- A few reorders and type-changes in the map_session_data structure for better memory allocation of the variables. Also fixes a size conversion warning.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9169 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -766,18 +766,17 @@ struct map_session_data {
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short spiritball, spiritball_old;
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int spirit_timer[MAX_SKILL_LEVEL];
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int die_counter;
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char potion_success_counter;
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unsigned char potion_success_counter; //Potion successes in row counter
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unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
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short mission_mobid; //Stores the target mob_id for TK_MISSION
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int die_counter; //Total number of times you've died
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int devotion[5]; //Stores the char IDs of chars devoted to.
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int reg_num; //Number of registries (type numeric)
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int regstr_num; //Number of registries (type string)
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int reg_num;
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struct script_reg *reg;
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int regstr_num;
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struct script_regstr *regstr;
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short mission_mobid; //Stores the target mob_id for TK_MISSION
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short mission_count; //Stores the bounty kill count for TK_MISSION
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int devotion[5]; //Stores the char IDs of chars devoted to.
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int trade_partner;
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struct {
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struct {
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