);
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#else
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memset(buf,0,packet_len_table[0x1c9]);
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WBUFW(buf, 0)=0x1c9;
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WBUFL(buf, 2)=unit->bl.id;
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WBUFL(buf, 6)=unit->group->src_id;
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WBUFW(buf,10)=unit->bl.x;
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WBUFW(buf,12)=unit->bl.y;
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WBUFB(buf,14)=unit->group->unit_id;
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WBUFB(buf,15)=1;
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WBUFL(buf,15+1)=0;
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WBUFL(buf,15+5)=0;
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WBUFL(buf,15+13)=unit->bl.y - 0x12;
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WBUFL(buf,15+17)=0x004f37dd;
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WBUFL(buf,15+21)=0x0012f674;
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WBUFL(buf,15+25)=0x0012f664;
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WBUFL(buf,15+29)=0x0012f654;
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WBUFL(buf,15+33)=0x77527bbc;
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WBUFB(buf,15+40)=0x2d;
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WBUFL(buf,15+41)=0;
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WBUFL(buf,15+45)=0;
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WBUFL(buf,15+49)=0;
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WBUFL(buf,15+53)=0x0048d919;
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WBUFL(buf,15+57)=0x0000003e;
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WBUFL(buf,15+61)=0x0012f66c;
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if(bl) WBUFL(buf,15+73)=bl->y;
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WBUFL(buf,15+77)=unit->bl.m;
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WBUFB(buf,15+81)=0xaa;
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clif_send(buf,packet_len_table[0x1c9],&unit->bl,AREA);
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#endif
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return 0;
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}
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/*==========================================
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* 場所スキルエフェクトが視界から消える
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*------------------------------------------
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@ -3969,9 +3940,7 @@ int clif_01ac(struct block_list *bl)
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clif_getareachar_item(sd,(struct flooritem_data*) bl);
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break;
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case BL_SKILL:
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//Only reveal non-traps. [Skotlex]
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if (!skill_get_inf2(((TBL_SKILL*)bl)->group->skill_id)&INF2_TRAP)
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clif_getareachar_skillunit(sd,(TBL_SKILL*)bl);
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clif_getareachar_skillunit(sd,(TBL_SKILL*)bl);
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break;
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default:
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if(&sd->bl == bl)
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@ -4053,9 +4022,7 @@ int clif_insight(struct block_list *bl,va_list ap)
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clif_getareachar_item(tsd,(struct flooritem_data*)bl);
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break;
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case BL_SKILL:
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//Only reveal non-traps. [Skotlex]
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if (!skill_get_inf2(((TBL_SKILL*)bl)->group->skill_id)&INF2_TRAP)
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clif_getareachar_skillunit(tsd,(TBL_SKILL*)bl);
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clif_getareachar_skillunit(tsd,(TBL_SKILL*)bl);
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break;
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default:
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clif_getareachar_char(tsd,bl);
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@ -4465,7 +4432,22 @@ int clif_skill_setunit(struct skill_unit *unit)
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// if (unit->group->unit_id == UNT_ATTACK_SKILLS)
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// return 0;
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#if PACKETVER < 3
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#if PACKETVER >= 3
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if(unit->group->unit_id==UNT_GRAFFITI) { // Graffiti [Valaris]
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memset(WBUFP(buf, 0),0,packet_len_table[0x1c9]);
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WBUFW(buf, 0)=0x1c9;
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WBUFL(buf, 2)=unit->bl.id;
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WBUFL(buf, 6)=unit->group->src_id;
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WBUFW(buf,10)=unit->bl.x;
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WBUFW(buf,12)=unit->bl.y;
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WBUFB(buf,14)=unit->group->unit_id;
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WBUFB(buf,15)=1;
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WBUFB(buf,16)=1;
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memcpy(WBUFP(buf,17),unit->group->valstr,MESSAGE_SIZE);
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clif_send(buf,packet_len_table[0x1c9],&unit->bl,AREA);
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return 0;
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}
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#endif
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memset(WBUFP(buf, 0),0,packet_len_table[0x11f]);
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WBUFW(buf, 0)=0x11f;
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WBUFL(buf, 2)=unit->bl.id;
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@ -4475,7 +4457,9 @@ int clif_skill_setunit(struct skill_unit *unit)
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WBUFB(buf,14)=unit->group->unit_id;
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WBUFB(buf,15)=0;
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clif_send(buf,packet_len_table[0x11f],&unit->bl,AREA);
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#else
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return 0;
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/* Previous mysterious implementation noone really understands. [Skotlex]
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memset(WBUFP(buf, 0),0,packet_len_table[0x1c9]);
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WBUFW(buf, 0)=0x1c9;
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WBUFL(buf, 2)=unit->bl.id;
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@ -4514,6 +4498,7 @@ int clif_skill_setunit(struct skill_unit *unit)
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clif_send(buf,packet_len_table[0x1c9],&unit->bl,AREA);
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#endif
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return 0;
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*/
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}
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/*==========================================
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* 場所スキルエフェクト削除
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@ -100,7 +100,6 @@ int clif_clearchat(struct chat_data*,int); // area or fd
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int clif_leavechat(struct chat_data*,struct map_session_data*); // chat
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int clif_changechatstatus(struct chat_data*); // chat
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int clif_refresh(struct map_session_data*); // self
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int clif_reveal_skillunit(struct skill_unit *unit); //Area
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int clif_fame_blacksmith(struct map_session_data *, int);
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int clif_fame_alchemist(struct map_session_data *, int);
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@ -2532,7 +2532,6 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
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}
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}
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}
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first_sd = NULL; //First_sd will store who picked up the item.
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//This function takes care of giving the item to whoever should have it
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//considering party-share options.
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if ((flag = party_share_loot(p,sd,&fitem->item_data))) {
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nullpo_retr(0, dsrc); //dsrc is the actual originator of the damage, can be the same as src, or a skill casted by src.
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nullpo_retr(0, bl); //Target to be attacked.
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if(src->prev == NULL || dsrc->prev == NULL || bl->prev == NULL)
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return 0;
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// if(src->prev == NULL || dsrc->prev == NULL || bl->prev == NULL)
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// return 0;
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if (src != dsrc) {
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//When caster is not the src of attack, this is a ground skill, and as such, do the relevant target checking. [Skotlex]
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if (!status_check_skilluse(battle_config.skill_caster_check?src:NULL, bl, skillid, 2))
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@ -2454,7 +2454,7 @@ static int skill_reveal_trap( struct block_list *bl,va_list ap )
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TBL_SKILL *su = (TBL_SKILL*)bl;
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if (su->alive && su->group && skill_get_inf2(su->group->skill_id)&INF2_TRAP)
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{ //Reveal trap.
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clif_reveal_skillunit(su);
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clif_changetraplook(bl, su->group->unit_id);
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return 1;
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}
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return 0;
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