- Removed the ->prev != NULL checks in skill_attack due to the fact that the code should check elsewhere how it should behave (eg: if traps are not cleared on death, stepping on one afterwards SHOULD cause damage)

- Removed use of packet 0x1c9 for skill_unit display, except for Graffiti (which is the only unit which requires the much larger packet)
- clif_getareachar_skillunit will sent the unit_id of UNT_ATTACK_SKILLS for traps (this is to prevent them from displaying on the client)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6091 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-04-15 19:17:47 +00:00
parent 01c61aacca
commit 5b9305fe41
5 changed files with 59 additions and 70 deletions

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@ -4,9 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/15
* Updated skill_attack to allow characters not on a map to attack (enables
traps and the like to work when they aren't cleared on the character's
death) [Skotlex]
* Removed use of packet 0x1c9 for skill_unit display, except for Graffiti
(which is the only unit which requires the much larger packet) [Skotlex]
* clif_getareachar_skillunit will send the unit_id of UNT_ATTACK_SKILLS for
traps (this is to prevent them from displaying on the client) [Skotlex]
* Updated libs, Updated vc project files, And deleted uneeded DLLs.
Credits to ALZ. [Zido]
2006/04/14
* Updated sql-files/mob_db.sql to current. [Skotlex]
* Fixed being able to do all the stuff you shouldn't be able to during the

