skotlex 5b9305fe41 - Removed the ->prev != NULL checks in skill_attack due to the fact that the code should check elsewhere how it should behave (eg: if traps are not cleared on death, stepping on one afterwards SHOULD cause damage)
- Removed use of packet 0x1c9 for skill_unit display, except for Graffiti (which is the only unit which requires the much larger packet)
- clif_getareachar_skillunit will sent the unit_id of UNT_ATTACK_SKILLS for traps (this is to prevent them from displaying on the client)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6091 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-15 19:17:47 +00:00
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