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@ -3800,14 +3800,28 @@ void clif_getareachar_item(struct map_session_data* sd,struct flooritem_data* fi
*/
int clif_getareachar_skillunit(struct map_session_data *sd,struct skill_unit *unit)
{
int fd;
int fd, unit_id;
struct block_list *bl;
nullpo_retr(0, unit);
fd=sd->fd;
bl=map_id2bl(unit->group->src_id);
#if PACKETVER < 3
#if PACKETVER >= 3
if(unit->group->unit_id==UNT_GRAFFITI) { // Graffiti [Valaris]
WFIFOHEAD(fd,packet_len_table[0x1c9]);
memset(WFIFOP(fd,0),0,packet_len_table[0x1c9]);
WFIFOW(fd, 0)=0x1c9;
WFIFOL(fd, 2)=unit->bl.id;
WFIFOL(fd, 6)=unit->group->src_id;
WFIFOW(fd,10)=unit->bl.x;
WFIFOW(fd,12)=unit_id;
WFIFOB(fd,14)=unit->group->unit_id;
WFIFOB(fd,15)=1;
WFIFOB(fd,16)=1;
memcpy(WFIFOP(fd,17),unit->group->valstr,MESSAGE_SIZE);
WFIFOSET(fd,packet_len_table[0x1c9]);
return 0;
}
#endif
WFIFOHEAD(fd,packet_len_table[0x11f]);
memset(WFIFOP(fd,0),0,packet_len_table[0x11f]);
WFIFOW(fd, 0)=0x11f;
@ -3815,17 +3829,22 @@ int clif_getareachar_skillunit(struct map_session_data *sd,struct skill_unit *un
WFIFOL(fd, 6)=unit->group->src_id;
WFIFOW(fd,10)=unit->bl.x;
WFIFOW(fd,12)=unit->bl.y;
WFIFOB(fd,14)=unit->group->unit_id;
//Use invisible unit id for traps.
WFIFOB(fd,14)=(skill_get_inf2(unit->group->skill_id)&INF2_TRAP?UNT_ATTACK_SKILLS:unit->group->unit_id);
WFIFOB(fd,15)=0;
WFIFOSET(fd,packet_len_table[0x11f]);
#else
if(unit->group->skill_id == WZ_ICEWALL)
clif_set0192(fd,unit->bl.m,unit->bl.x,unit->bl.y,5);
return 0;
/* Previous implementation guess of packet 0x1c9, who can understand what all those fields are for? [Skotlex]
WFIFOHEAD(fd,packet_len_table[0x1c9]);
memset(WFIFOP(fd,0),0,packet_len_table[0x1c9]);
WFIFOW(fd, 0)=0x1c9;
WFIFOL(fd, 2)=unit->bl.id;
WFIFOL(fd, 6)=unit->group->src_id;
WFIFOW(fd,10)=unit->bl.x;
WFIFOW(fd,12)=unit->bl.y;
WFIFOW(fd,12)=unit_id;
WFIFOB(fd,14)=unit->group->unit_id;
WFIFOB(fd,15)=1;
if(unit->group->unit_id==UNT_GRAFFITI) { // Graffiti [Valaris]
@ -3862,57 +3881,9 @@ int clif_getareachar_skillunit(struct map_session_data *sd,struct skill_unit *un
clif_set0192(fd,unit->bl.m,unit->bl.x,unit->bl.y,5);
return 0;
*/
}
int clif_reveal_skillunit(struct skill_unit *unit) {
struct block_list *bl;
unsigned char buf[97];
bl=map_id2bl(unit->group->src_id);
#if PACKETVER < 3
memset(buf,0,packet_len_table[0x11f]);
WBUFW(buf, 0)=0x11f;
WBUFL(buf, 2)=unit->bl.id;
WBUFL(buf, 6)=unit->group->src_id;
WBUFW(buf,10)=unit->bl.x;
WBUFW(buf,12)=unit->bl.y;
WBUFB(buf,14)=unit->group->unit_id;
WBUFB(buf,15)=0;
clif_send(buf,packet_len_table[0x11f],&unit->bl,AREA);
#else
memset(buf,0,packet_len_table[0x1c9]);
WBUFW(buf, 0)=0x1c9;
WBUFL(buf, 2)=unit->bl.id;
WBUFL(buf, 6)=unit->group->src_id;
WBUFW(buf,10)=unit->bl.x;
WBUFW(buf,12)=unit->bl.y;
WBUFB(buf,14)=unit->group->unit_id;
WBUFB(buf,15)=1;
WBUFL(buf,15+1)=0;
WBUFL(buf,15+5)=0;
WBUFL(buf,15+13)=unit->bl.y - 0x12;
WBUFL(buf,15+17)=0x004f37dd;
WBUFL(buf,15+21)=0x0012f674;
WBUFL(buf,15+25)=0x0012f664;
WBUFL(buf,15+29)=0x0012f654;
WBUFL(buf,15+33)=0x77527bbc;
WBUFB(buf,15+40)=0x2d;
WBUFL(buf,15+41)=0;
WBUFL(buf,15+45)=0;
WBUFL(buf,15+49)=0;
WBUFL(buf,15+53)=0x0048d919;
WBUFL(buf,15+57)=0x0000003e;
WBUFL(buf,15+61)=0x0012f66c;
if(bl) WBUFL(buf,15+73)=bl->y;
WBUFL(buf,15+77)=unit->bl.m;
WBUFB(buf,15+81)=0xaa;
clif_send(buf,packet_len_table[0x1c9],&unit->bl,AREA);
#endif
return 0;
}
/*==========================================
*
*------------------------------------------
@ -3969,9 +3940,7 @@ int clif_01ac(struct block_list *bl)
clif_getareachar_item(sd,(struct flooritem_data*) bl);
break;
case BL_SKILL:
//Only reveal non-traps. [Skotlex]
if (!skill_get_inf2(((TBL_SKILL*)bl)->group->skill_id)&INF2_TRAP)
clif_getareachar_skillunit(sd,(TBL_SKILL*)bl);
clif_getareachar_skillunit(sd,(TBL_SKILL*)bl);
break;
default:
if(&sd->bl == bl)
@ -4053,9 +4022,7 @@ int clif_insight(struct block_list *bl,va_list ap)
clif_getareachar_item(tsd,(struct flooritem_data*)bl);
break;
case BL_SKILL:
//Only reveal non-traps. [Skotlex]
if (!skill_get_inf2(((TBL_SKILL*)bl)->group->skill_id)&INF2_TRAP)
clif_getareachar_skillunit(tsd,(TBL_SKILL*)bl);
clif_getareachar_skillunit(tsd,(TBL_SKILL*)bl);
break;
default:
clif_getareachar_char(tsd,bl);
@ -4465,7 +4432,22 @@ int clif_skill_setunit(struct skill_unit *unit)
// if (unit->group->unit_id == UNT_ATTACK_SKILLS)
// return 0;
#if PACKETVER < 3
#if PACKETVER >= 3
if(unit->group->unit_id==UNT_GRAFFITI) { // Graffiti [Valaris]
memset(WBUFP(buf, 0),0,packet_len_table[0x1c9]);
WBUFW(buf, 0)=0x1c9;
WBUFL(buf, 2)=unit->bl.id;
WBUFL(buf, 6)=unit->group->src_id;
WBUFW(buf,10)=unit->bl.x;
WBUFW(buf,12)=unit->bl.y;
WBUFB(buf,14)=unit->group->unit_id;
WBUFB(buf,15)=1;
WBUFB(buf,16)=1;
memcpy(WBUFP(buf,17),unit->group->valstr,MESSAGE_SIZE);
clif_send(buf,packet_len_table[0x1c9],&unit->bl,AREA);
return 0;
}
#endif
memset(WBUFP(buf, 0),0,packet_len_table[0x11f]);
WBUFW(buf, 0)=0x11f;
WBUFL(buf, 2)=unit->bl.id;
@ -4475,7 +4457,9 @@ int clif_skill_setunit(struct skill_unit *unit)
WBUFB(buf,14)=unit->group->unit_id;
WBUFB(buf,15)=0;
clif_send(buf,packet_len_table[0x11f],&unit->bl,AREA);
#else
return 0;
/* Previous mysterious implementation noone really understands. [Skotlex]
memset(WBUFP(buf, 0),0,packet_len_table[0x1c9]);
WBUFW(buf, 0)=0x1c9;
WBUFL(buf, 2)=unit->bl.id;
@ -4514,6 +4498,7 @@ int clif_skill_setunit(struct skill_unit *unit)
clif_send(buf,packet_len_table[0x1c9],&unit->bl,AREA);
#endif
return 0;
*/
}
/*==========================================
*

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@ -100,7 +100,6 @@ int clif_clearchat(struct chat_data*,int); // area or fd
int clif_leavechat(struct chat_data*,struct map_session_data*); // chat
int clif_changechatstatus(struct chat_data*); // chat
int clif_refresh(struct map_session_data*); // self
int clif_reveal_skillunit(struct skill_unit *unit); //Area
int clif_fame_blacksmith(struct map_session_data *, int);
int clif_fame_alchemist(struct map_session_data *, int);

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@ -2532,7 +2532,6 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
}
}
}
first_sd = NULL; //First_sd will store who picked up the item.
//This function takes care of giving the item to whoever should have it
//considering party-share options.
if ((flag = party_share_loot(p,sd,&fitem->item_data))) {

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@ -1695,8 +1695,8 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
nullpo_retr(0, dsrc); //dsrc is the actual originator of the damage, can be the same as src, or a skill casted by src.
nullpo_retr(0, bl); //Target to be attacked.
if(src->prev == NULL || dsrc->prev == NULL || bl->prev == NULL)
return 0;
// if(src->prev == NULL || dsrc->prev == NULL || bl->prev == NULL)
// return 0;
if (src != dsrc) {
//When caster is not the src of attack, this is a ground skill, and as such, do the relevant target checking. [Skotlex]
if (!status_check_skilluse(battle_config.skill_caster_check?src:NULL, bl, skillid, 2))
@ -2454,7 +2454,7 @@ static int skill_reveal_trap( struct block_list *bl,va_list ap )
TBL_SKILL *su = (TBL_SKILL*)bl;
if (su->alive && su->group && skill_get_inf2(su->group->skill_id)&INF2_TRAP)
{ //Reveal trap.
clif_reveal_skillunit(su);
clif_changetraplook(bl, su->group->unit_id);
return 1;
}
return 0;